View Poll Results: Would you...
Stay a gamer.



5
31.25%
Try your hand in gaming journalism but nothing further.



2
12.50%
Use game journalism as an entry into game production.



3
18.75%
Try and get a job in production as a first choice.



6
37.50%
Voters: 16. You may not vote on this poll
So, Game Journalist or Game Development?
#1
Thread Starter
DVD Talk Legend
So, Game Journalist or Game Development?
As EGM and 1UP started spiraling downward, many staffers began exiting early and took jobs outside of the journalism profession and joined the ranks of development teams and other facets of game production.
It seems like a logical career path if you wanted to work in the gaming industry: You start as a gamer, find your way into gaming journalism, then move into production.
Is that what you would want to do?
As a gamer, I'd have a hard time moving anywhere past the journalism stage. I would think that working in production would devote all your free time to creating ONE game, where as journalism would still allow you to play a lot of games.
It seems like a logical career path if you wanted to work in the gaming industry: You start as a gamer, find your way into gaming journalism, then move into production.
Is that what you would want to do?
As a gamer, I'd have a hard time moving anywhere past the journalism stage. I would think that working in production would devote all your free time to creating ONE game, where as journalism would still allow you to play a lot of games.
#2
DVD Talk Limited Edition
Re: So, Game Journalist or Game Development?
But if you had the journalism background on top of being a gamer, it might make it easier to focus on what makes games good and not just turn out crap like some developers.
#3
Moderator
Re: So, Game Journalist or Game Development?
Except for nowadays, what makes a "good game" is the same as "who has given us the most advertising money".
#4
DVD Talk Godfather
Re: So, Game Journalist or Game Development?
What requirements are there for game journalists? I have a hard time believing that these people could transition to development jobs just because they were game journalists... more than likely, they had technical skills but became game journalists because they loved games.
I always thought the more common approach (besides just having excellent skills and/or designing your own stuff first) was to become a QA tester, then work your way into the system?
I agree, though, that working in the games industry is not all fun and games. You'll have to work on some projects that either never complete or just really suck, and it may not even be your fault... but it'll take years of your life. The pay is usually not comparable to a similar job (with similar technical skill requirements) outside of the game industry.
I always thought the more common approach (besides just having excellent skills and/or designing your own stuff first) was to become a QA tester, then work your way into the system?
I agree, though, that working in the games industry is not all fun and games. You'll have to work on some projects that either never complete or just really suck, and it may not even be your fault... but it'll take years of your life. The pay is usually not comparable to a similar job (with similar technical skill requirements) outside of the game industry.
#5
DVD Talk Godfather
Re: So, Game Journalist or Game Development?
What requirements are there for game journalists? I have a hard time believing that these people could transition to development jobs just because they were game journalists... more than likely, they had technical skills but became game journalists because they loved games.
I always thought the more common approach (besides just having excellent skills and/or designing your own stuff first) was to become a QA tester, then work your way into the system?
I agree, though, that working in the games industry is not all fun and games. You'll have to work on some projects that either never complete or just really suck, and it may not even be your fault... but it'll take years of your life. The pay is usually not comparable to a similar job (with similar technical skill requirements) outside of the game industry.
I always thought the more common approach (besides just having excellent skills and/or designing your own stuff first) was to become a QA tester, then work your way into the system?
I agree, though, that working in the games industry is not all fun and games. You'll have to work on some projects that either never complete or just really suck, and it may not even be your fault... but it'll take years of your life. The pay is usually not comparable to a similar job (with similar technical skill requirements) outside of the game industry.
