![]() |
re: Pillars of Eternity
I didn't fund that one. There's such a thing as too much communication, or so my ex-wife, her lawyers, and the judge tell me whenever I break the restraining order.
|
re: Pillars of Eternity
Originally Posted by Supermallet
(Post 11427196)
I can't wait till they hit their funding day so I can stop getting so many emails from them. You've got my money, shut up already!
|
re: Pillars of Eternity
I seriously doubt anybody is complaining about a lack of updates on this game. :lol:
|
re: Pillars of Eternity
I didn't realize I could turn off email notifications for specific projects. Thanks for pointing that out! Now I have more time to stalk my ex.
|
re: Pillars of Eternity
Originally Posted by Groucho
(Post 11427221)
I seriously doubt anybody is complaining about a lack of updates on this game. :lol:
|
re: Pillars of Eternity
Originally Posted by superdeluxe
(Post 11427409)
I remember at the very start of this KS campaign people were frustrated with the lack of updates at the onset.
I suspect that Obsidian will quite down considerably after they've extorted every last dollar they could once this project closes in a couple of days -- at least I hope so; I couldn't stand having near daily updates for the next two or three years. BTW : I would have bought a shirt for $25 and/or a CD for $20 if given the chance, but they insist on being at the $65 tier before you can buy any of their items. I think that's a stupid requirement. Their loss, I guess. |
re: Pillars of Eternity
Originally Posted by Decker
(Post 11427475)
Really? It seems to be a non-stop stream of updates from the beginning. In all the time since I funded Double Fine Adventure (at the end of that Kickstarter window), I think I've gotten three updates. The Pebble guys are keeping things on the DL as well, since they have no fucking idea when their watches will ever be released.
. Yeah after OE hit their goal in a day or so, people were upset there was no stretch goals by the 2nd day |
re: Pillars of Eternity
67,500 backers hit, so another level to the mega dungeon.
7k away from hitting 3.5 stretch goal on KS (They are already well over 3.5 if you include paypal. They are at 3.62 if you include paypal. I'm guessing a 3.75-3.8 final stretch |
re: Pillars of Eternity
They're over 3.5 now. Getting Big City 2 (and probably adding a few more months onto the release date). Was that it for stretch goals?
|
re: Pillars of Eternity
It looks like there might be one more stretch goal..and its my understanding that the extra $$$ will let them hire more people which means that not necessarily the production time of the game gets longer.
|
re: Pillars of Eternity
Originally Posted by Decker
(Post 11427475)
Really? It seems to be a non-stop stream of updates from the beginning. In all the time since I funded Double Fine Adventure (at the end of that Kickstarter window), I think I've gotten three updates. The Pebble guys are keeping things on the DL as well, since they have no fucking idea when their watches will ever be released.
That said, the number of updates made during the funding period varies. Double Fine only posted 5 updates during the funding period, although they were also doing a lot a press on other sites, so there wasn't really a lack of info for those that were looking. Pebble had 13 updates during their funding period. The most updates I got was for the Two Guys From Andromeda Spaceventure, which posted 50 updates during the funding period. Right now, the Obsidian kickstarter has 24 updates, posted at an average of once every 1-2 days. So they're right in the middle of the two extremes in terms of updates. |
re: Pillars of Eternity
Well, that's a relief. I don't fund many of these things, but it seems to me the Leisure Suit Larry one gets it right with an update every two weeks. That's enough to keep us abreast (hee, hee. I bet they use that line all the time in their updates) of the progress, without overwhelming our in-boxes.
|
re: Pillars of Eternity
Must be a slow day for them. I've only gotten two emails. I hope everything is okay!
|
re: Pillars of Eternity
Originally Posted by Decker
(Post 11429022)
Well, that's a relief. I don't fund many of these things, but it seems to me the Leisure Suit Larry one gets it right with an update every two weeks.
I'm sure, post-funding, Obsidian will drastically reduce the number of updates as well. |
re: Pillars of Eternity
PE is 118k away from 4.0 million.
