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Search: Posts Made By: Dan
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01-17-22, 08:13 AM
Replies: 170
Views: 10,674
Posted By Dan

Re: Metroid Dread (Switch; 10/8/21)

This is the game's biggest flaw, in my opinion. Much more so than the weird spikes in difficulty (super tight QTEs). I've watched videos where people praise the map design, saying it's intuitive and...
10-18-21, 11:01 AM
Replies: 170
Views: 10,674
Posted By Dan

Re: Metroid Dread (Switch; 10/8/21)

The problem I had with the final boss was the transition between their 1st and 2nd forms. There's some QTEs you seem to have to hit just right, but it didn't seem to have the same obvious indicator...
10-18-21, 09:49 AM
Replies: 170
Views: 10,674
Posted By Dan

Re: Metroid Dread (Switch; 10/8/21)

I think it's great. I think the opening prologue has maybe the worst music, thematically, but the music throughout the game is pretty tense and enjoyable.


I think that's exactly it. Sometimes...
10-17-21, 11:31 PM
Replies: 170
Views: 10,674
Posted By Dan

Re: Metroid Dread (Switch; 10/8/21)

Just finished it. About 13.5 hours and loved it.
That final boss was a pain in the ass for me. Easily the hardest part of the whole game, and almost made me quit :lol:

Back to EMMIs and melee......
10-17-21, 02:14 PM
Replies: 170
Views: 10,674
Posted By Dan

Re: Metroid Dread (Switch; 10/8/21)

I've been able to melee them, but it's about 50/50 for me.
10-15-21, 02:46 PM
Replies: 170
Views: 10,674
Posted By Dan

Re: Metroid Dread (Switch; 10/8/21)

I've opened up three areas/zones/whatever, including some necessary backtracking.
Overall, the game is excellent. I was initially concerned about the "crushing difficulty" comments but those are...
10-12-21, 08:14 AM
Replies: 170
Views: 10,674
Posted By Dan

Re: Metroid Dread (Switch; 10/8/21)

Yep, that was the one. Maybe I'll give it another shot after I do some more wandering.
10-12-21, 07:16 AM
Replies: 170
Views: 10,674
Posted By Dan

Re: Metroid Dread (Switch; 10/8/21)

Played about an hour last night. It's great.
I have some minor issues with the controls and map, but nothing that I can't (so far) get over. We'll see once I get to a new area, since I'm still on...
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