Horizon Hunters Gathering (PS5 / PC)
#1
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Horizon Hunters Gathering (PS5 / PC)
With the very first ideas that shaped the world of Horizon, we dreamed of players hunting machines together. We started with a small group of Guerrillas – including myself back in the days as Design Director – and began exploring what that could look like. Drawing on our experience from the Killzone multiplayer titles and the momentum of Horizon Zero Dawn, we set out to bring cooperative action into the Horizon franchise.
Since then, the team and the game have grown tremendously. Throughout its development we've done extensive testing, patching, and feedback iteration. One of my favorite moments was our first in-studio playtest with the entire team: a special milestone where the vision and hard work from every discipline finally came together in a playable form. It's always nerve-wracking to share early builds, but moments like that test, as well as today's announcement, make it worthwhile.
Horizon Hunters Gathering is a cooperative action game (developed by Guerrilla for PS5 and PC) that lets up to three players team up as heroic Hunters to protect a world under threat from deadly machines. Combat is tactical, reactive, and deeply skill-based, building on the tactical precision of the Horizon games while embracing the dynamics of team play.
The foundation of Horizon Hunters Gathering centers around challenging and replayable hunts. Today we're revealing two game modes: Machine Incursion, a high-intensity mission where waves of machines pour out from underground gateways, led by a formidable boss; and Cauldron Descent, a longer, multi-stage trial in which ever-changing rooms push Hunters to their limits, from brutal machine encounters to hidden doors that promise power and reward for teams prepared to open them.
Since then, the team and the game have grown tremendously. Throughout its development we've done extensive testing, patching, and feedback iteration. One of my favorite moments was our first in-studio playtest with the entire team: a special milestone where the vision and hard work from every discipline finally came together in a playable form. It's always nerve-wracking to share early builds, but moments like that test, as well as today's announcement, make it worthwhile.
Horizon Hunters Gathering is a cooperative action game (developed by Guerrilla for PS5 and PC) that lets up to three players team up as heroic Hunters to protect a world under threat from deadly machines. Combat is tactical, reactive, and deeply skill-based, building on the tactical precision of the Horizon games while embracing the dynamics of team play.
The foundation of Horizon Hunters Gathering centers around challenging and replayable hunts. Today we're revealing two game modes: Machine Incursion, a high-intensity mission where waves of machines pour out from underground gateways, led by a formidable boss; and Cauldron Descent, a longer, multi-stage trial in which ever-changing rooms push Hunters to their limits, from brutal machine encounters to hidden doors that promise power and reward for teams prepared to open them.
With today's announcement, we're beginning a journey we hope to continue with you. Our first, small-scale closed playtest arrives at the end of February; you can sign up via the PlayStation Beta Program and mark your interest in any future Horizon Hunters Gathering playtest on PC or PS5. By the way, Horizon Hunters Gathering supports cross-play between PS5 and PC, plus cross-progression when you are logged in and save your game using the same PlayStation account!
#2
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Re: Horizon Hunters Gathering (PS5 / PC)
WOW!
That looks great!
My boys and I are definitely in.
That looks great!
My boys and I are definitely in.
#3
Moderator
Re: Horizon Hunters Gathering (PS5 / PC)
Haters are claiming that Guerrila is trying to court the Fortnite and Overwatch crowd to their game by slapping a cartoony skin on their Horizon franchise.

That and bashing the title of the game being too hard to say: Hun-ters Gath-er-ing.
Oh and the fact that they’re trying to be inclusive on their character designs by having each one “check a box” or two.
That might all be the case, but I’m still excited for it.
I think they need to calm down.

That and bashing the title of the game being too hard to say: Hun-ters Gath-er-ing.
Oh and the fact that they’re trying to be inclusive on their character designs by having each one “check a box” or two.
That might all be the case, but I’m still excited for it.
I think they need to calm down.
#4
Moderator




