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Re: The increasingly tricky business of video games
Sony just closed two studios: Firewalk (the developer behind the stillborn Concord) and mobile dev Neon Koi. That's somewhere around a couple hundred people laid off.
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Re: The increasingly tricky business of video games
Ubisoft Is Discontinuing XDefiant in 2025, San Francisco and Osaka Studios Shutting Down Amid Major Layoffs - IGN
Ubisoft is officially discontinuing XDefiant in 2025, the publisher announced Tuesday, with all new purchases and registrations being discontinued immediately. As part of the shutdown, the publisher plans to shut down its production studios in San Francisco and Osaka while ramping down its site in Sydney, with up to 277 employees losing their jobs. Roughly half of the XDefiant team will be assigned roles elsewhere. |
Re: The increasingly tricky business of video games
Originally Posted by Music
(Post 14518580)
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Re: The increasingly tricky business of video games
It's probably because I'm not much of an FPS guy, but I never heard of XDefiant until the news of its cancellation broke.
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Re: The increasingly tricky business of video games
Originally Posted by GatorDeb
(Post 14518654)
Didn't that just start this year?
Yep...and at first it had mixed reviews but at it's height, nearly a million players on first day but after that started losing players...alot. I personally think these Devs who put out a game based on 100% PvP are way overestimating the draw of players. We've seen Concord, now XDefiant, some others in the past. I read a bitr on a small article on players comments on XDefiant and said there was little upgrading class and weapons for one. I think Studios/Devs are looking at the quickest, fastest way to make $$$$ with least amount of time and resources involved and then slap a lot of stuff to buy in a store hoping the best. IGN has a long article with full statements...... Ubisoft Is Discontinuing XDefiant in 2025, San Francisco and Osaka Studios Shutting Down Amid Major Layoffs - IGN |
Re: The increasingly tricky business of video games
Originally Posted by K&AJones
(Post 14518718)
Yep...and at first it had mixed reviews but at it's height, nearly a million players on first day but after that started losing players...alot. I personally think these Devs who put out a game based on 100% PvP are way overestimating the draw of players. We've seen Concord, now XDefiant, some others in the past. I read a bitr on a small article on players comments on XDefiant and said there was little upgrading class and weapons for one. I think Studios/Devs are looking at the quickest, fastest way to make $$$$ with least amount of time and resources involved and then slap a lot of stuff to buy in a store hoping the best.
IGN has a long article with full statements...... Ubisoft Is Discontinuing XDefiant in 2025, San Francisco and Osaka Studios Shutting Down Amid Major Layoffs - IGN |
Re: The increasingly tricky business of video games
My son has been searching for even the most basic of intro video game jobs after getting his VG Design/Development degree from Full Sail and he can't even get an interview anywhere. He has sent in countless applications.
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Re: The increasingly tricky business of video games
Oh dang. I'm sorry that sucks. Not a great time to try to get in to the Video Game industry I'm sure.
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Re: The increasingly tricky business of video games
Originally Posted by Spiderbite
(Post 14518825)
My son has been searching for even the most basic of intro video game jobs after getting his VG Design/Development degree from Full Sail and he can't even get an interview anywhere. He has sent in countless applications.
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Re: The increasingly tricky business of video games
That is one positive aspect of the VG industry. It is set up to still be possible to make it as an independent, even single, developer. In the independent market the cream still rises to the top.
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Re: The increasingly tricky business of video games
Originally Posted by Spiderbite
(Post 14518825)
My son has been searching for even the most basic of intro video game jobs after getting his VG Design/Development degree from Full Sail and he can't even get an interview anywhere. He has sent in countless applications.
My son graduated in April with a degree is Computer Science with a concentration in Game Programming. He was tapped by the faculty to be the producer of their senior thesis game (a paid position) and luckily that lasted a few months after graduation as they wrapped things up before launching it on Steam. Once that wound down, it was another few months before he got full-time contract work with a small independent studio with contacts he had from an alumni and they like him and have moved him from side projects to their main title (they create VR games). So things are good for him right now, and the hope is that he moves from contract to salary in early 2025, but I have admonished him to live frugally and save, save, save. The industry is soooo volatile. My college buddy has worked in the game industry since 1998, and in his 25 year career he's worked for 9 different studios in three different countries and taught as an adjunct at two different institutions. The industry is tough and not for the faint of heart. There has to be a deep love there. Good luck to your son. |
Re: The increasingly tricky business of video games
Originally Posted by lwhy?
(Post 14519089)
He can always just make his own game in his spare time. The guy who created Stardew Valley made a game by himself that started out as a demo to get a job in the gaming industry and he's made over $100 million from that game now.
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Re: The increasingly tricky business of video games
Originally Posted by Spiderbite
(Post 14519286)
No offense to my son but he isn't that talented. :lol:
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Re: The increasingly tricky business of video games
Although meant as a funny sketch, It's sadly pretty close to reality.
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Re: The increasingly tricky business of video games
Phoenix Labs (Dauntless; Fae Farm) laid off the majority of their staff.
