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Re: Metroid Dread (Switch; 10/8/21)
I've opened up three areas/zones/whatever, including some necessary backtracking.
Overall, the game is excellent. I was initially concerned about the "crushing difficulty" comments but those are completely unfounded. There are parts that are hard, sure, but nothing that's too much of a concern. |
Re: Metroid Dread (Switch; 10/8/21)
Finally got to put in a bit of time on this game as my special edition finally arrived today! You're right Decker it's huge! I thought it would be the same size as the Link's Awakening special edition which was a tiny book. Haven't opened up the book or the cards yet. The steelbook is really nice. And even the carboard holder has a nice detail of the EMMI molded in it.
Trying to avoid spoilers so didn't read the entire thread. On the subject of price. I see how someone could think that this overpriced especially if you were one of the few who played the excellent Samus Returns. It seems like it uses the same game engine so in some ways it does feel like a sequel to that game and isn't as ground breakingly new as one would expect. That's what I thought when I first saw the game announced. I was ecstatic but slightly disappointed on how similar the game looked to Samus Returns. But after putting a couple hours in to it I think this game more then deserves it's full 1st party pricing. The game looks and plays excellent. I love how seamless the cutscenes are with the actual game play. On the first boss I was in awe of how when you counter and it starts this cutscene sequence how you were still able to fire your missiles "live". I thought that was really cool. I do still have the same issue as I do with Samus Returns in that the control scheme works really well but it's still a bit complicated, especially in the heat of battle. I sometimes hit the wrong shoulder button when trying to aim. It's a more methodical way a Metroid game. Not quite the twitch gaming like pixel based 2D metroid games. Also I really have to get used to the timing of the melee as I miss it a lot. Either that or my reactions are slower in my older age :) Has anyone been able to melee an EMMI yet? |
Re: Metroid Dread (Switch; 10/8/21)
Once I got the timing down I was able to melee them the majority of the time.
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Re: Metroid Dread (Switch; 10/8/21)
I have yet to melee an EMMI.
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Re: Metroid Dread (Switch; 10/8/21)
I've been able to melee them, but it's about 50/50 for me.
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Re: Metroid Dread (Switch; 10/8/21)
And just to clarify there is zero need to melee them. It almost always makes more sense to just let them kill you and start over.
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Re: Metroid Dread (Switch; 10/8/21)
The antiquated save points are starting to get on my nerves. I'll clear a bunch of the map, maybe pick up a missile expansion or something and stumble into the wrong room and die. Did this earlier and fell into a Kraid boss fight. So I had to clear all the map I already did but find a save point before dropping into Kraid.
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Re: Metroid Dread (Switch; 10/8/21)
Originally Posted by Michael Corvin
(Post 13999250)
The antiquated save points are starting to get on my nerves. I'll clear a bunch of the map, maybe pick up a missile expansion or something and stumble into the wrong room and die. Did this earlier and fell into a Kraid boss fight. So I had to clear all the map I already did but find a save point before dropping into Kraid.
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Re: Metroid Dread (Switch; 10/8/21)
Originally Posted by The Questyen
(Post 13999118)
And just to clarify there is zero need to melee them. It almost always makes more sense to just let them kill you and start over.
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Re: Metroid Dread (Switch; 10/8/21)
Just finished it. About 13.5 hours and loved it.
That final boss was a pain in the ass for me. Easily the hardest part of the whole game, and almost made me quit :lol: Back to EMMIs and melee... I say use them as an opportunity to get the hang of it, because you're going to need that skill for some later encounters. |
Re: Metroid Dread (Switch; 10/8/21)
How is the game's soundtrack? I always loved the music of Metroid.
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Re: Metroid Dread (Switch; 10/8/21)
Originally Posted by Michael Corvin
(Post 13999250)
The antiquated save points are starting to get on my nerves. I'll clear a bunch of the map, maybe pick up a missile expansion or something and stumble into the wrong room and die. Did this earlier and fell into a Kraid boss fight. So I had to clear all the map I already did but find a save point before dropping into Kraid.
