Anyone think the Gamecube controllers look awkward?
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Here is a pic for anyone that has not seen it yet.
http://gamespot.com/gamespot/feature...lercolors.html
Does anyone here think the new design will be a bit hard to use during gameplay? Notice the "bean shaped" buttons and the z button is now on the top right shoulder above the R button. The design is very cool and I am sure the system will be successful, but I just don't see how this controller will work. But then again, I thought Playstation was awkward at first and now it seems to be one of my favorite controllers. I also like how every controller coming out seems to be a mix of N64 and Playstation. The Gamecube controllers have built in rumbling ala Dualshock but I don't know if it will be two or more different types of rumbling. Ninetendo also made the controller analog except for the x and y buttons I think. I don't know why they didn't just make them all analog. Its still a cool controller though. I hope Sony starts making different color controllers for PS2 already.
[Edited by seeyouauntie on 05-14-01 at 01:47 PM]
http://gamespot.com/gamespot/feature...lercolors.html
Does anyone here think the new design will be a bit hard to use during gameplay? Notice the "bean shaped" buttons and the z button is now on the top right shoulder above the R button. The design is very cool and I am sure the system will be successful, but I just don't see how this controller will work. But then again, I thought Playstation was awkward at first and now it seems to be one of my favorite controllers. I also like how every controller coming out seems to be a mix of N64 and Playstation. The Gamecube controllers have built in rumbling ala Dualshock but I don't know if it will be two or more different types of rumbling. Ninetendo also made the controller analog except for the x and y buttons I think. I don't know why they didn't just make them all analog. Its still a cool controller though. I hope Sony starts making different color controllers for PS2 already.
[Edited by seeyouauntie on 05-14-01 at 01:47 PM]
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It really looks to me that in an effort to be different they might have shot themselves in the foot with this one. I really think the PS controllers are as good as it gets, and I commend them for sticking with the same design for the PS2 instead of trying to build market hype with a new, fancy looking controller. I can't see myself using one of those things and liking it, even after getting 'used' to it.
~Scheherazade
~Scheherazade
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Although I am not a fan of MadCatz in the past, I think the best controller ever made was their Dreamcast controller. Rubber grips and thumbpads for the D-Pad and Analog Stick. It is much larger than the regular dreamcast controller. I have a hard time with most controllers because I have larger hands. I cringe everytime I see new controllers, how they cram everything in as close as possible, short grips and although asthetically pleasing, difficult to control for me. Gamecube is the system for me in this upcoming battle of the ages, but the controller is scaring me.
#5
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Originally posted by Scheherazade
I really think the PS controllers are as good as it gets, and I commend them for sticking with the same design for the PS2 instead of trying to build market hype with a new, fancy looking controller.
I really think the PS controllers are as good as it gets, and I commend them for sticking with the same design for the PS2 instead of trying to build market hype with a new, fancy looking controller.
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As long as games aren't going to rely on the D and C pads as primary controls, it should be pretty good. The positioning of all the rest of the controls looks pretty cool all in all. But hey, we'll all have to wait until it's actually released and see how well it handles. When I saw the pictures of the N64 controller I thought it looked pretty crappy, but it turned out to be a damn good design (apart from the excessively loose analogue controller.) Let's hope the Gamecube controller manages to do as well...
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Originally posted by TheyCallHimJim
As long as games aren't going to rely on the D and C pads as primary controls, it should be pretty good. The positioning of all the rest of the controls looks pretty cool all in all. But hey, we'll all have to wait until it's actually released and see how well it handles. When I saw the pictures of the N64 controller I thought it looked pretty crappy, but it turned out to be a damn good design (apart from the excessively loose analogue controller.) Let's hope the Gamecube controller manages to do as well...
As long as games aren't going to rely on the D and C pads as primary controls, it should be pretty good. The positioning of all the rest of the controls looks pretty cool all in all. But hey, we'll all have to wait until it's actually released and see how well it handles. When I saw the pictures of the N64 controller I thought it looked pretty crappy, but it turned out to be a damn good design (apart from the excessively loose analogue controller.) Let's hope the Gamecube controller manages to do as well...
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as long as its different than the dreamcast controller...i hated that thing, and thats why i never got a dreamcast...it was like an n64 controller on 'roids... i have big hands as well, but that thing was huge...i think anything not a PlaySte controller is weird, but i'll get used to it...
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I had a chance to mess with the actual controller on a development system we have here at work and I think its a very awkward layout indeed. The Z button seems to have disappeared and the C controller required completely removing your thumb from the other controls. The D-pad is hard to reach and the shoulder buttons have far too much distance to travel to fully hold them down. Don't know if they are analog yet but even so the shoulder button is pretty silly.
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I always thought the original N64 controller was one of the best designs. I don't know why they didn't stick with it, I prefer it even over the PS controller.
