DVD Talk Forum

DVD Talk Forum (https://forum.dvdtalk.com/)
-   Video Game Talk (https://forum.dvdtalk.com/video-game-talk-15/)
-   -   Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014 (https://forum.dvdtalk.com/video-game-talk/619367-borderlands-pre-sequel-ps3-360-pc-fall-2014-a.html)

slop101 10-17-14 10:58 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
Playing Borderlands again makes Destiny's bullshit stick out even more, making me realize how chintzy it is. In just two play-sessions with Borderlands, I've already come across a handful of hilarious characters, almost a hundred varied guns (half of which are great), a bunch of noticeable powerups, leveled up 7 times, and had some crazy firefights. While Destiny looks and plays nice, Borderlands is so much more generous with the swag, that it makes you feel like you're accomplishing something and actually getting somewhere, which no real lull in between missions.

Deftones 10-17-14 12:07 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
yeah. my buddy and i already have an orange weapon each (well, mine is a grenade). he got a gun. both around lvl 8 or 9. good shit. the loot is so much more varied and interesting. and i'll agree, the story is infinitely better. sure, destiny is more polished, but i'm having way more fun with BL.

mndtrp 10-17-14 12:38 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
Torgue is awesome. My favorite character, easily.

mhg83 10-17-14 07:48 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
This gun looks awesome

http://www.destructoid.com/i-picked-...l-282706.phtml

Deftones 10-17-14 09:26 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 

Originally Posted by mhg83 (Post 12273588)

this one looks better. :lol:

<iframe width="674" height="411" src="//www.youtube.com/embed/hRgmwsk5mEI" frameborder="0" allowfullscreen></iframe>

Barth 10-17-14 09:46 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
I'm having a lot of fun with this. Although, I will say sometimes the low gravity jumping is a bit annoying. The loot drops and leveling are exciting as usual though, and story is fun, unlike a high profile game I played a couple months ago. :)

slop101 10-19-14 09:26 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
So I've gotten to level 13, which I think is about half-way through. Few things.

First, I'm really enjoying it, even with it's issues. Coming hot off of Destiny, which I sorta had to force myself to play (not because it was bad, just that I didn't feel I was accomplishing anything), I'm having a lot more fun with this, and am in the opposite predicament, where I actually have to force myself to stop playing.

I'm 50/50 on the oxygen thing. I don't like how you have to keep filling up with air, even when there are lots of places to do so. And I hate that the fire element doesn't work, even though that makes sense. I do enjoy the low gravity though.

I'm loving the Grinder (which I just opened up), and this should be game onto itself; looking for guns just to feed into this thing to get better guns.

The story and characters have been pretty enjoyable too, even if they're bit too "Aussie".

I do hate that I still have only 2 weapon slots available to me at level 13. What's the point of that? I'm spending way too much time in the menu swapping weapons, when there is no reason to not allow me to equip 4 weapons right off the bat, or at least far sooner.

Anyhoo, good or bad, while it may not feel like a true sequel, it is more than just glorified DLC.

slop101 10-21-14 03:15 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
Here's a guide for using The Grinder, which is probably the greatest edition to a Borderlands game.

I'm guessing the next one will have an even more robust weapon crafting system. Though I like the simplicity of The Grinder myself.

Barth 10-21-14 03:32 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
^^ Thanks for that! I do like the grinder addition. It's kinda like playing a slot machine and seeing what's going to happen. This helps with knowing what to input.

Deftones 10-21-14 07:30 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
interesting. i couldn't get the grinder to work on a few things and now i know why. good link. thx.

Barth 10-23-14 10:55 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
Pretty disappointed in this one after many hours logged. Not sure I have the stamina to want to finish it. Level 15 but this game is different than the borderlands I knew and loved.

Who ever thought the low gravity stuff in a first person shooter would be fun should be fired immediately. I hate it when developers think they need to put platforming elements in to a fps. It just doesn't work. I couldn't tell you how many times I've died trying to time or make jumps.

Also, this one's pretty unforgiving, one shot killed several times although I'm a level 15 playing a level 12 story mission.

slop101 10-24-14 01:42 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 

Originally Posted by Barth (Post 12279503)
Who ever thought the low gravity stuff in a first person shooter would be fun should be fired immediately. I hate it when developers think they need to put platforming elements in to a fps. It just doesn't work. I couldn't tell you how many times I've died trying to time or make jumps.

