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Rob V 12-17-10 02:12 PM

Re: Playstation Move Thread
 

Originally Posted by Decker (Post 10548162)
Here's that gun in action with Killzone 3. This looks very cool -- hard to imagine a FPS better played with a gun peripheral over a controller, but this one might be the exception. If nothing else, it'll be a cool change of pace.

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Now I'm sold. This looks fantastic.

Decker 12-19-10 03:10 AM

Re: Playstation Move Thread
 
Hands-On Impressions of Killzone 3 with Move controlls in Joystiq. Sounds like he actually prefers playing with the Move over the Dual Shock 3. I'm really excited about this one.

Acticle below. Spoilerized for length.
Spoiler:

Killzone 3 Move preview: Point and shoot
by Randy Nelson on Dec 18th 2010 12:00PM


Two months from now, Sony will launch its latest salvo in the first-party, first-person shooter wars, Killzone 3. While we've already taken a look at the game's single-player (in 3D) and multiplayer modes, we've previously only see a brief video demonstration of another one of its bullet-point features: PlayStation Move support.

I spent a good part of the past week playing the latest pre-release version of Killzone 3, examining the ups and downs of using Move (with the companion navigation controller) to do so in place of the standard DualShock 3 controller. After making the initial, somewhat awkward adjustment to literally pointing-and-shooting Helghast troopers, I can say that my experience has ultimately been a positive one.

One of the goals of merging motion controls with the console FPS genre has always seemed to be to bring the experience closer to the quick precision offered with mouse and keyboard controls (as opposed to a gamepad). While playing Killzone 3 with Move does introduce a degree of precision in aiming more akin to mouse control, there's more to it than that.

For one, when you aim using the Move controller, the on-screen gun doesn't follow immediately -- just the crosshairs, which turn red over enemies and yellow when you're pointing at foes that are behind cover. Your gun trails behind the reticule's movement a bit, giving the impression that there's some heft to it; rather than the way it works in, say, Quake, where the gun and crosshairs are always in sync.


The Move is dead-on.
When playing with Move, I actually shot "from the hip" more than I aimed "down the sights" (as I would with the DualShock), primarily because the Move controls are precise enough to do so. Where I'd normally need to aim down the sights (i.e., zoom in) with a gamepad to target specific body parts on an enemy, I was shooting Helghan kneecaps and helmets with ease from the standard, hip-level view with Move. Of course, you can still zoom in with Move as needed -- like when enemies are taking cover -- but that's when the motion-control setup throws a curve ball: The crosshairs automatically "snap" to the nearest enemy when you pull the zoom-trigger on the navigation controller. In fact, the bad guys become framed in a glowing rectangle, and your gun automatically moves when they do, tracking them. It's a lock-on mechanic, and it made the game too easy for me.

While I suppose some players might appreciate this level of aiming assistance, I was thankful to find an option to toggle it off in the pause menu. In addition, there's the requisite sensitivity adjustment, in case the reticule is darting around the screen too quickly (or dragging along too slowly) for your tastes.



Holding down the primary, zigzagging "Move" button allows you to crouch and, when near cover, to stick to it, and I definitely prefer this new cover control to how the mechanic is executed with the DualShock. I was also impressed with how accurately I could aim with the Move when zooming down the sights of the gun, even with the auto-aim assist turned off. It was as if I was shining a laser pointer on my target, and any sense of the gun's momentum that sometimes causes me to "over-aim" when I'm using a gamepad's analog stick was gone. The Move is dead-on.

Smashing in a Helghast's face -- or stabbing him, snapping his neck, and so on -- is equally satisfying and as easy as thrusting the Move controller forward. Actually, "thrusting" makes it sound like it takes more effort than it really does. The Move is excellent at picking up subtle movements, and in this case, a gentle poke suffices a melee kill. A similarly gentle shake of the Move controller reloads your weapon, so you don't have to take your thumb off the crouch button in order to press the Square-button and pop in a fresh clip (though you can do that).

