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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Playing Borderlands again makes Destiny's bullshit stick out even more, making me realize how chintzy it is. In just two play-sessions with Borderlands, I've already come across a handful of hilarious characters, almost a hundred varied guns (half of which are great), a bunch of noticeable powerups, leveled up 7 times, and had some crazy firefights. While Destiny looks and plays nice, Borderlands is so much more generous with the swag, that it makes you feel like you're accomplishing something and actually getting somewhere, which no real lull in between missions.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
yeah. my buddy and i already have an orange weapon each (well, mine is a grenade). he got a gun. both around lvl 8 or 9. good shit. the loot is so much more varied and interesting. and i'll agree, the story is infinitely better. sure, destiny is more polished, but i'm having way more fun with BL.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Torgue is awesome. My favorite character, easily.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Originally Posted by mhg83
(Post 12273588)
<iframe width="674" height="411" src="//www.youtube.com/embed/hRgmwsk5mEI" frameborder="0" allowfullscreen></iframe> |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
I'm having a lot of fun with this. Although, I will say sometimes the low gravity jumping is a bit annoying. The loot drops and leveling are exciting as usual though, and story is fun, unlike a high profile game I played a couple months ago. :)
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
So I've gotten to level 13, which I think is about half-way through. Few things.
First, I'm really enjoying it, even with it's issues. Coming hot off of Destiny, which I sorta had to force myself to play (not because it was bad, just that I didn't feel I was accomplishing anything), I'm having a lot more fun with this, and am in the opposite predicament, where I actually have to force myself to stop playing. I'm 50/50 on the oxygen thing. I don't like how you have to keep filling up with air, even when there are lots of places to do so. And I hate that the fire element doesn't work, even though that makes sense. I do enjoy the low gravity though. I'm loving the Grinder (which I just opened up), and this should be game onto itself; looking for guns just to feed into this thing to get better guns. The story and characters have been pretty enjoyable too, even if they're bit too "Aussie". I do hate that I still have only 2 weapon slots available to me at level 13. What's the point of that? I'm spending way too much time in the menu swapping weapons, when there is no reason to not allow me to equip 4 weapons right off the bat, or at least far sooner. Anyhoo, good or bad, while it may not feel like a true sequel, it is more than just glorified DLC. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Here's a guide for using The Grinder, which is probably the greatest edition to a Borderlands game.
I'm guessing the next one will have an even more robust weapon crafting system. Though I like the simplicity of The Grinder myself. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
^^ Thanks for that! I do like the grinder addition. It's kinda like playing a slot machine and seeing what's going to happen. This helps with knowing what to input.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
interesting. i couldn't get the grinder to work on a few things and now i know why. good link. thx.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Pretty disappointed in this one after many hours logged. Not sure I have the stamina to want to finish it. Level 15 but this game is different than the borderlands I knew and loved.
Who ever thought the low gravity stuff in a first person shooter would be fun should be fired immediately. I hate it when developers think they need to put platforming elements in to a fps. It just doesn't work. I couldn't tell you how many times I've died trying to time or make jumps. Also, this one's pretty unforgiving, one shot killed several times although I'm a level 15 playing a level 12 story mission. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Originally Posted by Barth
(Post 12279503)
Who ever thought the low gravity stuff in a first person shooter would be fun should be fired immediately. I hate it when developers think they need to put platforming elements in to a fps. It just doesn't work. I couldn't tell you how many times I've died trying to time or make jumps.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Yeah I'm level 15 and I've not encountered any "platforming elements" that were any different from the previous Borderlands games. I'm having a ton of fun with this game. I played through the first two along with all the DLC and even though the Pre-Sequel is basically the same as the first two I'm fine with that. I think we'll get a lot more changes when they release 3 on next gen consoles. My only complaint is that I'm level 15 and I still only have the ability to have two weapons which is annoying.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Originally Posted by slop101
(Post 12279578)
I love the zero gravity stuff. AND it works just fine, if not great. Also, I'm on level 20, and I have no idea what you mean by "platforming elements". I haven't come across a single thing where I have to jump on to platforms and would die if I didn't make it - seriously, not a single one! Boost jumping is there, but it's mostly optional. There's the pads that propel you forward, but those are way easy and always throw you exactly where you need to go, never to your death.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
^^ The game must play out differently for everyone. When I hit level 15 last night I opened up an additional weapon slot, so I can carry 3 now.