At 4.0 million they are forcing Chris Avellone to play through Arcanum heh. Also 1500 backers away from from 13 dungeon levels |
re: Pillars of Eternity
Originally Posted by Groucho
(Post 11429072)
Must be a slow day for them. I've only gotten two emails. I hope everything is okay!
|
re: Pillars of Eternity
4.0 million hit, 13 dungeon levels hit, closing in on 14
|
re: Pillars of Eternity
Live web stream of OE offices. Http://www.twitchtv.com/obsidian
Booze and singing and feargus kid is pretty funny |
re: Pillars of Eternity
This is a really good read on the history of Obsidian and the various projects they've worked on. Some good stuff about cancelled projects and the games that came out that were buggy, all the way up to South Park and their Kickstarter.
http://kotaku.com/5968952/the-knight...ing-games-ever I love things like this. A snippet: You might think of Obsidian Entertainment as a mistreated genius, a talented group of game-makers responsible for unappreciated gems like Alpha Protocol and Neverwinter Nights 2. Or maybe you don't have much faith in their development skills after the buggy Fallout: New Vegas and the unfinished Star Wars: Knights of the Old Republic II. Either way, their story is undeniably fascinating. The story of Obsidian—a story of heartbreaking failures and record-shattering successes—begins with a company called Interplay, a game developer and publisher best known for games like Wasteland and Descent. Interplay's execs were looking to expand their role-playing game division, and in 1996, they found a young game developer named Feargus Urquhart (pronounced "FUR-gus URK-heart") to take the steering wheel. "I was put in charge of it when I was 26," Urquhart told me as we sat in his office in sunny Irvine, California earlier this month. Urquhart, Obsidian's CEO and one of five co-founders, spent an afternoon chatting with me about his company's culture and history—which began with that small division at Interplay. |
re: Pillars of Eternity
Not sure why Obsidian gets a bad rap on how buggy FO:NV was, Isn't the publisher responsible for QA?
|
re: Pillars of Eternity
Originally Posted by superdeluxe
(Post 11511275)
Not sure why Obsidian gets a bad rap on how buggy FO:NV was, Isn't the publisher responsible for QA?
|
re: Pillars of Eternity
Depends on the publisher or the size of the developer as to who does most of the QA. Even then, just because games are being tested doesn't mean the release schedule allows for games to be fully tested and bugs to be ironed out before being given the green light.
|
re: Pillars of Eternity
Originally Posted by Groucho
(Post 11511278)
Is that how it works? Developers make a product as buggy as they'd like and throw it over the fence to the publisher?
Fargo elaborated on his point, using the recent example of Obsidian and Bethesda: “[Developers] are afraid to talk, because they’ll never get another contract if they do. That’s why. You cannot believe… it’s awful. It’s really bad. You should try to dig in and get some stories out there. Look at the most recent one with those poor guys at Obsidian. They did Fallout: New Vegas, the ship date got moved up and, who does the QA [quality assurance] on a project? The publisher is always in charge of QA. When a project goes out buggy, it’s not the developer. The developer never says, ‘I refuse to fix the bug,’ or, ‘I don’t know how.’ They never do that. It’s the publisher that does the QA, so if a product goes out buggy, it’s not the developer’s fault. So, [Fallout: New Vegas] goes out buggy and they didn’t do the QA, their ship date got moved up and they missed their Metacritic rating by one point. Did they get a bonus? No. Do you think that’s fair?” |
re: Pillars of Eternity
It's interesting because in the Kotaku interview Feargus says they agreed to the timeline for New Vegas' release, and mentions part of their responsibility for managing QA which kind of contradicts what Fargo is saying there, unless he is just being polite and to not throw Bethesda under the bus.
Still, Fargo is wrong in that the publisher is always in charge of QA, that's definitely not always the case as plenty of studios have their own internal QA groups. But that said, even if you're a developer that relies on the publisher for QA doesn't absolve the developer for giving QA an extremely buggy game to begin with. There's obviously some onus on the developers to stamp out bugs before it even reaches that point and not just hand off a big mess. |
re: Pillars of Eternity
Looks like Pillar's of Eternity got some really good buzz out of E3:
http://www.pcworld.com/article/23652...into-game.html Pillars of Eternity looks gorgeous, and what little writing I could read as Brennecke flew through dialogue options seemed on par with typical Obsidian quality. I have no doubt this game will be great, provided Obsidian can avoid its typical pitfalls—bugs, terminated questlines, et cetera . That's a big "if," but Pillars of Eternity is definitely looking like the CRPG I've waited to play for the last decade. |
| All times are GMT -5. The time now is 04:40 AM. |
Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.