So, after lots of playing on the Move, I decided to go back to using the standard controller. I have to say, it wasn't easy. While turning the character's head and body is quicker with an analog stick, the Move is much more precise at aiming within the character's current field of vision. I was also now more aware of the (frequent!) times I had to take my thumb off of the right stick to reload with a button press.

While I don't anticipate playing Killzone 3 in 3D, I am now committed to using the Move for my first full playthrough of the game. Not only does its integration seem justified to me, but I'm sold on its improved accuracy and greater sense of immersion over the DualShock controller. Guerrilla Games has shown me that even when a game isn't expressly designed for motion controls, the experience can be heightened with PlayStation Move.

maingon 12-19-10 02:35 PM

Re: Playstation Move Thread
 

Originally Posted by Decker (Post 10551120)
Hands-On Impressions of Killzone 3 with Move controlls in Joystiq. Sounds like he actually prefers playing with the Move over the Dual Shock 3. I'm really excited about this one.

Acticle below. Spoilerized for length.
Spoiler:

Killzone 3 Move preview: Point and shoot
by Randy Nelson on Dec 18th 2010 12:00PM


Two months from now, Sony will launch its latest salvo in the first-party, first-person shooter wars, Killzone 3. While we've already taken a look at the game's single-player (in 3D) and multiplayer modes, we've previously only see a brief video demonstration of another one of its bullet-point features: PlayStation Move support.

I spent a good part of the past week playing the latest pre-release version of Killzone 3, examining the ups and downs of using Move (with the companion navigation controller) to do so in place of the standard DualShock 3 controller. After making the initial, somewhat awkward adjustment to literally pointing-and-shooting Helghast troopers, I can say that my experience has ultimately been a positive one.

One of the goals of merging motion controls with the console FPS genre has always seemed to be to bring the experience closer to the quick precision offered with mouse and keyboard controls (as opposed to a gamepad). While playing Killzone 3 with Move does introduce a degree of precision in aiming more akin to mouse control, there's more to it than that.

For one, when you aim using the Move controller, the on-screen gun doesn't follow immediately -- just the crosshairs, which turn red over enemies and yellow when you're pointing at foes that are behind cover. Your gun trails behind the reticule's movement a bit, giving the impression that there's some heft to it; rather than the way it works in, say, Quake, where the gun and crosshairs are always in sync.


The Move is dead-on.
When playing with Move, I actually shot "from the hip" more than I aimed "down the sights" (as I would with the DualShock), primarily because the Move controls are precise enough to do so. Where I'd normally need to aim down the sights (i.e., zoom in) with a gamepad to target specific body parts on an enemy, I was shooting Helghan kneecaps and helmets with ease from the standard, hip-level view with Move. Of course, you can still zoom in with Move as needed -- like when enemies are taking cover -- but that's when the motion-control setup throws a curve ball: The crosshairs automatically "snap" to the nearest enemy when you pull the zoom-trigger on the navigation controller. In fact, the bad guys become framed in a glowing rectangle, and your gun automatically moves when they do, tracking them. It's a lock-on mechanic, and it made the game too easy for me.

While I suppose some players might appreciate this level of aiming assistance, I was thankful to find an option to toggle it off in the pause menu. In addition, there's the requisite sensitivity adjustment, in case the reticule is darting around the screen too quickly (or dragging along too slowly) for your tastes.



Holding down the primary, zigzagging "Move" button allows you to crouch and, when near cover, to stick to it, and I definitely prefer this new cover control to how the mechanic is executed with the DualShock. I was also impressed with how accurately I could aim with the Move when zooming down the sights of the gun, even with the auto-aim assist turned off. It was as if I was shining a laser pointer on my target, and any sense of the gun's momentum that sometimes causes me to "over-aim" when I'm using a gamepad's analog stick was gone. The Move is dead-on.

Smashing in a Helghast's face -- or stabbing him, snapping his neck, and so on -- is equally satisfying and as easy as thrusting the Move controller forward. Actually, "thrusting" makes it sound like it takes more effort than it really does. The Move is excellent at picking up subtle movements, and in this case, a gentle poke suffices a melee kill. A similarly gentle shake of the Move controller reloads your weapon, so you don't have to take your thumb off the crouch button in order to press the Square-button and pop in a fresh clip (though you can do that).

