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Re: iPhone/iPod Touch App Talk
Me too. Thanks in advance!
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Re: iPhone/iPod Touch App Talk
Okay, all those are sent. I still have six more at my desk, but I'm off this afternoon. I'll send more codes to anyone who wants (at least to the next six who post), but not until tomorrow.
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Re: iPhone/iPod Touch App Talk
Decker, i will take one please.
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Re: iPhone/iPod Touch App Talk
I'll take a code, although I think I missed out on the Lost Winds game (I think that was the name).
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Re: iPhone/iPod Touch App Talk
I will take one too Decker thanks.
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Re: iPhone/iPod Touch App Talk
Oooo...pick me Decker, pick me! (I don't even know what we are getting picked for but I hate to be the fat kid on the side.)
Anyway, I looked in the tech forum but figured my question would get answered her quicker than anywhere else. I have had Peggle forever for my iPhone and Touch and just realized the other day that I never bought Peggle Nights. I have gotten into playing it a bunch again and purchased it but then after, I noticed it is an "in-app" purchase. Does that mean that it only works on the device I bought it on and doesn't transfer to my wife's phone or my kid's Touch? I tried it on those but it doesn't appear to be showing up. Is there a trick to it and will it not transfer and you have to buy it for each device instead of it being shared like the original app? Thanks! |
Re: iPhone/iPod Touch App Talk
Every in-app purchase I bought transfers to my devices as long as it's the same apple ID. It'll act like it wants to charge you again, but once you click "Purchase" it'll say you already have it and it'll download. Some apps have a "restore" option that bypasses that.
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Re: iPhone/iPod Touch App Talk
As long as it is for the same version of the game, I.e. Peggle an not Peggle HD, then you can go through the motions of buying the expansion in each of the other devices and it will then ultimately tell you that you have already paid for the content would you like to download it for free.
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Re: iPhone/iPod Touch App Talk
Originally Posted by shumway
(Post 11272445)
As long as it is for the same version of the game, I.e. Peggle an not Peggle HD, then you can go through the motions of buying the expansion in each of the other devices and it will then ultimately tell you that you have already paid for the content would you like to download it for free.
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Re: iPhone/iPod Touch App Talk
Does Peggle have some kind of sign-in process like GameCenter? I bought some in-app content for The Creeps and port it across devices through sign-in.
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Re: iPhone/iPod Touch App Talk
Peggie HD automatically signs into Game Center; I just checked.
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Re: iPhone/iPod Touch App Talk
Thanks for the answers guys!
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Re: iPhone/iPod Touch App Talk
Sonic & SEGA All-Stars Racing is currently Free. It's a universal app and a mighty good one at that.
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Re: iPhone/iPod Touch App Talk
Decker, thanks for the Where's My Water code :up:
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Re: iPhone/iPod Touch App Talk
So the makers of Tiny Tower have a new game out: Pocket Planes. Meet my new addiction.
Like a streamlined Air Tycoon, you're in charge of an airline that makes money by ferrying people and cargo from place to place. You'll pick a location to start from and get a small fleet of airplanes (that can only carry one person or one cargo at a time) and a small set of nearby airports. Each airport has a list of people and cargo that want to go to other airports that you've unlocked, and you ferry them back and forth, mainly for coins but sometimes for "bucks." As you do so you eventually level up, and unlock bigger planes that you can buy and more slots for more airports/locations which you can also buy. The planes vary in how far they can go, how much they can carry (you get a bonus if all your stuff goes to the same place) and how heavy they are (this determines how much each flight costs, I think). When you first start playing, you'll notice that you'll need the "bucks" in game to progress... unlike Tiny Tower, you basically need the bucks to get new planes and plane parts and plane upgrades (locations and location upgrades are bought with the in-game "coins"). They still give you plenty of opportunities to get the "bucks" though without spending money for IAP. Also unlike Tiny Tower, you can't just leave stuff alone for a few hours and make money, at least not at first. The flight duration is in the matter of minutes, so to keep making money you'll have to keep checking back and putting the planes back in the air. If you're really bored, you can follow a plane in flight and pick up some random bonuses (single coins, bigger coins worth 10 coins, and even the occasional buck). But hey, it's free, and they don't require IAP, so I'm in. Started in Japan, which I kinda regret now because I'm sure the US would've had bigger airports a bit closer together... |
Re: iPhone/iPod Touch App Talk
I have a Where's My Water code to pass along for the first person who asks.
Also: XJWTAAMEETET - TV Episode: Anthony Bourdain: No Reservations W6PKE44XJTR3 - Song: Rufus Wainwright: "Sometimes You Need" 4H69F9P44HPM - Song: Edward Sharpe & The Magnetic Zeroes: "Man on Fire" K3TPK3RTTX4R - Application: Instapaper KL3YM7HLPX3T - Application: Kayak Mobile PRO |
Re: iPhone/iPod Touch App Talk
Used the Instapaper one, thanks Michael Corvin!
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Re: iPhone/iPod Touch App Talk
I'll take the WMW code if you haven't given it away yet. Thanks Corvin!
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Re: iPhone/iPod Touch App Talk
Done!