I love the zero gravity stuff. AND it works just fine, if not great. Also, I'm on level 20, and I have no idea what you mean by "platforming elements". I haven't come across a single thing where I have to jump on to platforms and would die if I didn't make it - seriously, not a single one! Boost jumping is there, but it's mostly optional. There's the pads that propel you forward, but those are way easy and always throw you exactly where you need to go, never to your death.

The Questyen 10-24-14 07:44 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
Yeah I'm level 15 and I've not encountered any "platforming elements" that were any different from the previous Borderlands games. I'm having a ton of fun with this game. I played through the first two along with all the DLC and even though the Pre-Sequel is basically the same as the first two I'm fine with that. I think we'll get a lot more changes when they release 3 on next gen consoles. My only complaint is that I'm level 15 and I still only have the ability to have two weapons which is annoying.

flashburn 10-24-14 07:47 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 

Originally Posted by slop101 (Post 12279578)
I love the zero gravity stuff. AND it works just fine, if not great. Also, I'm on level 20, and I have no idea what you mean by "platforming elements". I haven't come across a single thing where I have to jump on to platforms and would die if I didn't make it - seriously, not a single one! Boost jumping is there, but it's mostly optional. There's the pads that propel you forward, but those are way easy and always throw you exactly where you need to go, never to your death.

You haven't played the game enough then. There are tons of different platforming type areas. Also I can't count the number of times when I hit invisible things above me when jumping. Really annoying. Although that's usually when I'm trying to be "tricky" about getting someplace, but still, it shouldn't happen. The collision issues may be Claptrap specific, but I doubt it.

Barth 10-24-14 08:54 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
^^ The game must play out differently for everyone. When I hit level 15 last night I opened up an additional weapon slot, so I can carry 3 now.

I'll stand by my platforming statement. I'm on a mission now to recover 3 echos. Two of them require timing your boosts/jumps to reach. If you don't you can very easily fall in to the canyon causing death. I know cause I've lost about a grand just respawning after dying. That's platforming elements to me.

A lot of other times during the game you have to try and figure out where to boost from to reach the objective. Almost every mission I've encountered, side or story, requires some kind of jump or boost to complete the mission, so there's no way it's mostly optional.

Deftones 10-24-14 09:55 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
While I will agree that there are some minor platform elements to the game, those are mostly as a result of the new boost skill. They are few and far between, IMHO. It doesn't detract from the game. Having the new boost and slam skills are nice, but I almost always forget about the slam skill. I am having fun. I'm burning through this quickly, so I can play SO next week and then all the other crap that comes out in the next 2 months.

slop101 10-24-14 11:08 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 

Originally Posted by Barth (Post 12279713)
I'll stand by my platforming statement. I'm on a mission now to recover 3 echos. Two of them require timing your boosts/jumps to reach. If you don't you can very easily fall in to the canyon causing death. I know cause I've lost about a grand just respawning after dying. That's platforming elements to me.

I skipped that mission when I realized the echos are so far out of reach. Though there are upgrades that let you boost longer, so maybe I'll return later. Still, that's just one optional mission, hardly something broken with the game's design.


A lot of other times during the game you have to try and figure out where to boost from to reach the objective. Almost every mission I've encountered, side or story, requires some kind of jump or boost to complete the mission, so there's no way it's mostly optional.
No, again, I'm at level 20, all my weapon slots are open and I have not run across that at all. Give me some specific examples in the story missions, because I'm coming up with zero.

Also, I'm at a point in the game where there's gravity and you can't jump/boost, and I actually really miss it!

emachine12 10-24-14 11:17 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
I am proud of myself, unlike Borderlands 2, I pretty much completed every mission and fought every boss. Including the final raid boss, I just missed the fight with Nel but I can get to that later.

I love the way this game was framed and the hilarious "pop-ins" from Borderlands 2 characters. I am now trying True Vault Hunter mode and was surprised that...

Spoiler:

Tiny Tina demands Athena tell the story over again but make it more challenging and Brick chiming in with change the names of the chumps.

So in normal mode, the story unfolds properly with Athena telling it to Lillith. In True Vault Hunter mode, Athena is now telling the story to Tiny Tina. I wonder what happens if you choose Ultimate Vault Hunter mode.

The Questyen 10-25-14 01:07 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 

Originally Posted by Barth (Post 12279713)
^^ The game must play out differently for everyone. When I hit level 15 last night I opened up an additional weapon slot, so I can carry 3 now.

