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Re: Bungie - Destiny
I've got your gravy right here! ;)
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Re: Bungie - Destiny
no lumps :D
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Re: Bungie - Destiny
No raid?
That's pretty fucking shitty. No two ways about it. |
Re: Bungie - Destiny
It's interesting to see some of the comments in here, given how some of us who initially started playing GTA V, or Bloodborne, or MLB (or all of the above ;) ) instead were looked at like we were "moving on". Some of the comments here sound like Bungie's offices are about to be the site of the newest raid. :lol: :lol: :lol:
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Re: Bungie - Destiny
< This dumbass paid $15 for....something.
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Re: Bungie - Destiny
From a business standpoint, I get it. Why offer two raids in a $30 bundle that most people preordered sight unseen in the first place. The game has had a significant drop off over the past couple months and they might as well make a couple bucks selling it to the die hard people that still play the game in the fall when they come up on the one year anniversary.
I'm ready to fully move on. I got my enjoyment out of the game while it lasted. I have plenty of other games to play until Destiny 2 comes out (assuming they don't fuck that one up too). |
Re: Bungie - Destiny
From a business standpoint, I get it. Why offer two raids in a $30 bundle that most people preordered sight unseen in the first place. The game has had a significant drop off over the past couple months and they might as well make a couple bucks selling it to the die hard people that still play the game in the fall when they come up on the one year anniversary. |
Re: Bungie - Destiny
Originally Posted by musick
(Post 12450841)
and did you feel that way prior to today's info?
different strokes .... I've felt like I've got my money's worth thus far and anything else will be gravy unlike you I have some confidence that gravy will be tasty (even without a raid) I'll wait to be proven wrong instead of evaluating the content based solely on the limited info revealed today |
Re: Bungie - Destiny
Originally Posted by musick
(Post 12450841)
different strokes ....
I've felt like I've got my money's worth thus far and anything else will be gravy unlike you I have some confidence that gravy will be tasty (even without a raid) I'll wait to be proven wrong instead of evaluating the content based solely on the limited info revealed today Across all 3 characters......... 10 days, 7 hours. This game has cost me roughly 0.36 cents per hour of playtime. I'd say I've definitely gotten my money's worth out of it. I'm disappointed there is no raid too, however, I will reserve judgement until later. Either way, I've had fun with the game and if this is my swan song in it, then so be it.... it was a fun ride. |
Re: Bungie - Destiny
Originally Posted by Gooter
(Post 12451066)
This game has cost me roughly 0.36 cents per hour of playtime. I'd say I've definitely gotten my money's worth out of it.
At least they posted a pic of a 365 Fatebringer. If it was a 365 Ghorn Bungie would be trolling me big time. :lol: |
Re: Bungie - Destiny
Haha, yeah I knew I'd be on the low end compared to some of you die hards. *calling Scott* ;)
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Re: Bungie - Destiny
<<< 21 days
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Re: Bungie - Destiny
Originally Posted by musick
(Post 12451174)
<<< 21 days
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Re: Bungie - Destiny
4.5 days for me. I'm a wee little baby. Haven't actually played since the last expansion dropped except to buy Icebreaker off Xur, I think. Last thing the app sez is a patrol on Venus on December 14th.
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Re: Bungie - Destiny
28 Days, 18 hours... and I haven't touched this game in over a month. I'm embarrassed at the amount of time I spent in this game.
According to the Destiny app, my most recent game was February 28. But I can definitely say I got my money's worth, even if I don't come back for the HoW DLC that I already paid for. But I probably will, at least to check it out. |
Re: Bungie - Destiny
looks like Bungie may have found a way to shut out the data-miners ... now if only they could fix their grammar
Hey guys, Spider here again. I have a bit of bad news and good news. BAD NEWS: When 1.1.2 releases in a bit, Megaman and I will be unable to datamine for any future stock or nightfalls, as Megaman said, bungie found a way to prevent us from datamining and they plan to prevent us in the 1.1.2 patch. GOOD NEWS: Next weeks nightfall looks like The archon priest/Omnigul, Data is unclear and this will not be determined due to the patch. XUR- Only able to retrieve weapons/engrams for this week (4/17/15), Not sure if this is correct, data is unclear but it looks like he is selling TLW and boot (After HoW?), Arm, or helmet engram. This can all change IB- It was delayed, once again, after the patch, we will be unable to datamine for Lord Saladin. It looks like he will be selling Boots, Arms, OR a helmet. Weapon unknown at this time. -Spider EDIT- I know I spelling "Regarding" wrong in the title EDIT2- Next weeks nightfall data is showing up for 3 different strikes: Askor, Omnigul, and Phogoth. Not sure which one will be the nightfall next week EDIT3- Nightfall for this week was correct, it was Sepiks prime. The juggler perk was changed by bungie to Lightswitch EDIT4- Should bungie ask me to stop, or delete any posts, I will do so. |
Re: Bungie - Destiny
Update 1.1.2 : The one with Vault space and Raid fixes. With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience. Spotlight Improvements & Additions Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements - Motion tracker - Loot drops - Shield energy - Item categories Audio Controls are now available in the Settings menu - Volume control - Music toggling Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day Weapons General Fixed a bug that caused a player to lose ammo when switching weapons while dead Fixed a bug where ammo consumables did not reliably replenish ammo Pocket Infinity behavior is less likely to fail during edge case conditions 4th Horseman weapon stats restored to original intended values Perks Updated Thorn's first-person player feedback poison effect White Nail perk no longer triggers on immune targets Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn World Players can now choose to wear their helmets in social spaces Quest loot pyramid baubles are now easier to spot Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in Increased Crota's Bane Reputation rewards on Eris Morn's bounties Fixed a bug where Major Thralls had two jaws and two left hands Fixed a bug where player’s equipped items did not receive experience from completing missions Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28 Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr Strikes Cereberus Vae III Valus Ta'Aruc's strength has been reduced by 33% Reduced the number of Major combatants in the Valus Ta'Aurc fight Dust Palace Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight Dust Palace: Lowered the strength on the Psion Flayers' shields Raids Vault of Glass Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it Fixed a bug where splash damage could penetrate the Aegis bubble Shield Relic melee attacks now land Minotaurs more consistently Improved issues associated with walking through the teleport Crota's End Crota will now wait until fully standing before a sword attack Fixed a bug where the sword immediately despawned after killing a swordbearer Swords will now last a full 30 seconds after being picked up PvP General Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points Fixed a bug that prevented players from receiving points for neutralizing a control zone Fixed a bug where capture points were not properly disabled after the game ends Added incremental revive timers to Skirmish and Salvage Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive) Stopping Power now requires Shotgun kills instead of sprees Target Practice now requires Hand-Cannon kills instead of sprees Electrocutioner now requires Fusion Rifle kills instead of sprees Maps Anomaly: Added invisible physics over the pool table to keep people from hiding Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding The Burning Shrine: Moved the spawn point to fix camera view Ammunition Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive Guardians no longer drop Special ammo on death Lowered the amount of Special ammo picked up from crates (from 50% to 25%) Special Ammo crate respawn time raised (from 45 seconds to 120 seconds) Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters) Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds) Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates) Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy) Heavy ammo now lets everyone know which player or Faction picked up ammo Increased warning time on Heavy ammo (from 10 seconds to 15 seconds) UI New visual treatment to Quest nodes and nodes that involve Quest activities or steps Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes Fixed a bug where precision kills did not appear correctly in the PGCR UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”) Audio Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out Players walking into enemy Wards of Dawn now hear a sound when blindness is applied Companion Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points Technical Fixed a rare soft-lock when a player's internet connection drops Clarified error that displays when user has insufficient hard drive space Better handling of rest mode/resume on PS4 |
Re: Bungie - Destiny
changes to the purple ball but no changes to the soccer ball in the Tower :mad:
I'm so done with this game ..... f you Bungie |
Re: Bungie - Destiny
Checking notes to see if progression system is still complete dog shit.
Yup. :( But it could be worse. I could be grinding levels on gear with marginally better rolls when those rolls are almost certain to be reset. :lol: |
Re: Bungie - Destiny
Sounds like they succeeded in making PvP a lot more boring.
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Re: Bungie - Destiny
13 days, 6 hours
haven't played more than 2 hours in the last month not really an issue of getting my money's worth. They could never release another piece of DLC and I would have gotten money's worth out of this game several months ago. just wanted another raid to do with the daggers. maybe the arena will be comparable. |
Re: Bungie - Destiny
I loved the raids, too (I still don't feel like I began playing "real" Destiny until IceRat brought us into the Daggers, so we could finally raid). Vault of Glass is the single best piece of content in the entire game, bar none.
But, for those of you who ever sunk time into terrorist hunt in Rainbow Six Vegas, or poured your life force into late night Horde runs in Gears of War, I wouldn't write that new mode off just yet. If it is like that, I think that we will find it more than fun. Bungie did fine having a mode like this in Halo with Firefight, and, if it is like that, this should be a blast. Plus, it will be 3-man groups, so no more impatiently waiting for when one of us is late to a raid, or hoping/crossing your fingers that enough people will be on to run it! |
Re: Bungie - Destiny
Originally Posted by chess
(Post 12451421)
Checking notes to see if progression system is still complete dog shit.
Yup. :( But it could be worse. I could be grinding levels on gear with marginally better rolls when those rolls are almost certain to be reset. :lol: :p |
Re: Bungie - Destiny
yeah, I loved the raids too even as messed up as CE could be it was fun doing it as a group but I do think they need to keep the game fresh and I think introducing new gameplay modes will go a long way toward doing that ... we weren't promised and I did not expect a raid with each DLC ... I'm sure whenever the next raid is introduced it will be much more thought out than CE was and will build on what was great about VoG
If anything what I will miss is that 6 man team gameplay that worked so well sure having teams of 3 will be easier to get groups together but it always felt like more of an event when we had 6 working together I'll still continue to do NF/weeklies until the release of HoW and would even still regularly like to run parts/all of VoG/CE to have better odds at the few pieces I am without (G word, crux, foil, lock helm with infusion) but it looks like I might be limited to doing some of those activites via LFG since the Daggers are in hybernation .... I tried some LFG a weekend or so ago and it just wasn't as fun |
Re: Bungie - Destiny
Originally Posted by musick
(Post 12451839)
yeah, I loved the raids too even as messed up as CE could be it was fun doing it as a group but I do think they need to keep the game fresh and I think introducing new gameplay modes will go a long way toward doing that ... we weren't promised and I did not expect a raid with each DLC ... I'm sure whenever the next raid is introduced it will be much more thought out than CE was and will build on what was great about VoG
If anything what I will miss is that 6 man team gameplay that worked so well sure having teams of 3 will be easier to get groups together but it always felt like more of an event when we had 6 working together I'll still continue to do NF/weeklies until the release of HoW and would even still regularly like to run parts/all of VoG/CE to have better odds at the few pieces I am without (G word, crux, foil, lock helm with infusion) but it looks like I might be limited to doing some of those activites via LFG since the Daggers are in hybernation .... I tried some LFG a weekend or so ago and it just wasn't as fun |
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