I'm creating a new mobile game, looking for feedback
#1
Thread Starter
DVD Talk Legend
I'm creating a new mobile game, looking for feedback
Not sure if anyone remembers, but a year or so ago, I released my first iphone game, called Wordhue. It didn't exactly set the world on fire.
BUT! I'm at it again, this time on a kind of old-school puzzle game. Before I sink too much time into it, I'm looking for a little feedback.
Looking for feedback like:
1) Is it fun?
2) Too hard?
3) Not intuitive enough?
4) Too reminiscent of something?
Not looking for feedback on: (all this stuff is still subject to change)
1) graphics
2) sound effects, music
3) random goofy bugs
Anyway, the game is called Rocket Dots, and I've got all the mechanics working, and 36 puzzles done so far. They are mostly pretty easy puzzles, because they are just introducing the mechanics. This time I'm releasing on both Android and iOS, and have sample code available for both right now.
If you have an android phone, you can just download it and try it out. Super simple (just make sure you allow installing apps from unknown sources):
https://drive.google.com/file/d/0B9C...ew?usp=sharing (click this link on your phone)
If you have an iphone and would like to try it out, just PM me your email address. There's an official Apple way of doing beta tests, and they will send you an email on how to install it.
here's a few screenshots
It turns out the hardest part about creating this game isn't coding it, it's actually coming up with enough puzzles. I'm hoping to get somewhere between 100-200 puzzles. My initial thought was to release the game with a puzzle editor, and allow people to upload their puzzles for others to try out, but that got just way too complicated.
BUT! I'm at it again, this time on a kind of old-school puzzle game. Before I sink too much time into it, I'm looking for a little feedback.
Looking for feedback like:
1) Is it fun?
2) Too hard?
3) Not intuitive enough?
4) Too reminiscent of something?
Not looking for feedback on: (all this stuff is still subject to change)
1) graphics
2) sound effects, music
3) random goofy bugs
Anyway, the game is called Rocket Dots, and I've got all the mechanics working, and 36 puzzles done so far. They are mostly pretty easy puzzles, because they are just introducing the mechanics. This time I'm releasing on both Android and iOS, and have sample code available for both right now.
If you have an android phone, you can just download it and try it out. Super simple (just make sure you allow installing apps from unknown sources):
https://drive.google.com/file/d/0B9C...ew?usp=sharing (click this link on your phone)
If you have an iphone and would like to try it out, just PM me your email address. There's an official Apple way of doing beta tests, and they will send you an email on how to install it.
here's a few screenshots
Spoiler:
It turns out the hardest part about creating this game isn't coding it, it's actually coming up with enough puzzles. I'm hoping to get somewhere between 100-200 puzzles. My initial thought was to release the game with a puzzle editor, and allow people to upload their puzzles for others to try out, but that got just way too complicated.
#2
Thread Starter
DVD Talk Legend
Re: I'm creating a new mobile game, looking for feedback
Btw, I do know that the game can be a little tough on small phones, or phones with really cheap screens. (i'm doing my Android testing on a $50 android phone, and it can be a bear). The game requires kind of precise clicking, and poor quality, small screens makes that difficult.
Not sure what I can do about that yet ...
Not sure what I can do about that yet ...
#4
Moderator
Re: I'm creating a new mobile game, looking for feedback
I have an Android, otherwise I'd love to take a look and give you feedback.
#6
DVD Talk Legend
#7
Thread Starter
DVD Talk Legend
#10
Thread Starter
DVD Talk Legend
Re: I'm creating a new mobile game, looking for feedback
#11
Thread Starter
DVD Talk Legend
Re: I'm creating a new mobile game, looking for feedback
So for those of you trying this, you may notice that some of the levels look rather random, with icons just kind of splattered all over the board.
Initial feedback (from my mom!) was that these levels are a bit overwhelming, and hard to take in. So I have tried to make the levels a bit "prettier", or at least more symmetric and easier to digest. So moving on, there will be less of the random levels, and more of the pretty ones.
Initial feedback (from my mom!) was that these levels are a bit overwhelming, and hard to take in. So I have tried to make the levels a bit "prettier", or at least more symmetric and easier to digest. So moving on, there will be less of the random levels, and more of the pretty ones.
#12
Thread Starter
DVD Talk Legend
Re: I'm creating a new mobile game, looking for feedback
So I've made some changes based off feedback I've received. You can re-download the new android version here:
https://drive.google.com/file/d/0B9C...ew?usp=sharing
and if you installed the iOS version, you should get an email about installing the new version in a little bit.
Changes are:
1) Someone was saying they had a hard time visualizing where the rockets were going to end up. So I changed the background to a checkerboard pattern, to try to make it more obvious:
2) Dragging the special icons onto the board has been problematic, so I changed it to a click function instead. Click on the tile once, and then click on the board where you want it to go
3) Resetting the puzzle now leaves your rockets and arrows in whatever direction you left them. This way, if you almost solved a puzzle, but missed one rocket, when you hit reset, all you have to do is fix that one rocket you missed, not all of them.
https://drive.google.com/file/d/0B9C...ew?usp=sharing
and if you installed the iOS version, you should get an email about installing the new version in a little bit.
Changes are:
1) Someone was saying they had a hard time visualizing where the rockets were going to end up. So I changed the background to a checkerboard pattern, to try to make it more obvious:
Spoiler:
2) Dragging the special icons onto the board has been problematic, so I changed it to a click function instead. Click on the tile once, and then click on the board where you want it to go
3) Resetting the puzzle now leaves your rockets and arrows in whatever direction you left them. This way, if you almost solved a puzzle, but missed one rocket, when you hit reset, all you have to do is fix that one rocket you missed, not all of them.







