THE THING: prequel
#26
DVD Talk Legend
Originally Posted by DeputyDave
Considering the cliff-hanger ending of John Carpenter's first movie, I would love to see a well made apocalyptic sequel.
http://www.rottentomatoes.com/g/pc_games/thing/
#27
DVD Talk Legend
Originally Posted by Jay G.
There's actually a PC game of The Thing with a storyline that's essentially a sequel to the film:
http://www.rottentomatoes.com/g/pc_games/thing/
http://www.rottentomatoes.com/g/pc_games/thing/
Spoiler:
#28
DVD Talk Platinum Edition
They actually were going to make The Thing 2 at one point, but a script was never made as far as I know. The only thing they did was the following treatment by Garry A. Piazza.
Originally Posted by Garry A. Piazza
It's spring 1982 and U.S. Outpost #31 lay in ruin. Overhead, a
reconnaissance jet makes an assessment of the damage and moves on to
the next outpost. Upon discovering the same carnage over the Norwegian
post, a startling discovery of another kind is made by our
unsuspecting air crew. They discover, half-exposed in the ice below,
the carcass of the UFO that once made its journey to Earth to deliver
a creature ominously fierce enough to be called The Thing.
The air crew immediately dispatches the news that will prompt a rescue
effort for the destroyed compounds and a salvage effort for the
crippled UFO. The entire effort is the sole responsibility of one man
-- CIA agent, Roman Dorn. Malevolently obnoxious and evil, Dorn's bunk
operation will prove to be more than just a rescue and salvage effort.
Upon arriving at the scorched remains of U.S. Outpost #31, Dorn's
agents discover the frozen stiff body of R.J. MacReady. MacReady's
body is peeled from the ice with a bottle of J&B stuck to his frozen
hands and is sent to the cryogenics facility at the Mcmurdo military
base near the coastline. There, his body is thawed and revived and
remains comatose while machines monitor his vital signs.
As MacReady lies in deep sleep, Dorn has built a massive dome over the
half-buried UFO and is running the operation under the guise of an
atmospheric research facility (ARF). It's primary objective is to
sample air quality of volcanic emissions for the purpose of reporting
ozone depletion information and feed reports back to the United
States. That's what Washington hears anyway.
Armed with an array of worker bees, Dorn begins shoring up the craft
and breaking the ice away from underneath its frozen belly. Months
pass, Dorn's reclamation effort nears completion. His vision of
possibly making the craft functional becomes an obsessive desire of
the ridiculous kind. Dorn is met by one of his agents, Agent Darrel.
Darrel has managed to open a key part of the craft, the bridge, and is
given Dorn's full support and compliment of men to satisfy the
reclamation effort in his area. Blinded by his evil intentions, Dorn
fails to see the suspicious nature of agent Darrel's ability to figure
things out with regards to the craft. Could Darrel be the missing
Childs mutated into one of his own men?
It's six months later and Dorn receives a phone call from one of the
medical technicians at Mcmurdo. Mac has awaken from his coma. Dorn and
his clumsily inept cohort, Reginald Chase, meet with the medical team
at Mcmurdo. Dorn introduces himself to MacReady and promptly offers
him a position to work with them on the project. He tells Mac that his
help would be of great importance to the operation and to their
understanding of what went on last winter. Mac refuses, concerning
himself with the whereabouts of the only other living person who was
with him when the compound was destroyed -- Childs.
Dorn tells Mac that no other bodies were found at the site. Mac
becomes hysterical, threatening Dorn with promises of an infiltration
in his operation. He admonishes Dorn, "You will die, all of you. Now
that Childs is loose, anyone is fair game." Dorn soon realizes that he
is not going to get any help from MacReady. MacReady makes one request
before ending the conversation: to be transported off the continent
and sent back to the states to resume his copter chartering business.
Dorn agrees...sort of.
While boarding the helo to be transported off the continent, Dorn
offers Mac the position one last time. Mac refuses, stating, "You guys
do need help, just not mine." Dorn's grin is as sinister as it gets as
he watches MacReady's helo leave the helo pad for what he believes is
the last time Mac will see the light of day. Dorn's plan to have
MacReady whacked while Mac makes his way off the continent is foiled
though, because...
