Spider-Man (2012, Marc Webb)
#1501
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Re: Spider-Man (2012, Marc Webb)
Except that one joke where Thor jumps into the cage and Loki asks "Will you always fall for that?", at least my friend was asking me during the movie whether that was from the original Thor. There are a couple moments like that, which will leave people scratching their heads. The enjoyment is definitely enhanced by the viewing of the 5 previous movies, although not absolutely necessary.
And I love that the previous movies just made moments better rather than be an absolute pre-viewing necessity.
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Re: Spider-Man (2012, Marc Webb)
I want my movies to look like movies, not video games. I don't care if the actions are possible in real life or not, it's possible to make impossible things look better. Nothing in this movie looks more fantastical than what happened in Spider-Man 3, but the special effects looked much better. I don't hate special effects, just poorly done, rushed, special effects. The crew needed more render time or better direction.
My issues with this movie don't stem from the fact that I want a Spider-Man movie to fail, but that I want to see the best possible Spider-Man films being made. I think this rush job from Sony with an unlikely director is not the best possible Spider-Man film and will be average at best. I refuse to pay my hard-earned money for something that is just okay. Again, the best thing that could happen is that Sony fails, and the rights to Spider-Man revert back to Marvel, who have obviously treated their properties with much more respect than any other studio.
My issues with this movie don't stem from the fact that I want a Spider-Man movie to fail, but that I want to see the best possible Spider-Man films being made. I think this rush job from Sony with an unlikely director is not the best possible Spider-Man film and will be average at best. I refuse to pay my hard-earned money for something that is just okay. Again, the best thing that could happen is that Sony fails, and the rights to Spider-Man revert back to Marvel, who have obviously treated their properties with much more respect than any other studio.
And you can keep wishing for this to fail till you die and the rights won't magically revert back to Marvel because of it. Disney might have some deep pockets but Sony is going to balk at any offer unless it's around what the purchase price for Marvel was. Paramount can afford to give up what they had because they have other franchises that can make up for the slate of films it gave up. Sony doesn't have that luxury and will take that property to the grave if they can.
#1503
DVD Talk Legend
Re: Spider-Man (2012, Marc Webb)
Where is this that post production was rushed? Principle photography wrapped one year ago this month. They've been in post production since and yes, they've had reshoots up until this past January, but I fail to see a rush job other than to get vfx shots out for trailers and exhibitors (which are usually not finals). Are you expecting it to take 4 years of R&D like Avatar?
And you can keep wishing for this to fail till you die and the rights won't magically revert back to Marvel because of it. Disney might have some deep pockets but Sony is going to balk at any offer unless it's around what the purchase price for Marvel was. Paramount can afford to give up what they had because they have other franchises that can make up for the slate of films it gave up. Sony doesn't have that luxury and will take that property to the grave if they can.
#1504
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Re: Spider-Man (2012, Marc Webb)
Sounds to me like you don't think you'll enjoy this movie, then. Which means you shouldn't go see it and should really stop commenting in this thread. You have nothing even remotely good to say about it. So that's that, then.
Unless I've missed something. If not, then you have those terrible Raimi movies to keep you satisfied. May their CGI scenes sate your desire for a realistic spider-powered superhero story.
Unless I've missed something. If not, then you have those terrible Raimi movies to keep you satisfied. May their CGI scenes sate your desire for a realistic spider-powered superhero story.
As for good things about ASM...well...so far it appears to be in focus.
#1505
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Re: Spider-Man (2012, Marc Webb)
District 9 was financed thru Peter Jackson and Fran Walsh using investors and money from the failed Halo project, also WETA was able to give a considerable discount to get it made and did their work around whatever projects took precedent. Sony did not pay any production costs. Plus Blomkamp filmed most if not all in South Africa, which if you notice, is where a lot of cheap films and film sequels go to get made (ie. Starship Troopers 3 which had a budget of around $10M)
#1506
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Re: Spider-Man (2012, Marc Webb)
District 9 was financed thru Peter Jackson and Fran Walsh using investors and money from the failed Halo project, also WETA was able to give a considerable discount to get it made and did their work around whatever projects took precedent. Sony did not pay any production costs. Plus Blomkamp filmed most if not all in South Africa, which if you notice, is where a lot of cheap films and film sequels go to get made (ie. Starship Troopers 3 which had a budget of around $10M)
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Re: Spider-Man (2012, Marc Webb)
Great - so the rules for the thread are that once a new trailer is released, only people who are still impressed or excited can comment. Once you are unimpressed or not excited any longer, you have to stop commenting.
As for good things about ASM...well...so far it appears to be in focus.
As for good things about ASM...well...so far it appears to be in focus.
Have fun. It's fucking pathetic (and thoroughly pointless), but have fun.
"Curse you Sony for not giving up the rights to a billionaire-dollar franchise to Marvel!"
