Torment: Tides of Numenera kickstarter launches 3/6
#26
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Re: Torment: Tides of Numenera kickstarter launches 3/6
1.16 million. They better retro some stretch goals.
Last edited by superdeluxe; 03-06-13 at 04:37 PM.
#30
DVD Talk Legend
Re: Torment: Tides of Numenera kickstarter launches 3/6
Some strech goals have been announced:
$1.2 million: play either as a male or female character
$1.5 million: deeper story by adding a couple more writers
$2.0 million: even deeper story, with the creator of Numenera, Monte Cook, being added to the writing team and a new companion (bringing the total up to 5)
$1.2 million: play either as a male or female character
$1.5 million: deeper story by adding a couple more writers
$2.0 million: even deeper story, with the creator of Numenera, Monte Cook, being added to the writing team and a new companion (bringing the total up to 5)
#31
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#33
DVD Talk Legend
Thread Starter
Re: Torment: Tides of Numenera kickstarter launches 3/6
For those that backed Project Eternity and/or Torment:
Planescape Torment: Retrospective:
We’ve talked with many of the original developers of Planescape: Torment and they will generously contribute developer diaries/blogs in a compilation of their thoughts about the project. Learn about their experiences working on the game, behind-the-scenes stories, and how the game influenced their later work. This Retrospective will be made available before Torment launches next December.
Our requests to Planescape: Torment team members have been met with great enthusiasm and we’re thrilled to announce that contributors to this Retrospective will include:
Chris Avellone, Lead Designer
Eric Campanella, Artist
Tim Donley, Lead Artist
Scott Everts, Technical Designer
Brian Fargo, Leader in Exile
Adam Heine, Scripter
Dave Maldonado, Designer
Colin McComb, Designer
Brian Menze, Artist
Aaron Meyers, Artist
Mark Morgan, Composer
Dennis Presnell, Artist
Dan Spitzley, Lead Programmer
Feargus Urquhart, President, Black Isle Studios
Scott Warner, Scripter
Planescape Torment: Retrospective:
We’ve talked with many of the original developers of Planescape: Torment and they will generously contribute developer diaries/blogs in a compilation of their thoughts about the project. Learn about their experiences working on the game, behind-the-scenes stories, and how the game influenced their later work. This Retrospective will be made available before Torment launches next December.
Our requests to Planescape: Torment team members have been met with great enthusiasm and we’re thrilled to announce that contributors to this Retrospective will include:
Chris Avellone, Lead Designer
Eric Campanella, Artist
Tim Donley, Lead Artist
Scott Everts, Technical Designer
Brian Fargo, Leader in Exile
Adam Heine, Scripter
Dave Maldonado, Designer
Colin McComb, Designer
Brian Menze, Artist
Aaron Meyers, Artist
Mark Morgan, Composer
Dennis Presnell, Artist
Dan Spitzley, Lead Programmer
Feargus Urquhart, President, Black Isle Studios
Scott Warner, Scripter
#35
DVD Talk Special Edition
Re: Torment: Tides of Numenera kickstarter launches 3/6
It tells you something how forgotten Planescape: Torment has become, when one of the biggest twists in Brent Week's Night Angel Trilogy is ripped off from Planescape: Torment and not a single person noticed.
Spoiler:
#38
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#39
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Re: Torment: Tides of Numenera kickstarter launches 3/6
New update today, monte cook takes a deeper look at companions
We’ve been asked some questions about what types of relationships the PC might have with their companions. Our position is this: adhering to our four pillars, we are going to craft nontraditional, complex, and believable characters. We are going to develop the companions with enough depth that we understand their motivations and personality. And then we will write them to respond appropriately to the situations they encounter. Love, which comes in many forms, is certainly relevant when exploring themes of legacy, abandonment, and mystery – and we expect to explore this emotion in ways that fits the story and characters. Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative.
#42
DVD Talk Legend
Thread Starter
Re: Torment: Tides of Numenera kickstarter launches 3/6
New stretch goal announced, 3.25 million Pat Rothfuss joins Design team
Spoiler for size
Castoff labyrinth is sort of like the endless dungeon from PE, where depending on the number of backers you get in the KS, adds another 'level' they are up to 3 fathom's rightnow:
http://tormentrpg.tumblr.com/castofflabyrinth
Spoiler for size
Spoiler:
Castoff labyrinth is sort of like the endless dungeon from PE, where depending on the number of backers you get in the KS, adds another 'level' they are up to 3 fathom's rightnow:
http://tormentrpg.tumblr.com/castofflabyrinth
#43
DVD Talk Legend
Thread Starter
Re: Torment: Tides of Numenera kickstarter launches 3/6
3 days left.
New 3D character on 2D background test video:
http://www.youtube.com/watch?v=DMeQzXZYi7I
http://www.kickstarter.com/projects/...es-of-numenera
Chris Avellone 3.5 million stretch goal.
New 3D character on 2D background test video:
http://www.youtube.com/watch?v=DMeQzXZYi7I
http://www.kickstarter.com/projects/...es-of-numenera
Chris Avellone 3.5 million stretch goal.
#44
DVD Talk Legend
Thread Starter
Re: Torment: Tides of Numenera kickstarter launches 3/6
Another In game animation using Unity, 3d character, 2d background + Mark Morgan Music. about 25 hours left to go:
http://www.kickstarter.com/projects/...a/posts/445808
http://www.kickstarter.com/projects/...a/posts/445808