In comes Gotha. He's a blood-thirsty alien bounty hunter who has been
in pursuit of The Thing for many years. Gotha is just the ticket Mac
needs to survive Dorn's plot. Upon recently entering Earth's
atmosphere, Gotha settles his craft in under the Ross Ice Shelf and
monitors the situation topside, looking for any signs of the creature
he pursues.
Aboard Mac's helo flying above the Ross Shelf, Mac senses something
strange about the whole situation. He decides to ask the air crew
where their taking him. The pilot indicates a bingo with the U.S.S.
Kittyhawk. Dorn told Mac that it would be with a different vessel all
together.
Mac has an unsettling feeling wash over him and decides to try to ask
the pilot to turn around. The pilot refuses. Enraged, Mac decides to
fight his way into the controls of the helo. He manages after
struggling with the air crew but his efforts are much too late. The
craft begins to descend out of control over the Ross Shelf and over
Gotha's submerged craft. Upon splashing down into the icy waters, Mac
tries to administer aid to the dying pilot who now floats half-
conscious in the cold sea. The pilot's only words to Mac before
passing on are, "Dorn...kill you." Mac begins to freeze. He uses the
pilot's body to help warm his. With hypothermia near and little energy
left, Mac is surrounded by a bright yellow glow from under the surface
of the water.
Swoosh! Mac's body is sucked under the cold abyss and is transported
through a protective tractor beam. On Gotha's ship, Mac's body is spit
through a membrane that separates the ship from the water. He slams
into the cold bay deck plates and curls into the fetal position,
shivering and shaking. Upon looking up, he notices a monolith of a
figure. Standing before him in leather-strapped metallic boots is
Gotha. All seven feet of him.
Taking interest in Mac only as a food source, Gotha has Mac fighting
for his life. Mac uses some of his sly wit and cunning digress to
force Gotha to spare his life. Mac informs Gotha (English speaking of
course because of his onboard technology), that he can help him with
what he's looking for. He proves to Gotha that only he has seen the
Thing close enough to know who it is and how to get custody of it. All
lies of course but it does offer Mac the time to regroup and figure
out how he's going to survive.
As Mac makes a deal with Gotha, Dorn is busy at the ARF dome with the
find of the century. Inside a laboratory deep within the dome's walls,
Dorn's team of hungry scientists isolate a deformed and half-mutated
creature found at the site of US Outpost #31. Dorn, informed by a tape
made by MacReady and found in his ruined quarters at the outpost, has
instructed his scientists to try and control the mutation process.
This control would allow Dorn to have a weapon never before thought of
in the real world. While Dorn's scientists plug away in the lab, a
mutation process of Dorn's agents is underway right under his
unsuspecting nose.
Mac's last great effort to save his ass works as he convinces Gotha
that he can be of great help. Gotha has informed Mac that all he needs
to neutralize the entire organism and it's communication string is a
tissue sample from one of the mutated bodies. Knowing fully that Dorn
has some of these cadavers in his dome, Mac makes plans with Gotha to
infiltrate the dome and retrieve the necessary tissue sample. Simple
enough, according to Mac; or so he thinks.
Gotha prepares Mac with the necessary equipment and hardware to reach
the shore undetected and protected from the harsh cold of the
surrounding sea water. Once on shore at the Mcmurdo station, Mac
begins assessing the threat of being discovered. Under the cover of
night, he incapacitates the base camp by disabling the utility
generator. He is soon discovered however and must fight off the
onslaught of confused occupants. Once the camp is cleared of people,
Mac hijacks one of the resident helicopters for the ride to the ARF
dome.
Mac plants a cloaking device on the helo and makes his way across the
frozen landscape virtually invisible to radar. Only a mile from the
dome, Mac sets the helo down. Once down, the snow beneath begins to
give way to an unforeseen crevasse. Mac barely makes it off the helo
alive before it is swallowed up and wedged deep within the ice pack.
Frustrated, Mac has no choice now but to proceed with the plan.