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Re: Metroid Dread (Switch; 10/8/21)
Originally Posted by parrotheads4
(Post 13999358)
How is the game's soundtrack? I always loved the music of Metroid.
Originally Posted by Noonan
(Post 13999373)
Why? Dying to bosses just drops you into the room before them with everything you had. Save points in this game are basically only for when you close out of the game and re-load.
I had one point in the game where I actually got 'stuck' and had to revert to a save point. It was Spoiler:
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Re: Metroid Dread (Switch; 10/8/21)
I did lose like an hour of progress once. I was going around clearing the map and got like 5 upgrades and then without saving dropped into a room where I had to fight and then when I died I was back at a save room and all that progress I had made was gone. There are save rooms all over so I learned to make sure I was saving regularly after that.
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Re: Metroid Dread (Switch; 10/8/21)
Originally Posted by Dan
(Post 13999314)
Just finished it. About 13.5 hours and loved it.
That final boss was a pain in the ass for me. Easily the hardest part of the whole game, and almost made me quit :lol: Back to EMMIs and melee... I say use them as an opportunity to get the hang of it, because you're going to need that skill for some later encounters. |
Re: Metroid Dread (Switch; 10/8/21)
The problem I had with the final boss was the transition between their 1st and 2nd forms. There's some QTEs you seem to have to hit just right, but it didn't seem to have the same obvious indicator for each one after the first melee prompt. 2nd and 3rd forms were tough but fair, which is how I'd describe all of the boss fights, really.
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Re: Metroid Dread (Switch; 10/8/21)
Originally Posted by The Questyen
(Post 13999432)
I did lose like an hour of progress once. I was going around clearing the map and got like 5 upgrades and then without saving dropped into a room where I had to fight and then when I died I was back at a save room and all that progress I had made was gone. There are save rooms all over so I learned to make sure I was saving regularly after that.
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Re: Metroid Dread (Switch; 10/8/21)
Finally started last night and put an hour in. Love it, and makes me want more 2D Metroid games. The melee was first seen in Other M I believe. Which I would not mind a remake/port of, since I am probably the only fan :lol:
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Re: Metroid Dread (Switch; 10/8/21)
I didn't think I'd be that impressed with the graphics but I am. I thought it was pretty much Samus Returns but I think the graphics engine got a major overhaul. You can really tell when you get the omega cannon and the perspective shifts when you're taking out an EMMI. I'm pretty impressed that the cutscenes all seem to be using the gaming engine and not prerendered. Either that or they make the transition so seemless that you can't tell.
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Re: Metroid Dread (Switch; 10/8/21)
Definitely enjoying it, but man do I die a lot. Much harder than any game I've played in quite a while. Or maybe I'm just getting old LOL.
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Re: Metroid Dread (Switch; 10/8/21)
yeah, I'm Samus fucking Aran, why does she suck so bad? I'm finally up to 5 or 6 energy tanks and closing in on a 100 missiles and I'm just now starting to feel like a badass, kinda. The EMMIs still fucking suck and the worst part of the game.
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Re: Metroid Dread (Switch; 10/8/21)
This now has a demo available in the eShop.
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Re: Metroid Dread (Switch; 10/8/21)
Originally Posted by Noonan
(Post 14004046)
This now has a demo available in the eShop.
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Re: Metroid Dread (Switch; 10/8/21)
That's what's weird about Dread to me. Metroid as a franchise has never been a "hardcore gamer" type of game to me. They've all been about exploring the world with an occasional boss battle.
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Re: Metroid Dread (Switch; 10/8/21)
Originally Posted by Michael Corvin
(Post 14004122)
That's what's weird about Dread to me. Metroid as a franchise has never been a "hardcore gamer" type of game to me. They've all been about exploring the world with an occasional boss battle.
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