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Call of Duty Multiplayer Patch Now Available

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Call of Duty Multiplayer Patch Now Available

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Old 02-01-04, 07:59 AM
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Call of Duty Multiplayer Patch Now Available

Version 1.2. Get it here:

http://www.3dgamers.com/dl/games/cal...patch.exe.html

GAMETYPE FIXES

1. Behind Enemy Lines

- Fixes some allies not showing up on the compass in large servers.
- Fixed a bug that would make enemy indicator on the compass not show up.
- Fixed the killcam window remaining on screen during the black screen when you are about to spawn as an allied player.
- At the end of a round all players show on the same team to make it easier to see how players ranked.

2. Search & Destroy

- You no longer have a weapon when planting the bomb.
- Planting the bomb near the end of the round stops the round timer, so that the bomb is now the condition for victory.
- Bombs can no longer be planted after a round has been declared over.
- Reaching the timelimit (scr_sd_timelimit) no longer ends the game mid-round.

WEAPON & PLAYER FIXES

- Adjustments made to the sniper rifles to make them balanced.
- When a player lands after jumping, his/her speed is briefly reduced, making bunny hopping a less effective tactic in multiplayer.
- Adjusted hitboxes on player models to make them more accurate and thus making rifles more effective.
- The number of grenades given to a player is now based on the weapon selected. Sniper rifles provide 1 grenade, Bolt-action rifles provide 3 grenades, and all other weapons provide 2 grenades.

NEW FEATURES

1. New Gametype - Headquarters

- A radio randomly spawns into a map as neutral. Your team must capture a radio by standing near it with no enemies around.
- Your team must control a radio to gain points. A team is awarded 45 points for every 45 seconds it holds the radio.
- Destroying an enemy radio rewards your team with as many points as are left on the reinforcement timer (e.g. if you destroy the radio with 16 seconds left on the reinforcements timer, your team will receive 16 points).
- If your team loses the radio, a new radio will spawn in a different location. This radio is now neutral and must be captured.
- Spawns are regulated by a reinforcement timer, which spawns players in 45 second intervals. This reinforcement timer is displayed on the HUD and players only have to wait until the closest spawn period before rejoining the battle.

2. Killcam On/Off

- Added server-side cvar scr_killcam to turn on/off killcam

3. Disable Freelook Spectating

- Added server-side cvar scr_freelook to turn on/off freelook spectator mode

4. Disable spectating enemy players

- Added server-side cvar scr_spectateenemy to turn on/off spectating the other team while dead

5. Force team balancing

- Added server-side cvar scr_teambalance to force teams to have the same number of players. Teams with an odd number of players will be as balanced as possible.
(Round based gametypes will adjust the teams between rounds, respawn gametypes will adjust the teams every 60 seconds)

6. Shared Friendly Fire

-Setting scr_friendlyfire 3 will share damage in cases of friendly fire between the victim and attacker.

7. Ban Abilities For Server Administration

Uniquely identified players printed in stats logging:
-The log used for stat tracking now includes player unique identifiers so players can be uniquely tracked based on cdkey instead of being tracked by player name. Note that there is no way anyone can determine your cdkey from your GUID.

- Server administrators now have the option to Ban players from their server permanently. The banned players are stored in a “ban.txt” file on the server, which can be manually edited by the server admin.
- The commands "banUser" and "banClient" ban somebody currently playing on a server by their in-game name or client number. This adds the player to "ban.txt,” and kicks them from the server.
- You can unban every uniquely identified player with the name "UnnamedSoldier" using "unban UnnamedSoldier" from the console. If you want to unban a single player whose name appears more than once, you should edit "ban.txt" manually.
- Server administrators also have the option of temporarily banning a player from a server for X amount of time (in seconds). Use the command \sv_kickBanTime to change the length of the ban. This Temp Ban option has also been added to the CallVote menu, allowing players to kick "griefers" and prevent them from simply reconnecting immediately.

NOTE: Ban commands are for Internet servers only. They do not function on LAN servers.

8. Server Hardware displayed in Server Browser

- Added a column with icons displaying what hardware each given server is (Win Dedicated, LINUX, etc).
- Added an indication whether or not the server is modded to the server browser.

9. New Server Filters

- Added pure server, friendly fire, killcam, server modded, and dedicated only server filters.

IMPORTANT NOTE: The "Pure Server" filter is set to "Pure Servers Only" by default. When the patch is installed, it will show only pure servers unless you change to another setting. This setting can be found by clicking on "Join Server" and selecting the "Filters" submenu.

10. Server Info Screen

- On connecting to a server you will now see a server info screen which lists the servername, message of the day, gametype, and current settings appropriate to the gametype.

11. Timedemo statistics

- Timedemos write a .csv file based on the map name and resolution that says how many milliseconds each frame took. This can be opened directly in a spreadsheet program for benchmarking performance over time.