At the dome, Mac takes out two of the guards and steals one of their
uniforms. Inside the dome, he moves around above the shoring operation
on a mezzanine above the floor level. One glance below with a
specially equipped visor -- courtesy of Gotha's arsenal of goodies --
reveals a workforce that has been almost entirely consumed by The
Thing. Mac moves stealth-like through the dome, blending into the
surrounding workforce but looking a little suspicious.
Mac finds his way to the lab and waits for the two lab technicians to
leave before entering. Once inside, he notices a half-mutated cadaver
lying on a table sealed inside a Lexan room. He sneaks his way to the
room and makes his way inside. Mac finds a scalpel and a shell vial
container. He begins cutting tissue from one of the bodies and is
startled by the sound of the lab door opening. He ducks below one of
the gurneys and waits for the intruder to leave. His hopes of that are
dashed because the young lab technician, Bogle, walks into the sealed
room and discovers Mac. Mac quickly silences the young technician and
passes the sample duties on to him.
With the sample nearly in the container, the clumsy technician drops
it on the floor. At the same time, the doors to the lab open and in
walks the senior lab technician, Dr. Ryan. Mac makes a break for it,
pushing the young technician out of his way and darting past the lab
doors. The alarm is sounded and soon Mac is followed by an army of
agents eager to bring him down. In the main tunnel Mac finds himself
overwhelmed and is beaten into submission and taken back to Dorn's
office. Once inside, Dorn gives Mac the proverbial treatment, drilling
him on the situation at hand. He goes on to give Mac a tour of the
facility before finally stopping back at the lab.
Inside the lab, a table is prepared for Mac and he's strapped to it.
Dorn instructs Dr. Ryan to inject Mac with cells from one of the
mutated cadavers to try and force a controlled mutation on a living
human. With the syringe loaded and Mac fighting the straps, Dr. Ryan
brings the needle closer and closer to Mac's arm. Mac screams and
squirms as the needle tip just touches the skin, then...
The roof in the center of the lab implodes in one, big BLAST. Everyone
ducks for cover. Two agents with the guns are crushed under the heavy
concrete rubble. Dorn and chase escape the explosion and run back into
the concrete tunnel away from the lab. Dr. Ryan manages to hide behind
one of the shelves next to the wall. Bogle covers his head, scurrying
away from the destruction.
Mac can do nothing but watch, amazed. Gotha jumps through the hole in
the ceiling, pouncing into a squat on the hard concrete floor. He then
stands tall. The snow dust and debris clear away from his body. A
perfect rescue.
Gotha manages to get Mac out of the dome and back to his craft under
the Ross shelf. While there, a frustrated Gotha plans on doing things
his own way. With a potentially devastating thermal charge set, Mac
pleads one more time to let him get the tissue sample or risk being
consumed by the massive explosive powers of the thermal charge.
Reluctant, Gotha accepts after fighting with Mac on the issue.
Near the dome, two figures stagger their way toward the front gate.
Mac and Gotha, a seemingly drunken pair, approach the guardhouse to
give themselves in. With the guards in a state of comfort with their
appearance, Mac and Gotha let lose on the guards and take them out
quickly. They run around the dome planting small charges that will
cave the dome in, each in their own direction until they meet on the
other side. With the charges set and their plan in action, they are
foiled once again by Dorn. With no way out and soldiers bearing down
on them, they have no choice but to give in. However, Dorn knows
nothing of the charges.
Mac and Gotha lie strapped to tables in the lab. Unable to get out,
they watch helplessly as Dorn's men prepare for another injection.
Dorn, Agent Darrel and Dorn's sidekick, Chase, watch from behind a
protective Lexan wall as Dr. Ryan uses a set of robotic arms to bring
the syringe down on Mac. Ryan empties the contents of the syringe with
one squeeze as Mac bites his lip. Nothing happens. Mac curses at Dorn
while fighting off the temptation to laugh. Suddenly...
BOOM! The first charge goes off and shakes the dome. At the same time,
Darrel begins convulsing in the lab. He falls backward, squirming and
writhing on the floor. Everyone panicks. Dorn quells any attempt to
kill it by forcing his soldiers to stand fast. BOOM! The next charge
goes off. The body of Darrel begins splitting into two. One part of
the mutation takes on the likeness of Childs and the other remains
that of Darrel. BOOM! Yet another charge shakes the dome, followed by
a continual series of explosions over the next few minutes. The Darrel
half rushes Dorn and his men and takes him out first. The Childs half
crawls its way to Mac, groping, fighting to stay alive.