I'll stand by my platforming statement. I'm on a mission now to recover 3 echos. Two of them require timing your boosts/jumps to reach. If you don't you can very easily fall in to the canyon causing death. I know cause I've lost about a grand just respawning after dying. That's platforming elements to me. A lot of other times during the game you have to try and figure out where to boost from to reach the objective. Almost every mission I've encountered, side or story, requires some kind of jump or boost to complete the mission, so there's no way it's mostly optional. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
While I will agree that there are some minor platform elements to the game, those are mostly as a result of the new boost skill. They are few and far between, IMHO. It doesn't detract from the game. Having the new boost and slam skills are nice, but I almost always forget about the slam skill. I am having fun. I'm burning through this quickly, so I can play SO next week and then all the other crap that comes out in the next 2 months.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Originally Posted by Barth
(Post 12279713)
I'll stand by my platforming statement. I'm on a mission now to recover 3 echos. Two of them require timing your boosts/jumps to reach. If you don't you can very easily fall in to the canyon causing death. I know cause I've lost about a grand just respawning after dying. That's platforming elements to me.
A lot of other times during the game you have to try and figure out where to boost from to reach the objective. Almost every mission I've encountered, side or story, requires some kind of jump or boost to complete the mission, so there's no way it's mostly optional. Also, I'm at a point in the game where there's gravity and you can't jump/boost, and I actually really miss it! |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
I am proud of myself, unlike Borderlands 2, I pretty much completed every mission and fought every boss. Including the final raid boss, I just missed the fight with Nel but I can get to that later.
I love the way this game was framed and the hilarious "pop-ins" from Borderlands 2 characters. I am now trying True Vault Hunter mode and was surprised that... Spoiler:
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Originally Posted by Barth
(Post 12279713)
^^ The game must play out differently for everyone. When I hit level 15 last night I opened up an additional weapon slot, so I can carry 3 now.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Originally Posted by Barth
(Post 12279713)
^^ The game must play out differently for everyone. When I hit level 15 last night I opened up an additional weapon slot, so I can carry 3 now.
I'll stand by my platforming statement. I'm on a mission now to recover 3 echos. Two of them require timing your boosts/jumps to reach. If you don't you can very easily fall in to the canyon causing death. I know cause I've lost about a grand just respawning after dying. That's platforming elements to me. A lot of other times during the game you have to try and figure out where to boost from to reach the objective. Almost every mission I've encountered, side or story, requires some kind of jump or boost to complete the mission, so there's no way it's mostly optional. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
buddy and blasted through the rest. the last boss battle is crazy long. on regular difficulty, we did it in like 25 minutes. then you can do it again with more difficulty and it took us 50 minutes. the ending is pretty good as to why things are as they are in BL2. overall, i'm satisfied with the purchase. fun game .
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Doppelganger Jack is available on PS3 right now. Having some fun with him.
On my claptrap, I have reached pirate ship mode. This mode is hysterical, my friends love when they hear the music start up. It's super powered and will mow through enemies, IF you land the cannon balls. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
So I finally finished this (ALL quests, at level 30), and while I enjoyed immensely, I have zero desire to do a 2nd playthrough like I did with the last two Borderlands. I might be up for some DLC down the line, but even that's not for sure.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Originally Posted by slop101
(Post 12296897)
So I finally finished this (ALL quests, at level 30), and while I enjoyed immensely, I have zero desire to do a 2nd playthrough like I did with the last two Borderlands. I might be up for some DLC down the line, but even that's not for sure.
