Mega Man 11 (Late 2018)
#1
DVD Talk Hero
Thread Starter
Mega Man 11 (Late 2018)
Jump to 3:35 in the video for the new stuff.
https://www.polygon.com/2017/12/4/16...8-release-date
Mega Man 11 is coming to Nintendo Switch, PlayStation 4, Windows PC and Xbox One in 2018, Capcom announced today. The game is a side-scrolling action platformer in the vein of the previous 10 Mega Man games, but with 3D visuals.
Capcom said Mega Man 11 will be released in “late 2018,” in time for the Blue Bomber’s 30th anniversary.
Working on the title are producer Kazuhiro Tsuchiya and director Koji Oda, both veterans of Capcom and the Mega Man series. The pair talked about their goals for the new Mega Man, referring to the game as something of a rebirth for the character. The game’s art director and character designer, Yuji Ishihara, created a new look for Mega Man, which “leaked” earlier this year on the Mega Man Legacy Collection 2 release.
Capcom said Mega Man 11 will be released in “late 2018,” in time for the Blue Bomber’s 30th anniversary.
Working on the title are producer Kazuhiro Tsuchiya and director Koji Oda, both veterans of Capcom and the Mega Man series. The pair talked about their goals for the new Mega Man, referring to the game as something of a rebirth for the character. The game’s art director and character designer, Yuji Ishihara, created a new look for Mega Man, which “leaked” earlier this year on the Mega Man Legacy Collection 2 release.
#2
DVD Talk Legend
Re: Mega Man 11 (Late 2018)
It’s about damn time we get a proper new Mega Man game. I really hope Capcom doesn’t fuck this up somehow. Also it’d be nice if they put out the Legacy Collections for Switch at the same time.
#3
DVD Talk Hero
Re: Mega Man 11 (Late 2018)
https://www.polygon.com/2017/12/4/16...h-release-date
#4
DVD Talk Legend
Re: Mega Man 11 (Late 2018)
Cool. I downloaded the original Mega Man Legacy Collection on my Xbox One but never picked up the second one. I’ll definitely get the Switch version with both bundled together and Mega Man 11. I never really played the X games as much but I’ll probably get that too.
#6
DVD Talk Hero
Re: Mega Man 11 (Late 2018)
It can't possibly be as bad as Mighty No. 9, so they've got that going for them at least.
#10
DVD Talk Legend
Join Date: Jun 2000
Location: NYC
Posts: 17,015
Likes: 0
Received 0 Likes
on
0 Posts
Re: Mega Man 11 (Late 2018)
It took me a minute to figure out what was rubbing me the wrong way about the new footage. It's the animation and lack of personality or weight.
The NES sprite didn't have many pixels to work with, but the art has a fun vitality to it, like when Mega Man jumps how he spreads his arms and legs out in all directions and appears to yell, or when he's hit it looks like he really feels it. Mega Man also looks like he has a good weight to him, but he moves quickly and jumps about three times his height.
The Mega Man 7 sprite jumps closer to 2.5x his height and runs at an aggressive trot. The Mega Man 8 sprite is better than 7 (back to a 3x height jump), but still not quite as light on his feet as the NES one.
In the preview, Mega Man is jumping around like a flea. It's still 3x, but he has no weight. Also, his run cycle is longer than the NES one, meaning that the NES sprite takes more steps to cover the same movement. The long strides are kind of weird; it looks like he's speed walking.
He's also completely dead-eyed, which is something you'd expect to see in an amateur Kickstarter game but not one by the owners of the property. There's zero personality. The level and (especially) background art are great, but the artificiality comes from Mega Man and the enemies. The animations are really poor.
I'm excited there's a new game, but the animation needs work. They've got a year, so I'm hoping they polish that up quite a bit.
The NES sprite didn't have many pixels to work with, but the art has a fun vitality to it, like when Mega Man jumps how he spreads his arms and legs out in all directions and appears to yell, or when he's hit it looks like he really feels it. Mega Man also looks like he has a good weight to him, but he moves quickly and jumps about three times his height.
The Mega Man 7 sprite jumps closer to 2.5x his height and runs at an aggressive trot. The Mega Man 8 sprite is better than 7 (back to a 3x height jump), but still not quite as light on his feet as the NES one.
In the preview, Mega Man is jumping around like a flea. It's still 3x, but he has no weight. Also, his run cycle is longer than the NES one, meaning that the NES sprite takes more steps to cover the same movement. The long strides are kind of weird; it looks like he's speed walking.
He's also completely dead-eyed, which is something you'd expect to see in an amateur Kickstarter game but not one by the owners of the property. There's zero personality. The level and (especially) background art are great, but the artificiality comes from Mega Man and the enemies. The animations are really poor.
I'm excited there's a new game, but the animation needs work. They've got a year, so I'm hoping they polish that up quite a bit.
Last edited by Breakfast with Girls; 12-06-17 at 05:01 PM.
#11
DVD Talk Hero
Re: Mega Man 11 (Late 2018)
Yeah, I agree with BWG - I kinda like the look of it (at least better than the 8-bit versions), but I don't like how it's done with polygons - I wish they would've stuck with hand-drawn sprites and replicated the 24-bit look and most importantly, the feel of MM8 - as it is now - it looks bland, and weightless.
#12
Banned
Join Date: Jun 2002
Posts: 333
Likes: 0
Received 0 Likes
on
0 Posts
Re: Mega Man 11 (Late 2018)
I hear you guys but didn't really get any sense of its feel just from watching a video. Agree that hopefully the roughly one year left in development results in a lot of polish going in. But bottom line, I'm really excited someone is finally making this type of game with more forward-looking graphics.
#13
DVD Talk Legend
Re: Mega Man 11 (Late 2018)
I actually would have preferred going back to classic 8-bit style but I don’t dislike the new graphical style. I like that it’s at least still 2D looking.
#14
DVD Talk Godfather
Re: Mega Man 11 (Late 2018)
#15
Banned
Join Date: Jun 2002
Posts: 333
Likes: 0
Received 0 Likes
on
0 Posts
Re: Mega Man 11 (Late 2018)
True, but I'm expecting this to be a digital-focused, lower cost title so the comparison is more to the Cave Storys, Shovel Knights, Super Time Forces, etc. As digital/independent development made these types of releases possible, I've been thrilled to see the games but frustrated that so, so many stuck to the super pixelated 8-bit look. With the amount of power actually in use, I wanted to at least see stuff aspiring to look like the 16-bit games our actual 16-bit machines couldn't handle. It's only in the last few years more titles like TowerFall and Enter the Gungeon got more ambitious with the aesthetic. Now here's MM11, sticking with the classic gameplay but using full-on 1080p polygons. Love it.
And since the last two MMs (9 and 10) were high-profile downloadables sticking with a pure 8-bit look, it's a natural comparison.
And since the last two MMs (9 and 10) were high-profile downloadables sticking with a pure 8-bit look, it's a natural comparison.
#16
DVD Talk Hall of Fame
Re: Mega Man 11 (Late 2018)
Anyone pick this up?
#17
DVD Talk Reviewer/ Admin
Join Date: Sep 1999
Location: Greenville, South Cackalack
Posts: 28,818
Received 1,881 Likes
on
1,238 Posts
Re: Mega Man 11 (Late 2018)
I grabbed it for the XB1X, but it'll be a while until I get to play it. Glad to see reviews are so positive overall!