#1508
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Re: Spider-Man (2012, Marc Webb)
If you actually read my posts, you'd notice that I haven't praised anything. I don't think the special effects look worse than those in "The Mummy" movies (a ridiculous assertion) and I like that Spider-man makes wisecracks. Wow. In other words, I'm looking forward to a movie. In your world that may equal "unabashed praise" but in the real world that I reside in, it is simply known as "keeping an open mind."
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#1511
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Re: Spider-Man (2012, Marc Webb)
Have you seen the final version of the film to make that judgment? Can you tell me what is in the trailer that is a finaled vfx sequence and what are passable temps? The film opens in July, it's not uncommon that they take it up to a week prior to release to finish.
#1514
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Re: Spider-Man (2012, Marc Webb)
Yeah that shot looks fine to me. The lighting is good and there's nice texture on the costume.
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Re: Spider-Man (2012, Marc Webb)
that's irrelevant. Not what I was pointing out either.
...then why does it look it's a cg guy jumping in front of a projected screen?
...then why does it look it's a cg guy jumping in front of a projected screen?
#1516
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Re: Spider-Man (2012, Marc Webb)
The background is a bit iffy though, I'll give you that. Sandman and Spider-Man effects were excellent in Spider-Man 3, and the special effects never took me out of the film during SM3. However, I find the CGI in TASM trailers to be a bit distracting, not only the effects themselves, but the direction. The scene with the collapsing building and the fan or vent falls directly into the camera... I hate that type of shot. It screams "movie trailer money shot" and takes me out of the film because I know it's CGI. Having real props falling around the actors is one thing but when it falls directly into the camera, I know it can't be real, so it takes me out of the action.
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Re: Spider-Man (2012, Marc Webb)
For the most part but they had issues that took me out as well. For example when Spidey jumps up and starts to surround Venom w/ those rods. It looks bad. When a character is moving...a bit faster than a regular human would it gets bad too. It's all over. To make it worse the transitions from CG environment to set environment never looked right.
I will admit though...S3 had great transition from cgi character to actor. Avoiding discussion of the story itself and just the cgi. There's a lot of gold in there...but let's not be fooled by it alone. There are major flaws in there too that are hidden rather well via editing.
I will admit though...S3 had great transition from cgi character to actor. Avoiding discussion of the story itself and just the cgi. There's a lot of gold in there...but let's not be fooled by it alone. There are major flaws in there too that are hidden rather well via editing.
#1518
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Re: Spider-Man (2012, Marc Webb)
For the most part but they had issues that took me out as well. For example when Spidey jumps up and starts to surround Venom w/ those rods. It looks bad. When a character is moving...a bit faster than a regular human would it gets bad too. It's all over. To make it worse the transitions from CG environment to set environment never looked right.
#1519
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Re: Spider-Man (2012, Marc Webb)
well let's go Spider-man 2. CG Doc Ock stood out like a crazy motherfucker in there. So did the people that Spidey saves and puts on those webs. While the sequence itself and in context works well....it's got poor cgi in there.
#1520
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Re: Spider-Man (2012, Marc Webb)
Movie came out 8 years, the effects will look a bit dated.
#1522
DVD Talk Legend
Re: Spider-Man (2012, Marc Webb)
What do you mean? While watching Spider-Man 2 in 2004 I don't remember the effects taking me out of context, except for the bank heist scene when Ock threw the bags of coins. That was the only thing that seemed really fake to me, the train scene was excellent. If the effects for TASM are already bothering me in the trailers, there's something wrong.
#1523
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Re: Spider-Man (2012, Marc Webb)
The scene with the collapsing building and the fan or vent falls directly into the camera... I hate that type of shot. It screams "movie trailer money shot" and takes me out of the film because I know it's CGI. Having real props falling around the actors is one thing but when it falls directly into the camera, I know it can't be real, so it takes me out of the action.
Frankly, that whole sequence looked pretty damn good to me. The things fall and break with believable weight weight behind them, and the character movement seems natural and has an appropriate weight to it. Not sure what it is you're seeing that bothers you.
I'm not sure if its better for CG animators to follow old school animation principles (like squash and stretch and the related drag in motion) or if incorporating those makes it look too cartoony. When you don't heed those in traditional animation, then the movements look too stiff and robotic.
Also, don't know if this being a Sony film that they would keep every single effects shot in-house, but what usually happens is that a ton of little mom & pop design studio make bids and separate shots/sequences are farmed out to many different houses- which is why some shots look much more polished than others. I guess it's the nature of the beast when you have so many complex effects per film and have a hard and fast release date. It makes sense to divvy up the work burden and not let it all fall on one groups shoulders.
Last edited by Paul_SD; 05-18-12 at 03:14 PM.
#1524
Re: Spider-Man (2012, Marc Webb)
You know what always bugged me about the Spidey movies? The webs pretty much stick to THE SKY, or some ridiculously high vantage point that doesn't exist, to allow him to basically go wherever the hell he wants. I mean it's okay to cheat once in a while, but when it looks like it's shooting to nowhere, that's a bit much. Hell, even on this new one, where is it attached, and how did he get there? He's already way above the city, going into a building, and the contact point is like...behind him. Ah, it's just a poster right? Doesn't matter...hopefully.