Mac, not knowing what to think, can only lay there and watch. Childs
reaches Mac and begins loosening the restraints. Childs manages to
pass on one message to Mac, "Fight it inside, Mac. Fight it like I
did," he cries before falling to the floor. Released, Mac sees Darrel,
obviously The Thing, rush out of the lab. Mac quickly unties Gotha and
tells him to meet him at a rendezvous point. Gotha takes a sample of
tissue and moves on.
Mac grabs one of the guards weapons and heads out in pursuit of The
Thing -- his one last battle with the creature that took the life of
his team at the outpost and the creature which brought all of this
upon him. But the battle will be far from over. Before settling his
score with the Thing, Mac is confronted with the force that Dorn has
unknowingly unleashed. Will Mac survive the onslaught of infected
agent workers and bring a final demise to The Thing? Will he be
reunited with Gotha and watch as the Dome is brought to it's knees? Is
a portion of the UFO functional and escape-ready for The Thing?
Perhaps. Mac's success will have to depends on how well he can fend
off the imminent intruder that now grows within his own body.
reconnaissance jet makes an assessment of the damage and moves on to
the next outpost. Upon discovering the same carnage over the Norwegian
post, a startling discovery of another kind is made by our
unsuspecting air crew. They discover, half-exposed in the ice below,
the carcass of the UFO that once made its journey to Earth to deliver
a creature ominously fierce enough to be called The Thing.
The air crew immediately dispatches the news that will prompt a rescue
effort for the destroyed compounds and a salvage effort for the
crippled UFO. The entire effort is the sole responsibility of one man
-- CIA agent, Roman Dorn. Malevolently obnoxious and evil, Dorn's bunk
operation will prove to be more than just a rescue and salvage effort.
Upon arriving at the scorched remains of U.S. Outpost #31, Dorn's
agents discover the frozen stiff body of R.J. MacReady. MacReady's
body is peeled from the ice with a bottle of J&B stuck to his frozen
hands and is sent to the cryogenics facility at the Mcmurdo military
base near the coastline. There, his body is thawed and revived and
remains comatose while machines monitor his vital signs.
As MacReady lies in deep sleep, Dorn has built a massive dome over the
half-buried UFO and is running the operation under the guise of an
atmospheric research facility (ARF). It's primary objective is to
sample air quality of volcanic emissions for the purpose of reporting
ozone depletion information and feed reports back to the United
States. That's what Washington hears anyway.
Armed with an array of worker bees, Dorn begins shoring up the craft
and breaking the ice away from underneath its frozen belly. Months
pass, Dorn's reclamation effort nears completion. His vision of
possibly making the craft functional becomes an obsessive desire of
the ridiculous kind. Dorn is met by one of his agents, Agent Darrel.
Darrel has managed to open a key part of the craft, the bridge, and is
given Dorn's full support and compliment of men to satisfy the
reclamation effort in his area. Blinded by his evil intentions, Dorn
fails to see the suspicious nature of agent Darrel's ability to figure
things out with regards to the craft. Could Darrel be the missing
Childs mutated into one of his own men?
It's six months later and Dorn receives a phone call from one of the
medical technicians at Mcmurdo. Mac has awaken from his coma. Dorn and
his clumsily inept cohort, Reginald Chase, meet with the medical team
at Mcmurdo. Dorn introduces himself to MacReady and promptly offers
him a position to work with them on the project. He tells Mac that his
help would be of great importance to the operation and to their
understanding of what went on last winter. Mac refuses, concerning
himself with the whereabouts of the only other living person who was
with him when the compound was destroyed -- Childs.
Dorn tells Mac that no other bodies were found at the site. Mac
becomes hysterical, threatening Dorn with promises of an infiltration
in his operation. He admonishes Dorn, "You will die, all of you. Now
that Childs is loose, anyone is fair game." Dorn soon realizes that he
is not going to get any help from MacReady. MacReady makes one request
before ending the conversation: to be transported off the continent
and sent back to the states to resume his copter chartering business.
