Unpopular Opinion - Video Game/Gaming Edition
#26
DVD Talk Hero
Re: Unpopular Opinion - Video Game/Gaming Edition
Actually, it still had a horror vibe. Yes, it was more action-ey but it didn't truly abandoned its roots. 5 and 6 were where the series went into TPS with monsters territory.
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Giantrobo (03-18-24)
#27
DVD Talk Hall of Fame
Re: Unpopular Opinion - Video Game/Gaming Edition
Not gonna directly quote the other poster, but I disagree about Nintendo and graphics. They've "innovated" enough at this point, their AAA games shouldn't look like they're 2 generations behind the competitors. Even a cartoony look can look good if a little effort is put into it (see the Little Big Planet games).
Here's a unique one from me: when a franchise changes it's "dimensional mode", it loses an important quality that made it special in the first place. Mario games (going all the way back to Donkey Kong) were 2D side view games. Same for Metroid. The Zelda games had that weird 3/4 top down view. When they all moved into a 3D view, they lost something special in my view and those entries have never really appealed to me (small exception, the Mario game where you can be a cat has enough unique characteristics of it's own that I can enjoy it).
Here's a unique one from me: when a franchise changes it's "dimensional mode", it loses an important quality that made it special in the first place. Mario games (going all the way back to Donkey Kong) were 2D side view games. Same for Metroid. The Zelda games had that weird 3/4 top down view. When they all moved into a 3D view, they lost something special in my view and those entries have never really appealed to me (small exception, the Mario game where you can be a cat has enough unique characteristics of it's own that I can enjoy it).
As for the perspective change, Mario Odyssey, Breath of the Wild and Metroid Prime are some of the absolute best entries in their series. There is absolutely nothing lost with a perspective change and a lot to be gained. Especially when each of those franchises have released games in their original perspective as well. So we can have the best of both worlds which is awesome.
It's your loss if you don't experience some of the newer entries into those franchises just because of a perspective change.
#28
Inane Thread Master, 2018 TOTY
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Re: Unpopular Opinion - Video Game/Gaming Edition
i hate the beginnings of a game that has such a long preamble before you can actually get into gameplay. i know it's necessary setup, but still sometimes gets annoying.
#29
Moderator
Re: Unpopular Opinion - Video Game/Gaming Edition
My unpopular opinion: Final Fantasy III (SNES; originally FF6) was such an awesome gaming experience at that point in time I never played another FF game after that - on any system.
Last edited by Goldberg74; 03-18-24 at 07:38 PM.
#30
DVD Talk Godfather & 2020 TOTY Winner
Re: Unpopular Opinion - Video Game/Gaming Edition
#31
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#32
DVD Talk Legend & 2021 TOTY Winner
Re: Unpopular Opinion - Video Game/Gaming Edition
US FF3 is Japan FF6
Last edited by Goldberg74; 03-18-24 at 07:38 PM.
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Goldberg74 (03-18-24)
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Obi-Wanma (03-18-24)
#35
DVD Talk Legend
Re: Unpopular Opinion - Video Game/Gaming Edition
That transition period where the N64 and PlayStation were trying to do 3D with those cruddy images really left a bad mark on a lot of games from that time period. They likely would have been better off using the processing power to make the pixal art even better.
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slop101 (03-26-24)
#36
DVD Talk Hero
Re: Unpopular Opinion - Video Game/Gaming Edition
While a lot of those games don't hold up graphically today, i still think they were instrumental in terms of game evolution (particularly the standouts like Mario 64, a lot of the RARE games, the N64 wrestling games, etc.)
#37
DVD Talk Limited Edition
Re: Unpopular Opinion - Video Game/Gaming Edition
At least for me it's less that they don't hold up graphically and more that they were just figuring out 3D controls and camera control so going back to playing early PS1 3D games like Ape Escape, Croc, etc are real rough to play with how much we've mastered 3d controls and improved cameras since then. I tried going back to play through Mario 64 shortly after finishing Super Mario Odyssey and after a few hours I just couldn't do it.
#38
DVD Talk Hero
Re: Unpopular Opinion - Video Game/Gaming Edition
At least for me it's less that they don't hold up graphically and more that they were just figuring out 3D controls and camera control so going back to playing early PS1 3D games like Ape Escape, Croc, etc are real rough to play with how much we've mastered 3d controls and improved cameras since then. I tried going back to play through Mario 64 shortly after finishing Super Mario Odyssey and after a few hours I just couldn't do it.
#39
DVD Talk Hall of Fame
Re: Unpopular Opinion - Video Game/Gaming Edition
Oh, I completely agree, it's a tough generation to go back and really enjoy in the modern age (even something like Golden Eye), just disputing the "better off staying 2d" thing. And I think we've naturally seen devs go back to 2d anyway as costs skyrocket and nostalgia soars so I don't think we missed out on that much (though I would still love another 2d capcom vs marvel game).
Yep this is pretty much everything I was going to say. Mario 64 and Zelda OOT are enough to justify the experimental N64 generation. We wouldn't be where we are today without those revolutionary games, warts and all. Although I am pretty glad that some franchises skipped that generation all together. I couldn't imagine a Metroid game in the N64 era. It was much better waiting it out and jumping straight to Metroid Prime.
#40
DVD Talk Hall of Fame
Re: Unpopular Opinion - Video Game/Gaming Edition
As I was 'finishing' Prince of Persia: The Lost Crown last night, an opinion finally crystallized that I'm guessing isn't popular: most boss fights in 2D metroidvania games are annoying, consisting of unnecessary difficulty spikes that break and are at odds with the exploration-driven flow of their primary gameplay.
