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GEARS OF WAR: E-Day

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Old 06-09-24 | 01:24 PM
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GEARS OF WAR: E-Day


Experience the brutal horror of Emergence Day through the eyes of Marcus Fenix in the origin story of one of gaming's most acclaimed sagas.​ Fourteen years before Gears of War, war heroes Marcus Fenix and Dom Santiago return home to face a new nightmare: the Locust Horde. These subterranean monsters, grotesque and relentless, erupt from below, laying siege on humanity itself. ​ Built from the ground up with Unreal Engine 5, Gears of War: E-Day delivers unprecedented graphical fidelity.
Old 06-09-24 | 01:26 PM
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Re: GEARS OF WAR: E-Day

Can't wait to see gameplay footage, next year!!!!
Old 06-09-24 | 01:29 PM
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Re: GEARS OF WAR: E-Day

I don’t care about Gears much, but yeah, this is a long way out.
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Music (06-09-24)
Old 06-09-24 | 03:15 PM
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Re: GEARS OF WAR: E-Day

Interesting bit of info from one of the Gears devs.


Blur developed the trailer hand-in-hand with our team @CoalitionGears using @UnrealEngine 5. The trailer is developed with in-game models, textures, environments and props that players will see in the final game.
This follows the same method that we used for the Gears of War trailers for the first three games, which were made in Unreal Engine with in-game assets, showcasing the engine’s technical capabilities and we’re pushing that even further with Unreal Engine 5.
Old 01-27-25 | 08:44 PM
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Re: GEARS OF WAR: E-Day


​​​​​​​Warsaw, Poland, (January 27, 2025) — People Can Fly is thrilled to be working on Gears of War: E-Day, the next mainline game in the renowned Gears of War series, as a co-development partner with The Coalition.

We are honored to return to the world of Gears of War, a franchise deeply embedded in our studio’s history. As lead developer of the iconic Gears of War: Judgment and co-development partner on Gears of War 1-3, we have always been passionate about the series and its legacy.

“Returning to collaborate on the next chapter of this legendary saga is both a privilege and an exciting opportunity to build upon the intense, visceral action and rich storytelling that fans have come to love. We are deeply grateful for our partners’ trust and support on this journey” – says PCF’s CEO, Sebastian Wojciechowski.

“Gears of War: E-Day is not just our next major game; it’s a return to what makes Gears of War games special and authentic. We’re pleased to be partnering with the talented folks at People Can Fly who have been a part of our franchise’s legacy for so long.” – Mike Crump, Studio Head, The Coalition.

“Our team at People Can Fly, made up of dedicated Gears of War fans, is pouring everything we have into creating an experience that will exceed expectations. While we can’t share more just yet, we’re eager for the day when we can show all the exciting things we’ve been working on” – says Guillaume Barry, Development Director at PCF.

https://peoplecanfly.com/partnership-announcement/
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K&AJones (01-31-25)
Old 01-31-25 | 06:58 AM
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Re: GEARS OF WAR: E-Day

I think bringing in people Can Fly Studio is a plus since they did work and do Gears of War: Judgement....which me personally didn't have any issue with but know it received a mixed bag of feedback. The only issue I had was the visuals; I felt it wasn't, "rough enough" looking, a bit of pastel, not the same pop as the originals. The Four Classes to play was fun and basically what you see in a lot of games today. Sounds like The Coalition has a lot on its plate to begin with anyways...a good write up on why it's a good fit...... Gears of War: E-Day Should Take Full Advantage of People Can Fly
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gerrythedon (01-31-25)

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