Dorn agrees...sort of.
While boarding the helo to be transported off the continent, Dorn
offers Mac the position one last time. Mac refuses, stating, "You guys
do need help, just not mine." Dorn's grin is as sinister as it gets as
he watches MacReady's helo leave the helo pad for what he believes is
the last time Mac will see the light of day. Dorn's plan to have
MacReady whacked while Mac makes his way off the continent is foiled
though, because...
In comes Gotha. He's a blood-thirsty alien bounty hunter who has been
in pursuit of The Thing for many years. Gotha is just the ticket Mac
needs to survive Dorn's plot. Upon recently entering Earth's
atmosphere, Gotha settles his craft in under the Ross Ice Shelf and
monitors the situation topside, looking for any signs of the creature
he pursues.
Aboard Mac's helo flying above the Ross Shelf, Mac senses something
strange about the whole situation. He decides to ask the air crew
where their taking him. The pilot indicates a bingo with the U.S.S.
Kittyhawk. Dorn told Mac that it would be with a different vessel all
together.
Mac has an unsettling feeling wash over him and decides to try to ask
the pilot to turn around. The pilot refuses. Enraged, Mac decides to
fight his way into the controls of the helo. He manages after
struggling with the air crew but his efforts are much too late. The
craft begins to descend out of control over the Ross Shelf and over
Gotha's submerged craft. Upon splashing down into the icy waters, Mac
tries to administer aid to the dying pilot who now floats half-
conscious in the cold sea. The pilot's only words to Mac before
passing on are, "Dorn...kill you." Mac begins to freeze. He uses the
pilot's body to help warm his. With hypothermia near and little energy
left, Mac is surrounded by a bright yellow glow from under the surface
of the water.
Swoosh! Mac's body is sucked under the cold abyss and is transported
through a protective tractor beam. On Gotha's ship, Mac's body is spit
through a membrane that separates the ship from the water. He slams
into the cold bay deck plates and curls into the fetal position,
shivering and shaking. Upon looking up, he notices a monolith of a
figure. Standing before him in leather-strapped metallic boots is
Gotha. All seven feet of him.
Taking interest in Mac only as a food source, Gotha has Mac fighting
for his life. Mac uses some of his sly wit and cunning digress to
force Gotha to spare his life. Mac informs Gotha (English speaking of
course because of his onboard technology), that he can help him with
what he's looking for. He proves to Gotha that only he has seen the
Thing close enough to know who it is and how to get custody of it. All
lies of course but it does offer Mac the time to regroup and figure
out how he's going to survive.
As Mac makes a deal with Gotha, Dorn is busy at the ARF dome with the
find of the century. Inside a laboratory deep within the dome's walls,
Dorn's team of hungry scientists isolate a deformed and half-mutated
creature found at the site of US Outpost #31. Dorn, informed by a tape
made by MacReady and found in his ruined quarters at the outpost, has
instructed his scientists to try and control the mutation process.
This control would allow Dorn to have a weapon never before thought of
in the real world. While Dorn's scientists plug away in the lab, a
mutation process of Dorn's agents is underway right under his
unsuspecting nose.
Mac's last great effort to save his ass works as he convinces Gotha
that he can be of great help. Gotha has informed Mac that all he needs
to neutralize the entire organism and it's communication string is a
tissue sample from one of the mutated bodies. Knowing fully that Dorn
has some of these cadavers in his dome, Mac makes plans with Gotha to
infiltrate the dome and retrieve the necessary tissue sample. Simple
enough, according to Mac; or so he thinks.
Gotha prepares Mac with the necessary equipment and hardware to reach
the shore undetected and protected from the harsh cold of the
surrounding sea water. Once on shore at the Mcmurdo station, Mac
begins assessing the threat of being discovered. Under the cover of
night, he incapacitates the base camp by disabling the utility
generator. He is soon discovered however and must fight off the
onslaught of confused occupants. Once the camp is cleared of people,
Mac hijacks one of the resident helicopters for the ride to the ARF
dome.
Mac plants a cloaking device on the helo and makes his way across the
frozen landscape virtually invisible to radar. Only a mile from the
dome, Mac sets the helo down. Once down, the snow beneath begins to
give way to an unforeseen crevasse. Mac barely makes it off the helo
alive before it is swallowed up and wedged deep within the ice pack.
