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-   -   PRAGMATA: by Capcom (https://forum.dvdtalk.com/video-game-talk/661006-pragmata-capcom.html)

OldBoy 04-26-26 01:34 PM

Re: PRAGMATA: by Capcom
 
Just downed my first boss. What a bitch it was at first. Took me a few tries, but i beat em. he was tough too. the only factor i didn't like is that you go back to the shelter after you get killed, but it's not too far of a backtrack via tram so can't complain too much. there is so much going on in this game, it's crazy. but just the right amount of crazy i can deal with. and that is saying something.

Adam Tyner 05-05-26 06:31 PM

Re: PRAGMATA: by Capcom
 
I had such an amazing time. I played through it on Normal and immediately went into the Unknown Signal mode afterwards, which I finished this evening. It all seemed a bit on the easy side up until the revamped final boss battle, which I think was the only battle that took me more than 2 attempts.

Definitely my favorite game I’ve played this year so far. Really nicely paced, doesn’t overstay its welcome, doesn’t feel like more of the same.

OldBoy 05-05-26 08:20 PM

Re: PRAGMATA: by Capcom
 

Originally Posted by tanman (Post 14734071)
What system are you playing it on? It's not getting repetitive?

not too mention the scenery. I’m in a kinda New York area now, so at least the game has multiple different areas with a distinct look. I love the game. I’m happy to say it. Not one minute do I think I wasted my wallet money.

dsa_shea 05-07-26 10:58 AM

Re: PRAGMATA: by Capcom
 
I started the game this morning and it seems like it will be fun. It does have those Capcomy graphics. I also wish these multitudes of corridors and open spaces looked like they are used for something more than just a place where you battle enemies. Would a space station have so much unused and repetitive space?

OldBoy 05-07-26 11:55 AM

Re: PRAGMATA: by Capcom
 

Originally Posted by dsa_shea (Post 14738701)
I started the game this morning and it seems like it will be fun. It does have those Capcomy graphics. I also wish these multitudes of corridors and open spaces looked like they are used for something more than just a place where you battle enemies. Would a space station have so much unused and repetitive space?

your not only on the moon base. there are other areas with cool designs.

dsa_shea 05-07-26 01:53 PM

Re: PRAGMATA: by Capcom
 
I know there are other places we will go to. I was simply pointing out the games with massive corridors thar are basically empty. I do, however, like the game.

OldBoy 05-10-26 05:57 AM

Re: PRAGMATA: by Capcom
 
this will probably be the first game i finish in almost 2 years. i honestly can't remember what the last one was, but it was probably a PS5 only game.

OldBoy 05-15-26 10:18 AM

Re: PRAGMATA: by Capcom
 
i almost rage quit this game. i was on the boss battle with The Creator and what a mean son of a bitch was he. it literally took me at least 20 times to beat. once i found some more hacking nodes and health nodes, i was all set for the battle. he had me down to my last 55 of health, down from 1375. i had less than an inch left on his health bar and finally got the bastard, but boy was that hard. i can only imagine what the next boss will be like. not looking forward to it but loving this game all the same.


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