12. New script commands

- Added "precacheTurret( turretinfo )" script command to MP.
- Added "spawnTurret( classname, origin, turretinfo )" script command to MP.
- Added "enableWeapon()" and "disableWeapon()" player script commands to MP.

13. Allow Downloads

There is a new client command in the Multiplayer Options screen called "Allow Downloading." When set to on, connecting to a server that contains a new map or mod will automatically begin downloading the files associated with the map or mod.

MULTIPLAYER BUG FIXES

- Removed music from multiplayer menus
- Fixed minefield explosion sounds not always playing correctly
- Fixed minefield explosion damage killing nearby players
- Teammate icons (scr_drawfriend) are smaller and slightly transparent now. They are also based on nationality.
- Fixed crash that would happen for some people on start of multiplayer if "cl_motd" was set to "1".
- Fixed an exploit that would turn the world solid black.
- The "tell" command works from a dedicated console to send a message to a single client.
- You cannot "callvote" a non-existent map from the console.
- Fixed "callvote" failing as soon as one less than half the people vote no.
- Fixed some issues with mods and some issues with pure servers.
- Fixed nearby trees vanishing in large outdoor levels when lots of effects go off at once.
- Changed the draw order on the compass so that friendlies draw on top of objectives.
- Font files now try to load from the main language folder first.
- Fixed bug where if you strafed off a ladder it would repeatedly grab and drop the whole way down the ladder.
- When you fall from a ladder you no longer play the ladder climb down animation.
- Grenades no longer float in air if they planted on something that moved.
- Grenades no longer jiggle when planting on players.
- Adjusted the position of the Kar98 when aiming down the sight.
- Players no longer run in place when planting a bomb.
- Fixed case of the gun not getting placed in the right hand when you die while reloading.
- Fixed the reload animation playing after you respawn.
- Fixed some view problems with the MG42.
- Fixed cvar propagation issues seen when joining a server and then starting your own server
- Fixed ambient sounds continuing from the previous map when starting to load the next
- The scoreboard now is scrollable at the end of a map.
- The icon for password-protected games should now properly show in the server browser menu.
- Fixed a crash in the main menu that came about when users left the computer sitting at the menu for prolonged amounts of time.
- Fixed a crash changing map and gametype via vote menu.
- Fixed a problem with the host not being able to join a team after the map changed.
- Fixed sporadic friendly fire message when killing an enemy player in Behind Enemy Lines.
- Fixed a problem with cdkeys not being displayed after connecting to a server running a mod.
- The Server Info button on the Join Server screen now displays additional server information. Friendly Fire and Kill Cam settings are now displayed.
- Removed unused cl_timenudge cvar to prevent possible exploit.
- Cheat-protected r_colormiplevels to prevent possible exploit.
Old 02-01-04, 10:28 AM
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Has anyone had a problem with this patch? Since I downloaded it both my single player and multiplayer have had video problems. It is like there is a bleeding windy effect or something. Maybe I am doing something wrong?? Thanks
Old 02-01-04, 05:57 PM
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Just downloading it now.

Hope theres not problems


Maybe I'll wait a day or two before installing, and keep an eye on the COD forums for problems.
Old 02-01-04, 06:01 PM
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No problems here.

The patch is multiplayer only, so it shouldn't affect the single player game at all. I suspect something else is going on.
Old 02-01-04, 11:32 PM
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I found it surprising that there's a number of people who equally hate as much as those who like this patch. I, for one, love it since it does tackle the bunny-hopping and certainly makes sniping a skill rather than an advantage.

I did kinda hope they would do something with the ppsh because that spraying gun is just too much.

Really funny to see those who got used to the bunny-hopping get shot at so easily now that they can't bounce around anymore.
Old 02-02-04, 08:03 AM
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Thanks, downloaded and tried it out last night, so far so good. I like it.
Old 02-02-04, 05:45 PM
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I installed it and tried it out on mp for about 15 minutes.

Didn't get a chance to snipe yet but it looks pretty good.

I checked out the COD forums and most people are liking the changes.
Old 02-04-04, 12:52 PM
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do people still always run around at full speed?
Old 02-04-04, 12:56 PM
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Originally posted by RoQuEr
do people still always run around at full speed?
Yes, there's still not a "Walk" option (not that anybody would use it if there was). However, if you jump it slows you down for a moment (to discourage bunny-hopping).
Old 02-04-04, 01:02 PM
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Walking speed is accomplised by crouching and moving, isn't it. Most people I play with are always crouching.
Old 03-25-04, 11:35 AM
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Patch 1.3

Had to resurrect this thread because of the new patch that just came out.

I should be looking at the actual COD forums but since I see almost nothing but childish complaints that have been repeated over and over (just goes to show it cannot please everyone), I was wondering what you guys think about it.

I personally am not that good of a player to have a ratio of 20/1 kills but do enjoy it so much more right now because of the new maps and that everyone seems to be changing their playing strategy now that the bunny-hopping has almost been eliminated and so is the prone-jumping.

Oh by the way, I also heard that an expansion pack is due this fall.

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