Dead Rising 3 (XB1) - November 2013
#51
DVD Talk Legend
Re: Dead Rising 3 (XB1) - November 2013
Not pre-buying any next-gen DLC until trends settle in. $10 a pop for content that could potentially be 45 minutes long? Nope.
#53
DVD Talk Legend
Re: Dead Rising 3 (XB1) - November 2013
Dead Rising 3 Hands-On Preview
http://www.ign.com/articles/2013/11/...nds-on-preview
After several months of so-so looking footage featuring muted colors and a flagging framerate, I had begun to lose hope on Dead Rising 3. But by the five-minute mark of my two-hour play session, most of my doubts had melted, giving way to smiles, a few laughs, and my very first glimmers of anticipation for Capcom’s open-world zombie slaughterfest.
First things first: how’s the performance? Dead Rising 3 features massive packs of zombies roaming the ruined streets of an open world that’s reportedly larger than that of the first two games combined. In earlier builds, it didn’t look like the game engine could handle the stress, but the latest round of optimizing has all but completely eliminated the issue. Capcom is targeting 1080P/30fps and at this point Dead Rising 3 is hitting that 90% of the time. The other 10% usually involved craziness like igniting and flattening hundreds of zombies at once with a steamroller-equipped, fire-spewing motorcycle – and in those cases I didn’t mind so much because of THE STEAMROLLER-EQUIPPED, FIRE-SPEWING MOTORCYCLE!
The almost illegally fun rollerhawg is just one of around a dozen custom vehicles you can cobble together in Dead Rising 3. There’s a ton of ground to cover in Los Perdidos, so why not cover it in style and safety? Throw together a Junk Truck, fire ricocheting propane missiles into pockets of undead and watch zombie parts fill the air like fleshy confetti.
No wheels? No problem! The new super combo weapons can clear hordes of shambling brain-cravers with shocking efficiency. You build these suckers in stages by combining three or more weapons and the results do not disappoint. One of them had me swooping around with a dragon head on, spewing fire and cutting fools to ribbons with makeshift katana blade claws. If that sounds like too much fun though, you can always keep it low-key with computerized talking axes, or motorcycle engine-powered boxing gloves. Needless to say, you can put to rest any fears of Dead Rising 3 steering the franchise into darker, heavier waters.
The world and the crafting aren’t all that’ve expanded either. Our hero Nick Ramos can be leveled up and built out in far more different ways than his forebearers. In fact, there’s a few RPGs out there that have less customization than Dead RIsing 3 serves up. As you earn PP and level up you gain attribute points which can be spent on one of seven different stats or 22 different crafting categories. At certain milestones, new perks open up, further expanding your combat options. Of course, the sickest ones are locked away until level 50, but once you get there, you’ll become a nigh unstoppable zombie-slaying juggernaut.
Which is the perfect time to try out the new nightmare difficulty. Since so many players took issue with the restrictive time element of Dead Rising 2, DR3 relaxes things considerably, giving you double the time to work with, and the ability to save anywhere through the pause menu. Nightmare mode dials up the urgency with tighter time limits, tougher zombies, and a return to the limited “bathroom save” system of the first two games. It’s tough to tell how elegant of a solution this will wind up being from just a couple of hours or play time, but in theory, this could be a best of both worlds solution to one of the series’ most divisive issues.
Before, I was thinking of skipping Capcom Vancouver’s Xbox One launch title, but now I plan on making it a part of my launch on the 22nd. There’s obviously no way of knowing how it will pan out in the long run, but I saw more than enough positive in my time with it to wipe away the worries I once had.
http://www.ign.com/articles/2013/11/...nds-on-preview
After several months of so-so looking footage featuring muted colors and a flagging framerate, I had begun to lose hope on Dead Rising 3. But by the five-minute mark of my two-hour play session, most of my doubts had melted, giving way to smiles, a few laughs, and my very first glimmers of anticipation for Capcom’s open-world zombie slaughterfest.
First things first: how’s the performance? Dead Rising 3 features massive packs of zombies roaming the ruined streets of an open world that’s reportedly larger than that of the first two games combined. In earlier builds, it didn’t look like the game engine could handle the stress, but the latest round of optimizing has all but completely eliminated the issue. Capcom is targeting 1080P/30fps and at this point Dead Rising 3 is hitting that 90% of the time. The other 10% usually involved craziness like igniting and flattening hundreds of zombies at once with a steamroller-equipped, fire-spewing motorcycle – and in those cases I didn’t mind so much because of THE STEAMROLLER-EQUIPPED, FIRE-SPEWING MOTORCYCLE!
The almost illegally fun rollerhawg is just one of around a dozen custom vehicles you can cobble together in Dead Rising 3. There’s a ton of ground to cover in Los Perdidos, so why not cover it in style and safety? Throw together a Junk Truck, fire ricocheting propane missiles into pockets of undead and watch zombie parts fill the air like fleshy confetti.
No wheels? No problem! The new super combo weapons can clear hordes of shambling brain-cravers with shocking efficiency. You build these suckers in stages by combining three or more weapons and the results do not disappoint. One of them had me swooping around with a dragon head on, spewing fire and cutting fools to ribbons with makeshift katana blade claws. If that sounds like too much fun though, you can always keep it low-key with computerized talking axes, or motorcycle engine-powered boxing gloves. Needless to say, you can put to rest any fears of Dead Rising 3 steering the franchise into darker, heavier waters.
The world and the crafting aren’t all that’ve expanded either. Our hero Nick Ramos can be leveled up and built out in far more different ways than his forebearers. In fact, there’s a few RPGs out there that have less customization than Dead RIsing 3 serves up. As you earn PP and level up you gain attribute points which can be spent on one of seven different stats or 22 different crafting categories. At certain milestones, new perks open up, further expanding your combat options. Of course, the sickest ones are locked away until level 50, but once you get there, you’ll become a nigh unstoppable zombie-slaying juggernaut.
