Soul Caliber 2 gets a graphics boost
#51
DVD Talk Limited Edition
Re: Soul Caliber 2 gets a graphics boost
Originally posted by Trigger
the Xbox version will have a 720p graphics boost and is looking pretty sweet. The PS2 version will be pushing the hardware limits... it'll be one of the most visually impressive PS2 games to date. The gamecube version will be the same as the PS2 version except for the variations in certain special characters.
the Xbox version will have a 720p graphics boost and is looking pretty sweet. The PS2 version will be pushing the hardware limits... it'll be one of the most visually impressive PS2 games to date. The gamecube version will be the same as the PS2 version except for the variations in certain special characters.
see?
#52
Thread Starter
DVD Talk Legend
um... ok... well, I didn't say progressive scan anywhere. I was just posting what was on that site. If you want to think that the Xbox version will look crappy and the PS2 and Gamecube versions will be in 200000p super-progressive scan-o-rama, go right ahead and think that. I don't really care.
#53
DVD Talk Limited Edition
Originally posted by Trigger
um... ok... well, I didn't say progressive scan anywhere. I was just posting what was on that site. If you want to think that the Xbox version will look crappy and the PS2 and Gamecube versions will be in 200000p super-progressive scan-o-rama, go right ahead and think that. I don't really care.
um... ok... well, I didn't say progressive scan anywhere. I was just posting what was on that site. If you want to think that the Xbox version will look crappy and the PS2 and Gamecube versions will be in 200000p super-progressive scan-o-rama, go right ahead and think that. I don't really care.
Hostile much are we?
#54
So does anyone know if this game is going to be Xbox Live compatible? If I were MS I definitely would have put money into convincing Namco to put it online exclusively for XBL.
#55
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Soul Calibur 2 will not be Xbox Live compatible.
Actually, ALL fighting games will never be online in the near future. That's because even current broadband options are not fast enough to deal with the response times required for fighting games. Fighting games require ultra-precise timing to execute certain moves. For example some moves in the Tekken series require you to input a button command with a window of opportunity of only a few frames - 1/30 of a second. The internet doesn't support that fast of a response time as far as I know.
Actually, ALL fighting games will never be online in the near future. That's because even current broadband options are not fast enough to deal with the response times required for fighting games. Fighting games require ultra-precise timing to execute certain moves. For example some moves in the Tekken series require you to input a button command with a window of opportunity of only a few frames - 1/30 of a second. The internet doesn't support that fast of a response time as far as I know.
#56
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um... ok... well, I didn't say progressive scan anywhere. I was just posting what was on that site. If you want to think that the Xbox version will look crappy and the PS2 and Gamecube versions will be in 200000p super-progressive scan-o-rama, go right ahead and think that. I don't really care
It's amazing how some ppl can twist your words.
#57
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From: Minneapolis, MN
Originally posted by Joshic
Soul Calibur 2 will not be Xbox Live compatible.
Actually, ALL fighting games will never be online in the near future. That's because even current broadband options are not fast enough to deal with the response times required for fighting games. Fighting games require ultra-precise timing to execute certain moves. For example some moves in the Tekken series require you to input a button command with a window of opportunity of only a few frames - 1/30 of a second. The internet doesn't support that fast of a response time as far as I know.
Soul Calibur 2 will not be Xbox Live compatible.
Actually, ALL fighting games will never be online in the near future. That's because even current broadband options are not fast enough to deal with the response times required for fighting games. Fighting games require ultra-precise timing to execute certain moves. For example some moves in the Tekken series require you to input a button command with a window of opportunity of only a few frames - 1/30 of a second. The internet doesn't support that fast of a response time as far as I know.
Last edited by Tamrok; 02-12-03 at 11:43 AM.
#58
DVD Talk Legend
Yep, Marvel vs. Capcom 2 will be on-line when it comes out, and Capcom vs. SNK 2, which comes out today, is also on XBLive. All reviews have said that it is lag free.
#64
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From: Earth
can someone confirm that the ps2 version get yoshimitsu also? i was reading a little blurb in one of the game mags and it said that he would be in the ps2 version as well as heihachi.
#65
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From: City of the lakers.. riots.. and drug dealing cops.. los(t) Angel(e)s. ca.
uh.... Every system is going to have Yoshimitsu in it.. he's been a game character since Soul Calibur and is in the arcade version of 2
http://www.soulcalibur.com/souls/mov...u&list=attacks
He will be in all of the versions.
http://www.soulcalibur.com/souls/mov...u&list=attacks
He will be in all of the versions.
#67
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Hmm I'm reading that SC2 will support up to 1280p for the Xbox version...according to www.the-magicbox.com





