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Re: The increasingly tricky business of video games
My oldest son graduates with a degree in computer science with an emphasis in game programming and game design this April. This is not a good situation for him to walk into post-graduation.
Luckily, he has some contacts in the indie gaming scene… and was offered a paid internship. Not quite sure how long that’s gonna last, but at least it’s some thing amidst all of this restructuring. He was selected by the faculty and students as one of the game producers of the senior thesis game they are working on (and it was a paid position). So he has that experience on his resume. It will be interesting to see where he ends up. |
Re: The increasingly tricky business of video games
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Re: The increasingly tricky business of video games
"Among other divisions, the layoffs will hit Insomniac (Spider-Man), Naughty Dog (The Last of Us), and Guerrilla (Horizon), three of PlayStation's most successful subsidiaries"
I believe no-one saw this coming especially from those three studios. I remember some saying after the M.S Layoffs this year alone was already close to all of last years and a prediction was made at the time; it could get worse. Other day at work a friend and me were talking about games in general and Halo came up. He and a friend said they really didn't care for some of the newer games and decided to play Halo 1-3 co-op campaign again. We talked how fun games like that were...they were made to be fun by people who wanted Fun Games....but now the feeling is more like make a game but then make it a business via cosmetics, skins, seasons, DLC, etc...and games like Halo early on didn't have all this crap or at least behind paywalls. And we then talked about how simple games 9eraly halo again) were and even Gears of War. I said I believe those were great because it took only a handful of people who were like family. Now instead of a few hundred it's couple of 1000 it seems with several studios involved. Hence where the business has now taken center stage. Games use to cost what, $20 to $50 Million...now it's $100 Million low end to $200 Million. After 2-3 yrs investors are getting real nervous and demanding a return. It wasn't that way 10-15yrs ago.....still sad to see so many talented people be out of a job... |
Re: The increasingly tricky business of video games
Chante Goodman has been the Community Manager at Guerilla for the past few years and she was caught in the layoffs. Her podcasts, playthroughs, videos, and tweets expanded my interest in the games (both Zero Dawn and Forbidden West). It’s gonna be sad that she’s not going to be there for the next installment.
Loved the GAIA Casts. Also the department for the cross promotional items was trimmed too. That’s rough. I guess it’s all about the game and only the game. Damn the communities they build… or just let the fans pick up the slack. |
Re: The increasingly tricky business of video games
Originally Posted by K&AJones
(Post 14393547)
"Among other divisions, the layoffs will hit Insomniac (Spider-Man), Naughty Dog (The Last of Us), and Guerrilla (Horizon), three of PlayStation's most successful subsidiaries"
I believe no-one saw this coming especially from those three studios. I remember some saying after the M.S Layoffs this year alone was already close to all of last years and a prediction was made at the time; it could get worse. Other day at work a friend and me were talking about games in general and Halo came up. He and a friend said they really didn't care for some of the newer games and decided to play Halo 1-3 co-op campaign again. We talked how fun games like that were...they were made to be fun by people who wanted Fun Games....but now the feeling is more like make a game but then make it a business via cosmetics, skins, seasons, DLC, etc...and games like Halo early on didn't have all this crap or at least behind paywalls. And we then talked about how simple games 9eraly halo again) were and even Gears of War. I said I believe those were great because it took only a handful of people who were like family. Now instead of a few hundred it's couple of 1000 it seems with several studios involved. Hence where the business has now taken center stage. Games use to cost what, $20 to $50 Million...now it's $100 Million low end to $200 Million. After 2-3 yrs investors are getting real nervous and demanding a return. It wasn't that way 10-15yrs ago.....still sad to see so many talented people be out of a job... |
Re: The increasingly tricky business of video games
Originally Posted by fujishig
(Post 14393760)
But the game industry must be profitable, I mean I swear there are way more games coming out now than there ever were before.
Tekken director/producer Katsuhiro Harada says development costs now are around 10X what they were in the '90s and nearly triple what Tekken 7 cost to develop. Spider-Man 2 cost triple the amount of the first game, with a breakeven of 7.5 million copies. I see a bunch of people say that the problem is that games are too complex and too ornate, which, sure, but if they had smaller teams making games with a more manageable size/scope, you'd have even more games competing for time/attention, which puts the industry in a similarly awful boat. It's brutal because if something hits, the returns can be surreally massive, but those are few and far between. And the investments that were flowing so freely have largely dried up. I don't think there'll be a collapse on the order of what we saw ~40 years ago, but I do think there'll be a significant contraction at some point soon. |
Re: The increasingly tricky business of video games
I see it kind of similar to superhero movies where the budgets ballooned and the return on investment got less and less to the point where you have to be a massive massive hit to be profitable. And certainly the expectations on a AAA game are ballooning, whereas a smaller indy game does not have that scope. But I look at something like Genshin Impact or Honkai Star Rail from Hoyo, which I'm sure have massive budgets but the mobile format and especially gacha mechanics make ongoing support feasible. I don't want that for console-focused games but they are definitely trying and I understand why. Like I'm a huge NBA fan, but didn't buy 2k this year because it's just too much... declining badges if you don't grind constantly, microtransactions and ads galore, and a deprecation window which makes your game almost unplayable after two years.
