The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
#102
Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
As already stated several times....dumb ass plan. I can't believe I actually watched another ep. of nothing happening except stupidity. I feel stupid now.....
#103
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Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
FTWD had the highest-rated first season in cable history. I don't think DVD Talk is a realistic barometer for how people actually feel about that show.
I thought it was OK. But I think TWD is just okay too. My wife, however, loves both of them.
I thought it was OK. But I think TWD is just okay too. My wife, however, loves both of them.
#104
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Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
I'm still confused on why they wasted so much time making a single file car area when they could have just started fortifying the area around Alexandria with those cars making it virtually impossible for walkers to get even close to the walls.
#105
DVD Talk Hero
Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
I think the idea is to not have a huge buildup of walkers around the town in general.
#106
Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
Didn't one dude run away when Rick said they were starting? I ask because the plan was started early because that truck fell. Whoever blew the horn must have known they had moved up the schedule without warning. Either him or someone (Wolves) was watching them the whole time. I don't think anyone that stayed in Alexandria knew they were doing it then.
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Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
Rick has brought death and destruction to almost every location he has visited.
He is truly brings the wrath wherever he goes. I think the only location that him visiting didn't get destroyed was the old folk's home and the Hispanic survivors.
1). RV Camp
2). Herschel's farm
3). Prison
4). Woodbury
5). Terminus
6). Alexandria?
I don't think he is that great of a leader. A triumvirate consisting of Daryl, Carol and Michonne would be 1000x better.
He is truly brings the wrath wherever he goes. I think the only location that him visiting didn't get destroyed was the old folk's home and the Hispanic survivors.
1). RV Camp
2). Herschel's farm
3). Prison
4). Woodbury
5). Terminus
6). Alexandria?
I don't think he is that great of a leader. A triumvirate consisting of Daryl, Carol and Michonne would be 1000x better.
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Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
There have been several suggestions of burning the pit of zombies. I don't think that would work because:
It was a huge pit with a lot of zombies, you would need a crazy amount of fuel to burn that many.
And gasoline evaporates very quickly.
It was a huge pit with a lot of zombies, you would need a crazy amount of fuel to burn that many.
And gasoline evaporates very quickly.
#109
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Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
That... is a good point.
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Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
A couple of Molotov cocktails would have spread that fire pretty easy since they were so close together. Burning zombie keeps walking and burns the guy next to them. Toss a lot more bottles into the mix and you have yourself one smelly ass giant burning pit.
Guess the only downside is that it probably would light up the trucks a bit. But that's not going to melt the entirely of what's holding them back and piles or burned corpse would quickly....
you know, I've already put too much thought into this stupid shit.
They probably should have just fortified that pit or blocked the roads out and kept letting them fall in.
#111
DVD Talk Hall of Fame
Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
They plan to live there the rest of their lives, eventually there would 100 times the number of zombies around the town.
#112
DVD Talk Legend
Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
Plus they could also toss in other items before the Molotov cocktails that will catch fire and will help the flames to stick around longer... ie. wood/furniture, clothing, etc. The pit will become one massive bonfire.
#113
DVD Talk Legend
Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
I think a sensible plan would be to systematically kill the walkers in the pit, gradually and safely over time. Fortify the bottlenecks that the big trailers were making so that you can let just a few through at a time, or poke 'em in the head with pikes from on top of the trailers or something like that. Work in shifts, be slow and careful, and eventually you'll have a pit full of dead walkers. Much better than letting a few thousand walkers loose into the countryside all at once.
#114
DVD Talk Legend
Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
Yeah, just catapult some furniture into the herd. Pottery Barn stuff launches especially well.
#115
DVD Talk Hero
Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
I always wondered why the zombie universe never simply goes zombie-hunting. I'd be out clearing lands 12 hours a day. Maybe they'll address that at some point.
#116
DVD Talk Legend
Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
Seemed like they used to go on hunts before. Typically Michone and Daryl using weapons that didn't require once and done ammo.
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Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
Which they still could, if they set it up properly. I'm not saying to lock themselves completely in, But you can easily make it so that you fortify your walls and still have access to get in and out.
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Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
I'm with King Smoth. The plan was the best they could do.
Fortify the walls more? Yes, they need it, but if a horde that size got loose they would eventually level everything in their path. As was also pointed out, the Alexandrians need to be able to get out safely. Leaving a threat of that size in the area would be silly.