Frustrated, Mac has no choice now but to proceed with the plan.
At the dome, Mac takes out two of the guards and steals one of their
uniforms. Inside the dome, he moves around above the shoring operation
on a mezzanine above the floor level. One glance below with a
specially equipped visor -- courtesy of Gotha's arsenal of goodies --
reveals a workforce that has been almost entirely consumed by The
Thing. Mac moves stealth-like through the dome, blending into the
surrounding workforce but looking a little suspicious.
Mac finds his way to the lab and waits for the two lab technicians to
leave before entering. Once inside, he notices a half-mutated cadaver
lying on a table sealed inside a Lexan room. He sneaks his way to the
room and makes his way inside. Mac finds a scalpel and a shell vial
container. He begins cutting tissue from one of the bodies and is
startled by the sound of the lab door opening. He ducks below one of
the gurneys and waits for the intruder to leave. His hopes of that are
dashed because the young lab technician, Bogle, walks into the sealed
room and discovers Mac. Mac quickly silences the young technician and
passes the sample duties on to him.
With the sample nearly in the container, the clumsy technician drops
it on the floor. At the same time, the doors to the lab open and in
walks the senior lab technician, Dr. Ryan. Mac makes a break for it,
pushing the young technician out of his way and darting past the lab
doors. The alarm is sounded and soon Mac is followed by an army of
agents eager to bring him down. In the main tunnel Mac finds himself
overwhelmed and is beaten into submission and taken back to Dorn's
office. Once inside, Dorn gives Mac the proverbial treatment, drilling
him on the situation at hand. He goes on to give Mac a tour of the
facility before finally stopping back at the lab.
Inside the lab, a table is prepared for Mac and he's strapped to it.
Dorn instructs Dr. Ryan to inject Mac with cells from one of the
mutated cadavers to try and force a controlled mutation on a living
human. With the syringe loaded and Mac fighting the straps, Dr. Ryan
brings the needle closer and closer to Mac's arm. Mac screams and
squirms as the needle tip just touches the skin, then...
The roof in the center of the lab implodes in one, big BLAST. Everyone
ducks for cover. Two agents with the guns are crushed under the heavy
concrete rubble. Dorn and chase escape the explosion and run back into
the concrete tunnel away from the lab. Dr. Ryan manages to hide behind
one of the shelves next to the wall. Bogle covers his head, scurrying
away from the destruction.
Mac can do nothing but watch, amazed. Gotha jumps through the hole in
the ceiling, pouncing into a squat on the hard concrete floor. He then
stands tall. The snow dust and debris clear away from his body. A
perfect rescue.
Gotha manages to get Mac out of the dome and back to his craft under
the Ross shelf. While there, a frustrated Gotha plans on doing things
his own way. With a potentially devastating thermal charge set, Mac
pleads one more time to let him get the tissue sample or risk being
consumed by the massive explosive powers of the thermal charge.
Reluctant, Gotha accepts after fighting with Mac on the issue.
Near the dome, two figures stagger their way toward the front gate.
Mac and Gotha, a seemingly drunken pair, approach the guardhouse to
give themselves in. With the guards in a state of comfort with their
appearance, Mac and Gotha let lose on the guards and take them out
quickly. They run around the dome planting small charges that will
cave the dome in, each in their own direction until they meet on the
other side. With the charges set and their plan in action, they are
foiled once again by Dorn. With no way out and soldiers bearing down
on them, they have no choice but to give in. However, Dorn knows
nothing of the charges.
Mac and Gotha lie strapped to tables in the lab. Unable to get out,
they watch helplessly as Dorn's men prepare for another injection.
Dorn, Agent Darrel and Dorn's sidekick, Chase, watch from behind a
protective Lexan wall as Dr. Ryan uses a set of robotic arms to bring
the syringe down on Mac. Ryan empties the contents of the syringe with
one squeeze as Mac bites his lip. Nothing happens. Mac curses at Dorn
while fighting off the temptation to laugh. Suddenly...
