XBOX Review Wanted: Agent Under Fire
#1
Thread Starter
DVD Talk Platinum Edition
Joined: Feb 2000
Posts: 3,584
Likes: 0
Received 0 Likes
on
0 Posts
From: NJ
XBOX Review Wanted: Agent Under Fire
Gamespot's review of the PS2 version has got me wondering if I should rent first.
Has/Is anyone getting AUF for the xbox?
Has/Is anyone getting AUF for the xbox?
#2
DVD Talk Special Edition
Joined: Nov 2001
Posts: 1,034
Likes: 0
Received 0 Likes
on
0 Posts
I have a PS2 and Xbox. I haven't played the Xbox version of 007: Agent Under Fire yet, but I have played the PS2 version (rented it). I finished the game, but at times it was painful. What can I say. It would have been a good game several years ago, but the bar for FPS games has been raised much higher now. The whole time I was playing Agent Under Fire, I keep thinking, "This isn't Halo." Or, "Why didn't they make this more like Halo?"
Unless the Xbox version of Agent Under Fire underwent a MAJOR overhaul to the graphics and especially gameplay, I think it's pretty safe to say that it isn't worth buying at all. Even if you like Bond movies and everything Bond related, you still will have major gripes with this game. Rent it and get it out of your system, then go back to Halo.
Unless the Xbox version of Agent Under Fire underwent a MAJOR overhaul to the graphics and especially gameplay, I think it's pretty safe to say that it isn't worth buying at all. Even if you like Bond movies and everything Bond related, you still will have major gripes with this game. Rent it and get it out of your system, then go back to Halo.
#3
Thread Starter
DVD Talk Platinum Edition
Joined: Feb 2000
Posts: 3,584
Likes: 0
Received 0 Likes
on
0 Posts
From: NJ
I just read IGN preview of AUF and it shows greater promise for the xbox version:
http://xbox.ign.com/articles/137/137365p1.html
"Xbox fans should have no problem recognizing the visual upgrades to Agent as it moves from PS2 to Xbox. Bond's weapons and gadgets will reflect light and shimmer brilliantly, especially when you're talking about the Golden Gun. The weapon effects where you actually see each individual bullet traveling towards a target will still be in place making it easier to track your shots. Furthermore, Xbox fans will appreciate the seamless transition from real-time action to in-game cinemas. The animation of characters and faces in those cinemas will be more robust and improved in the same manner that we saw with Madden 2002's move from PS2 to Xbox.
The biggest advantage Xbox fans will have in getting this game in Spring 2002 instead of last fall on the PS2 is in the multiplayer game. The addition of bots should add a whole new level of depth to the four player modes of Agent Under Fire. Teaming up against a bunch of hapless enemies with your buddies is no substitute for a fully co-operative run through the main storyline, but it will be a welcome addition to be sure.
Outlook: Agent Under Fire's biggest advantage on the Xbox is the promise of the enhanced multiplayer mode. That and the fact that, if all goes according to plan, it will be ported roughly six months after it debuted on PS2 while it's still fresh in everybody's memory. Obviously, EA wouldn't have waited until December to announce the GameCube and Xbox ports of Agent if they didn't think it would have at least moderate success on those new systems. But if you're going to play a game of "catch-up" it may be nice to have a version of the game that has enough superficial improvements and gameplay tweaks to make it worthwhile." - IGN
http://xbox.ign.com/articles/137/137365p1.html
"Xbox fans should have no problem recognizing the visual upgrades to Agent as it moves from PS2 to Xbox. Bond's weapons and gadgets will reflect light and shimmer brilliantly, especially when you're talking about the Golden Gun. The weapon effects where you actually see each individual bullet traveling towards a target will still be in place making it easier to track your shots. Furthermore, Xbox fans will appreciate the seamless transition from real-time action to in-game cinemas. The animation of characters and faces in those cinemas will be more robust and improved in the same manner that we saw with Madden 2002's move from PS2 to Xbox.
The biggest advantage Xbox fans will have in getting this game in Spring 2002 instead of last fall on the PS2 is in the multiplayer game. The addition of bots should add a whole new level of depth to the four player modes of Agent Under Fire. Teaming up against a bunch of hapless enemies with your buddies is no substitute for a fully co-operative run through the main storyline, but it will be a welcome addition to be sure.
Outlook: Agent Under Fire's biggest advantage on the Xbox is the promise of the enhanced multiplayer mode. That and the fact that, if all goes according to plan, it will be ported roughly six months after it debuted on PS2 while it's still fresh in everybody's memory. Obviously, EA wouldn't have waited until December to announce the GameCube and Xbox ports of Agent if they didn't think it would have at least moderate success on those new systems. But if you're going to play a game of "catch-up" it may be nice to have a version of the game that has enough superficial improvements and gameplay tweaks to make it worthwhile." - IGN
Last edited by dgc; 03-25-02 at 01:05 PM.