Thought Deadlift was a problem on the first run? True Vault Hunter will send you to very angry town, very fast. I raged quit a lot and eventually just had to keep farming for slightly better weapons in normal mode. I eventually got marginally better weapons and still died three times and spent three hoursish to finally take him down. You level up fast in this game, even in TVH, but the weapon drops still pretty much suck. Level 35 TVH assault rifle that only does 238 damage?! I really want some good DLC but 2K Australia confirmed the Season Pass is different from Borderlands and Borderlands 2, The Pre-Sequel season pass will offer 2 character downloads, a level cap upgrade, and one campaign add on. This is pretty weak in my opinion since it means any more campaign add ons are seperate purchases. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Originally Posted by emachine12
(Post 12296920)
You level up fast in this game, even in TVH, but the weapon drops still pretty much suck. Level 35 TVH assault rifle that only does 238 damage?! I really want some good DLC but 2K Australia confirmed the Season Pass is different from Borderlands and Borderlands 2, The Pre-Sequel season pass will offer 2 character downloads, a level cap upgrade, and one campaign add on. This is pretty weak in my opinion since it means any more campaign add ons are seperate purchases. Maybe now I'll go back to Destiny... nah! :lol: |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Originally Posted by slop101
(Post 12297064)
Really? Good thing I didn't get the season pass then. I don't care about any of that except for the campaign add-on.
I got BL2 free with my PS+ membership and the significant content of the campaign add-ons convinced me to buy the Season Pass then I spent another $7.50 during the recent sale a month ago for the other smaller campaign add-ons. Plus since Gaige was on sale too and offered a ton of extras with her character, $5 for that add-on. That's a lot of money from my "free" game. But the Pre-Sequel is not enticing me to throw out a lot of money this time. I am tempted to get Hammerlock's sister character DLC to get that missing story. And depending on how 2K Australia decides to support The Pre-Sequel maybe the campaign add-ons... of course, if its just a single sole add-on. I'll pass on it. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
I'm struggling to get through this one. Level 28 and starting the last story mission. Once I'm done with it I'm done with the game. Can't say I'm a fan of the setting, and while most here like the low gravity, jumping around from sweet spot to sweet spot, can't say that I am a fan of that either. I've enjoyed myself during the run, but it's by far my least favorite Borderlands.
The DLC content doesn't look all that appealing. To many good games out this time of year to keep plugging away at this. I heard the last boss can be a pain, just hoping I can get through it by Wednesday to get 30 bucks back. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Borderlands: The Pre-Sequel's 'The Holodome Onslaught' DLC Officially Announced
2K Games and Gearbox have officially announced that the Ultimate Vault Hunter Upgrade Pack" The Holodome Onslaught will be the next chunk of DLC coming to Borderlands: The Pre-Sequel, giving you the opportunity to play through the game for a third time if you fancy. You may remember reading about the DLC last month, when we managed to get hold of the Holodome achievements. Coming later this month, the add-on brings new narrative content and includes appearances from Vault Hunters Gaige the Mechromancer and Axton the Commando, having recently returned the Crimson Raiders HQ. They ask Athena to recount an abridged version of The Pre-Sequel's story as they missed out on the events, meaning all of the "juicy, violent stuff". This is played ut as The Holodome Onslaught, as Athena tells the tale, giving you a new challenge arena to battle through against waves of enemies, including a few new ones. There'll be new weapons, new class mods and a few new heads and skins. The Ultimate Vault Hunter Upgrade Pack is also included as an added bonus, raising the level cap to 60. Borderlands: The Pre-Sequel's Ultimate Vault Hunter Upgrade Pack: The Holodome Onslaught DLC will be coming on December 16th for $9.99/£7.99, or you can get it as part of the Season Pass. http://www.xboxachievements.com/news...Announced.html |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Good job Gary!