In the meantime as a kind of older gamer who has only one 4k tv in the house and not even HDR, I've fallen really behind on AAA PS5 and Series X games, and play mainly on the switch and am perfectly fine, so I hope there's always room for the cheaper, non bleeding edge games and that they can somehow still stand out in the sea of shovelware that is on every platform right now. In that way, portable systems are kind of a boon because the expectations are so much smaller. Like I think one of the drawbacks of something like the Vita was that it was too powerful... that first Uncharted game was amazing but who's going to put out that kind of budget consistently for a smaller market? |
Re: The increasingly tricky business of video games
I'm glad I bailed from this industry, over 20 years ago. :lol:
My son is still in it, but was spared from the cuts at his company, a few months back. Hopefully that'll be the end of it. |
Re: The increasingly tricky business of video games
Now it’s EA’s turn. 670 layoffs: 5% of their workforce. They’re moving away from licensed IP, so we might not see much more beyond the Star Wars and Marvel games they have in the works.
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Re: The increasingly tricky business of video games
I know everyone from small to large business has Bills To Pay like everyone else along with costs for more of this and that. But when you have a industry like Gaming litterally racking in Billions and then see layoffs left & right...doesn't add up common sense wise but I think most know and understand the path of where the money goes....
Microsoft - 1900 Layoffs Sony - 900 Layoffs EA - 600 Layoffs = 2400 Talented People "In 2023, the total revenue of the U.S. video game industry amounted to 57.19 billion U.S. dollars, up from the 56.6 billion U.S. dollars a year earlier...." U.S. video game industry annual revenue by segment 2023 | Statista |
Re: The increasingly tricky business of video games
Moved a more politically oriented post to the Religion, Politics, and World Events subforum.
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Re: The increasingly tricky business of video games
It's funny that my other reply got "moved" so in order for this one not to, I'll say this: It's doesn't help that the major AAA studios have hired outside sources who are not as qualified or talented as the games developers\creative departments to work on their titles.
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Re: The increasingly tricky business of video games
Originally Posted by Rival11
(Post 14395412)
It's doesn't help that the major AAA studios have hired outside sources who are not as qualified or talented as the games developers\creative departments to work on their titles.
If you do, please post so in the thread in Politics. |
Re: The increasingly tricky business of video games
The post made no sense to me whatsoever (in regards to what you were talking about- hadn't heard anything like that prior)... didn't even know it was political bs.
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Re: The increasingly tricky business of video games
Yes, it relates as eventually reputation and word of mouth will lead to less sales and possibly even more layoffs (thats the quick summary of it).
Wasn't a political reply at all. |
Re: The increasingly tricky business of video games
Originally Posted by Music
(Post 14395421)
The post made no sense to me whatsoever (in regards to what you were talking about- hadn't heard anything like that prior)... didn't even know it was political bs.
Also, I'll stop talking about it in this thread as well. |
Re: The increasingly tricky business of video games
It's not that the quality of games has gone down or that people aren't buying games anymore neither of these are true. The problem is the cost of making games has gone up astronomically and they have to sell unrealistic numbers to even break even.
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Re: The increasingly tricky business of video games
Originally Posted by The Questyen
(Post 14395468)
It's not that the quality of games has gone down or that people aren't buying games anymore...
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Re: The increasingly tricky business of video games
Originally Posted by ntnon
(Post 14395632)
Surely, since so many games require ongoing subscriptions and additional bonus purchases to unlock new content, basic economics would suggest that people are buying fewer games each, as the relative cost-per-game has risen..?
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Re: The increasingly tricky business of video games
He may also mean Live Service Games. I'm only doing one so far (Disney Speedstorm) and I swore to never do one again because I prefer to be able to stop gaming for a month and not have missed anything, so I'm going to do that one to the end but no more. Dreamlight has stuff like that but like 4-5 times a year and they give you plenty of time.
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Re: The increasingly tricky business of video games
Originally Posted by GatorDeb
(Post 14395754)
He may also mean Live Service Games.
A few recent discussions that might be of interest to you folks: https://www.dvdtalk.com/reviews/imag...09508022_5.png https://www.dvdtalk.com/reviews/imag...09508022_4.png https://www.dvdtalk.com/reviews/imag...09508022_3.png https://www.dvdtalk.com/reviews/imag...09508022_2.png https://www.dvdtalk.com/reviews/imag...09508022_1.png |
Re: The increasingly tricky business of video games
But sales/revenue are up, so people are still buying games, or does that include all the $$$ from live service games and it skews it a lot?
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Re: The increasingly tricky business of video games
I feel like the type of people who are playing one game only (Fortnite, Minecraft, etc) were not the type who were buying lots of different games in the first place. They are either kids or the type of person that just buys the newest COD or Madden each year and just plays that.
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Re: The increasingly tricky business of video games
Devs have been offering battle passes in most redundant games -- it keeps things fresh and generates tons of revenue. The time sink is real.
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Re: The increasingly tricky business of video games
Originally Posted by The Questyen
(Post 14395934)
I feel like the type of people who are playing one game only (Fortnite, Minecraft, etc) were not the type who were buying lots of different games in the first place. They are either kids or the type of person that just buys the newest COD or Madden each year and just plays that.
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