Phantom at E3
#51
DVD Talk Legend
A few days ago they filed for a listing on the American Stock Exchange. I think even if they beat everyone to the punch and get their hardware out, Sony or some other company will do Gaming On Demand better or at least get more subscribers... I don't see this doing well. They do have a kick-ass peripheral in that keyboard/mouse thing... they could simply sell that thing - I'd buy one.
#52
DVD Talk Ultimate Edition
Here is a recent article on the Phantom and Infinium.
http://www.itmanagersjournal.com/art.../08/19/0724255
It does now have a supposed release date, November 18th.
I wonder how long before someone hacks this thing into something useful? Probably not allowed to discuss that here...
http://www.itmanagersjournal.com/art.../08/19/0724255
It does now have a supposed release date, November 18th.
I wonder how long before someone hacks this thing into something useful? Probably not allowed to discuss that here...
Last edited by Alvis; 08-22-04 at 11:41 AM.
#53
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Thanks for the article link. That's funny. It basically confirms that Infinium is funded exclusively by stupid people who have way too much money and no understanding of technology or the video game market.
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http://biz.yahoo.com/prnews/040922/phw032_1.html
Press Release Source: Infinium Labs
Video Game Publishers Embrace Digital Distribution Model; More Than 20 Publishers, Developers to Provide Games for Infinium Labs' Phantom Game Service
Wednesday September 22, 1:04 pm ET
Broadband Games-on-Demand Service First to Deliver Games to Consumers in Their Living Room; 24 x 7 Service Will Offer Games for the Whole Family
SARASOTA, Fla., Sept. 22 /PRNewswire-FirstCall/ -- In a move that indicates the video game industry is embracing digital distribution as a vehicle to expand the market, more than 20 major game publishers and independent developers have signed on to supply titles for the Phantom Game Service(TM), an on-demand game service to be offered by Infinium Labs (OTC Bulletin Board: IFLB - News).
In the first of a series of planned announcements, Infinium Labs unveiled an initial content partner roster for the Phantom Game Service that includes four of the top 10 PC publishers in the industry; game companies that represent, collectively, one-third of the current PC games market, according to PC Data's July report.
Publishers and developers supplying content include 21-6 Productions, BraveTree, Chronic Logic, Codemasters, Dreamcatcher Interactive, eGames, Eidos, Enlight Interactive, Framework Studios, GamerBlitz, Gameware Development, GarageGames, Global Software Publishing, Interplay, Kuma Reality Games, Legacy Interactive, Max Gaming, O-3 Entertainment, Riverdeep, Skunk Studios and Vivendi Universal Games. Atari Inc. has also signed on to supply select titles for the service.
The company has already secured more than 500 titles, a wide breadth of content which includes more than half of the 50 best PC games of all time, as rated by Gamerankings.com. "Our agreements demonstrate that game publishers and developers are recognizing that digital distribution offers them a significant opportunity to expand sales in conjunction with the existing retail model. They're joining with us to promote market expansion," Kevin Bachus, president and COO, Infinium Labs, said.
In addition to securing a new audience for their latest releases, Infinium Labs' content partners will recognize a new revenue stream from their back- catalog of previously released games. Retailers will get incremental revenue from the sale of hardware, subscriptions and games.
The Phantom Game Service will offer a wide range of game genres including Action/Adventure, Strategy, First Person Shooter (FPS) and Role Playing Games (RPGs) as well as Classic Games, Arcade Games, high quality Educational Titles, Games for Young Children and Board Games. Consumers subscribing to the service will be able to access the game of their choice anytime, day or night, from a consumer electronics device sitting near the TV in the living room, and play brand new titles as well as popular old favorites, games made by independent developers, imports and games not sold at retail.
The Phantom Game Service will help content creators reach several largely untapped audiences. Although avid gamers have expressed the highest level of initial interest in the service, Infinium Labs' research studies also suggest that an enormous and growing segment of the population - lapsed gamers who played games earlier in life but no longer participate in a gaming lifestyle - are an important new target.
"By making the game selection and purchase process as easy as watching television, we plan to welcome former gamers back into the fold. It's always gratifying to see the immediate enjoyment they get from playing on our service," Bachus said. "Amazed at how fast they can call up games and begin having fun, they see that the Phantom service offers something for the whole family."
Chris
Press Release Source: Infinium Labs
Video Game Publishers Embrace Digital Distribution Model; More Than 20 Publishers, Developers to Provide Games for Infinium Labs' Phantom Game Service
Wednesday September 22, 1:04 pm ET
Broadband Games-on-Demand Service First to Deliver Games to Consumers in Their Living Room; 24 x 7 Service Will Offer Games for the Whole Family
SARASOTA, Fla., Sept. 22 /PRNewswire-FirstCall/ -- In a move that indicates the video game industry is embracing digital distribution as a vehicle to expand the market, more than 20 major game publishers and independent developers have signed on to supply titles for the Phantom Game Service(TM), an on-demand game service to be offered by Infinium Labs (OTC Bulletin Board: IFLB - News).
In the first of a series of planned announcements, Infinium Labs unveiled an initial content partner roster for the Phantom Game Service that includes four of the top 10 PC publishers in the industry; game companies that represent, collectively, one-third of the current PC games market, according to PC Data's July report.
Publishers and developers supplying content include 21-6 Productions, BraveTree, Chronic Logic, Codemasters, Dreamcatcher Interactive, eGames, Eidos, Enlight Interactive, Framework Studios, GamerBlitz, Gameware Development, GarageGames, Global Software Publishing, Interplay, Kuma Reality Games, Legacy Interactive, Max Gaming, O-3 Entertainment, Riverdeep, Skunk Studios and Vivendi Universal Games. Atari Inc. has also signed on to supply select titles for the service.
The company has already secured more than 500 titles, a wide breadth of content which includes more than half of the 50 best PC games of all time, as rated by Gamerankings.com. "Our agreements demonstrate that game publishers and developers are recognizing that digital distribution offers them a significant opportunity to expand sales in conjunction with the existing retail model. They're joining with us to promote market expansion," Kevin Bachus, president and COO, Infinium Labs, said.
In addition to securing a new audience for their latest releases, Infinium Labs' content partners will recognize a new revenue stream from their back- catalog of previously released games. Retailers will get incremental revenue from the sale of hardware, subscriptions and games.
The Phantom Game Service will offer a wide range of game genres including Action/Adventure, Strategy, First Person Shooter (FPS) and Role Playing Games (RPGs) as well as Classic Games, Arcade Games, high quality Educational Titles, Games for Young Children and Board Games. Consumers subscribing to the service will be able to access the game of their choice anytime, day or night, from a consumer electronics device sitting near the TV in the living room, and play brand new titles as well as popular old favorites, games made by independent developers, imports and games not sold at retail.
The Phantom Game Service will help content creators reach several largely untapped audiences. Although avid gamers have expressed the highest level of initial interest in the service, Infinium Labs' research studies also suggest that an enormous and growing segment of the population - lapsed gamers who played games earlier in life but no longer participate in a gaming lifestyle - are an important new target.
"By making the game selection and purchase process as easy as watching television, we plan to welcome former gamers back into the fold. It's always gratifying to see the immediate enjoyment they get from playing on our service," Bachus said. "Amazed at how fast they can call up games and begin having fun, they see that the Phantom service offers something for the whole family."
Chris
#56
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They should have called this console the Phoenix. Every time you think it's dead it comes back to life. Does anyone care at this point?
They should release Duke Nukem Forever as a launch game.
They should release Duke Nukem Forever as a launch game.