However, I have to applaud Sony for making better adjustments to their controller. They never wrecked what worked, they just built on it. The dual analog sticks? Great idea to put two on there, and they put them where they were easy to use, but didn't interfere with using the controller normally. Dual shock? Again, great, two different vibrations, and it's built into the controller in such a way that you have to directly compare a non-dual shock to notice the difference. Plus, it doesn't use batteries. Extending the L2 and R2 buttons down? Good idea, makes them easier to keep your fingers on, no interference with other controls. Analog buttons on the Dual Shock 2? Good idea, and they are indistingishable from normal digital buttons. Most people treat digital buttons like analog anyway (ie, pushing harder to go faster, corner better, hit harder, etc).
Sony had a good controller and continually made it better without ever making it worse. Nintendo had a great controller and seems to be set on making it worse.
However, I have to applaud Sony for making better adjustments to their controller. They never wrecked what worked, they just built on it. The dual analog sticks? Great idea to put two on there, and they put them where they were easy to use, but didn't interfere with using the controller normally. Dual shock? Again, great, two different vibrations, and it's built into the controller in such a way that you have to directly compare a non-dual shock to notice the difference. Plus, it doesn't use batteries. Extending the L2 and R2 buttons down? Good idea, makes them easier to keep your fingers on, no interference with other controls. Analog buttons on the Dual Shock 2? Good idea, and they are indistingishable from normal digital buttons. Most people treat digital buttons like analog anyway (ie, pushing harder to go faster, corner better, hit harder, etc).
Sony had a good controller and continually made it better without ever making it worse. Nintendo had a great controller and seems to be set on making it worse.
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I'm really gonna have to try it first. I recall thinking the dreamcast controller looked ugly and oversized when I first got it, but I've grown to love it. They are definitely hideous, however, in these poor color choices.
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Nintendo ALWAYS comes out with some new controller that looks bad, feels good. As for the colors, Nintendo had BETTER get some decent colors (like black) or else people might be swayed away from such dumb wimpy colors. So far, black is the one I'm going for.
#18
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Heres a positive review from cube.ign.com. Their probably biased, but there's not much reason to write a biased review for a controller. Another of their writers did mention a problem with the controller though. In the Luigi's Mansion hands on article he said that his thumb would slip off the camera stick, which is used to control Luigi's movement. The analog stick is used to aim his flash light. However, Miyamoto said he wasn't happy with the camera stick, and it might/probably will be changed before launch. Anyway, here's the review.
E3: Another GCN Controller Opinion
Consider an opinion from one of IGNcube's freelancers. Charlie Hill gives his impressions.
May 19, 2001
I can't believe how good the Nintendo controller feels. The hype is right. It's not an interface between you and the Gamecube, something that takes your input and passes it onto the game. It's a direct port into the gaming environment. The shape, size, and feel are so perfected that you don't even realize you're holding anything, things just happen onscreen when you want them to.
The first thing I noticed was how small the controller really is. I was positive my larger-than-normal hands would engulf it wholly, making a chore out of reaching certain buttons. But to my surprise, everything just fits. The pictures of the controller are helpful and I won't go into where my fingers lie and how I gripped it. There's no need. The controller absolutely melds with your hands. I can't describe it any other way. Not once in the entire time I was slaving away playing the GameCube titles did I need to look down and see what button I should be pushing. It's completely instinctive; the GameCube controller practically disappears in your hand.
The thing is, I didn't even realize how perfect it was until I held the Xbox controller. The Xbox controller is like holding two fat sausages in your hands separated by a huge dinner plate. The buttons are so far away from the right analog stick that I was constantly looking down trying to correct my thumb. Not to mention the buttons themselves are so smooth and indistinct that any extended gaming sessions will end early due to the slip-n-slide of your thumb. Forget that.
Chalk up another victory for Nintendo. Everything I've seen so far has confirmed Nintendo's commitment to gaming. The quality of the games makes the ease of programming evident and now that I've held the controller nothing can change my mind. I wonder how good the security is on the expo floor...
--Charlie Hill
E3: Another GCN Controller Opinion
Consider an opinion from one of IGNcube's freelancers. Charlie Hill gives his impressions.
May 19, 2001
I can't believe how good the Nintendo controller feels. The hype is right. It's not an interface between you and the Gamecube, something that takes your input and passes it onto the game. It's a direct port into the gaming environment. The shape, size, and feel are so perfected that you don't even realize you're holding anything, things just happen onscreen when you want them to.
The first thing I noticed was how small the controller really is. I was positive my larger-than-normal hands would engulf it wholly, making a chore out of reaching certain buttons. But to my surprise, everything just fits. The pictures of the controller are helpful and I won't go into where my fingers lie and how I gripped it. There's no need. The controller absolutely melds with your hands. I can't describe it any other way. Not once in the entire time I was slaving away playing the GameCube titles did I need to look down and see what button I should be pushing. It's completely instinctive; the GameCube controller practically disappears in your hand.
The thing is, I didn't even realize how perfect it was until I held the Xbox controller. The Xbox controller is like holding two fat sausages in your hands separated by a huge dinner plate. The buttons are so far away from the right analog stick that I was constantly looking down trying to correct my thumb. Not to mention the buttons themselves are so smooth and indistinct that any extended gaming sessions will end early due to the slip-n-slide of your thumb. Forget that.
