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Star Wars: Galaxy of Heroes (iOS & Android)

Old 01-13-16, 12:41 PM
  #126  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by Groucho View Post
I'd pay real money for Jar Jar if he attacked with his tongue.
He just gets a taunt skill but he only has 1HP.
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Old 01-13-16, 12:42 PM
  #127  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by flashburn View Post
He just gets a taunt skill but he only has 1HP.
That's pretty much how Poe Dameron works until you start beefing him up.
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Old 01-13-16, 01:00 PM
  #128  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Beefy Poe. Mmmmm....
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Old 01-13-16, 01:31 PM
  #129  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Finally finished my first Galactic War campaign! That means 15 Luminara shards today and some awesome bonuses! Sucks that the shard I got was just stupid Lobot.
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Old 01-13-16, 07:55 PM
  #130  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Managed to get my first character from a Bronze pack, IG-100. I guess he sucks, but whatever, it's only my 4th dark side character, so he'll get along with the other sucky ones I got.
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Old 01-13-16, 08:19 PM
  #131  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Level cap increase tomorrow afternoon. 70 is the new 60.
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Old 01-13-16, 08:54 PM
  #132  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

I hope they do a cheap character bundle to coincide with it.
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Old 01-13-16, 10:46 PM
  #133  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

I finally pulled something decent from a bronze pack - IG-86. Only 1* however, but he's a good offensive support character for PVP. Better than the shit I normally get.
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Old 01-14-16, 02:27 PM
  #134  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Update is live. Here are the patch notes: https://forums.galaxy-of-heroes.star...14-2016#latest

The only real things that matter to sub-60 players like the majority of us are:

- Credit Droids will no longer drop from daily login rewards or challenges, they will instead be replaced with their credit equivalent.

- Princess Leia has had her ability Hair Trigger fixed to match the description. There was previously a bug that would allow this ability to attack up to 4 times instead of the intended 3.

- The icons for Darth Maul’s abilities Raging Storm and Whirling Blades were incorrect and have now been swapped.

- Kylo Ren’s ability Ragged Cut can no longer apply a damage over time effect if the attack is dodged.

- Chewbacca will no longer taunt if he is the last standing character in a squad.
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Old 01-14-16, 03:19 PM
  #135  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by pinata242 View Post

- Chewbacca will no longer taunt if he is the last standing character in a squad.

What a wuss!! Man up Chewie!

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Old 01-14-16, 03:33 PM
  #136  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Force Awakens spoiler

Spoiler:
Originally Posted by pinata242 View Post
- Chewbacca will no longer taunt if he is the last standing character in a squad.


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Old 01-14-16, 04:00 PM
  #137  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Which is clearly a lie!
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Old 01-14-16, 04:37 PM
  #138  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Hearing the the GW Retreat option has been neutralized because it resets the enemy team completely. Maybe this was intentional, maybe not. It definitely removes strategy and means you'll need a full roster to compete.

Nice...
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Old 01-14-16, 04:37 PM
  #139  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

This update sucks. They've made it much harder to farm shards by only allowing 3 battles at a time in campaign mode on a given battle. Considering the shit drop rates anyway, it will now take literally forever without crystals to level up. The cash grab begins (or worsens).
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Old 01-14-16, 04:45 PM
  #140  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

I don't see any changes like that. Hard campaign battles have always been 3/day. Normal and cantina are still unlimited.
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Old 01-14-16, 04:48 PM
  #141  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by pinata242 View Post
I don't see any changes like that. Hard campaign battles have always been 3/day. Normal and cantina are still unlimited.
Then it's me that sucks

BTW, after the update, it signed me out of Google play and I had to go through that awful tutorial again. There needs to be some sort of cancel function for that.
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Old 01-14-16, 04:48 PM
  #142  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Yeah, that's not any different than before, and yes it sucks. It wouldn't be so bad if it didn't cost 12 energy, that's just ridiculous.
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Old 01-14-16, 04:49 PM
  #143  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Wait until you get to the 16-energy nodes!
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Old 01-14-16, 04:52 PM
  #144  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by pinata242 View Post
Wait until you get to the 16-energy nodes!
What the fuck. So do they gradually go up to 16? Just when I was trying to think positive at how at least I'll have a (slightly) higher energy capacity so I'll be able to farm more.
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Old 01-14-16, 04:53 PM
  #145  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by flashburn View Post
What the fuck. So do they gradually go up to 16? Just when I was trying to think positive at how at least I'll have a (slightly) higher energy capacity so I'll be able to farm more.
I think this game is really moving away hard from F2P. I'm seriously deciding whether to continue at this point. I doubt I'll ever be anything more than a low-average player without investing serious coin. I tried to join a guild and they said there was a $100/wk spend requirement. No thanks.
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Old 01-14-16, 04:56 PM
  #146  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

$100 a WEEK!?! I can't imagine spending $100 a month on any game yet alone some BS F2P mobile time killer.
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Old 01-14-16, 04:59 PM
  #147  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Campaigns 1-4 are 6 & 12 energy (normal & hard, respectively).
Campaigns 5-6 (and maybe 7-8) are 8 & 16 energy.

Cantina changes from 8 to 10 energy in level 3.

All the rewards scale too. Some of the shards are repeats. You don't have to do everything, but it can give more chances for those shards you want or that gear you need.

Should the costs be constant? Does that make sense?
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Old 01-14-16, 05:06 PM
  #148  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by pinata242 View Post
Campaigns 1-4 are 6 & 12 energy (normal & hard, respectively).
Campaigns 5-6 (and maybe 7-8) are 8 & 16 energy.

Cantina changes from 8 to 10 energy in level 3.

All the rewards scale too. Some of the shards are repeats. You don't have to do everything, but it can give more chances for those shards you want or that gear you need.

Should the costs be constant? Does that make sense?
It just shows that the game hooks you early and then compels you to spend money or get crushed by similar L60s-70s that are spending money on the game. I think I may get out before that happens.
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Old 01-14-16, 05:06 PM
  #149  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Developer commented on the surprise GW retreat change:

Hey everyone,
I'm REALLY sorry that the GW Retreat change went live without any announcement.

The explanation for how that happened is embarrassing - we assembled patch notes from a list of data changes, but the GW Retreat change was a server change. Server releases are always handled separately from data releases from a technical perspective, but sometimes they happen to occur on the same day. We are going to have a meeting to discuss how we can GUARANTEE that important server change with player-facing consequences are not released without accompanying patch notes again.

I wrote something to add to the patch notes, but I'm going to let Jesse edit his own post in a few minutes, so until then here's the explanation:

The functionality of Retreat has been changed so that it behaves the same as force-quitting the app. While we understand that many players relied on Retreating as part of their strategy, ultimately there were two different ways to leave a battle that didn’t behave the same way (Retreating, and force-quitting the app). We decided that in order to keep the experience fair and consistent, we would change the behavior of Retreat to work the same as force-quitting.

-Aaron
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Old 01-14-16, 05:09 PM
  #150  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by DVD Josh View Post
It just shows that the game hooks you early and then compels you to spend money or get crushed by similar L60s-70s that are spending money on the game. I think I may get out before that happens.
I think you're being overly-dramatic here. I've been playing for a month. I've spent $0. I was about to hit the 60 cap myself. I have a few 5* characters with purple gear.

I'm currently ranked #349 in my PvP and that's because I haven't really been trying to rank up until lately. I've been fine coasting to stay in the top 1000.

In fact, I'd be doing a lot better if I didn't save 2500 crystals for the 8x pack but would have just done energy refreshes. That's been pretty lucrative in the last few days. It's all about purple gear farming.
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