So, after lots of playing on the Move, I decided to go back to using the standard controller. I have to say, it wasn't easy. While turning the character's head and body is quicker with an analog stick, the Move is much more precise at aiming within the character's current field of vision. I was also now more aware of the (frequent!) times I had to take my thumb off of the right stick to reload with a button press.

While I don't anticipate playing Killzone 3 in 3D, I am now committed to using the Move for my first full playthrough of the game. Not only does its integration seem justified to me, but I'm sold on its improved accuracy and greater sense of immersion over the DualShock controller. Guerrilla Games has shown me that even when a game isn't expressly designed for motion controls, the experience can be heightened with PlayStation Move.

My experence with the Wii just scares me playing games like this with motion controls. Yeah it makes the aiming feel alittle more precise but moving and turning tends to be slower and more awkward.

djones6746 12-19-10 03:53 PM

Re: Playstation Move Thread
 

Originally Posted by Decker (Post 10548162)
Here's that gun in action with Killzone 3. This looks very cool -- hard to imagine a FPS better played with a gun peripheral over a controller, but this one might be the exception. If nothing else, it'll be a cool change of pace.

That looks amazing.....

Decker 01-09-11 10:00 PM

Re: Playstation Move Thread
 

Originally Posted by djones6746 (Post 10552001)
That looks amazing.....

It really, really is. I got to play some Killzone 3 in 3D with the gun at the Sony Booth at CES today. The gun peripheral (which I was told was the final build, not a prototype) is wonderful. Very solid. Nice responsive triggers. My play time was short but I was really impressed. You have to keep your gun movements small -- point off the edge of the screen and you'll turn. But if you're careful with the aiming, you can target easily (the smaller button on the nav brings up your sights). And the sensitivities are fully adjustable.
The nav fits into the handle very well and for the first time ever I could control movement with my left hand and aim without feeling awkward as a lefty. It's all very intuitive. To reload, you just tilt the gun sideways for a second. You can thrust the gun forward to melee. Pumping the stalk launched a morter, the bigger nav button threw a grenade. It all worked beautifully.

Trust me, if you have a PS3 and Move, you'll want a nav controller and this gun. For $40, it's a total bargain. I'm really excited for this and hope there's a Killzone + gun bundle available at a slight discount. It seems this gun peripheral was designed for Killzone; the game's graphics are on the side of the gun.

As far as 3D gaming goes, I wasn't too thrilled. We're all so used to 2D gaming that it actually feels a little funny to start aiming in 3D. I liked the 3D racing game I tried (the new MotorStorm game, set in a post-Apocolyptic city). I can't imagine playing Killzone or any other FPS game in 3D. But the snipers' laser sighting in 3D was admittedly cool.

Decker 01-09-11 10:10 PM

Re: Playstation Move Thread
 
Oh yeah, I also tried a level of Heros on the Move. That's the collection of mini-games featuring Ratchet, Clank, Sly Cooper, Bentley, Jak and Daxter. I played a level where you use a whip to battle robots. It was simple and not a ton of fun. But I'll probably still buy it because I love the franchise and I thought it was cool that the levels here are based on levels in these characters' previous games. It's fun fan service, but it won't sell many new Move units (that's what the Killzone gun is for). Still for quick little bursts, I bet the game is pretty fun.

Drexl 01-09-11 10:19 PM

Re: Playstation Move Thread
 
How is that navigation controller, BTW?

Decker 01-09-11 10:28 PM

Re: Playstation Move Thread
 

Originally Posted by Drexl (Post 10581646)
How is that navigation controller, BTW?

It's fine. I have one already. It's far more comfortable than a Wii Nunchuck (longer, thinner rounder -- almost like if you took a ball of clay, squeezed it and held it in your closed fist) and easier to use. Though as I said, I always have trouble either aiming with my right hand or controlling movement using a thumbstick with my right hand as a lefty. It's always been a mental hurdle for me playing motion controlled shooting games on the Wii or the Move (until this gun, that is).