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Re: iPhone/iPod Touch App Talk
Another variation of Angry Birds: Piggies Strike Back.
http://bit.ly/pigstrike Not the most interesting game, but my first new iPhone game in a looooong time that's not a "With Friends" game. |
Re: iPhone/iPod Touch App Talk
Originally Posted by fujishig
(Post 11275939)
So the makers of Tiny Tower have a new game out: Pocket Planes. Meet my new addiction.
Like a streamlined Air Tycoon, you're in charge of an airline that makes money by ferrying people and cargo from place to place. You'll pick a location to start from and get a small fleet of airplanes (that can only carry one person or one cargo at a time) and a small set of nearby airports. Each airport has a list of people and cargo that want to go to other airports that you've unlocked, and you ferry them back and forth, mainly for coins but sometimes for "bucks." As you do so you eventually level up, and unlock bigger planes that you can buy and more slots for more airports/locations which you can also buy. The planes vary in how far they can go, how much they can carry (you get a bonus if all your stuff goes to the same place) and how heavy they are (this determines how much each flight costs, I think). When you first start playing, you'll notice that you'll need the "bucks" in game to progress... unlike Tiny Tower, you basically need the bucks to get new planes and plane parts and plane upgrades (locations and location upgrades are bought with the in-game "coins"). They still give you plenty of opportunities to get the "bucks" though without spending money for IAP. Also unlike Tiny Tower, you can't just leave stuff alone for a few hours and make money, at least not at first. The flight duration is in the matter of minutes, so to keep making money you'll have to keep checking back and putting the planes back in the air. If you're really bored, you can follow a plane in flight and pick up some random bonuses (single coins, bigger coins worth 10 coins, and even the occasional buck). But hey, it's free, and they don't require IAP, so I'm in. Started in Japan, which I kinda regret now because I'm sure the US would've had bigger airports a bit closer together... There's still a number of things I haven't bothered to figure out yet, like how I get or build new planes, and what the flight ranges are (a couple of my planes can't get to my new airport :(), but I like it. I misread your post and thought you said the app was created in Japan, and so I started my airports in South America, which is fine, but I kinda wish I'd gone for the US as well. |
Re: iPhone/iPod Touch App Talk
How is Kingdoms of Camelot?
You buy new planes by either buying them outright in the market or getting the three needed parts (controls, body,engine) either through the market or through finding them when you create a new airport. It is much cheaper to get the individual parts and then build the plane, but you may have to wait for a few market refreshes. Luckily if you already have a part the market will turn any available needed parts green. Once you have all three parts you can build the plane in the parts menu, but you have to make sure you have a free slot (the system will prompt you to buy a slot if you're out, or tell you how much money you need if you don't have enough). You can also retire planes and either strip them or sell them, to free up slots for better planes. I also just found out what the layaway slots are. If you are carrying cargo or a person who is heading for a different destination you can strand them at another airport if you see more attractive cargo there. Useful for getting the bonuses. I hear you can also just shut down your airports and move to another location entirely if you want, but I assume that will cost a bunch of coins overall and probably not worth it early on. The bad part about Japan is that it's on the far edge of the map and it doesn't seem like you can cross the Pacific. But I'm expanding into China now. Also about flight ranges: if you can't quite make it to a new destination keep in mind that the range resets if you visit an airport in between. |
Re: iPhone/iPod Touch App Talk
Games like <b>Tiny Tower</b> never seem to have a point to me. Yes, I get it that you are advancing but nothing about it is particularly fun.
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Re: iPhone/iPod Touch App Talk
The game to pick up for free right now is Project 83113...seriously, stop reading and go do it.
http://itunes.apple.com/us/app/proje...508679689?mt=8 |
Re: iPhone/iPod Touch App Talk
Originally Posted by fujishig
(Post 11277481)
How is Kingdoms of Camelot?
You buy new planes by either buying them outright in the market or getting the three needed parts (controls, body,engine) either through the market or through finding them when you create a new airport. It is much cheaper to get the individual parts and then build the plane, but you may have to wait for a few market refreshes. Luckily if you already have a part the market will turn any available needed parts green. Once you have all three parts you can build the plane in the parts menu, but you have to make sure you have a free slot (the system will prompt you to buy a slot if you're out, or tell you how much money you need if you don't have enough). You can also retire planes and either strip them or sell them, to free up slots for better planes. I also just found out what the layaway slots are. If you are carrying cargo or a person who is heading for a different destination you can strand them at another airport if you see more attractive cargo there. Useful for getting the bonuses. I hear you can also just shut down your airports and move to another location entirely if you want, but I assume that will cost a bunch of coins overall and probably not worth it early on. The bad part about Japan is that it's on the far edge of the map and it doesn't seem like you can cross the Pacific. But I'm expanding into China now. Also about flight ranges: if you can't quite make it to a new destination keep in mind that the range resets if you visit an airport in between. Haven't tried Camelot yet--afraid of getting sucked into too many things. :lol: But I'm sort of an Arthurian nerd so I hope it's good.
Originally Posted by The Bus
(Post 11278498)
Games like <b>Tiny Tower</b> never seem to have a point to me. Yes, I get it that you are advancing but nothing about it is particularly fun.
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