Which is the perfect time to try out the new nightmare difficulty. Since so many players took issue with the restrictive time element of Dead Rising 2, DR3 relaxes things considerably, giving you double the time to work with, and the ability to save anywhere through the pause menu. Nightmare mode dials up the urgency with tighter time limits, tougher zombies, and a return to the limited “bathroom save” system of the first two games. It’s tough to tell how elegant of a solution this will wind up being from just a couple of hours or play time, but in theory, this could be a best of both worlds solution to one of the series’ most divisive issues.
Before, I was thinking of skipping Capcom Vancouver’s Xbox One launch title, but now I plan on making it a part of my launch on the 22nd. There’s obviously no way of knowing how it will pan out in the long run, but I saw more than enough positive in my time with it to wipe away the worries I once had.
#54
DVD Talk God
Re: Dead Rising 3 (XB1) - November 2013
awesome. really gives me hope for this being the best launch title.
#55
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Re: Dead Rising 3 (XB1) - November 2013
whoo hoo!
#56
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Re: Dead Rising 3 (XB1) - November 2013
Dead Rising 3 Hands-On Preview
http://www.ign.com/articles/2013/11/...nds-on-preview
Capcom is targeting 1080P/30fps and at this point Dead Rising 3 is hitting that 90% of the time.
http://www.ign.com/articles/2013/11/...nds-on-preview
Capcom is targeting 1080P/30fps and at this point Dead Rising 3 is hitting that 90% of the time.
720p/30fps
Looks like the best X1 launch title to me though.
#60
Re: Dead Rising 3 (XB1) - November 2013
After watching a gameplay video I'm seriously considering getting a One for this game. Looks like a lot of fun. I need to crack open 1 and 2 soon!
#61
Re: Dead Rising 3 (XB1) - November 2013
This is the game that made my decision. I preordered a PS4 as well. I cancelled it when the B2G1 free came out. When I couldn't decide what my third game was going to be I decided to get just the Xbox. I have no interest in any PS4 exclusives yet.
#62
DVD Talk Godfather
Re: Dead Rising 3 (XB1) - November 2013
I know they have removed some of the "Japanese-iness" of this series, but it's one you could easily check out with previous games in the series. The first two were very polarizing games. DR3 looks to be just a prettier version of those with some of the odd quirks removed. So yeah, crack open 1 & 2 and give them a spin before dropping $560+ to play 3.
#64
Re: Dead Rising 3 (XB1) - November 2013
http://youtu.be/ha9-hnEQjIM
PS. How do you embed youtube on here? I pasted the embed code but i just get a big blank space.
PS. How do you embed youtube on here? I pasted the embed code but i just get a big blank space.
#65
DVD Talk Godfather
Re: Dead Rising 3 (XB1) - November 2013
So an interesting question was posed on CAG, thought I'd bring it here (I don't expect honest answers )
How many would really be interested in this game if it weren't a launch title?
Based on combined sales of DR2, DR2:OTR & the abomination LMM posted*, Capcom barely got 1.25m copies out the door. That's three games and 3 platforms. From the looks of it, Dead Rising was more like Dead & Buried without the MS Brink's truck. So despite not being on PS4, kudos to MS for keeping the franchise alive.
*vghartz, grain of salt, yada, yada, yada
How many would really be interested in this game if it weren't a launch title?
Based on combined sales of DR2, DR2:OTR & the abomination LMM posted*, Capcom barely got 1.25m copies out the door. That's three games and 3 platforms. From the looks of it, Dead Rising was more like Dead & Buried without the MS Brink's truck. So despite not being on PS4, kudos to MS for keeping the franchise alive.
*vghartz, grain of salt, yada, yada, yada
#66
DVD Talk God
#67
DVD Talk God
Re: Dead Rising 3 (XB1) - November 2013
Oh I guess you are an expert now.
#68
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Re: Dead Rising 3 (XB1) - November 2013
I'm confused by that video. I thought this game was already CONFIRMED as looking totally dark, drab, and shit-stainy?
#69
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Re: Dead Rising 3 (XB1) - November 2013
So an interesting question was posed on CAG, thought I'd bring it here (I don't expect honest answers )
How many would really be interested in this game if it weren't a launch title?
Based on combined sales of DR2, DR2:OTR & the abomination LMM posted*, Capcom barely got 1.25m copies out the door. That's three games and 3 platforms. From the looks of it, Dead Rising was more like Dead & Buried without the MS Brink's truck. So despite not being on PS4, kudos to MS for keeping the franchise alive.
*vghartz, grain of salt, yada, yada, yada
How many would really be interested in this game if it weren't a launch title?
Based on combined sales of DR2, DR2:OTR & the abomination LMM posted*, Capcom barely got 1.25m copies out the door. That's three games and 3 platforms. From the looks of it, Dead Rising was more like Dead & Buried without the MS Brink's truck. So despite not being on PS4, kudos to MS for keeping the franchise alive.
*vghartz, grain of salt, yada, yada, yada
I personally love the series and all it's campy, goofy, zombie killing goodness. It's also a blast to run through co-op with a buddy.
It probably won't rate well in the looks department, but I'm pretty sure it will review well in the game play department.
#71
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Re: Dead Rising 3 (XB1) - November 2013
only you would 1, find that, and 2 post it...
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#74
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#75
DVD Talk Legend
Re: Dead Rising 3 (XB1) - November 2013
http://youtu.be/ha9-hnEQjIM
PS. How do you embed youtube on here? I pasted the embed code but i just get a big blank space.
PS. How do you embed youtube on here? I pasted the embed code but i just get a big blank space.