If you want the gun, you'll need to get a Nav as well. No way around that, unless you only want it for on rail shooters like The Shoot or the Arcade mode of Time Crisis Razing Storm.

Decker 02-10-11 09:59 AM

Re: Playstation Move Thread
 
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Edison 02-10-11 12:05 PM

Re: Playstation Move Thread
 
^^

That looks neat, not sure if there is $39.99 of neat there though. I like that it remaps some of the buttons on the gun to make them more accessible, and I do think it may make it more 'immersive'. That being said I just played through the single player Killzone 3 demo with the regular dual shock 3, but haven't tried the move control yet.

Decker 02-10-11 12:35 PM

Re: Playstation Move Thread
 
As I said above, playing KZ3 with the Sharp Shooter was enough to sell me. I have it preordered from Amazon. Hopefully it'll hit before the game and I can try the demo with this peripheral. I doubt it's actually a better way to play the game, but if it's different enough and functional enough, that would be worth it for me. It sure feels right.
It's interesting that so many bunctions have been mapped to different buttons between KZ3 and SOCOM 4. I'm sure it'll be pretty confusing to switch between the two for a while.

Never noticed that RL button on the bottom when I played with the Sharp Shooter. That's pretty cool.

Edison 02-10-11 04:03 PM

Re: Playstation Move Thread
 
Yeah, I like the idea of smacking the bottom of the clip to reload. I played SOCOM 4 at E3 with just the standard move/nav combo and it was okay, but at that time didn't think it would sway me from the dualshock 3. After watching that video it may have been enough to sway me back the other way.

I am hoping someone gets them in early, but it looks like most websites all show release on 2/22 or 2/23 with the exception of Buy.com who shows 2/15. That doesn't mean a local B&M won't put them out earlier if they get them in before the 22nd.

Decker 02-15-11 10:47 PM

Re: Playstation Move Thread
 
IGN's review of the Sharp Shooter is up:

THE BOTTOM LINE
Is the Sharp Shooter a must-have? Hardly, but if you're a fan of shooters and you want to use the PlayStation Move, it is the only way to go, at least until someone comes up with something better. With digital button mapping, a solid design, and a game that implements it effectively, the Sharp Shooter can be a fun and surprisingly precise peripheral, and at $39.99, it's a pretty good value.

IGN Ratings for PlayStation Move Sharp Shooter.
Rating Description
out of 10 Click here for ratings guide
9.0 Performance
The digitally mapped buttons and triggers are fast and effective.
8.0 Build Quality
Not much to look at, but fairly well constructed.
8.5 Features
A solid peripheral with vibration feedback, a variety of shooter-specific controls, and an intuitive design.
8.5 Value
For those interested, at $39.99 the Sharp Shooter is a pretty great value.
8.5
OVERALL Great

Rob V 02-16-11 09:45 AM

Re: Playstation Move Thread
 
I gotta say that Move has been a huge letdown for me. I thought it would wipe the floor with Kinect but the kids have no interest in Move while everyone - kids and adults have enjoyed the heck out of Kinect.

RichC2 02-16-11 09:53 AM

Re: Playstation Move Thread
 
That's understandable. Despite camera games having their history with the PS2, the lack of tech at the time made it feel half-assed. The addition of the IR tracking makes the Kinect feel new, the Move feels like a refined Wii-mote.

I still think the Move is great for the "gamer" crowd that wants motion controls in their regular games while the Kinect is more for the casual crowd. IMO though, modern motion gaming is best kept to the casual crowd, even Wii developers figured that one out (minimal motion controls on more traditional, non-racing games.)

Decker 02-16-11 03:27 PM

Re: Playstation Move Thread
 

Originally Posted by Rob V (Post 10640790)
I gotta say that Move has been a huge letdown for me. I thought it would wipe the floor with Kinect but the kids have no interest in Move while everyone - kids and adults have enjoyed the heck out of Kinect.

