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Re: PC Gaming Thread
Ugh that's not how this works. Cinematics in games should stay at the set appropriate FPS they were designed for. 60 fps benefits gameplay, that entire trailer showed clips that were supposed to play out movie style and now it just looks like they have Motion Compensation turned on a 240hz TV.
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Re: PC Gaming Thread
Originally Posted by RichC2
(Post 12440553)
Ugh that's not how this works. Cinematics in games should stay at the set appropriate FPS they were designed for. 60 fps benefits gameplay, that entire trailer showed clips that were supposed to play out movie style and now it just looks like they have Motion Compensation turned on a 240hz TV.
It's honestly stupid when a game plays at 60fps but the cutscenes play at 30fps. I'm so glad MGS:GZ allows everything to stay at 60fps. |
Re: PC Gaming Thread
Actually it was more a complaint that they showed cinematics instead of actual gameplay. It looks like interpolation to me and it just looks unnatural, 24 fps may have been about budget but it's a good look.
So essentially, I just wanted actual gameplay footage instead of in-engine videos as the demonstration of how excellent 60 fps is. |
Re: PC Gaming Thread
Originally Posted by RichC2
(Post 12441083)
Actually it was more a complaint that they showed cinematics instead of actual gameplay.
[...] So essentially, I just wanted actual gameplay footage instead of in-engine videos as the demonstration of how excellent 60 fps is.
Originally Posted by RichC2
(Post 12441083)
It looks like interpolation to me and it just looks unnatural, 24 fps may have been about budget but it's a good look.
To me, it should just be another tool in the filmmaker's arsenal. No sense in relying on 24 fps for every feature. |
Re: PC Gaming Thread
Originally Posted by RichC2
(Post 12441083)
It looks like interpolation to me and it just looks unnatural, 24 fps may have been about budget but it's a good look.
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Re: PC Gaming Thread
Originally Posted by covenant
(Post 12441162)
Silky smooth 24 fps...
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Re: PC Gaming Thread
The History of Looking Glass - http://www.polygon.com/2015/4/6/8285...-glass-history
An excellent read if you're a PC Gamer from the 90's and familiar with their work like Thief and System Shock. A lot of the developers went on to make some amazing things. |
Re: PC Gaming Thread
Great read. I never could get into System Shock much, but that might be because my system wasn't good enough to run the game well (typical for Origin Systems games back in the day). Ultima Underworld, however, was fantastic.
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Re: PC Gaming Thread
Accurate representation of multi core support on current games.
http://img-9gag-ftw.9cache.com/photo...xz_700b_v1.jpg |
Re: PC Gaming Thread
Soooo, GTA V was finally released on PC. Anyone pick it up?
I was hesitent due to my aging rig, but I caved and bought it yesterday. I heard it was well optimized, but holy shit is it really well optimized! My comp isn't bad, 2600k, 8GB ram, SLI GTX 570s, but those GPUs have only 1.2 GB of VRAM which is a bottleneck these days. Still I messed with the settings and was able to turn up everything pretty high with the exception of texture quality which I left normal. Looked amazing and ran perfectly, consistent framerates the whole time. I also just learned I can turn off the "limit settings" think and boost the texture res if I want, so I'm going to try that tonight. Should be able to do high or very high textures, apparently, according to GeForce Experience optimized settings. Loving the first person mode as well. I've always wanted to play GTA V this way and it's really a much more intense and visceral experience. |
Re: PC Gaming Thread
It's surprisingly well optimized, especially compared to the last release.
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Re: PC Gaming Thread
Graphics comparison - http://kotaku.com/gta-vs-pc-graphics...ed-1699093343#
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Re: PC Gaming Thread
Looks cool. Too bad I never got into GTA. (The only game in the series I liked was Vice City and that was exclusively because of the songs and the radio announcers).
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Re: PC Gaming Thread
I played it in the PS3. So I'm waiting until it hits under $20.
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Re: PC Gaming Thread
Steam now supports paid Workshop mods.
http://steamcommunity.com/workshop/aboutpaidcontent Sort of goes against the whole modding thing, which were always meant to be free. It'd be better if there was a way to donate to a mod maker instead of charging for them. I'm not a mod user, so it doesn't really affect me much, but I don't think this is a good idea. |
Re: PC Gaming Thread
Originally Posted by shizawn
(Post 12460984)
Steam now supports paid Workshop mods.
Sort of goes against the whole modding thing, which were always meant to be free... Counter-Strike started as a free mod for Half-Life before Valve hired the mod team to turn it into a standalone game: http://en.wikipedia.org/wiki/Counter-Strike Likewise, Team Fortress was a Quake mod that Valve hired the developers to port to Half Life as Team Fortress Classic, and then went on to make Team Fortress 2: http://en.wikipedia.org/wiki/Team_Fo...ic#Development Final Doom was originally going to be a free mod until Id bought the project and hired the team, turning it into an official project: http://en.wikipedia.org/wiki/Final_Doom#Development http://en.wikipedia.org/wiki/Doom_WAD#Commercial_WADs
Originally Posted by shizawn
(Post 12460984)
It'd be better if there was a way to donate to a mod maker instead of charging for them.
Free, Paid, or Pay What You Want With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators. |
Re: PC Gaming Thread
Apparently it's already being abused by people selling other peoples mods. Yeah... I'm completely shocked that this is happening.
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Re: PC Gaming Thread
There are paid early access mods, too. :lol:
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Re: PC Gaming Thread
I'm sure this'll have a happy ending and not end in disaster ;)
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Re: PC Gaming Thread
The whole Valve/Bethesda paid mods backfire is crazy. It's gotten so bad that Gabe Newell started an AMA over at r/gaming
http://www.reddit.com/r/gaming/comme...ods_and_steam/ |
Re: PC Gaming Thread
The backfire is idiotic, but unsurprising. They're treating mods like game titles made off a pre-existing engine using pre-existing assets, which it turns out they are.
The system is heavily flawed but people are going about their outrage the wrong way. |
Re: PC Gaming Thread
Some are fearing the future where pieces of content are removed from the base game and expecting modders to create the content. :tinfoil:
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Re: PC Gaming Thread
<iframe width="560" height="315" src="https://www.youtube.com/embed/NMZaYuXGYSI" frameborder="0" allowfullscreen></iframe>
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Re: PC Gaming Thread
Originally Posted by Jay G.
(Post 12461165)
Final Doom was originally going to be a free mod until Id bought the project and hired the team, turning it into an official project:
http://en.wikipedia.org/wiki/Final_Doom#Development [url]http://en.wikipedia.org/wiki/Doom_WAD#Commercial_WADs Apart from that, there were plenty of good paid mods, including some level packs for Quake (Abyss of Pandemonium, Dissolution of Eternity, Malice, Shrak, Sourge of Armagon, etc). |
Re: PC Gaming Thread
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