Chalk up another victory for Nintendo. Everything I've seen so far has confirmed Nintendo's commitment to gaming. The quality of the games makes the ease of programming evident and now that I've held the controller nothing can change my mind. I wonder how good the security is on the expo floor...
--Charlie Hill
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I like how the writer thinks Nintendo is a genious for their smaller controller. Its not like Sony's Playstation controller has been out for years now. I give Nintendo credit. They brought us the analog stick, rumble pack, and shoulder buttons. But the controller that I used to hate, Playstation's, is now my favorite and Xbox and Nintendo seem to just be copying that now with built in rumbling ala Dualshock, 2 analog sticks, and in Nintendo's case: eliminating the trigger for shoulder buttons. Of course you could say Sony ripped off Nintendo so maybe this means nothing. I just think the writer sounds like a Nintendo fanboy that seems like the company can do no wrong.
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I dunno, it looks like the gamecube is using the classic d-pad, which though I prefer it over the sony PSX one, is still extremely painful with extended use - re: fighting games.
Tuan Jim
Tuan Jim
#21
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I played around with the GameCube controler at E3 and it is the best controler out there. It just feels "right". Sony's dualshock is now the 2nd best controler. X-box's controler, while not horrible, was just awkward and uncomfortable.
Everyone I've talked to that tried all the controlers felt the same way.
Everyone I've talked to that tried all the controlers felt the same way.
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First off, who is going to develop and let alone play a fighting game on the GameCube, besides Pokemon Stadium, which dosen't count?....
From what I could tell, and I forgot to mention in my previous post, was that the Yellow Analog stick (Bottom Right side) is most likely going to act the same way the C buttons did on the N64 controller.
As for the D-Pad, exactly the same. How many games did any N64 owner use the D-Pad for? I can't think of one game I used the D-Pad for. I'm sure there are plenty, however the point is, is that they aren't used very often but still good to have there. I was so skeptical about their placement, but they weren't as low as suspected and the controller just feels solid, even if it feels lighter. I was pretty amazed as to how easily it controlled. The R & L shoulder buttons are pressure sensitive as well and eventually will "Click" when pressed all the way down for other actions. It is the best controller I have held.
One complaint? and this goes for the Sony controllers as well. ... Longer grips on the controllers. I often feel I am the only one who wants a bigger controller.
From what I could tell, and I forgot to mention in my previous post, was that the Yellow Analog stick (Bottom Right side) is most likely going to act the same way the C buttons did on the N64 controller.
As for the D-Pad, exactly the same. How many games did any N64 owner use the D-Pad for? I can't think of one game I used the D-Pad for. I'm sure there are plenty, however the point is, is that they aren't used very often but still good to have there. I was so skeptical about their placement, but they weren't as low as suspected and the controller just feels solid, even if it feels lighter. I was pretty amazed as to how easily it controlled. The R & L shoulder buttons are pressure sensitive as well and eventually will "Click" when pressed all the way down for other actions. It is the best controller I have held.
One complaint? and this goes for the Sony controllers as well. ... Longer grips on the controllers. I often feel I am the only one who wants a bigger controller.
#23
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Originally posted by Tigger
From what I could tell, and I forgot to mention in my previous post, was that the Yellow Analog stick (Bottom Right side) is most likely going to act the same way the C buttons did on the N64 controller.
From what I could tell, and I forgot to mention in my previous post, was that the Yellow Analog stick (Bottom Right side) is most likely going to act the same way the C buttons did on the N64 controller.
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Originally posted by Tigger
First off, who is going to develop and let alone play a fighting game on the GameCube, besides Pokemon Stadium, which dosen't count?....
First off, who is going to develop and let alone play a fighting game on the GameCube, besides Pokemon Stadium, which dosen't count?....
Then I guess Nintendo is going to turn a lot of people away who are into fighting games. You are right though, I can not remember one fighting game on Nintendo except Super Smash Bros.
From what I could tell, and I forgot to mention in my previous post, was that the Yellow Analog stick (Bottom Right side) is most likely going to act the same way the C buttons did on the N64 controller.
As for the D-Pad, exactly the same. How many games did any N64 owner use the D-Pad for? I can't think of one game I used the D-Pad for. I'm sure there are plenty, however the point is, is that they aren't used very often but still good to have there. I was so skeptical about their placement, but they weren't as low as suspected and the controller just feels solid, even if it feels lighter. I was pretty amazed as to how easily it controlled. The R & L shoulder buttons are pressure sensitive as well and eventually will "Click" when pressed all the way down for other actions. It is the best controller I have held.
One complaint? and this goes for the Sony controllers as well. ... Longer grips on the controllers. I often feel I am the only one who wants a bigger controller.
#25
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as for the buttons being odd shaped Mr. Miyamoto has envisioned a simpler way to interact with a gaming environment. he has envisioned games that require only the control stick and the large blue button in the middle ala Zelda OOT and MM.