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Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

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Old 01-21-11 | 08:20 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Originally Posted by slop101
$10 extra for the special edition - worth it, or not?
As you mentioned, it all depends on how much you want all the non-DLC extras. The DLC will be probably available to everyone eventually. There isn't even confirmation that Shuma & Jill will be available on Day 1 (the disclaimer is around 4 weeks until the characters are released for DLC).

I pre-ordered that Special Edition a month or so ago. Mostly because I love fighting games and I've been playing them my whole life (competitively for the last 8-9 years)
Old 01-26-11 | 06:00 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Could be real, could be fake. Even so, the character is one of the last two to be listed on the (so far) extremely legit "rumor" list.


Last edited by asianxcore; 01-26-11 at 06:32 PM.
Old 01-27-11 | 02:54 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Save for shots of Galactus as a final boss, the rumor list is now complete.

Sentinel

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Hsien-Ko

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Old 01-27-11 | 04:13 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Do the Capcom SEs tend to drop pretty quickly? I know the Zombrex edition of DR2 is now down in the $40 to 50 range. I'll probably wait for something like that to occur for this one
Old 01-31-11 | 01:37 AM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Originally Posted by Wazootyman
Do the Capcom SEs tend to drop pretty quickly? I know the Zombrex edition of DR2 is now down in the $40 to 50 range. I'll probably wait for something like that to occur for this one
They usually do. I see this one holding up for a little bit though. Mostly because it's MVC and because of 2 DLC characters being included.

Also in other news there was video of the Galactus Boss Fight on YouTube, but it's been marked "Private" as of tonight.
Old 01-31-11 | 05:46 AM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

The SE is sold out at Gamestop and Amazon for both systems. I think you can still order from the capcom store with a bonus t-shirt and free shipping + 10% off with the THANKYOUTEN promo code.
Old 01-31-11 | 09:28 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

<iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/zu378emMOhs" frameborder="0" allowFullScreen></iframe>
Old 01-31-11 | 09:42 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Between the limited and frankly, disappointing roster (which looks like it it's been intentionally made small to nickel-and-dime players with DLC add-ons), the annoying animated sequences before a super move (I hope you can turn those off; although it won't fix people who leave them on from delaying multiplayer games) and that gimmicky final boss fight, I can safely say I'll wait until this is sub $20.
Old 02-01-11 | 12:15 AM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Originally Posted by Boba Fett
Between the limited and frankly, disappointing roster (which looks like it it's been intentionally made small to nickel-and-dime players with DLC add-ons), the annoying animated sequences before a super move (I hope you can turn those off; although it won't fix people who leave them on from delaying multiplayer games) and that gimmicky final boss fight, I can safely say I'll wait until this is sub $20.
40 is not small.
Super moves are done maybe once every other fight.
Final boss is just one stage out of many - it's primarily a multi-player game.
All your criticisms are now been null and void.
Old 02-01-11 | 02:28 AM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Both previous MVC games had slight pauses/animations before Supers.

As far as rosters go, it's the 2nd largest roster in the VS. Series.

X-Men Vs. Street Fighter: 17
Marvel Super Heroes Vs. Street Fighter: 17
Marvel Vs. Capcom: 21 (5 Pallet Swaps)
Marvel Vs. Capcom 2: 56
Tatsunoko Vs. Capcom: 26
Marvel Vs. Capcom 3: 38 (Announced So Far)

I'm happy that of these 38 characters they all play completely different from each other.

Gimmick final boss fight? Have you played ANY of the other VS. games? It's the same formula

<iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/Uc1pNXLeZMQ" frameborder="0" allowFullScreen></iframe>

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<iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="390" src="http://www.youtube.com/embed/yrolnvPkjoU" frameborder="0" allowFullScreen></iframe>

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Originally Posted by slop101
Super moves are done maybe once every other fight.
Maybe amongst Casual players, but Supers come out quite often in Competitive level MVC2. Either in Combos, for Spacing, Chip Damage, etc.

Last edited by asianxcore; 02-01-11 at 02:35 AM.
Old 02-10-11 | 03:26 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Old news but Gamestop is participating in Midnight Releases for the game.

