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Old 12-04-17, 02:59 PM   #1
pinata242
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Mega Man 11 (Late 2018)


Jump to 3:35 in the video for the new stuff.

https://www.polygon.com/2017/12/4/16...8-release-date

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Mega Man 11 is coming to Nintendo Switch, PlayStation 4, Windows PC and Xbox One in 2018, Capcom announced today. The game is a side-scrolling action platformer in the vein of the previous 10 Mega Man games, but with 3D visuals.

Capcom said Mega Man 11 will be released in “late 2018,” in time for the Blue Bomber’s 30th anniversary.

Working on the title are producer Kazuhiro Tsuchiya and director Koji Oda, both veterans of Capcom and the Mega Man series. The pair talked about their goals for the new Mega Man, referring to the game as something of a rebirth for the character. The game’s art director and character designer, Yuji Ishihara, created a new look for Mega Man, which “leaked” earlier this year on the Mega Man Legacy Collection 2 release.
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Old 12-04-17, 03:14 PM   #2
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Re: Mega Man 11 (Late 2018)

Itís about damn time we get a proper new Mega Man game. I really hope Capcom doesnít fuck this up somehow. Also itíd be nice if they put out the Legacy Collections for Switch at the same time.
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Old 12-04-17, 03:22 PM   #3
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Re: Mega Man 11 (Late 2018)

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It’s about damn time we get a proper new Mega Man game. I really hope Capcom doesn’t fuck this up somehow. Also it’d be nice if they put out the Legacy Collections for Switch at the same time.
They announced that as well, with amiibo support.. And all Megaman X games are coming to the same platforms, though it's not clear how they'll be collected.

https://www.polygon.com/2017/12/4/16...h-release-date
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Old 12-04-17, 04:19 PM   #4
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Re: Mega Man 11 (Late 2018)

Cool. I downloaded the original Mega Man Legacy Collection on my Xbox One but never picked up the second one. Iíll definitely get the Switch version with both bundled together and Mega Man 11. I never really played the X games as much but Iíll probably get that too.
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Old 12-04-17, 10:49 PM   #5
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Re: Mega Man 11 (Late 2018)

that looked good. hopefully not as painfully difficult as previous and saves...
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Old 12-04-17, 10:50 PM   #6
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Re: Mega Man 11 (Late 2018)

It can't possibly be as bad as Mighty No. 9, so they've got that going for them at least.
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Old 12-04-17, 10:55 PM   #7
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Re: Mega Man 11 (Late 2018)

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that looked good. hopefully not as painfully difficult as previous and saves...
Oh, it will be. That will never change.
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Old 12-05-17, 12:28 AM   #8
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Re: Mega Man 11 (Late 2018)

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Oh, it will be. That will never change.
Well, maybe theyíll put in a wussy mode for players like me
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Old 12-05-17, 02:55 AM   #9
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Re: Mega Man 11 (Late 2018)

This looks fantastic. It's about time someone created a classic-styled game that actually utilizes modern visuals instead of falling back on the 8-bit look.
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Old 12-05-17, 06:18 AM   #10
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Re: Mega Man 11 (Late 2018)

It took me a minute to figure out what was rubbing me the wrong way about the new footage. It's the animation and lack of personality or weight.

The NES sprite didn't have many pixels to work with, but the art has a fun vitality to it, like when Mega Man jumps how he spreads his arms and legs out in all directions and appears to yell, or when he's hit it looks like he really feels it. Mega Man also looks like he has a good weight to him, but he moves quickly and jumps about three times his height.

The Mega Man 7 sprite jumps closer to 2.5x his height and runs at an aggressive trot. The Mega Man 8 sprite is better than 7 (back to a 3x height jump), but still not quite as light on his feet as the NES one.

In the preview, Mega Man is jumping around like a flea. It's still 3x, but he has no weight. Also, his run cycle is longer than the NES one, meaning that the NES sprite takes more steps to cover the same movement. The long strides are kind of weird; it looks like he's speed walking.

He's also completely dead-eyed, which is something you'd expect to see in an amateur Kickstarter game but not one by the owners of the property. There's zero personality. The level and (especially) background art are great, but the artificiality comes from Mega Man and the enemies. The animations are really poor.

I'm excited there's a new game, but the animation needs work. They've got a year, so I'm hoping they polish that up quite a bit.
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Old 12-05-17, 04:27 PM   #11
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Re: Mega Man 11 (Late 2018)

Yeah, I agree with BWG - I kinda like the look of it (at least better than the 8-bit versions), but I don't like how it's done with polygons - I wish they would've stuck with hand-drawn sprites and replicated the 24-bit look and most importantly, the feel of MM8 - as it is now - it looks bland, and weightless.
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Old 12-05-17, 05:30 PM   #12
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Re: Mega Man 11 (Late 2018)

I hear you guys but didn't really get any sense of its feel just from watching a video. Agree that hopefully the roughly one year left in development results in a lot of polish going in. But bottom line, I'm really excited someone is finally making this type of game with more forward-looking graphics.
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Old 12-05-17, 05:55 PM   #13
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Re: Mega Man 11 (Late 2018)

I actually would have preferred going back to classic 8-bit style but I donít dislike the new graphical style. I like that itís at least still 2D looking.
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Old 12-05-17, 06:33 PM   #14
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Re: Mega Man 11 (Late 2018)

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Originally Posted by wtsang View Post
This looks fantastic. It's about time someone created a classic-styled game that actually utilizes modern visuals instead of falling back on the 8-bit look.
Quote:
Originally Posted by wtsang View Post
But bottom line, I'm really excited someone is finally making this type of game with more forward-looking graphics.
I feel like there's been a lot of "modern" games that have done this, although i'm not sure if you're referring specifically to reboots/sequels or just any game in same genre. Hasn't Nintendo in particular done what you're talking about with their properties like New Super Mario Bros or Metroid Samus Returns?
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Old 12-06-17, 12:01 AM   #15
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Re: Mega Man 11 (Late 2018)

True, but I'm expecting this to be a digital-focused, lower cost title so the comparison is more to the Cave Storys, Shovel Knights, Super Time Forces, etc. As digital/independent development made these types of releases possible, I've been thrilled to see the games but frustrated that so, so many stuck to the super pixelated 8-bit look. With the amount of power actually in use, I wanted to at least see stuff aspiring to look like the 16-bit games our actual 16-bit machines couldn't handle. It's only in the last few years more titles like TowerFall and Enter the Gungeon got more ambitious with the aesthetic. Now here's MM11, sticking with the classic gameplay but using full-on 1080p polygons. Love it.

And since the last two MMs (9 and 10) were high-profile downloadables sticking with a pure 8-bit look, it's a natural comparison.
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