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#driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

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Old 10-10-14, 04:11 PM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#don'tdrivemebro!
Old 10-10-14, 04:11 PM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#aintnobodygottimefortesting
Old 10-10-14, 04:15 PM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#servers? #whereweregoingwedontneed #... #servers
Old 10-10-14, 04:17 PM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#aintnopartylikeadriveclubpartycauseadriveclubpartydontstart
Old 10-10-14, 04:30 PM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#runningjokestillnotfunny
Old 10-10-14, 04:38 PM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#poopiepantsfartmonster
Old 10-10-14, 04:41 PM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#nowisfunny!
Old 10-10-14, 04:53 PM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

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Old 10-10-14, 05:31 PM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#Replicant?
Old 10-10-14, 10:29 PM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#Dagger!
Old 10-11-14, 10:12 AM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#anyonebuythefullversion? Good?
Old 10-11-14, 10:37 AM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#flashburndidandhespostedhisimpressionsinthisthreadmanytimesalready
Old 10-11-14, 10:38 AM
  #263  
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

We've been having a lot of fun with DriveClub so far, but the difficulty can be kind of wonky (my wife races really well and sometimes struggles to place; I chaotically crash into everyone and everything and place first), and it's frustrating that certain cars / designs are inaccessible with the social aspect unusable. It's pretty gorgeous, if less consistently impressive than screenshots / videos led me to believe, and there's a sense of speed that I haven't felt in a racing game in a really long time.
Old 10-12-14, 04:43 PM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#goodnews : There's a DLC car, the Mercedes-AMG GT S available for download for free.

#badnews : Free version of the game is still not available.
Old 10-13-14, 11:10 AM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

#we'reallgettingpaid

http://www.gamespot.com/articles/as-.../1100-6422916/

Driveclub developer Evolution Studios "had confidence" that the socially-inspired PlayStation 4 racing game wouldn't be impacted by the kind of significant server struggles that it's facing currently, according to director Paul Rustchynsky.

Rustchynsky has been busy on Twitter responding to questions about the game's online state. In one tweet, he assured fans that Evolution "did performance testing prior to launch & we had confident in the servers then." Asked to clarify what, exactly, is wrong with the game, he said: "We've got no limits to the amount of servers of the quality of hardware; it's purely down to the server code having some bugs."

Another high-profile console game, Battlefield 4, underwent a successful and smooth beta test before launching publicly and facing serious and significant server issues.

Rustchynsky also says that Evolution has not ruled out offering some kind of compensation for early adopters, though it remains to be seen if this would be in the form of free DLC or something else. He also had no update to provide regarding when the free PlayStation Plus version of Driveclub would be released, but said fans can expect a "new update" on the game sometime later today.

On Friday, Evolution again apologized for Driveclub's online woes, adding that it was working "non-stop" to help players get online "as soon as possible."

Driveclub players who can connect should not experience any connectivity issues during their play sessions, Evolution said last week. However, the studio has implemented a one-in-one-out program to manage demand, meaning you aren't able to connect until another player disconnects. "This is obviously not ideal, especially given that there are a lot of players waiting to connect, but that's how it's working right now," the developer said previously.
Old 10-13-14, 11:17 AM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

If only there were some way to test that server code ahead of time, some sort of Quality Assurance, if you will.

I guess if the code compiles, it must be okay. Ship it!
Old 10-13-14, 11:22 AM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

Rushy also said:

We did run large scale synthetic load tests with tens of thousands of concurrent users and the tests were successful.
Simulating the load of tens of thousands of concurrent users when preparing for a game available for 'free' to 4-5 million people? Even the people who paid full price have gotta be in the low six figures.

Whoever at Sony/Evo that shot down the idea of a public beta is probably curled up in the fetal position right about now.
Old 10-13-14, 11:24 AM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

10 million PS4s worldwide

test Xbox One level of users
Old 10-13-14, 11:40 AM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

Originally Posted by Adam Tyner
Rushy also said:



Simulating the load of tens of thousands of concurrent users when preparing for a game available for 'free' to 4-5 million people? Even the people who paid full price have gotta be in the low six figures.

Whoever at Sony/Evo that shot down the idea of a public beta is probably curled up in the fetal position right about now.
Makes me think they aren't even at the point where "tens of thousands" of users can be online at the same time.

Rushy did say that it's a software problem and not a hardware one, so I'm guessing the simulation didn't expose the problem. Which makes sense. Which is why if the networking infrastructure is somewhat questionable, you do an open beta. Especially for a game that it's easy to assume everyone with PS+ will try, so it's going to need to be able to handle MANY users... and if/when it does hit capacity, it shouldn't cripple gameplay as much as it does. As it is now, when you aren't connected to servers you don't earn club XP (even though they claimed you do... lies...) and you don't have access to any club level unlocks.
Old 10-13-14, 11:42 AM
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

Tired of reading this bullshit too: "Driveclub players who can connect should not experience any connectivity issues during their play sessions, Evolution said last week."

Yeah, good luck with staying connected for more than 20 or 30 minutes at best.
Old 10-13-14, 11:55 AM
  #271  
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

Originally Posted by chuckd21
10 million PS4s worldwide

test Xbox One level of users
Old 10-13-14, 05:29 PM
  #272  
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

From https://www.facebook.com/driveclubof...10568949027468 :

Continual upgrades to the DRIVECLUB servers are building a steady increase in performance, meaning that we're getting more and more players connected.

The next server update is coming within 24 hours and will mean we can start to switch on more of the online features, so that you will be able to play more of DRIVECLUB online.

We are sorry that we don't have more concrete news to share right now, but please be patient. We will have more information for you tomorrow.
Old 10-13-14, 05:36 PM
  #273  
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

Aren't we after the point where every update includes them asking for patience? It's a week after launch just about and things are only marginally improved. Instead they should just mention that they are a bunch of idiots.
Old 10-13-14, 05:39 PM
  #274  
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

You know how Burnout Paradise licensed GnR's "Paradise City" as their theme music? Maybe DRIVECLUB should license "Patience" as theirs.
Old 10-13-14, 07:14 PM
  #275  
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re: #driveclub (PS4) -- PS+ demo live NOW (6/25/2015)

Originally Posted by Decker
You know how Burnout Paradise licensed GnR's "Paradise City" as their theme music? Maybe DRIVECLUB should license "Patience" as theirs.


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