You can use this Store Locator to see if your store will open from 10pm-12:01am for MVC3.

http://www.gamestop.com/gs/landing/e...rvelcapcommid/
Old 02-10-11 | 07:51 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Is this $20 yet since Super MvC3 is coming out next year?
Old 02-10-11 | 08:31 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Originally Posted by Ravenous
Is this $20 yet since Super MvC3 is coming out next year?
Has there ever been a new version of one of the "Versus" series of games?
Old 02-10-11 | 08:48 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

http://fans.marvel.com/marvel_intera...vel_alternates

The remaining alternate costumes.
Old 02-11-11 | 09:04 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Originally Posted by fumanstan
Has there ever been a new version of one of the "Versus" series of games?
Nope

In terms of the most recent Capcom fighters, the transition from SFIV to SSFIV was more than just characters. Lots of changes to individual characters themselves (regarding frame data).

Thing with MVC3 is I don't think Capcom is looking to re-balance this game at all. It's purposely supposed to be fun and broken beyond all hell.
Old 02-12-11 | 09:53 AM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Played this for about 10 minutes last night before becoming bored with it. I guess I'm just done with fighting games. The controls are terrible in this game and you just flail around mashing buttons the entire time with no control. Why they got rid of the 3 punch, 3 kick formula I'll never understand. I'm still excited to try the new Mortal Kombat, but this was a major let down
Old 02-12-11 | 12:22 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Originally Posted by fumanstan
Has there ever been a new version of one of the "Versus" series of games?
Not yet....
Old 02-12-11 | 04:30 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Originally Posted by discostu1337
Why they got rid of the 3 punch, 3 kick formula I'll never understand.
That layout for Vs. games (only) disappeared once they introduced (one button) Assists in MVC2 in 2000.

8-button Fighting Game would be awful. 3 x Punch, 3 x Kick, Assist 1 and Assist 2?

As for controls, it whether you personally are used to them or not.

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Old 02-12-11 | 06:36 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

I swear when playing MvC2 I had 3 punches and 3 kicks. You would press something like HP + HK and team mate #1 would come out, MP + MK would bring out the other. Then, all the punches and.or all the kicks would do the super moves.
Old 02-13-11 | 01:39 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Originally Posted by discostu1337
I swear when playing MvC2 I had 3 punches and 3 kicks. You would press something like HP + HK and team mate #1 would come out, MP + MK would bring out the other. Then, all the punches and.or all the kicks would do the super moves.
MVC2's Layout is:

LP HP A1
LK HK A2

LP + LK = Tag 2nd Character in Current Lineup
HP + HK = Tag 3rd Character in Current Lineup

Super Moves for most characters:

QCF/QCB + LP/HP (HP/HK)= Individual Super
A1 + A2 w/ 2 or 3 Bars= Team Super
Old 02-13-11 | 01:42 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Originally Posted by Ravenous
Not yet....
No reason to assume they would start now
Old 02-13-11 | 02:13 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Originally Posted by asianxcore
MVC2's Layout is:

LP HP A1
LK HK A2

LP + LK = Tag 2nd Character in Current Lineup
HP + HK = Tag 3rd Character in Current Lineup

Super Moves for most characters:

QCF/QCB + LP/HP (HP/HK)= Individual Super
A1 + A2 w/ 2 or 3 Bars= Team Super
Yeah, I knew it had kicks and punches. MvC3 does not.
Old 02-13-11 | 05:26 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

Originally Posted by discostu1337
Yeah, I knew it had kicks and punches. MvC3 does not.
MVC3 has a Button Layout similar to TVC

1 Light Attack
1 Medium Attack
1 Heavy Attack
1 Launcher Attack
1 Assist #1
1 Assist #2
Old 02-14-11 | 03:07 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

http://xbox360.ign.com/articles/114/1149093p1.html

8.5 from IGN.
Old 02-14-11 | 04:04 PM
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Re: Marvel vs Capcom 3: Fate of Two Worlds (360, PS3) - Spring 2011

"A-" from 1up.


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