Anyone keep their DOOM CDs(disks?)
#26
DVD Talk Gold Edition
Joined: Feb 1999
Posts: 2,600
Likes: 0
Received 0 Likes
on
0 Posts
From: HB, CA
Originally posted by RoQuEr
Anyone know what was the first FPS where you had to aim vertically as well as horizontally? I remember playing duke nekum with a joystick..... Can't do that anymore
Anyone know what was the first FPS where you had to aim vertically as well as horizontally? I remember playing duke nekum with a joystick..... Can't do that anymore
#27
DVD Talk Limited Edition
juiio - Sorry, but you're mistaken. Freelook was one of the things added by jDoom.
belboz - I wouldn't classify Descent as an FPS, but some might. It was more of an indoor flight sim to me.
belboz - I wouldn't classify Descent as an FPS, but some might. It was more of an indoor flight sim to me.
#28
Thread Starter
DVD Talk Limited Edition
Joined: Jan 2001
Posts: 5,456
Likes: 0
Received 0 Likes
on
0 Posts
From: Florida
Originally posted by belboz
I'm thinking the first one was Descent. Not sure though because aside from a little Wolf 3D and Doom, I didn't play much FPS until Half Life and Deus Ex came out much later.
I'm thinking the first one was Descent. Not sure though because aside from a little Wolf 3D and Doom, I didn't play much FPS until Half Life and Deus Ex came out much later.
#29
DVD Talk Gold Edition
Joined: Feb 1999
Posts: 2,600
Likes: 0
Received 0 Likes
on
0 Posts
From: HB, CA
I dunno, I only played it a little bit, but from what I remember, it played like an FPS. You had a first person perspective. You were flying a "ship," but that was sort of irrelevant. It could have been a mech or a human with a jet pack or whatever.
You "flew" through hallways picking up ammo, weapons, and power-ups. You put anything you wanted dead in your cross hairs and pressed fire. Pretty much classic FPS gameplay. The main difference was that it took place in zero G with flight physics. So you had to control roll as well as forward/backward and strafe.
You "flew" through hallways picking up ammo, weapons, and power-ups. You put anything you wanted dead in your cross hairs and pressed fire. Pretty much classic FPS gameplay. The main difference was that it took place in zero G with flight physics. So you had to control roll as well as forward/backward and strafe.
#30
Originally posted by Aghama
juiio - Sorry, but you're mistaken. Freelook was one of the things added by jDoom.
juiio - Sorry, but you're mistaken. Freelook was one of the things added by jDoom.
Now if only there was something like this for Duke Nukem...
#31
I'm up to level 25 in Doom II.
They TOTALLY ripped off Alice in Chains.
The music for level 23 is Them Bones
The music for level 25 is the opening for Angry Chair repeated for the whole song.
Both songs from the Alice in Chains album Dirt, which was released a couple years before Doom II.
They TOTALLY ripped off Alice in Chains.
The music for level 23 is Them Bones
The music for level 25 is the opening for Angry Chair repeated for the whole song.
Both songs from the Alice in Chains album Dirt, which was released a couple years before Doom II.