Starting with a QA job is the most common because that's generally the easiest position to get hired into, but you're right. In my experience quite a few folks that have started in QA have been able to move into Producer type roles since the higher QA positions involve a similar skill set of managing tasks and working directly with developers over bug fixes and what not.
#7
DVD Talk Platinum Edition
Re: So, Game Journalist or Game Development?
yeah but most of those journalist that you mention dont really go into the development side or producer side, they usually go into the PR, community manager etc
#8
DVD Talk Hall of Fame
Joined: Aug 2003
Posts: 9,447
Likes: 0
Received 0 Likes
on
0 Posts
From: Boston, MA
Re: So, Game Journalist or Game Development?
In my field, film/TV production, I've found I've had to do the opposite. I've had to move from the production side to more of the marketing/PR side because there aren't enough jobs out there in the production side.
#9
DVD Talk Gold Edition
Re: So, Game Journalist or Game Development?
In my experience, I've heard more people get into making games by being part of testing first. Starting out as a game journalist, being able to write about games, does not translate into becoming a great level designer, animator, or concept artist.
#10
DVD Talk Gold Edition
Joined: Nov 1999
Posts: 2,493
Likes: 0
Received 0 Likes
on
0 Posts
From: Osaka, Japan
Re: So, Game Journalist or Game Development?
Game developing seems tough on playing games. Most developers in interviews usually say they dabble in stuff to keep up with what's going on but they don't seem to have the time to invest in really playing through a game anymore.
#11
DVD Talk Godfather
Re: So, Game Journalist or Game Development?
#12
DVD Talk Godfather
Re: So, Game Journalist or Game Development?
Not from my experience. The folks that I know are always playing the latest big new games.
#14
DVD Talk Godfather
Re: So, Game Journalist or Game Development?
#15
DVD Talk Gold Edition
Joined: Nov 1999
Posts: 2,493
Likes: 0
Received 0 Likes
on
0 Posts
From: Osaka, Japan
Re: So, Game Journalist or Game Development?
I guess the guys I know are basically in smaller companies or contracting so that may be the difference. They're all pretty dedicated to it, down to working on their own stuff outside of hours.
#16
DVD Talk Special Edition
Joined: Nov 2000
Posts: 1,012
Likes: 0
Received 0 Likes
on
0 Posts
From: Austin, TX
Re: So, Game Journalist or Game Development?
I have some friends that were in game development. They played games a lot less than before they were in game developement. It also got annoying to play with them sometimes, because they'd nitpick a game to death. I guess a habit they picked up from looking for bugs all day. I also talked to a guy who, at the time, was a tester at Bungie. He said he hadn't played a game at home, for fun, in years.
My friends usually worked pretty normal hours most of the times. There was a time, though, when they went into crunch, where I didn't see them for about a week or more. (they were roommates at the time) They were working like 15-20 hour days, plus weekends. I think that went on for 3-4 weeks. They'd come home to shower, then head back. I think they slept at the office most of the time.
I liked hanging out with people in game development, but watching them make games made me want to just stay a gamer.
My friends usually worked pretty normal hours most of the times. There was a time, though, when they went into crunch, where I didn't see them for about a week or more. (they were roommates at the time) They were working like 15-20 hour days, plus weekends. I think that went on for 3-4 weeks. They'd come home to shower, then head back. I think they slept at the office most of the time.
I liked hanging out with people in game development, but watching them make games made me want to just stay a gamer.
#17
Re: So, Game Journalist or Game Development?
It definitely depends on the company. EA, for example, is notorious for working their employees to death.
#18
DVD Talk Legend
Joined: Apr 2003
Posts: 10,706
Likes: 0
Received 1 Like
on
1 Post
From: Picture a cup in the middle of the sea
Re: So, Game Journalist or Game Development?
But in general, most developer jobs in IT are like that. You work normal hours, 8-5, or 9-6, and then at crunch time you live at the office...
#19
DVD Talk Godfather
Re: So, Game Journalist or Game Development?
#20
DVD Talk Godfather
Re: So, Game Journalist or Game Development?
I think most companies are getting around this by making them non-salaried, so that they do get paid overtime... not sure how this affects the workweek,though.
But yeah, like most other tech jobs, it's not just a 9 to 5 job, and around crunch time it gets even worse. The bad part is, like I said before, the pay usually isn't quite as good as an equivalent position in another tech company, I think due to the "dream job" factor.



