How to get better sound on Gamecube?
#1
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From: St. Albans, England (UK)
How to get better sound on Gamecube?
Does anyone know how to enable the Dolby Pro Logic II sound on some 'Cube games (such as Paper Mario and Mario Sunshine?) I have a much older 'Cube (from 2002 I think) and use the Nintendo RGB cable for video, which blows away the crap, fuzzy video displayed those composite leads that come with the console. I'm sure I heard though that if you were using the RGB cable on an older 'Cube you can only have sound through speakers on a TV, so the choice is either great picture/poor sound or rubbish picture/great sound?
(Is that right?)
(Is that right?)
#2
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PLII does not need to be enabled nor are any special cables needed nor is any version (there are only 2, by the way.. with and without digital video out) of the Gamecube needed. What IS needed is a audio receiver that can decode PLII (most 5.1 systems should have this.. though how to enable it varies from model to model).
#4
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Originally Posted by Jeremy517
Most receivers in the last three years have DPLII, but ones before that mostly don't. I never understood why they'd use technology that was outdated when it was introduced.
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Originally Posted by Jeremy517
Most receivers in the last three years have DPLII, but ones before that mostly don't. I never understood why they'd use technology that was outdated when it was introduced.
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I'm actually suprised with the quality of the GC's surround. I mean it's no hardware DD5.1 like the xbox, but it gets the job done nicely. I'm sure they went with DPLII due to the fact that it can be done in software, so they didn't add cost to their machines for a feature that didn't matter to their target demographic. As far as the OP's question, yes you can hook up your component to your TV and your L/R audio to your surround sound receiver.
#7
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I would have to disagree, as far as DPLII not being outdated and that it does a fairly good job. You only have to play Halo 2 for example and you will beg to hear Metroid Prime 1&2 in DD5.1 or DTS for example. While I feel personally that DPLII gets the job done for Cube, it always leaves me wanting more from my sound system when I play my games. Without a true LFE channel in DPLII to speak of, you miss out on a lot. Imagine if at the same time that you get a rumble in your hand you are feeling it also in your chest for example because some explosion just knocked you on your ass. I would agree it was probably for money reasons knowing Nintendo, and I can only assume that without a doubt Revolution will finally bring us out of the stone age of DPLII.
#8
Originally Posted by Blotto
I'm sure they went with DPLII due to the fact that it can be done in software, so they didn't add cost to their machines for a feature that didn't matter to their target demographic.
By your logic, they shouldn't have wasted development costs and licensing fees by supporting DPL II either. In reality, they could have done the same thing as the other current gen systems, and make the user buy an advanced A/V pack to get DD. There would be no additional hardware costs for the user that doesn't want it.
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It's funny, I have a full 6.1 system I designed and buit myself, am a complete hi-fi freak for my movies, yet still find that games like Eternal Darkness and RE4 sound better in PL2 then Halo2 does. In fact those are my top 3 "sounding" games of this generation in that order respectivly.
I agree the Prime doesn't sound as good as Halo 2, the programming on the audio weak and it is heard. To use PL2 to its full potential you really need to know what you are doing on a sound board, programmers that fail to afford the time and effort simply will have a harder time making great sounding games. DD5.1 is nice for this very reason, its much easier to program for, but it too can be victim of bad sampling and utilization.
Case and point, several years ago when Dolby debuted the PL2 standard they had several audio/video journalists attempt to distinguish between their 5.1 algorithm and their PL2 algorithim of common movies that been optimized for both. More picked the PL2 as sounding better. Is PL2 really better? Of course not, but it can come damn near close to discrete audio using some amazing mathmatics. People that simply pass it off as inferior and "outdated" have never given it a chance or sampled bad material. For that matter, it's actually newer then 5.1 and 6.1 audio formats, how can it be outdated?
I agree the Prime doesn't sound as good as Halo 2, the programming on the audio weak and it is heard. To use PL2 to its full potential you really need to know what you are doing on a sound board, programmers that fail to afford the time and effort simply will have a harder time making great sounding games. DD5.1 is nice for this very reason, its much easier to program for, but it too can be victim of bad sampling and utilization.
Case and point, several years ago when Dolby debuted the PL2 standard they had several audio/video journalists attempt to distinguish between their 5.1 algorithm and their PL2 algorithim of common movies that been optimized for both. More picked the PL2 as sounding better. Is PL2 really better? Of course not, but it can come damn near close to discrete audio using some amazing mathmatics. People that simply pass it off as inferior and "outdated" have never given it a chance or sampled bad material. For that matter, it's actually newer then 5.1 and 6.1 audio formats, how can it be outdated?
#10
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Originally Posted by Jeremy517
In reality, they could have done the same thing as the other current gen systems, and make the user buy an advanced A/V pack to get DD. There would be no additional hardware costs for the user that doesn't want it.
#11
Originally Posted by jeffdsmith
For that matter, it's actually newer then 5.1 and 6.1 audio formats, how can it be outdated? 