I got it shortly after my last post. It doesn't unlock at level 15 it unlocks after a story mission.

redcat 10-26-14 07:56 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 

Originally Posted by Barth (Post 12279713)
^^ The game must play out differently for everyone. When I hit level 15 last night I opened up an additional weapon slot, so I can carry 3 now.

I'll stand by my platforming statement. I'm on a mission now to recover 3 echos. Two of them require timing your boosts/jumps to reach. If you don't you can very easily fall in to the canyon causing death. I know cause I've lost about a grand just respawning after dying. That's platforming elements to me.

A lot of other times during the game you have to try and figure out where to boost from to reach the objective. Almost every mission I've encountered, side or story, requires some kind of jump or boost to complete the mission, so there's no way it's mostly optional.

I agree that it definitely feels like a platformer at times in order to progress in the game. Follow the map beacon ... show up at the spot only to see that you can't reach it from where you are ... start wandering around trying to find the specific steps to gain access. I'm not far in the game, but I seem to have encountered that a few times. I still enjoy the game very much - it's just that sometimes I simply want to get to the next part where I can shoot stuff.

Deftones 10-28-14 07:35 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
buddy and blasted through the rest. the last boss battle is crazy long. on regular difficulty, we did it in like 25 minutes. then you can do it again with more difficulty and it took us 50 minutes. the ending is pretty good as to why things are as they are in BL2. overall, i'm satisfied with the purchase. fun game .

mh4268 11-08-14 05:50 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
Doppelganger Jack is available on PS3 right now. Having some fun with him.

On my claptrap, I have reached pirate ship mode. This mode is hysterical, my friends love when they hear the music start up. It's super powered and will mow through enemies, IF you land the cannon balls.

slop101 11-10-14 12:57 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
So I finally finished this (ALL quests, at level 30), and while I enjoyed immensely, I have zero desire to do a 2nd playthrough like I did with the last two Borderlands. I might be up for some DLC down the line, but even that's not for sure.

emachine12 11-10-14 03:11 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 

Originally Posted by slop101 (Post 12296897)
So I finally finished this (ALL quests, at level 30), and while I enjoyed immensely, I have zero desire to do a 2nd playthrough like I did with the last two Borderlands. I might be up for some DLC down the line, but even that's not for sure.

I am playing it again on True Vault Hunter with Nisha and the difficulty jump is huge! Its basically Borderlands 2's difficulty difference between Normal and Ultimate Vault Hunter mode.

Thought Deadlift was a problem on the first run? True Vault Hunter will send you to very angry town, very fast. I raged quit a lot and eventually just had to keep farming for slightly better weapons in normal mode. I eventually got marginally better weapons and still died three times and spent three hoursish to finally take him down.

You level up fast in this game, even in TVH, but the weapon drops still pretty much suck. Level 35 TVH assault rifle that only does 238 damage?!

I really want some good DLC but 2K Australia confirmed the Season Pass is different from Borderlands and Borderlands 2, The Pre-Sequel season pass will offer 2 character downloads, a level cap upgrade, and one campaign add on. This is pretty weak in my opinion since it means any more campaign add ons are seperate purchases.

slop101 11-10-14 09:23 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 

Originally Posted by emachine12 (Post 12296920)

You level up fast in this game, even in TVH, but the weapon drops still pretty much suck. Level 35 TVH assault rifle that only does 238 damage?!

Yeah, totally. The vending machines have far better guns/gear than any drops. Unfortunately, I rarely had enough money on me to buy the good guns from the vending machines before they would disappear.


I really want some good DLC but 2K Australia confirmed the Season Pass is different from Borderlands and Borderlands 2, The Pre-Sequel season pass will offer 2 character downloads, a level cap upgrade, and one campaign add on. This is pretty weak in my opinion since it means any more campaign add ons are seperate purchases.
Really? Good thing I didn't get the season pass then. I don't care about any of that except for the campaign add-on.

Maybe now I'll go back to Destiny... nah! :lol:

emachine12 11-10-14 01:12 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 

Originally Posted by slop101 (Post 12297064)
Really? Good thing I didn't get the season pass then. I don't care about any of that except for the campaign add-on.

I didn't get the Pre-Sequel season pass either, I was tempted when I bought the game. They promised a savings of $10 but with this setup... 2 characters at $10 each equals $20, Campaign add-on for another $10, then the level cap upgrade which was $5 for BL1 & BL2. So that's $35 of content for $30 with the pass, a savings of only $5.

