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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Sounds like the motorcycle sections drag down an otherwise great game.
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Yeah, Dread was just a hair above 'meh.' Hardly top tier Metroid. It was gorgeous and ran great, but the Sentinels early were obnoxious and even when you get further just annoying AF. Plus the amount of backtracking was obnoxious even for a Metroid game.
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Is anyone playing this yet? Cause I need some help.
I'm can’t get passed Carvex. I’ve gotten his shell off twice, by luck, but I can’t for the life of me figure out how to consistently hold the psychic charge beam to guide. I’ve done it by pure luck, but isn’t there a full proof way, that I’m obviously missing to guide the shot? I hit one tendril and that’s it. It stops there. Is there a full proof way to guide the shot that I’m missing? As I sad, I’ve done it a couple times by dumb luck, but can’t do consistently. He’s not a hard boss as I always have full health bc his attacks are not subtle, but you got to get all tendrils down before he’ll open up to attack. Every time I switch my visor and shoot the psychic beam, it won’t guide. Only one hit and ends. If anyone knows what the hell im talking about, I would greatly appreciate any help. It would be much appreciated. I’ll even throw in a digital copy of the 1990 version of Night of the Living Dead. The Saviini version. Thanks in advance. And yes, I’ve googled this to death and changed words around to try and get an answer, but no luck. |
Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Originally Posted by Maxflier
(Post 14678281)
Sounds like the motorcycle sections drag down an otherwise great game.
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Originally Posted by tanman
(Post 14678138)
Nothing. Metroid Dread is S tier Metroid. Right up there with Super Metroid, Metroid Prime and Metroid Zero Mission. The controls are incredibly precise. The combat is intuitive and deep with some moves being incredibly difficult to pull off but equally rewarding. The atmosphere is top notch. The graphics are incredible. The frame rate is solid. The bosses are great. Even the story is great and really advances the metroid lore and Samus herself. The problem is that it is hard. Like really hard. So most of the detractors are new to the series or aren't really fans and don't like it because of it's difficulty level. Or complain that they get lost too often. Which Dread is not a game that's going to hold your hand. I'm pretty good at video games and a huge metroid fan and the final boss took me about 2 hours and ~20 tries to beat. One common complaint is that the music isn't up to snuff. It's ok but not nearly as epic or iconic as Super or Prime. And some people didn't like the EMMI sequences in the game. Basically stealth sections.
Mercury Steam, the developers of Dread and Samus Returns really get what makes a great metroid game. I really hope they're working on another one. |
Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Originally Posted by OldBoy
(Post 14678459)
Is anyone playing this yet?
It's just as much fun reading and posting about it from work........ :( |
Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
R u serious tanman? You work for NORAD? I’m sorry bro. I wish I could post more, but even now I just tried and can’t get that freaking beam to guide around. Only way to beat him too.
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
holy shit. finally!!!! i took down Carvex. it's probably the easiest boss ever to give me the most trouble. guiding those charge beams is no joke, but the key was to get rid of the protection on the tentacles. for goodness sake. i was really ready to quit.
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Finally tried it. This morning I had to play in handheld mode while my wife slept. I couldn’t lock on, aim, and shoot that first boss no matter how I aimed. Maybe something was set wrong. Later I tried on the TV with the Pro Controller and it was a breeze. Then I spent like an hour in that first world, scanned everything, found the chatterbox,and was rescuing him when a never ending stream of enemies kept attacking me. I died eventually and that’s when I discovered I lost all my progress in this level. Not cool. I’m pissed. Might have to take the difficulty down if the game has no auto save and you can lose that much progress. Who needs that?
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
^ It's all about the Save Stations. You know that. That is a Metroid game. How long did it take you to beat Carvex?
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
I've been playing it for about 10 hours or so. Great game with moderate visuals and solid controls... except the bike. Man I don't like that bike at all. But each location through the desert has been a great experience and I mostly don't have any complaints. Sound is surprisingly really good too, surround is very well done!