BOOM! The first charge goes off and shakes the dome. At the same time,
Darrel begins convulsing in the lab. He falls backward, squirming and
writhing on the floor. Everyone panicks. Dorn quells any attempt to
kill it by forcing his soldiers to stand fast. BOOM! The next charge
goes off. The body of Darrel begins splitting into two. One part of
the mutation takes on the likeness of Childs and the other remains
that of Darrel. BOOM! Yet another charge shakes the dome, followed by
a continual series of explosions over the next few minutes. The Darrel
half rushes Dorn and his men and takes him out first. The Childs half
crawls its way to Mac, groping, fighting to stay alive.
Mac, not knowing what to think, can only lay there and watch. Childs
reaches Mac and begins loosening the restraints. Childs manages to
pass on one message to Mac, "Fight it inside, Mac. Fight it like I
did," he cries before falling to the floor. Released, Mac sees Darrel,
obviously The Thing, rush out of the lab. Mac quickly unties Gotha and
tells him to meet him at a rendezvous point. Gotha takes a sample of
tissue and moves on.
Mac grabs one of the guards weapons and heads out in pursuit of The
Thing -- his one last battle with the creature that took the life of
his team at the outpost and the creature which brought all of this
upon him. But the battle will be far from over. Before settling his
score with the Thing, Mac is confronted with the force that Dorn has
unknowingly unleashed. Will Mac survive the onslaught of infected
agent workers and bring a final demise to The Thing? Will he be
reunited with Gotha and watch as the Dome is brought to it's knees? Is
a portion of the UFO functional and escape-ready for The Thing?
Perhaps. Mac's success will have to depends on how well he can fend
off the imminent intruder that now grows within his own body.
#29
DVD Talk Limited Edition
Originally Posted by Jon2
Like the 50's version, I think Carpenter's version strayed too far (in it's own way) from the source material, John W. Campbell's "Who Goes There". I'd like to see someone go back and do that.
(The '50s version, though, not faithful at all.)
#31
DVD Talk Platinum Edition
#32
DVD Talk Hall of Fame
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From Donedealpro.com...
Title: The Thing
Logline: Return of the shape-shifting creature from outer-space.
Writer: Ronald D. Moore
Agent: Brett Loncar
Agency: Creative Artists Agency
Studio: Universal Pictures
Prod. Co: Strike Entertainment
Genre: Horror
Logged: 11/17/2006
More: Remake of John Carpenter's 1982 film. Strike's Marc Abraham & Eric Newman will produce. David Foster will executive produce.
Moore's pick as the writer is interesting, considering how instrumental he was in resurrecting the Battlestar Galactica name.
Title: The Thing
Logline: Return of the shape-shifting creature from outer-space.
Writer: Ronald D. Moore
Agent: Brett Loncar
Agency: Creative Artists Agency
Studio: Universal Pictures
Prod. Co: Strike Entertainment
Genre: Horror
Logged: 11/17/2006
More: Remake of John Carpenter's 1982 film. Strike's Marc Abraham & Eric Newman will produce. David Foster will executive produce.
Moore's pick as the writer is interesting, considering how instrumental he was in resurrecting the Battlestar Galactica name.
#33
DVD Talk Legend
From Latino Review:
Today to I spoke to director Marc Abraham whose new movie, “Flash of Genius” is coming out soon. But he's not known for directing. he's know for producing. One of his future projects is a remake of the 1982 horror classic “John Carpenter's The Thing.”
I asked Marc how can you possibly top the 1982 version and whether or not it is a remake or a sequel. This was his reply: "This is more of a prequel than a sequel, there is your exclusive. Its going to be taking place in the same time frame." So I asked him if we are going to find out the origins of the alien and it landing on earth and he said: “These are the events leading up to the 1982 film.”
I asked Marc how can you possibly top the 1982 version and whether or not it is a remake or a sequel. This was his reply: "This is more of a prequel than a sequel, there is your exclusive. Its going to be taking place in the same time frame." So I asked him if we are going to find out the origins of the alien and it landing on earth and he said: “These are the events leading up to the 1982 film.”
#35
DVD Talk Hero
Somehow I see this turning out to be more like Alien vs. Predator than Carpenter's The Thing. I imagine a lot of hype and a lot of letdown when a shitty movie is released.
