Fallout New Vegas Announced
#27
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Re: Fallout New Vegas Announced
I'm curious to see how they're going to handle the PS3 marketing of this title, given the debacle related to DLC for that console and the resulting legions of highly disappointed customers.
#28
DVD Talk Limited Edition
Re: Fallout New Vegas Announced
As pissed as I am for them not giving us DLC, I'll still buy it on the PS3.
#29
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From: Malvern, PA
Re: Fallout New Vegas Announced
#31
Re: Fallout New Vegas Announced
Nice.
I was actually questioning the claim that the PS3 has "legions" of fans.
How about Europe? England, France, Spain, Italy, -- soooo much potential there.
I was actually questioning the claim that the PS3 has "legions" of fans.
How about Europe? England, France, Spain, Italy, -- soooo much potential there.
#33
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From: Where the sky is always Carolina Blue! (Currently VA - again...)
Re: Fallout New Vegas Announced
I'm still looking for a possible Fallout game set outside the US.
I guess the whole Fallout mystique comes from the twisted classic Americana vibe - but it would be interesting to see if they could meld it with any other post-war nostalgia factors in other parts of the world....
Thinking for example of post-war Japan - especially after watching "Always"/"Always II" - and the whole Kaiju scene.
Europe would be really interesting as well since there are so many recognizable monuments there as well as long-standing historical structures, castles, etc (kinda like what they mentioned in World War Z) - but I know you couldn't just automatically transfer the gameplay while losing the original theme and still call it a Fallout game.
(not to mention that any of those nostalgia factors would be far, far less recognizable to most US gameplayers).
I guess the whole Fallout mystique comes from the twisted classic Americana vibe - but it would be interesting to see if they could meld it with any other post-war nostalgia factors in other parts of the world....
Thinking for example of post-war Japan - especially after watching "Always"/"Always II" - and the whole Kaiju scene.
Europe would be really interesting as well since there are so many recognizable monuments there as well as long-standing historical structures, castles, etc (kinda like what they mentioned in World War Z) - but I know you couldn't just automatically transfer the gameplay while losing the original theme and still call it a Fallout game.
(not to mention that any of those nostalgia factors would be far, far less recognizable to most US gameplayers).
#35
gamer for life
Re: Fallout New Vegas Announced
taken from Computerandvideogames.com
• Similar to Dragon Age: Origins, at character creation the player can select from different background stories. The first few hours of the game are different depending on which background you choose, and you get some unique perks based on your background when the main game begins.
• One background story is shown, Chinese Agent. The background story takes place before the bombs fell. The player is part of a team of Crimson Dragoons infilitrating Hoover Dam. You manage to sneak through the Americans’ defenses, set explosives, and head to an extraction point, but your escape is cut off by American soldiers in Power Armor. The player and other survivors of the Crimson Dragoons take refuge in a cave in the canyons, where they commit hari kari with cyanide capsules. The player about to do the same when the bombs fall. The background story ends an indeterminate time later, when the player exits the cave, removes his helmet, and sees his ghoulish reflection in the waters of the Colorado River.
• The background story segues into character creation. The player can customize the appearance of the ghoul, and you see you start the game with two unique perks. One, similar to the Ghoul Mask in Fallout 3, makes Feral Ghouls non-aggro. The other makes the player immune to radiation sickness and allows the player to discharge accumulated radiation in a blast similar to a Glowing Ghoul, healing the player and any mutants while damaging all non-mutants in range.
• By default, the Chinese Agent has the skills Sneak, Small Arms, and Explosives tagged and SPECIAL stats set, although the player can modify their tagged skills and stats if they don’t like the template.
• One character background option is Lone Wanderer. This selection has no background story or template and is a complete blank slate for players.
• The SPECIAL system used will be similar to Fallout 3, but skills will be harder to cap and one character will not be able to become a master of all skills. The article is not very specific because apparently it’s something the developers are still tweaking.
• Gambling will return, but not as a skill. Your Luck stat will effect gambling results. You can attempt to cheat at cards using your Sneak skill or hack slot machines using your Science skill.
• There will be vehicles. The desert of New Vegas dwarfs the Capital Wasteland and you will need transportation to get around and explore it. You will acquire a vehicle several hours into the main quest. You can customize your vehicle with parts bought at shops or won through racing circuits and quests. Vehicles will not be common, but you will encounter road gangs, merchant caravans, and other vehicles in the wastes. The open desert is home to some very large mutant creatures, like giant radscorpions and sandworms, that will attack your vehicle.
• New Vegas has a coliseum run by a slaver gang called the Caesar’s Legion. You can gamble on and participate in arena fights.
• Similar to Dragon Age: Origins, at character creation the player can select from different background stories. The first few hours of the game are different depending on which background you choose, and you get some unique perks based on your background when the main game begins.
• One background story is shown, Chinese Agent. The background story takes place before the bombs fell. The player is part of a team of Crimson Dragoons infilitrating Hoover Dam. You manage to sneak through the Americans’ defenses, set explosives, and head to an extraction point, but your escape is cut off by American soldiers in Power Armor. The player and other survivors of the Crimson Dragoons take refuge in a cave in the canyons, where they commit hari kari with cyanide capsules. The player about to do the same when the bombs fall. The background story ends an indeterminate time later, when the player exits the cave, removes his helmet, and sees his ghoulish reflection in the waters of the Colorado River.