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Originally Posted by Decker
(Post 14678925)
Finally tried it. This morning I had to play in handheld mode while my wife slept. I couldn’t lock on, aim, and shoot that first boss no matter how I aimed. Maybe something was set wrong. Later I tried on the TV with the Pro Controller and it was a breeze. Then I spent like an hour in that first world, scanned everything, found the chatterbox,and was rescuing him when a never ending stream of enemies kept attacking me. I died eventually and that’s when I discovered I lost all my progress in this level. Not cool. I’m pissed. Might have to take the difficulty down if the game has no auto save and you can lose that much progress. Who needs that?
I put a few hours in yesterday while watching football. Fun game so far but nothing spectacular, unfortunately. I’ve been thrown a ton of mechanics to work with in such a short time and the game seems to be far more shooting than exploring. For reference, I just powered up the Thunder tower to get the bike. If anything, it feels very generic. Samus is now a basic “chosen one savior” rather than just a badass chick fighting monsters. Takes away from the character. I had forgotten how tedious trying to scan everything can be in these games. And, wow the guy you team up with is annoying. |
Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Yeah, I must have. Man that was annoying. I should have fixed it, but I guess that didn't occur to me. Who would want to play that way?
I highly recommend putting the scanner on the L back button on the Pro Controller. Makes scanning a lot more intuitive and less disruptive to me. I put Morph ball on the R one. |
Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
I guess no one else had trouble with Carvex?
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
The only trouble I had was maneuvering the guided missiles, because I couldn’t find a way to invert the controls for it. And I play everything with vertical inverted. Why I can invert the normal aiming but not those is a strange decision. I didn’t die at all but it took far longer than it should have because I kept crashing them into something other than their target.
That brings up another note. Very poor accessibility features, considering what other developers are doing these days. If I wasn’t able to turn off the HUD movement, I probably wouldn’t be able to play the game at all without getting motion sickness. |
Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Originally Posted by OldBoy
(Post 14679081)
I guess no one else had trouble with Carvex?
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Originally Posted by Decker
(Post 14679028)
Yeah, I must have. Man that was annoying. I should have fixed it, but I guess that didn't occur to me. Who would want to play that way?
I highly recommend putting the scanner on the L back button on the Pro Controller. Makes scanning a lot more intuitive and less disruptive to me. I put Morph ball on the R one.
Originally Posted by OldBoy
(Post 14679081)
I guess no one else had trouble with Carvex?
It does take some fine tuning to lock in the controls. I was surprised how much trouble I had with Prime since I didn’t have any trouble with it on the GCN and lots of people complained about the control scheme then. At least with respect to modern day shooters. I turned off fine tuning after lock on and just let lock on do its thing. Not sure if I will keep it that way or not for MP4.
Originally Posted by Noonan
(Post 14679103)
The only trouble I had was maneuvering the guided missiles, because I couldn’t find a way to invert the controls for it. And I play everything with vertical inverted. Why I can invert the normal aiming but not those is a strange decision. I didn’t die at all but it took far longer than it should have because I kept crashing them into something other than their target.
That brings up another note. Very poor accessibility features, considering what other developers are doing these days. If I wasn’t able to turn off the HUD movement, I probably wouldn’t be able to play the game at all without getting motion sickness. So there’s no way to change that? That sucks. I had some trouble with those psych shots too. I have motions controls on so I ended up using motion controls for the pitch and the control stick for the yaw and that worked for me. It’s a bit odd but that’s how I play Splatoon and it works great. Motion control is great and responsive and comfortable for that up and down motion but sucks and uncomfortable for side to side. |
Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Just got Viola and at the thunder dome. I love this level. Very creative. The design is pretty incredible and I really enjoy scanning and learning what every piece dose. Especially the lightning rods filling up the batteries so the elevator can still work with the power out. I love stuff like that. Really adds to the world building.