I find that interesting. My wife loves Dance Central and plays it all the time, but the kids HATE the Kinect. I think it's the inability to navigate menus that frustrates the hell out of them. Neither my 9 yr old daughter or my 4 year old son will touch it (except my daughter occasionally will do the rafting game on Kinect Adventures if a friend comes over). They both play with the Move however, once I set it up for them. I think my daughter played Kinectimals like twice total, but she likes the EyePet a lot. As for me, I prefer the Move overall. I like Sports Champions better than Kinect Sports (though Volleyball is better in on the Kinect game, the rest of the package isn't as fun to me as the rest of the Move sports game -- the Ping Pong is much better with the Move).

I think the Kinect works pretty well for exercise programs, party games and maybe dance games (though I don't dance), but for "core" gaming experiences, the Move has it beat hands-down. Like I said before, playing KZ3 with the Sharp Shooter is really, really cool. There was a big line of people at CES wanting to give that a try. It's a different sort of experience, but it still feels authentic and accurate. Playing games on the Kinect, for me, never felt that way, I always feel like I'm just madly flailing around -- not like I'm actually controlling anything directly.

darkside 02-16-11 05:52 PM

Re: Playstation Move Thread
 

Originally Posted by Rob V (Post 10640790)
I gotta say that Move has been a huge letdown for me. I thought it would wipe the floor with Kinect but the kids have no interest in Move while everyone - kids and adults have enjoyed the heck out of Kinect.

Well I hate them both. I didn't buy a Kinect, but did get to play the one a friend bought and its terrible. I don't know how people ignore the lag, but it drove me crazy. It was something interesting to goof with, but nothing I would want to do very often.

The Move is just as irritating as playing with the Wiimote. Everything I hate about the Wii is duplicated with the Move. Everytime I use it in a game I think how much better this game would be with just the regular controller. Heavy Rain was unplayable with the Move controller for me.

I did like the Dead Space light gun port, but if all the move is good for is light gun games I would rather just have seen a well supported light gun.

Wick 02-16-11 06:22 PM

Re: Playstation Move Thread
 
I just used it for the first time this afternoon, at a Killzone 3 event in Toronto. It was impressive. They had it set up with the sharpshooter attachment. I enjoyed using it, but prefer the Dualshock.

Decker 02-16-11 06:59 PM

Re: Playstation Move Thread
 

Originally Posted by Wick (Post 10641733)
I just used it for the first time this afternoon, at a Killzone 3 event in Toronto. It was impressive. They had it set up with the sharpshooter attachment. I enjoyed using it, but prefer the Dualshock.

That's kind of how I feel. It's not preferable to the DS3, but it's different enough and accurate enough to use it from time to time as a cool change of pace.

It's probably best to be used as light-gun games, but it worked pretty well with Heavy Rain and has potential in tennis and golf games. It's far from perfect, but it does really work.

I'm really curious to see how Heroes on the Move works. I tried one level with a whip. It wasn't anything too special, just standard motion-control gaming But let's be honest : I've played and loved ever single Ratchet & Clank, Sly Cooper and Jak & Daxter game (except the most recent, non-Naughty Dog developed, PSP/PS2 J&D game). Is there any way I don't buy this one? I seriously doubt it.

Spiderbite 02-17-11 10:32 AM

Re: Playstation Move Thread
 

Originally Posted by Decker (Post 10641469)
I find that interesting. My wife loves Dance Central and plays it all the time, but the kids HATE the Kinect. I think it's the inability to navigate menus that frustrates the hell out of them. Neither my 9 yr old daughter or my 4 year old son will touch it (except my daughter occasionally will do the rafting game on Kinect Adventures if a friend comes over). They both play with the Move however, once I set it up for them. I think my daughter played Kinectimals like twice total, but she likes the EyePet a lot. As for me, I prefer the Move overall. I like Sports Champions better than Kinect Sports (though Volleyball is better in on the Kinect game, the rest of the package isn't as fun to me as the rest of the Move sports game -- the Ping Pong is much better with the Move).