#12
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One other possible reason could be disk space perhaps? Does DPLII take up less space than DD? This is something I do not know but I know we always hear on DVD's when they can't add DTS for example when there is no space left. I wonder that if Nintendo went with larger disks that they may have gone with DD then.
#13
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Seriously, other than Halo.. I have yet to hear ANY Xbox games that sound like they actually take advantage of whatever extra range that DD can provide. Every other Xbox game I've played sounds no different than what the PS2 and Cube can do in PLII.. hell I've played SNES games using PLI that take more use of surround than your average Xbox title, so it has less to do with hardware (and nothing to do with disc space) and more on the developer's ability to use what's available to them properly.
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From: NYC * See da name? Go get me some coffee...
Originally Posted by PixyJunket
Seriously, other than Halo.. I have yet to hear ANY Xbox games that sound like they actually take advantage of whatever extra range that DD can provide. Every other Xbox game I've played sounds no different than what the PS2 and Cube can do in PLII.. hell I've played SNES games using PLI that take more use of surround than your average Xbox title, so it has less to do with hardware (and nothing to do with disc space) and more on the developer's ability to use what's available to them properly.
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From: NYC * See da name? Go get me some coffee...
Originally Posted by jeffdsmith
It's funny, I have a full 6.1 system I designed and buit myself, am a complete hi-fi freak for my movies, yet still find that games like Eternal Darkness and RE4 sound better in PL2 then Halo2 does. In fact those are my top 3 "sounding" games of this generation in that order respectivly.
I guess you're not that great when it comes to designing a sound system....

Try this http://www.dummies.com/WileyCDA/Dumm...764518011.html
#16
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Originally Posted by PixyJunket
Seriously, other than Halo.. I have yet to hear ANY Xbox games that sound like they actually take advantage of whatever extra range that DD can provide. Every other Xbox game I've played sounds no different than what the PS2 and Cube can do in PLII.. hell I've played SNES games using PLI that take more use of surround than your average Xbox title, so it has less to do with hardware (and nothing to do with disc space) and more on the developer's ability to use what's available to them properly.
But I'm not audiophile by any means, so maybe I'm just not as sensitive to picking it out as I don't care that much. But still, I could appreciate the difference in Halo which really took advantage of it.
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Originally Posted by Jeremy517
If Intel came out with a new 500 MHz processor tomorrow, you wouldn't think it was outdated, simply because it is new?
Actually that is a great real example, thanks for bringing that up. Intel did release "slower" processors with the M series. A typical 1.6Ghz M processor performs on the level of a 2.6Ghz P4. This is a perfect example of newer technologies not being able to be measured by previous standards. I do unterstand your intended point however, and I would say that PL2 is not utdated simply because of its release date, but also because it is a superior method to all previous 2 channel solutions.
Originally Posted by Get Me Coffee
I guess you're not that great when it comes to designing a sound system....
Try this http://www.dummies.com/WileyCDA/Dumm...764518011.html

Try this http://www.dummies.com/WileyCDA/Dumm...764518011.html
Last edited by jeffdsmith; 03-02-05 at 11:19 AM.
#19
Originally Posted by jeffdsmith
I do unterstand your intended point however, and I would say that PL2 is not utdated simply because of its release date, but also because it is a superior method to all previous 2 channel solutions.
"Outdated" might have been a bit too harsh of a word, but there is no value added, only value lost. It doesn't allow any more people to have surround sound because the people that can do DPL II can also do DD. It doesn't sound better than DD. It has no LFE channel.
Comparing one game on one system to a different game on another system is stupid. Would you ever say something like "Ikaruga on Dreamcast looks better than WarioWare on Gamecube, so Dreamcast must be as powerful as Gamecube"? Of course not. You say xxxx game sounds great on DPL II? I say imagine how much better it would be if those same engineers could have used DD or DTS. Would everyone be able to tell the difference? Of course not. Some people can't tell the difference between DD and DTS on your standard movie DVD. That doesn't mean it sounds the same to everyone.
Bottom line is that they went with a system that far fewer people can use and which has a lower potential. You can argue cost savings, but I would argue that it wouldn't have raised the cost to the end user at all. Do you think PS2 or XBox would have been cheaper without DD/DTS support? Hardly. In the end, Gamecube most likely would have kept the same price.
#20
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Originally Posted by Get Me Coffee
A few SNES games sounding better than XBOX games? God you amaze me sometimes how PRO Nintendo you are.
#21
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Originally Posted by Jeremy517
Do you think PS2 or XBox would have been cheaper without DD/DTS support?
#22
Originally Posted by PixyJunket
PS2 does not have DD support. PS2 games use PLII for surround sound.
If you'd like, remove PS2 from my question, though. Do you think that the XBox would be any cheaper without DD support?
Last edited by Jeremy517; 03-02-05 at 12:08 PM.
#23
Look, I'm as big a Nintendo fan as anyone. With the exception of GBC, GB Pocket, Virtual Boy, and now the DS, I've owned all the systems. However, I'm a fan of their games, not their hardware. I think they've made some poor hardware choice in the last decade or more.
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I am not arguing the merits of Nintendo's hardware, I'm arguing the merits of PL2.
In regards to cost, I can guarantee you 100% it increases the cost to MS to include the DD support, chips and silcon are not free, nor is the licensing. If you want to argue that the "end user" doesn't take these costs in some form I highly recommend taking a general macro-economics course. Costs don't disappear, they are passed on to the consumer is some form.
Finally, the market for something like PL2 is storage limited devices. Gamecube, CD's, MP3 players, VHS, etc etc.
In regards to cost, I can guarantee you 100% it increases the cost to MS to include the DD support, chips and silcon are not free, nor is the licensing. If you want to argue that the "end user" doesn't take these costs in some form I highly recommend taking a general macro-economics course. Costs don't disappear, they are passed on to the consumer is some form.
Finally, the market for something like PL2 is storage limited devices. Gamecube, CD's, MP3 players, VHS, etc etc.
Last edited by jeffdsmith; 03-02-05 at 12:55 PM.
#25
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Yes it would increase cost somewhere, mainly due to licensing.
Just like using DVDs does (as they have to pay the DVD consortium for every machine made). Sony pays this for PS2, MS shifted the cost to the remote since it is required for DVD playback.
Just like using DVDs does (as they have to pay the DVD consortium for every machine made). Sony pays this for PS2, MS shifted the cost to the remote since it is required for DVD playback.