I HATE McKenzie. OMG he’s so annoying. And the way he still squawks up on comms….:mad: I want to feed that guy to a Metroid. Spoiler:
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Originally Posted by tanman
(Post 14679737)
So there’s no way to change that? That sucks. I had some trouble with those psych shots too. I have motions controls on so I ended up using motion controls for the pitch and the control stick for the yaw and that worked for me. It’s a bit odd but that’s how I play Splatoon and it works great. Motion control is great and responsive and comfortable for that up and down motion but sucks and uncomfortable for side to side.
I really hope there's a lot in the world that's yet to be seen. My drive from the thunder towers to one of the next spots for a key was a long drive full of empty space. Didn't run across anything other than green crystals on the way. |
Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Originally Posted by Decker
(Post 14679028)
I highly recommend putting the scanner on the L back button on the Pro Controller. Makes scanning a lot more intuitive and less disruptive to me. I put Morph ball on the R one.
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
that was a great suggestion. thanks Deck. even with my grips on (cause OldBoy likes his grips) the GL/GR buttons are surprisingly fluid. mapped psychic to GL and morph ball to GR. very convenient.
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Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Originally Posted by Noonan
(Post 14679807)
Not that I'm aware of. I'll probably do some research since it was needed again for a mini boss at the thunder towers. So annoying.
I really hope there's a lot in the world that's yet to be seen. My drive from the thunder towers to one of the next spots for a key was a long drive full of empty space. Didn't run across anything other than green crystals on the way. |
Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Based on the transport crystals I’m about 3/4 of the way complete at least as far as the main story is concerned. I just finished the volcano area and will be heading to the top right area shortly.
so far I’m really liking it. I mean it’s Metroid Prime so they’re already working with an incredible base. They did add a lot of ingredients that I’m not used to in a Metroid game. A large interconnecting “field” for one. Feels a bit like a Zelda wanna be. I like it for the most part. Driving ViOLa is pretty great. The sound design of the bike is really awesome. But, like others have already said, there’s not much to do. I swear they added those green crystals at the last minute just to give people something to do. Especially since they don’t really do anything. Only upgrade a weapon I hate using. But I think the balance is what makes it work. They made a big expansive interconnecting desert but thankfully it’s not nearly as expansive as BotW. So even though there isn’t much to do there is some stuff to do and it’s small enough of a space that it doesn’t get tiresome. I like how quick it is to traverse to the main areas. Especially since, at least so far, there’s no quick travel system. This game is decently hard. So far I’ve already died a couple of times. I like the challenge. I’ve died: Spoiler:
Controls are a bit mixed for me. I’ve had to toggle motion on and off and one particular boss was really challenging, not because of the difficulty, but because of the control scheme. It was difficult to target the weak points because it kept targeting his head. And don’t get me started on the control beam. I think the story works fine enough. I’m not a fan of Mackenzie…..but even I can admit he’s not as annoying as I thought he would be. He is an occasional constant presence though. And the other characters are fine and work in the game. It does make me wonder if a spinoff game with Samus fighting alongside the federation troopers might be fun. Like a Hyrule Warriors type of game in the style of Halo. Overall I’m having a lot of fun with the game. I appreciate their efforts with trying something different with a Metroid game. I think that is hampered by the fact that it took so long to come out though. |
Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Originally Posted by tanman
(Post 14680194)
You can invert the controls! It’s under settings > controls > misc > flight invert Y
Finished the ice area last night. Boss was a bit underwhelming but the stage as a whole was fun. The game could really use some type of fast travel. Even if it’s just back to home base. |
Re: Metroid Prime 4: Beyond (12/4/2025; Switch, Switch 2)
Originally Posted by Noonan
(Post 14680857)
Thank you!! Don’t know how I missed the option.
Finished the ice area last night. Boss was a bit underwhelming but the stage as a whole was fun. The game could really use some type of fast travel. Even if it’s just back to home base. |
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