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Originally Posted by gerrythedon
(Post 12323714)
Borderlands: The Pre-Sequel's 'The Holodome Onslaught' DLC Officially Announced
Spoiler:
Still not enticing me to do the season pass. And with the really awful unbalanced difficulty, I'm sure UVH is just going to be a even more of chore to work through. I don't even get the "abridged" part unless they are actually excluding missions during the third play through. And what's with the "horde" mode add-ons so far? The Shock Drop Slaughter Pit was a five level, multi-wave horde mode. Now we get another one with the UVH upgrade to justify the $10 tag? I think I'll save $20 and just get Tales From the Borderlands season pass. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
That DLC doesn't sound it has any actual new content, as far as new levels/environments and stuff, so pass.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Borderlands gets the bundled current-gen release we always knew it would
http://www.destructoid.com/borderlan...d-286397.phtml Borderlands 2 and Pre-Sequel with cross-saves Rumors have circulated for months that Gearbox Software's Borderlands would be the recipient of some sort of upgraded port to current consoles. In fact, speculation was so strong that it was more a matter of what titles would be bundled together, as opposed to wondering if the collection existed at all. 2K Games broke the shroud of mystery today by revealing Borderlands: The Handsome Collection. The package, which is a play on main antagonist Handsome Jack's name, bundles Borderlands 2 and Borderlands: The Pre-Sequel along with all downloadable content ever released for both games. The Handsome Collection will be available on PS4 and Xbox One on March 24 in North America and March 27 in other regions, and it'll retail for $59.99. Maybe the best news to come out of this announcement is that those that have played one or both titles before don't have to worry about losing their established characters. The Handsome Collection will feature a cross-save system meaning that characters and Badass Rank can be carried over from previous-gen consoles. It's important to note that this only works within the same console family (i.e. Xbox 360 to Xbox One). This bundle will also support four-player local co-op in the event that you want to have a meeting of Vault Hunters all on one screen. It may not be the first foray onto new consoles that Borderlands fans necessarily wanted, but it's definitely the one that was expected. The Handsome Collection is yet another clear indicator of the franchise's importance to 2K. But, we'll have to wait a bit longer to hear of the next original installment on Pandora. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Bummer that the cross-save feature isn't cross platform like it is in Diablo III and GTA V Online. I got my best friend to upgrade from his 360 to a PS4 last Fall and we'd played a lot of BL2 (though only with one character each -- maybe this is a good excuse to dive back in and try a new class).
I'd say this is the least-surprising video game announcement ever, but I read in one of these morning press releases that there wasn't going to be any visual upgrade with the Next-Gen version. If that's the case, I would be really surprised. In any case, at least I'm glad I waited on the Pre-Sequel and didn't get it for a 360. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
There's has to be some performance upgrades. I mean, the way the textures load has always been an issue, and there does tend to be slow-down when things got hectic. I don't see why the next-gen systems couldn't handle these games, no visual upgrade, but at 1080p and at least with a rock solid 60 frames per second.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
The articles and video clearly state that it is remastered. I would assume 60fps and better textures.
I might pick this up, as I have never played the pre-sequel, and my 360 save will import. However, the lack of Borderland 1, the best one, disturbs me. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Originally Posted by discostu1337
(Post 12369960)
I might pick this up, as I have never played the pre-sequel, and my 360 save will import. However, the lack of Borderland 1, the best one, disturbs me.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Bl1 dlc > bl2 dlc
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Surprised they didn't do an entire bundle and include the first game. I never really played these games, maybe this is a reason to.
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Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
Originally Posted by Michael Corvin
(Post 12370039)
Bl1 dlc > bl2 dlc
Out of the 4 for Bl1 (Zombie Island, Moxxi's Underdome, General Knoxx & Claptrap Revolution), only Zombie and Knoxx were worth a damn. Moxxi's was just a battle arena, and the Claptrap one had the worst Bl levels I've ever played. Out of Bl2's DLCs (Pirate, Torgue, Hammerlock, Tina's Dragonkeep), only Hammerlock's left something to be desired, and the rest were good to great. Then there's the 5 Headhunter DLCs, which totaled to one big one, which is also pretty good, with new enemies and varied environments. So yeah, even with DLC Bl2 trounces Bl1. |
Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
I agree with slop. Tina was BY FAR the best DLC in the series. Loved, loved, loved that expansion.
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