• The background story segues into character creation. The player can customize the appearance of the ghoul, and you see you start the game with two unique perks. One, similar to the Ghoul Mask in Fallout 3, makes Feral Ghouls non-aggro. The other makes the player immune to radiation sickness and allows the player to discharge accumulated radiation in a blast similar to a Glowing Ghoul, healing the player and any mutants while damaging all non-mutants in range.
• By default, the Chinese Agent has the skills Sneak, Small Arms, and Explosives tagged and SPECIAL stats set, although the player can modify their tagged skills and stats if they don’t like the template.
• One character background option is Lone Wanderer. This selection has no background story or template and is a complete blank slate for players.
• The SPECIAL system used will be similar to Fallout 3, but skills will be harder to cap and one character will not be able to become a master of all skills. The article is not very specific because apparently it’s something the developers are still tweaking.
• Gambling will return, but not as a skill. Your Luck stat will effect gambling results. You can attempt to cheat at cards using your Sneak skill or hack slot machines using your Science skill.
• There will be vehicles. The desert of New Vegas dwarfs the Capital Wasteland and you will need transportation to get around and explore it. You will acquire a vehicle several hours into the main quest. You can customize your vehicle with parts bought at shops or won through racing circuits and quests. Vehicles will not be common, but you will encounter road gangs, merchant caravans, and other vehicles in the wastes. The open desert is home to some very large mutant creatures, like giant radscorpions and sandworms, that will attack your vehicle.
• New Vegas has a coliseum run by a slaver gang called the Caesar’s Legion. You can gamble on and participate in arena fights.
#41
gamer for life
Re: Fallout New Vegas Announced
I am not a big fan of racing either, which is why "Rage" looks so sweet...but I will probably hold off buying for a while....it sort of looks like a hard core Borderlands meets Fallout 3...but all they talk about is the racing parts...ugh..
#42
DVD Talk Hero
Re: Fallout New Vegas Announced
I wouldn't be surprised if it was 2011. With some really good games coming out this year already (Red Dead Redemption, Bioshock 2, etc) it wouldn't hurt to wait.
#43
Re: Fallout New Vegas Announced
All of the info on Computerandvideogames.com is from a Gamespot forum post that cites the February Game Informer as the source. So I'm eagerly awaiting my next issue...
#46
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From: Virginia
Re: Fallout New Vegas Announced
Fallout: New Vegas Set For Fall Release
The next big Fallout game, Fallout: New Vegas will be out for PC, PlayStation 3 and Xbox 360 this fall, publisher Bethesda Softworks announced today. A new trailer accompanied the news, which raises questions about Bethesda's other projects.
Fallout New Vegas was announced by Bethesda last year. The game is being developed by Obsidian Entertainment, a studio comprised of many developers who worked on earlier Fallout games.
There's little we know yet about the plot of the new game. The trailer only sets the mood, depicting Las Vegas at night and ending with the line familiar to Fallout 3 players: "War never changes." The Fallout universe is set in the future, in a post-apocalyptic United States.
The trailer does not reveal anything about the gameplay, though Bethesda's head of marketing and communications, Pete Hines, told Kotaku last year that New Vegas would be a role-playing game experience. That fits with the expertise of Obsidian Entertainment, which has recently made major role-playing games such as Star Wars: Knights of the Old Republic II and the forthcoming espionage RPG Alpha Protocol. Last April, Hines said the game was not technically a sequel to Fallout 3 but should be seen as another story in the Fallout universe.
Fallout: New Vegas is not being made by Bethesda's in-house team, led by designer Todd Howard. That group, which has worked on one big game at a time, from Elder Scrolls IV: Oblivion in 2006 to Fallout 3 in 2008 appeared to be on an every other year pace for game releases. The Fallout: New Vegas announcement, however, would appear to leave Bethesda less room to launch a second major game in the fall, something the company hasn't done before.
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The next big Fallout game, Fallout: New Vegas will be out for PC, PlayStation 3 and Xbox 360 this fall, publisher Bethesda Softworks announced today. A new trailer accompanied the news, which raises questions about Bethesda's other projects.
Fallout New Vegas was announced by Bethesda last year. The game is being developed by Obsidian Entertainment, a studio comprised of many developers who worked on earlier Fallout games.
There's little we know yet about the plot of the new game. The trailer only sets the mood, depicting Las Vegas at night and ending with the line familiar to Fallout 3 players: "War never changes." The Fallout universe is set in the future, in a post-apocalyptic United States.
The trailer does not reveal anything about the gameplay, though Bethesda's head of marketing and communications, Pete Hines, told Kotaku last year that New Vegas would be a role-playing game experience. That fits with the expertise of Obsidian Entertainment, which has recently made major role-playing games such as Star Wars: Knights of the Old Republic II and the forthcoming espionage RPG Alpha Protocol. Last April, Hines said the game was not technically a sequel to Fallout 3 but should be seen as another story in the Fallout universe.
Fallout: New Vegas is not being made by Bethesda's in-house team, led by designer Todd Howard. That group, which has worked on one big game at a time, from Elder Scrolls IV: Oblivion in 2006 to Fallout 3 in 2008 appeared to be on an every other year pace for game releases. The Fallout: New Vegas announcement, however, would appear to leave Bethesda less room to launch a second major game in the fall, something the company hasn't done before.
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#48
DVD Talk Legend
Re: Fallout New Vegas Announced
Jeez...I might be finished with Fallout 3 by then. I am just completely overwhelmed at how BIG of a game Fallout 3 is. Every time I think I am getting stuff finished a new quest pops up. I think I should have just sold all my other games and played Fallout 3 exclusively to be able to finish it.




