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Re: Madden NFL 12.
Good luck with the servers. There is an ongoing issue with people (myself included) not being able to connect to EA's servers on a constant basis. It has been going on for 3 weeks or so now with no fix in sight. Most people aren't affected, but if you are one of the unlucky ones, get used to booting your EA game up and seeing the message "Unable to connect to EA servers" because they don't seem to give a shit about fixing the problem. It effects all EA games.
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Re: Madden NFL 12.
Go Brownies
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Re: Madden NFL 12.
Online's for suckas. I won't play online, but I'll download the latest rosters. Worked for me (PS3).
I like the game. No complaints about it yet. |
Re: Madden NFL 12.
I tried to play some online games last night and could never connect to a game. I don't usually play online sports games though so I'm not going to sweat it. Local MP is more fun anyway.
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Re: Madden NFL 12.
Sports games + random online tool opponent = douchebag city
Sports games + buddy / DVDTalk opponent = blast |
Re: Madden NFL 12.
I don't plan on playing online much, if at all. But I just want the roster update. I just hope EA "allows" me to sign up with my online code that I possess.
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Re: Madden NFL 12.
For any offline franchise gamers, are you encountering the bug that causes it to rain in nearly every single game in franchise mode?
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Re: Madden NFL 12.
I played one game in franchise, packers vs browns, and it was raining.
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Re: Madden NFL 12.
Wait, if you don't have the online code you can't get the roster updates even if you don't want to play online? Doesn't affect me, because I was able to register fine, but ugh.
Got suckered into the Hall of Fame edition because I initially thought that was the only one with a credit at Amazon. For 30 bucks more you get a slipcover, a gigantic card signed by Marshall Faulk, and some classic team. Not even a nice sturdy medal box or heck, even an instruction manual. At least I don't have Hillis on the cover, I guess... :) Played through some franchise, I think it's way too deep for me... I tried manually cutting players after preseason and finally just let the computer do it. I think it'll be the same for the scouting. What's the accelerated clock dilemma? Also, after simming through preseason as the Jets because I was tired of playing as Brunell, I play my first game against the Eagles and find that Sanchez is out for two weeks and somehow Tomlinson got statistically better than and is starting over Greene. |
Re: Madden NFL 12.
Yeah, I think the pass code is the only way to get roster updates. I did manage to get my code entered last night. They must have had some first day bugs.
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Re: Madden NFL 12.
We tried to get a league going last year. Didn't last long. I do agree playing buddies and people that you somewhat know is a blast.
I won't be getting this years game. |
Re: Madden NFL 12.
After 3 days with this game, I can honestly say that it fucking blows. The accelerated clock in franchise makes playing with 5 minute quarters useless, unless you want to average 100 passing yards a game.
The flaws are still there from many years ago (psychic defensive backs, linebackers who cannot be thrown over) and the game is riddled with bugs & glitches. On one pass, during the replay, I counted two feet in bounds, then two more steps in bounds as I was shoved out, and was called out of bounds...so I challenged it, and it was upheld. The commentary glitches are ridiculous - I took a pick back for a touchdown & Collinsworth went on and on about how the DB made a bad mistake and the receiver had a huge gain. More often then not, on touchdown passes, they say it was the receiver that threw it. This is game is crap. I got it because I didn't have to pay anything for it, but I'll trade it in first chance I get. |
Re: Madden NFL 12.
Originally Posted by Tarantino
(Post 10910459)
After 3 days with this game, I can honestly say that it fucking blows. The accelerated clock in franchise makes playing with 5 minute quarters useless, unless you want to average 100 passing yards a game.
100 yards passing sounds about right, as that's what would happen if they played games in real life with 5-minute quarters. You should disable it if you want to play 5-minute quarters. |
Re: Madden NFL 12.
Originally Posted by Drexl
(Post 10910558)
I thought the whole point of the accelerated clock was to allow you to play with long quarters and have the clock management be closer to real games. By eating up extra time between plays, you can still call plays quickly but not run up ridiculous scores.
100 yards passing sounds about right, as that's what would happen if they played games in real life with 5-minute quarters. You should disable it if you want to play 5-minute quarters. |
Re: Madden NFL 12.
Originally Posted by Drexl
(Post 10910558)
I thought the whole point of the accelerated clock was to allow you to play with long quarters and have the clock management be closer to real games. By eating up extra time between plays, you can still call plays quickly but not run up ridiculous scores.
100 yards passing sounds about right, as that's what would happen if they played games in real life with 5-minute quarters. You should disable it if you want to play 5-minute quarters. |
Re: Madden NFL 12.
So, I pre-ordered my copy from Amazon and my $20 credit still doesn't show up. Does the credit not get applied until the item ships, I'm guessing?
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Re: Madden NFL 12.
Originally Posted by Apple Gooncha
(Post 10912810)
So, I pre-ordered my copy from Amazon and my $20 credit still doesn't show up. Does the credit not get applied until the item ships, I'm guessing?
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Re: Madden NFL 12.
Originally Posted by LostFan
(Post 10912994)
YOu'll never see it but its there. Order something else and it will be applied automatically.
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Re: Madden NFL 12.
Originally Posted by redcat
(Post 10913187)
I e-mailed a couple of weeks ago asking if there was any way to check my balance of pre-order credits, MP3 credits, etc., but I just got a vague reply telling me my current balance with no mention of checking a balance on your own. It's kind of annoying.
Its an annoying setup how you can't see your credits. Not sure of the logic in that. |
Re: Madden NFL 12.
ANyone know how to get NCAA 12 draft classes into Madden 12? I have a roster saved on NCAA 12 and when I go to Madden franchise and import draft class it says no file found. I don't see how to create a specific draft class file on NCAA 12. I have a PS3 and I'm basically lost on this.
Thanks, |
Re: Madden NFL 12.
^^ I don't know specifically, but I recalled seeing a message just before I created my franchise that asked if I wanted to import a draft class. Did you go thru an entire season in Madden and move on to your next year so it prompts you for that NCAA input?
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Re: Madden NFL 12.
Originally Posted by Rob V
(Post 10915698)
^^ I don't know specifically, but I recalled seeing a message just before I created my franchise that asked if I wanted to import a draft class. Did you go thru an entire season in Madden and move on to your next year so it prompts you for that NCAA input?
Thanks, |
Re: Madden NFL 12.
<iframe width="480" height="390" src="http://www.youtube.com/embed/VjZY67AMTJc" frameborder="0" allowfullscreen></iframe>
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Re: Madden NFL 12.
I haven't played a Madden game in a couple years, but i'm having fun with this year's version. I'm playing Superstar mode and trying to buff up Terrelle Pryor on the Raiders and enjoying it. Had to bump up the time to 15 minute quarters, but since I can just sim to when I play, it's fine.
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Re: Madden NFL 12.
Originally Posted by LostFan
(Post 10916271)
No, that's where I got and it asked if I wanted to import. I don't know how to create a draft class in NCAA 12. I could have sworn I saw it at some point asking me if wanted to create a draft class, but perhaps I'm mistaken. I want to figure it out before I start my franchise.
Thanks, |
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