I think the Kinect works pretty well for exercise programs, party games and maybe dance games (though I don't dance), but for "core" gaming experiences, the Move has it beat hands-down. Like I said before, playing KZ3 with the Sharp Shooter is really, really cool. There was a big line of people at CES wanting to give that a try. It's a different sort of experience, but it still feels authentic and accurate. Playing games on the Kinect, for me, never felt that way, I always feel like I'm just madly flailing around -- not like I'm actually controlling anything directly.

Well, we couldn't have had more different experiences with Kinect. Do your kids not game much? My six year old hardly plays any games except on his DS and co-op Lego games on the Xbox but he works the Kinect menus of all the games we have quite easily. And every move we make translates to the Kinect 99% of the time perfectly. Your statement of your kids having trouble with the menus and you feeling like you are madly flailing around makes me think you either have it connected incorrectly or just want to hate it. All of our adult friends and their kids that have come over and played Kinect with us leave excited and wanting to buy an Xbox just to get a Kinect. I haven't heard one person who has played with us, young or old, state the issues you say you have.


Originally Posted by darkside (Post 10641680)
Well I hate them both. I didn't buy a Kinect, but did get to play the one a friend bought and its terrible. I don't know how people ignore the lag, but it drove me crazy. It was something interesting to goof with, but nothing I would want to do very often.

The Move is just as irritating as playing with the Wiimote. Everything I hate about the Wii is duplicated with the Move. Everytime I use it in a game I think how much better this game would be with just the regular controller. Heavy Rain was unplayable with the Move controller for me.

I did like the Dead Space light gun port, but if all the move is good for is light gun games I would rather just have seen a well supported light gun.

This is my fear. Even though I would like to buy a Move, I have come to hate the Wii and it's controls so much that I am afraid I will have the same opinion that you have regarding the Move. My feelings for the Wii controls didn't start that way until I tried a few Lego games and other multi-console games with my son. Played them on the 360 and all our control issues went away and the games were just more fun to play.

As far as lag on the Kinect, I don't want to sound like I am a Kinect fanboy, but I just don't have it. It may have extremely minor lag from time to time but nothing that has ever affected our gameplay or enjoyment. I do think that the Kinect is going to be stuck with light games like Decker mentioned above but I don't think that is a draw-back myself. I didn't buy one for a "hardcore" gaming experience. If I want a game like that, I want a controller in my hands. I got the Kinect for the fun type party games and so far, it has paid off in spades for that.

Nosebleed 02-17-11 03:41 PM

Re: Playstation Move Thread
 
Decker fancies himself as being impartial but his bias is obvious.

Decker 02-17-11 07:55 PM

Re: Playstation Move Thread
 

Originally Posted by Nosebleed (Post 10643161)
Decker fancies himself as being impartial but his bias is obvious.

Oh shit! My Sony handlers are freaking out! My cover as an impartial gamer is blown and I've been revealed as the shameless Playstation shill I really am. And to think of all the years I've played more than 80% of my gaming on a 360, and the thousands of dollars I've spent on 360 games, eschewing the PS3 version of almost every multi-console game just to keep the illusion of impartiality intact. All for naught.
I would have gotten away with it too, if not for you meddling kids and your talking dog!

Look, I have an opinion about the Move vs the Kinect. It might be different from yours....and that's actually okay. Sure I have interest in the Move -- you might have noticed I started this thread. I feel I have some basis for my opinions since I own both systems and at least four motion-controlled games for each system. As I said above, I think the Kinect works well for dance games, exercise "games" (I actually chose the flawed version of EA Active 2 for the Kinect rather than the apparently better PS3 version because I didn't want to be using lots of bands and I just hope that the Kinect will be able to track my movements moderately well, like Your Shape does) and party games. I don't think it gives core gamers much else. Maybe Twisted Pixel might convince me otherwise with their XBLA game, but for right now there is no game I want to play on the Kinect by myself in the privacy of my own house. If a friend comes over, sure we can play ping-pong or boxing, but personally I don't find the games much fun or terribly authentic feeling. For me, playing ping pong with the Move feels more realistic because you're holding something that sort of feels like a paddle as opposed to slapping the ball with your hand. I also feel that it's easier to put spin on the ball or do a trick shot with the controller than without one. Again. this is just my opinion. As far as my kids go, I fully expected them to prefer the Kinect. Why they don't like it is beyond me. My son is very used to using a controller thanks to Lego Star Wars and I guess he's just more comfortable with a controller than without. My daughter? I'm not sure, but she didn't like the Kinect at Best Buy when we first tried it out, she got frustrated with Kinectimals on Christmas day trying to play it with her friends and for whatever reason she doesn't like it as much as playing Move Champions or EyePet. As I said, my wife loves Dance Central and plays it a lot, but then again she also likes Just Dance 2.