Specific to PoP:TLC, I really enjoyed the game, except for the bosses. When I got to the last one, I made two attempts and quit. Not because I don't think I could learn his pattern enough to beat him after several more attempts, but because I'd already done everything that I wanted to do in the game and didn't care enough to put in the effort. The same goes for Metroid Dread. I mostly loved most of that game, but quit at the final boss because it's not why I was playing.
Thinking back to other recent-ish games in the genre that I've enjoyed (Bloodstained, Hollow Knight and both Ori's), I can't even recall a single boss fight, though I know they were there. I think I finished all four of those, but honestly, I might've gotten to their final bosses and just put away the controller. To me, they're generally just a tax I have to pay to continue with the platforming-driven exploration, and I'd usually skip them after a single attempt if the option were available.
Specific to PoP:TLC, I really enjoyed the game, except for the bosses. When I got to the last one, I made two attempts and quit. Not because I don't think I could learn his pattern enough to beat him after several more attempts, but because I'd already done everything that I wanted to do in the game and didn't care enough to put in the effort. The same goes for Metroid Dread. I mostly loved most of that game, but quit at the final boss because it's not why I was playing.
Thinking back to other recent-ish games in the genre that I've enjoyed (Bloodstained, Hollow Knight and both Ori's), I can't even recall a single boss fight, though I know they were there. I think I finished all four of those, but honestly, I might've gotten to their final bosses and just put away the controller. To me, they're generally just a tax I have to pay to continue with the platforming-driven exploration, and I'd usually skip them after a single attempt if the option were available.
#41
DVD Talk Hero
Re: Unpopular Opinion - Video Game/Gaming Edition
As I was 'finishing' Prince of Persia: The Lost Crown last night, an opinion finally crystallized that I'm guessing isn't popular: most boss fights in 2D metroidvania games are annoying, consisting of unnecessary difficulty spikes that break and are at odds with the exploration-driven flow of their primary gameplay.
Specific to PoP:TLC, I really enjoyed the game, except for the bosses. When I got to the last one, I made two attempts and quit. Not because I don't think I could learn his pattern enough to beat him after several more attempts, but because I'd already done everything that I wanted to do in the game and didn't care enough to put in the effort. The same goes for Metroid Dread. I mostly loved most of that game, but quit at the final boss because it's not why I was playing.
Thinking back to other recent-ish games in the genre that I've enjoyed (Bloodstained, Hollow Knight and both Ori's), I can't even recall a single boss fight, though I know they were there. I think I finished all four of those, but honestly, I might've gotten to their final bosses and just put away the controller. To me, they're generally just a tax I have to pay to continue with the platforming-driven exploration, and I'd usually skip them after a single attempt if the option were available.
Specific to PoP:TLC, I really enjoyed the game, except for the bosses. When I got to the last one, I made two attempts and quit. Not because I don't think I could learn his pattern enough to beat him after several more attempts, but because I'd already done everything that I wanted to do in the game and didn't care enough to put in the effort. The same goes for Metroid Dread. I mostly loved most of that game, but quit at the final boss because it's not why I was playing.
Thinking back to other recent-ish games in the genre that I've enjoyed (Bloodstained, Hollow Knight and both Ori's), I can't even recall a single boss fight, though I know they were there. I think I finished all four of those, but honestly, I might've gotten to their final bosses and just put away the controller. To me, they're generally just a tax I have to pay to continue with the platforming-driven exploration, and I'd usually skip them after a single attempt if the option were available.
#42
DVD Talk Godfather & 2020 TOTY Winner
Re: Unpopular Opinion - Video Game/Gaming Edition
Life is too short and my time is too valuable to spend an hour on a boss fight in any game.
I get the concept of difficult bosses, but I never find them fun or rewarding.
It's probably why Ratchet and Clank and Uncharted games are among my favorites -- lots of enemies, no super-hard bosses.
I get the concept of difficult bosses, but I never find them fun or rewarding.
It's probably why Ratchet and Clank and Uncharted games are among my favorites -- lots of enemies, no super-hard bosses.
#43
DVD Talk Hall of Fame
Re: Unpopular Opinion - Video Game/Gaming Edition
For me, I think it's just they feel really out of place in that specific genre. Bloodborne is probably my favorite game of the past decade, and I loved those boss fights, as much of a pain in the ass as they could be. The two most recent games I finished before PoP:TLC were Alan Wake 2 and Forspoken and I thought the bosses in both of those were generally well done and fit their games in terms of gameplay, tone and the stories they were telling. There's something specifically about encountering them in a 2D metroidvania that really bugs me, as they generally feel very different from what I'm enjoying about the game.
#44
DVD Talk Legend
Re: Unpopular Opinion - Video Game/Gaming Edition
The Ori games didn't have any boss fights. They had boss platforming sections.
#45
DVD Talk Hall of Fame
Re: Unpopular Opinion - Video Game/Gaming Edition
Life is too short and my time is too valuable to spend an hour on a boss fight in any game.
I get the concept of difficult bosses, but I never find them fun or rewarding.
It's probably why Ratchet and Clank and Uncharted games are among my favorites -- lots of enemies, no super-hard bosses.
I get the concept of difficult bosses, but I never find them fun or rewarding.
It's probably why Ratchet and Clank and Uncharted games are among my favorites -- lots of enemies, no super-hard bosses.
I'd take difficult boss battles over mindless grinding for XP any day.