Video Games That Get Lost in Translation
#26
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From: Florida
Well said Apollo.
Except for games which blow their entire budgets on liscencing rights, then make a crappy game, American produced games are just as good as Japanese counterparts. That said, both markets make games only for their market. Generally, its only the mega hit games like the final fantasy series which make it across the ocean. These games often enter the foreign market, expecting similar sales, but often don't acchieve them
Except for games which blow their entire budgets on liscencing rights, then make a crappy game, American produced games are just as good as Japanese counterparts. That said, both markets make games only for their market. Generally, its only the mega hit games like the final fantasy series which make it across the ocean. These games often enter the foreign market, expecting similar sales, but often don't acchieve them
#27
Retired
Originally posted by Apollo
Everyone has jumped on the american games suck band wagon. This is about Japanese vs Western gaming tastes
Everyone has jumped on the american games suck band wagon. This is about Japanese vs Western gaming tastes
I'd rather never play a game again, than be forced to play anothe GTA game or clone. But given the series and offshoots popularity, the games obviously don't suck. They're simply not my cup of tea, like 90% of non-japanese developed games.
#29
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From: So Cal
I think it's unfair to judge the American vs. Japanese game production. The first major factor to consider is a cultural one: the Japanese see video games as an ART FORM, not just a hobby or pasttime. If you need any proof look at their box art and designs compared to ours. They're not so concerned with selling the product so much as making it beautiful.
The same goes for graphics. American games aren't necessarily any better or worse technically, but artistically speaking, Japanese games blow them out of the water. One of the major reasons why i stopped playing Grand Theft Auto 3 was because of the horribly dull graphics. They're not everything, mind you, but they do add to the overall experience.
Lastly, remember that only recently have games really become profitable in the west, as well as the rise in actual videogame development companies housed in the states.
The same goes for graphics. American games aren't necessarily any better or worse technically, but artistically speaking, Japanese games blow them out of the water. One of the major reasons why i stopped playing Grand Theft Auto 3 was because of the horribly dull graphics. They're not everything, mind you, but they do add to the overall experience.
Lastly, remember that only recently have games really become profitable in the west, as well as the rise in actual videogame development companies housed in the states.
#30
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From: Compton (Straight Outta)
Truth be told I find Japanese video game graphics terribly generic. It's the same with American games, of course; it's just a different kind of generic. For every Viewtiful Joe there's 5,000 standard spiky-haired anime rejects.
#31
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From: |-|@><0r L@n|)
Originally posted by SpacemanSpiff
how do they say that street fighter II wasnt popular in the US?
it was HUUUGE
how do they say that street fighter II wasnt popular in the US?
it was HUUUGE

- David Stein
#32
DVD Talk Godfather
Outside of a few RPG's, i'm not a big fan at all of many games coming out of Japan. But i do give them credit for attempting to put out some unique ideas and presentations, unlike most Western games that generally take a certain forumla and lump useless or boring features on top of that. Of course, while i applaud the creativity, i'm still sad that it created something that looked as ugly as Wind Waker.
#33
DVD Talk Legend
In general, I prefer the gameplay and innovation of Japanese games but the concepts and exploratory nature of American titles. American titles generally have more replay value, but Japanese games are more awe-inspiring on the initial go through.
I find it interesting that Japanese gamers dislike open-ended games and demand to know where to go, what to do. I guess I'm just a crazy freedom lovin' American because that's my favorite thing about the GTA games.
I find it interesting that Japanese gamers dislike open-ended games and demand to know where to go, what to do. I guess I'm just a crazy freedom lovin' American because that's my favorite thing about the GTA games.
#34
DVD Talk Limited Edition
Yeah i enjoyed the open-ended aspect of the GTA games too.
I remember getting the demo for GTA 1 and it had a timer that let you only play for like 5-10 minutes. Normally i'd be pissed at having a limited time to play, but it made for a wonderful little mini-game where you caused as much trouble as possible without getting killed or busted before the timer ran out.
I remember getting the demo for GTA 1 and it had a timer that let you only play for like 5-10 minutes. Normally i'd be pissed at having a limited time to play, but it made for a wonderful little mini-game where you caused as much trouble as possible without getting killed or busted before the timer ran out.
#35
Retired
Originally posted by DRG
I find it interesting that Japanese gamers dislike open-ended games and demand to know where to go, what to do. I guess I'm just a crazy freedom lovin' American because that's my favorite thing about the GTA games.
I find it interesting that Japanese gamers dislike open-ended games and demand to know where to go, what to do. I guess I'm just a crazy freedom lovin' American because that's my favorite thing about the GTA games.
I can stand it in small doses like zelda, metroid etc, but I can't stand open-ended games like GTA or Morrowind.