Ubisoft closed their Leamington studio (formerly FreeStyle Games of DJ Hero fame)and cut staff at Dusseldorf, Stockholm, and Reflections. 185 jobs cut overall. |
Re: The increasingly tricky business of video games
I think this is the blowback from trying to make every game a "live service game." They think every game is going to be Fortnite or GTA Online. Sorry, there are only so many consumers and hours in a day. The market can't support 5,000 live service titles. They all saw their dreams of "recurring revenue" dashed before their eyes. Of course, it's the developers that suffer instead of the idiotic C-Suite that makes these terrible decisions.
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Re: The increasingly tricky business of video games
Originally Posted by spainlinx0
(Post 14544115)
I think this is the blowback from trying to make every game a "live service game." They think every game is going to be Fortnite or GTA Online. Sorry, there are only so many consumers and hours in a day. The market can't support 5,000 live service titles. They all saw their dreams of "recurring revenue" dashed before their eyes. Of course, it's the developers that suffer instead of the idiotic C-Suite that makes these terrible decisions.
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Re: The increasingly tricky business of video games
Originally Posted by Noonan
(Post 14544119)
It's a gamble. All they need is popular streamers to start playing, then the game will blow up. It also helps when the games are good, like Marvel Rivals.
But moving to live service games is kind of a reaction to development costs and trying to recoup that, I think. |
Re: The increasingly tricky business of video games
Let's also not forget NFT games. I'm sure that trap has also cost some unfortunate programmers their jobs because some exec thought it was a sure fire win.
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Re: The increasingly tricky business of video games
It still blows my mind how quickly game companies jumped on the NFT bandwagon. Execs were still saying it would be a major part of their future as everyone else was watching the market crash to the ground.
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Re: The increasingly tricky business of video games
Originally Posted by Noonan
(Post 14545209)
It still blows my mind how quickly game companies jumped on the NFT bandwagon. Execs were still saying it would be a major part of their future as everyone else was watching the market crash to the ground.
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Re: The increasingly tricky business of video games
Circana's Mat Piscatella on Bluesky:
Folks in gaming have so internalized the idea that the huge live service games are huge that they are rarely brought up as why new games struggle to find an audience. New games struggle (imo primarily) because there's no air for them to breathe. The biggest competitor to any new game is Fortnite. Over 60% of new video game buyers in the US will buy a new video game once every 6 months - or less frequently. For video game players overall, over 75% of US video game players say that most influential characteristic of a game that will get them to play is that game is free to play. The second most influential characteristic is that over 65% of video game players say that regular free updates help push them towards playing a game. Here's a chart looking at the top 2k+ games played on PS5 in the US during December 2024 from Circana's Player Engagement Tracker, ranked by the percentage of active PS5 users that played. (And it doesn't look much different on XBS or Steam) This is what any new game is up against. Your new soda didn't flop because the can was the wrong color or the ads weren't great. Your new soda flopped because Coke and Pepsi suffocated it. |
Re: The increasingly tricky business of video games
I don't understand that graph. I think it's missing a label or something?
But I understand the sentiment. This is the next, and biggest challenge of the video game industry. The final boss if you will. These games that defy consoles, or generations. These are the games that the next generation are playing My 12 year old's console of choice is Roblox. It doesn't matter what she's playing it on. There are an almost infinite amount of devices she can play it on. And most importantly she can play with other people. I feel like this younger generation might not have the same in person connections so they seek out virtual connections and it means a lot more than the game itself. I think Nintendo has tapped success and will still be successful. Their IP is second to none and they've been able to keep costs down. But I think almost any other studio is in trouble. Especially the AAAs. Consoles may not be here for many more generations. To me It's a bit sad. It's almost like a dumbing down of video games. Not to insult any of the more casual games but it's not like it was before. The artistry and effort put into AAA titles seem like a lot of it is gone to waste. |
Re: The increasingly tricky business of video games
Eh, I've said it before, but the industry cries poverty and that they need to raise the price of games yet more people than ever are playing video games (into adulthood even) and in general the industry is making a lot of money. And there is innovation/creativity buried in there, even if we don't always go out of our way to seek it out (or buy them at full price). The money is shifting, of course, and a lot of us are the old guys who don't want to play F2P games and/or recognize how damaging the monetization of them are (since some of it is glorified gambling AND targeted to kids).
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Re: The increasingly tricky business of video games
Originally Posted by tanman
(Post 14545793)
I don't understand that graph. I think it's missing a label or something?
Basically, it's showing that if you ranked games by the most-played to the least-played, the top handful of titles are capturing a massive, massive percentage of players, and it trails off quickly. And while that's expected behavior in a hit-driven medium, what's unexpected (for anyone who doesn't follow the industry, anyway) is just how disproportionate it is. It's not just "first there are the blockbusters, then a bunch of strong performers, then a large number of modest-sized successes, then indies, yadda yadda."; it's basically a very, very small handful of titles that most everyone is playing, and then there's...y'know, everything else.
Originally Posted by tanman
(Post 14545793)
To me It's a bit sad. It's almost like a dumbing down of video games. Not to insult any of the more casual games but it's not like it was before. The artistry and effort put into AAA titles seem like a lot of it is gone to waste.
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