#37
DVD Talk Legend
Horrid beyond belief. Did Citizen Kane need a prequel? I think not. The Thing needs to be left to stand on it's own, which it has NO problem doing. It doesn't need a sequel, a prequel, a remake or anything else.
#38
I'd get a couple big name actors(Christian Bale, Edward Norton, etc.) who can really act as the Norweigians. Make it psychological drama about paranoia as these two guys increasingly distrust each other(similar to the 70s TV Move "Cold Night's Death" with Robert Culp and Eli Wallach). Save the effects for last 30 minutes or so as one of the guys finally turns into the monster and the other guy has to fight it off and burns their station down. The remaining guy takes off after the dog. Long shots of the station from Carpenter's movie as the guy chases the dog towards the station. A shot rings out and screen goes black, credits roll.
#40
DVD Talk Hero
I already posted when this thread first started but with the bump it still needs to be said:
#41
The problem I have with this idea is that it'd be sweet to have a trilogy, a prequel and a sequel, but even if they do a good enough job on this, they'll be given the chance at a sequel as opposed to Carpenter, who had a pretty good idea on how to do one.
#42
I'd get a couple big name actors(Christian Bale, Edward Norton, etc.) who can really act as the Norweigians. Make it psychological drama about paranoia as these two guys increasingly distrust each other(similar to the 70s TV Move "Cold Night's Death" with Robert Culp and Eli Wallach). Save the effects for last 30 minutes or so as one of the guys finally turns into the monster and the other guy has to fight it off and burns their station down. The remaining guy takes off after the dog. Long shots of the station from Carpenter's movie as the guy chases the dog towards the station. A shot rings out and screen goes black, credits roll.
In response to DeputyDave
Spoiler:
#43
DVD Talk Legend
EDIT: Don't you hate it when you think a message is only a week old because you only glanced at the month and date, not the year? There should be a law against bumping threads where the first post is from the same month as the presence.
Last edited by Sean O'Hara; 09-13-08 at 09:22 PM.
#46
DVD Talk Legend
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From: 75 clicks above the Do Lung bridge...
It is, of course, a terrible idea for film.
But the natural expectation for the prequel is to start with the Norwegians and the hows and whys and whats of them discovering the craft, exhuming the body of the alien, the alien thawing out and what happens at that camp.
But the natural expectation for the prequel is to start with the Norwegians and the hows and whys and whats of them discovering the craft, exhuming the body of the alien, the alien thawing out and what happens at that camp.
#47
Wouldn't that be Yet Another Invasion of the Body Snatchers Remake?
EDIT: Don't you hate it when you think a message is only a week old because you only glanced at the month and date, not the year? There should be a law against bumping threads where the first post is from the same month as the presence.
EDIT: Don't you hate it when you think a message is only a week old because you only glanced at the month and date, not the year? There should be a law against bumping threads where the first post is from the same month as the presence.
I totally agree with RW's suggestion and I could also see a sequel where you have monster-sized things made up of people, dogs, sharks, etc that have been infected in major cities, tanks-on-Things action. That would totally kill.
#48
DVD Talk Legend
You could say the same thing about the Thing.
I totally agree with RW's suggestion and I could also see a sequel where you have monster-sized things made up of people, dogs, sharks, etc that have been infected in major cities, tanks-on-Things action. That would totally kill.
I totally agree with RW's suggestion and I could also see a sequel where you have monster-sized things made up of people, dogs, sharks, etc that have been infected in major cities, tanks-on-Things action. That would totally kill.
#49
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From: Formerly known as "Solid Snake PAC"/Denton, Tx
You could say the same thing about the Thing.
I totally agree with RW's suggestion and I could also see a sequel where you have monster-sized things made up of people, dogs, sharks, etc that have been infected in major cities, tanks-on-Things action. That would totally kill.
I totally agree with RW's suggestion and I could also see a sequel where you have monster-sized things made up of people, dogs, sharks, etc that have been infected in major cities, tanks-on-Things action. That would totally kill.
#50
DVD Talk Hall of Fame
Normally I'm not against prequels\sequels and I don't know why I feel this way about the thing but............I really don't want to see a fucking prequel to it.l