I got BL2 free with my PS+ membership and the significant content of the campaign add-ons convinced me to buy the Season Pass then I spent another $7.50 during the recent sale a month ago for the other smaller campaign add-ons. Plus since Gaige was on sale too and offered a ton of extras with her character, $5 for that add-on.

That's a lot of money from my "free" game. But the Pre-Sequel is not enticing me to throw out a lot of money this time. I am tempted to get Hammerlock's sister character DLC to get that missing story. And depending on how 2K Australia decides to support The Pre-Sequel maybe the campaign add-ons... of course, if its just a single sole add-on. I'll pass on it.

Barth 11-10-14 08:32 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
I'm struggling to get through this one. Level 28 and starting the last story mission. Once I'm done with it I'm done with the game. Can't say I'm a fan of the setting, and while most here like the low gravity, jumping around from sweet spot to sweet spot, can't say that I am a fan of that either. I've enjoyed myself during the run, but it's by far my least favorite Borderlands.
The DLC content doesn't look all that appealing. To many good games out this time of year to keep plugging away at this.
I heard the last boss can be a pain, just hoping I can get through it by Wednesday to get 30 bucks back.

gerrythedon 12-04-14 01:59 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
Borderlands: The Pre-Sequel's 'The Holodome Onslaught' DLC Officially Announced

2K Games and Gearbox have officially announced that the Ultimate Vault Hunter Upgrade Pack" The Holodome Onslaught will be the next chunk of DLC coming to Borderlands: The Pre-Sequel, giving you the opportunity to play through the game for a third time if you fancy.

You may remember reading about the DLC last month, when we managed to get hold of the Holodome achievements.

Coming later this month, the add-on brings new narrative content and includes appearances from Vault Hunters Gaige the Mechromancer and Axton the Commando, having recently returned the Crimson Raiders HQ. They ask Athena to recount an abridged version of The Pre-Sequel's story as they missed out on the events, meaning all of the "juicy, violent stuff".

This is played ut as The Holodome Onslaught, as Athena tells the tale, giving you a new challenge arena to battle through against waves of enemies, including a few new ones. There'll be new weapons, new class mods and a few new heads and skins. The Ultimate Vault Hunter Upgrade Pack is also included as an added bonus, raising the level cap to 60.

Borderlands: The Pre-Sequel's Ultimate Vault Hunter Upgrade Pack: The Holodome Onslaught DLC will be coming on December 16th for $9.99/£7.99, or you can get it as part of the Season Pass.


http://www.xboxachievements.com/news...Announced.html

Music 12-04-14 04:21 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
Good job Gary!

emachine12 12-04-14 06:49 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 

Originally Posted by gerrythedon (Post 12323714)
Borderlands: The Pre-Sequel's 'The Holodome Onslaught' DLC Officially Announced

Spoiler:
2K Games and Gearbox have officially announced that the Ultimate Vault Hunter Upgrade Pack" The Holodome Onslaught will be the next chunk of DLC coming to Borderlands: The Pre-Sequel, giving you the opportunity to play through the game for a third time if you fancy.

You may remember reading about the DLC last month, when we managed to get hold of the Holodome achievements.

Coming later this month, the add-on brings new narrative content and includes appearances from Vault Hunters Gaige the Mechromancer and Axton the Commando, having recently returned the Crimson Raiders HQ. They ask Athena to recount an abridged version of The Pre-Sequel's story as they missed out on the events, meaning all of the "juicy, violent stuff".

This is played ut as The Holodome Onslaught, as Athena tells the tale, giving you a new challenge arena to battle through against waves of enemies, including a few new ones. There'll be new weapons, new class mods and a few new heads and skins. The Ultimate Vault Hunter Upgrade Pack is also included as an added bonus, raising the level cap to 60.

Borderlands: The Pre-Sequel's Ultimate Vault Hunter Upgrade Pack: The Holodome Onslaught DLC will be coming on December 16th for $9.99/£7.99, or you can get it as part of the Season Pass.


http://www.xboxachievements.com/news...Announced.html

That explains the "$10 savings" the season pass offers: 2 character downloads - $20, UVH upgrade with "new area" - $10, and campaign add on - $10.

Still not enticing me to do the season pass. And with the really awful unbalanced difficulty, I'm sure UVH is just going to be a even more of chore to work through. I don't even get the "abridged" part unless they are actually excluding missions during the third play through.

And what's with the "horde" mode add-ons so far? The Shock Drop Slaughter Pit was a five level, multi-wave horde mode. Now we get another one with the UVH upgrade to justify the $10 tag?

