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Check out these new Gamecube Rogue Leader Screens!

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Check out these new Gamecube Rogue Leader Screens!

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Old 08-01-01 | 12:34 PM
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Check out these new Gamecube Rogue Leader Screens!

These were posted by Draven-X in another thread here, but I thought they needed a thread of their own. They are amazing. This will definately be the first game I get.





Old 08-01-01 | 08:51 PM
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From: Space Junk Galaxy
Amazing!

Here are some more:



Old 08-01-01 | 10:47 PM
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I'll take this as a hint to start working.

Cant wait to pick this up myself.
Old 08-02-01 | 12:39 AM
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Wow. I love that pic of all the Rebels running.
Old 08-02-01 | 01:20 AM
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thank you Josh...

man...seeing these pics..Im having E3 flashbacks they are so beautiful. I waiting so long in line to play this and only got to play it for 10 minutes. I may have missed my chance to reserve a Gamecube but it's cool. The longer I wait the more I will appreaciate it. Time to go watch the Trilogy. Thanks Josh!!

-zero
Old 08-02-01 | 02:12 AM
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Holy crap
Old 08-02-01 | 10:37 AM
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Holy Crap indeed. This is like the computer. Amazing.
Old 08-02-01 | 11:26 AM
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*drool*
Old 08-02-01 | 01:04 PM
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old pics but worth posting

for those of you who arent drooling yet here are some older pics











Old 08-02-01 | 01:30 PM
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Like I said, my 1st 2 games will be Rogue Leader and Batman
Old 08-02-01 | 02:43 PM
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is that xwing going through the deathstar?!?! holy crap
Old 08-02-01 | 03:28 PM
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is it going to come out for the PS2?
Old 08-02-01 | 03:45 PM
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I just drooled all over my keyboard!
Old 08-02-01 | 03:46 PM
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This game is a Gamecube Exclusive.

Maynerd
Old 08-02-01 | 05:22 PM
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What kind of game is Batman going to be ?
Old 08-03-01 | 09:24 AM
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Wow, those last set of pics are amazing. How many bit graphics is the gamecube? 128? 256?
Old 08-03-01 | 09:56 AM
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dek
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From: On the road to reclaiming Lord Stanleys Cup, Turlock CA
Originally posted by BigDaddy
What kind of game is Batman going to be ?
http://www.dvdtalk.com/forum/showthr...hreadid=130989
Old 08-03-01 | 09:58 AM
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From IGN.com:

GameCube hardware specifications:


MPU ("Micro Processing Unit")
Custom IBM Power PC "Gekko"

Manufacturing Process
0.18 micron IBM Copper Wire Technology

Clock Frequency
485 MHz

CPU Capacity
1125 Dmips (Dhrystone 2.1)

Internal Data Precision
32-bit Integer & 64-bit Floating-point

External Bus
1.3 GB/second peak bandwidth

32-bit address space

64-bit data bus

162 MHz clock

Internal Cache
L1: Instruction 32KB, Data 32KB (8 way)

L2: 256KB (2 way)

System LSI
Custom ATI/Nintendo "Flipper"

Manufacturing Process
0.18 micron NEC Embedded DRAM Process

Clock Frequency
162 MHz

Embedded Frame Buffer
Approx. 2 MB

Sustainable Latency: 6.2ns (1T-SRAM)

Embedded Texture Cache
Approx. 1 MB

Sustainable Latency: 6.2 ns (1T-SRAM)

Texture Read Bandwidth
10.4 GB/second (Peak)

Main Memory Bandwidth
2.6 GB/second (Peak)

Pixel Depth
24-bit Color, 24-bit Z Buffer

Image Processing Functions
Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
Real-time Decompression of Display List, HW 3-line Deflickering filter

Audio Processing
(Incorporated into the System LSI)

Sound Processor
Custom Macronix 16-bit DSP

Instruction Memory
8KB RAM + 8KB ROM

Data Memory
8KB RAM + 4KB ROM

Clock Frequency
81 MHz

Performance
64 simultaneous channels, ADPCM & PCM encoding

Sampling Frequency
48KHz

Performance

Floating-point Arithmetic Capability
10.5 GFLOPS (Peak)

(MPU, Geometry Engine, HW Lighting Total)

Real-world polygon
6 to 12 million polygons/second (Peak)

(Assuming actual game conditions with complex models, fully textured, fully lit, etc.)

System Memory "Splash"
40 MB

Main Memory
24 MB MoSys 1T-SRAM

Approximately 10ns Sustainable Latency

A-Memory
16 MB 81 MHz DRAM

Disc Drive
CAV (Constant Angular Velocity) System

Average Access Time
128ms

Data Transfer Speed
16Mbps to 25Mbps

Media
3 inch Nintendo GameCube Disc based on Matsushita’s Optical Disc Technology

Capacity
Approx. 1.5GB

Input/Output
4 Controller Ports

2 Memory Card Slots

Analog AV Output

Digital AV Output

2 High-Speed Serial Ports
High-speed Parallel Port

Power Supply
AC Adapter DC12V x 3.5A

Dimensions
4.3"(H) x 5.9"(W) x 6.3"(D)
--------------------------------------------------------------------------------
Old 08-03-01 | 04:21 PM
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This is becoming so much closer to a computer...
Old 08-03-01 | 04:38 PM
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dang, those graphics are tight. better start saving those pennies . .

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