Killing them one by one? I like the idea of throttling a choke point, but that was too big of a group to even kid yourself into thinking you could shut down the flow control in that "tight" environment.
Burning them? I'm not convinced that would work unless you had air support to drop napalm. (Or nuke them from orbit; it's the only way to be sure.) I think you guys are seriously underestimating the size of that rock quarry. Sure, you could start lobbing fire in there and hope it works in a month or two. I think it has been shown that fire is not a quick kill. Actually, has it been shown to be a kill at all? Besides, the smoke would be a draw to any "enemy" factions in the area.
To me, the quarry was the answer. Blow the sides of the quarry and cave it in. Or at least the entrances. (Yes, major sound and noise though.)
I think they should have found a giant wheel of cheese and rolled it down into the quarry.
Fortify the walls more? Yes, they need it, but if a horde that size got loose they would eventually level everything in their path. As was also pointed out, the Alexandrians need to be able to get out safely. Leaving a threat of that size in the area would be silly.
Killing them one by one? I like the idea of throttling a choke point, but that was too big of a group to even kid yourself into thinking you could shut down the flow control in that "tight" environment.
Burning them? I'm not convinced that would work unless you had air support to drop napalm. (Or nuke them from orbit; it's the only way to be sure.) I think you guys are seriously underestimating the size of that rock quarry. Sure, you could start lobbing fire in there and hope it works in a month or two. I think it has been shown that fire is not a quick kill. Actually, has it been shown to be a kill at all? Besides, the smoke would be a draw to any "enemy" factions in the area.
To me, the quarry was the answer. Blow the sides of the quarry and cave it in. Or at least the entrances. (Yes, major sound and noise though.)
I think they should have found a giant wheel of cheese and rolled it down into the quarry.
Last edited by Abob Teff; 10-15-15 at 07:49 PM.
#120
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Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
As for fire working, apparently some of you don't have a lot of experience with fire (or at least burning down a whole field while trying to light firecrackers as a kid). Those zombies are close to each other. As someone else stated, a few well-placed Malakov Cocktails would take out that whole area with little fuel usage (we can even sacrifice lighter fluid instead of gasoline).
It's valid to point out the huge fire would have had some adverse results, but I'd still have done it and took my chance with THOSE things rather than of a horde of freed zombies.
Just to recap the image...
Spoiler:
Jackskeleton: But that's not going to melt the entirely of what's holding them back and piles or burned corpse would quickly....
you know, I've already put too much thought into this stupid shit.
you know, I've already put too much thought into this stupid shit.
#121
DVD Talk Legend
Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
I don't agree. Your idea was better...
Blast the entrances so that it is literally a pit. Drop a loudspeaker in the pit to draw any stragglers in the area into the pit. Occasionally launch a few sticks of dynamite to blast some of the herd.
Blast the entrances so that it is literally a pit. Drop a loudspeaker in the pit to draw any stragglers in the area into the pit. Occasionally launch a few sticks of dynamite to blast some of the herd.
#122
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Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
#123
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Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
Mikah, I've seen fields burn but we're not talking about dead and dried up corn stalks. I'm trying to think back to Terminus; that is the only time I remember seeing flaming zombies. Did fire kill any of them? If you could get the flames hot enough, it would eventually incinerate the body, but it would not be quick (or easy to stoke a fire of that intensity on that grand of a scale). They may seem dried up, but there is still plenty of fluid left in there.
I guess it is a difference of opinion, but I think posting the image shows just why burning them would not work. It boils down to whether or not the zombie's bodies are a viable fuel source for the flames. I don't think they are. A quick Google search on cremation indicates it takes between 1 to 4 hours of constant, intense flames (1400 to 1800 degrees Fahrenheit) to cremate a body.
Last edited by Abob Teff; 10-16-15 at 11:55 AM.
#125
DVD Talk Legend
Re: The Walking Dead (S6E01) -- "First Time Again" -- 10/11/15
You wouldn't need to cremate the walkers - they don't need to be turned into ash... just need to burn up their skin and organs so all that's left is their skeleton. And like I said earlier, to help the fire last longer - throw anything that can burn for a while into the pit (ie. wood - they're surrounded by trees after all) and then light up the Molotov cocktails. Monster bonfire.