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Cocoon (all platforms) (made by lead designer of Limbo & Inside)

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Cocoon (all platforms) (made by lead designer of Limbo & Inside)

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Old 10-01-23 | 11:17 AM
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Cocoon (all platforms) (made by lead designer of Limbo & Inside)


Definitely deserving of its own thread since it will end up on multiple best games of the year list. I'm only a few hours in and it is a top-tier puzzle game. It's on Gamepass also. Doesn't have the overt horror/creepiness of Limbo/Inside (2 of my favorite games ever) but still creepy in its own way. Don't want to go to in detail anymore than that.
Old 10-01-23 | 11:21 AM
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Re: Cocoon (all platforms) (made by lead designer of Limbo & Inside)

I am really impressed with how little instruction and direction it gives you — really nothing actually, yet it still is easy enough to figure out where to go and what to do next. I’m always in fear of getting lost, but so far I never have actually gotten lost. It’s really remarkable game design in that regard.
Old 10-01-23 | 08:23 PM
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Re: Cocoon (all platforms) (made by lead designer of Limbo & Inside)

Yeah it's designed so you can't get lost. You only have access to the area that you need to have to access to for the puzzle you are on. Great article on Eurogamer about that: https://www.eurogamer.net/cocoon-tom...n-a-game-world

According to my save file I'm at 81% complete and I'm getting to harder puzzles that I have to spend quite a lot more time trying to figure out but thankfully nothing that has been too crazy. A couple though that I've had to put the game down and come back a few hours later.
Old 10-02-23 | 07:35 AM
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Re: Cocoon (all platforms) (made by lead designer of Limbo & Inside)

I lasted eight minutes, once I got to the pipes I was out, not my kind of game. I love Gamepass, though, and being able to try a game people are talking about.

Lamplighter's League comes out tomorrow and I have a feeling that's a game I'll finish.
Old 10-02-23 | 07:44 AM
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Re: Cocoon (all platforms) (made by lead designer of Limbo & Inside)

I finished this in about a day, although I definitely did not 100% it. Usually in these puzzle games I end up having to Google at least one solution, but I never had to do that here. Blocking off areas I think made solving puzzles a little more intuitive, and it never got too obtuse or difficult for me. Overall, it was a really well made game with some interesting puzzles.

Some people may feel it was a little too "on rails," but I thought it actually worked pretty well so you're not traveling to useless areas that don't help you solve the puzzle.
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Old 10-02-23 | 03:34 PM
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Re: Cocoon (all platforms) (made by lead designer of Limbo & Inside)

Just wrapped it up. I was able to find all the Moon Ancestors on the first go other than 1 pretty early on. You can skip around to get the ones you missed on the loading screen so it only took me like 5 minutes to get it and that got me the platinum.
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Old 10-02-23 | 03:50 PM
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Re: Cocoon (all platforms) (made by lead designer of Limbo & Inside)

Nothing to do with the Wilford Brimley movie I take it?
Old 10-02-23 | 04:00 PM
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Re: Cocoon (all platforms) (made by lead designer of Limbo & Inside)

Originally Posted by Dr. DVD
Nothing to do with the Wilford Brimley movie I take it?
None, except for the one level where your little winged avatar gets horny and has sex with Jessica Tandy.
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Old 10-03-23 | 03:55 PM
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Re: Cocoon (all platforms) (made by lead designer of Limbo & Inside)

I barely play any video games anymore, but I do love a good puzzle game (Portal 1 & 2, The Talos Principle, etc) so I might grab this for Switch. I did really enjoy Limbo and Inside.
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