These are my experiences, yours may vary considerably. But I'll stand by what I said before, playing Killzone 3 with the Sharp Shooter is a cool and interesting new way to play a FPS game. It's something I might enjoy playing with a motion controller, even without a bunch of video game-naive friends around.

Rob V 02-18-11 07:25 AM

Re: Playstation Move Thread
 
I'm ok with you having an opinon different than mine Decker :)

Actually, I love the fact that you're committed to the Move, you usually seek out the games first, review them and it lets me know whether they're worth my time or not. Having both Kinect and Move, I see no use for either --- for me. The kids love it and that's good enough for me.

PS - can you please pick up TW12 at launch and let me know how Move works with this years offering? ;)

Decker 02-23-11 01:51 AM

Re: Playstation Move Thread
 
Okay, thanks to Amazon for deciding that the totally unnecessary Move Sharp Shooter warranted a totally unnecessary upgrade to release-date shipping. I've been playing KZ3 with it for about 40 minutes (or about 38 minutes longer than my 3D demo at CES in Jan). It actually works pretty well, but with several caveats.
First and foremost, you have to be careful how you hold the gun. If you drop your reticule beyond the edge of your screen, you'll turn (and more often than not spin around and around like a drunk sailor on a bender). If you keep your reticule somewhere on screen, you can move quite easily with the Nav controller in your front grip. Let me say that as a lefty, this configuration is a Godsend. Using a nav or nun-chuck was always so hard for me; it just felt so unnatural to control motion with my right hand, and I certainly can't aim a gun with my non-dominant hand. This device somehow incorporates the Move and the Nav in a very comfortable and natural feeling way. Using the Nav's button to zoom in is easy and convenient. Reloading requires tilting the gun, which can lead to a pirouette if you're not careful. Hitting the RL button on the bottom also works and might be preferable, once I get used to its slightly awkward location.
The Sharp Shooter is really easy to set up : Plug in the Move, snap on the cover, snap in the Nav and you're ready to go. Nothing else to do. Surprisingly, it doesn't run on batteries, but uses the power from your Move with decent force feedback even. The gun is pretty plain looking, but does come with Killzone 3 and SOCOM 4 decals, if you want to use them. BTW : the box is very clearly designed for a bundle, complete with two empty game case slots. Don't know what they'll end up bundling it with, but that's something to think about, I guess.
Overall, I must admit, it's not better than playing with the old DS3, but it is very different in feel. It's a completely different way to experience a FPS, and it actually works well. If you get one, I'd recommend playing just the SP version and at not too high a difficulty. It's still pretty hard to maneuver around quickly and accurately. You'd get absolutely slaughtered in MP. I haven't tried Time Crisis Razing Storm or The Shoot with it yet, but I intend to -- I'd bet an on rails light-gun game is a blast with this thing.

Are there any questions for me after my very brief play time with the Sharp Shooter tonight?

Edison 02-23-11 01:19 PM

Re: Playstation Move Thread
 
I looked at the box yesterday, but couldn't bring myself to buy it (yet). I noticed on the box it shows compatibility with Killzone 3, SOCOM 4, Time Crisis Razing Storm, and Dead Space Extraction. I would assume though it should work with any light gun shooter (ie. The Shoot just not having to use the Nav). I had tried the Killzone 3 SP demo with the MOVE Precision gun and wasn't thrilled, but I think my issue (getting off screen and turning/spinning around) could be solved by playing with the settings. It also felt 'too cramped' like the WiiZapper, hoping the larger span from trigger to nav controller would be more comfortable.


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