I think I'll save $20 and just get Tales From the Borderlands season pass.

slop101 12-04-14 07:39 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
That DLC doesn't sound it has any actual new content, as far as new levels/environments and stuff, so pass.

Music 01-20-15 08:52 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
Borderlands gets the bundled current-gen release we always knew it would

http://www.destructoid.com/borderlan...d-286397.phtml

Borderlands 2 and Pre-Sequel with cross-saves

Rumors have circulated for months that Gearbox Software's Borderlands would be the recipient of some sort of upgraded port to current consoles. In fact, speculation was so strong that it was more a matter of what titles would be bundled together, as opposed to wondering if the collection existed at all.

2K Games broke the shroud of mystery today by revealing Borderlands: The Handsome Collection. The package, which is a play on main antagonist Handsome Jack's name, bundles Borderlands 2 and Borderlands: The Pre-Sequel along with all downloadable content ever released for both games. The Handsome Collection will be available on PS4 and Xbox One on March 24 in North America and March 27 in other regions, and it'll retail for $59.99.

Maybe the best news to come out of this announcement is that those that have played one or both titles before don't have to worry about losing their established characters. The Handsome Collection will feature a cross-save system meaning that characters and Badass Rank can be carried over from previous-gen consoles. It's important to note that this only works within the same console family (i.e. Xbox 360 to Xbox One). This bundle will also support four-player local co-op in the event that you want to have a meeting of Vault Hunters all on one screen.

It may not be the first foray onto new consoles that Borderlands fans necessarily wanted, but it's definitely the one that was expected. The Handsome Collection is yet another clear indicator of the franchise's importance to 2K. But, we'll have to wait a bit longer to hear of the next original installment on Pandora.

Decker 01-20-15 10:10 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
Bummer that the cross-save feature isn't cross platform like it is in Diablo III and GTA V Online. I got my best friend to upgrade from his 360 to a PS4 last Fall and we'd played a lot of BL2 (though only with one character each -- maybe this is a good excuse to dive back in and try a new class).

I'd say this is the least-surprising video game announcement ever, but I read in one of these morning press releases that there wasn't going to be any visual upgrade with the Next-Gen version. If that's the case, I would be really surprised.
In any case, at least I'm glad I waited on the Pre-Sequel and didn't get it for a 360.

slop101 01-20-15 10:48 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
There's has to be some performance upgrades. I mean, the way the textures load has always been an issue, and there does tend to be slow-down when things got hectic. I don't see why the next-gen systems couldn't handle these games, no visual upgrade, but at 1080p and at least with a rock solid 60 frames per second.

discostu1337 01-20-15 10:59 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
The articles and video clearly state that it is remastered. I would assume 60fps and better textures.

I might pick this up, as I have never played the pre-sequel, and my 360 save will import. However, the lack of Borderland 1, the best one, disturbs me.

slop101 01-20-15 11:57 AM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 

Originally Posted by discostu1337 (Post 12369960)
I might pick this up, as I have never played the pre-sequel, and my 360 save will import. However, the lack of Borderland 1, the best one, disturbs me.

Really? B1 was fine, but I thought B2 shit all over it in every way.

Michael Corvin 01-20-15 12:05 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
Bl1 dlc > bl2 dlc

fumanstan 01-20-15 12:06 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
Surprised they didn't do an entire bundle and include the first game. I never really played these games, maybe this is a reason to.

slop101 01-20-15 12:17 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 

Originally Posted by Michael Corvin (Post 12370039)
Bl1 dlc > bl2 dlc

No way, not even the DLC.

Out of the 4 for Bl1 (Zombie Island, Moxxi's Underdome, General Knoxx & Claptrap Revolution), only Zombie and Knoxx were worth a damn. Moxxi's was just a battle arena, and the Claptrap one had the worst Bl levels I've ever played.

Out of Bl2's DLCs (Pirate, Torgue, Hammerlock, Tina's Dragonkeep), only Hammerlock's left something to be desired, and the rest were good to great. Then there's the 5 Headhunter DLCs, which totaled to one big one, which is also pretty good, with new enemies and varied environments. So yeah, even with DLC Bl2 trounces Bl1.

Decker 01-20-15 12:36 PM

Re: Borderlands: The Pre-Sequel- (PS3, 360, PC) Fall 2014
 
I agree with slop. Tina was BY FAR the best DLC in the series. Loved, loved, loved that expansion.


All times are GMT -5. The time now is 09:24 PM.


Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.