Guitar Hero: World Tour - The One and Only Thread (Part 3)
#277
DVD Talk Hero
#278
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The problem I am seeing is that since sales is such a factor in a game's success that Neversoft just really doesnt see the real problems since they sell regardless.
And since they outsell RB by a clear majority the competition just isnt there to them.
With WT now released its time for Neversoft to stop riding the coattails of what HMX established and come up with their own refresh of the series. WT is not unique enough IMO. Its too much like GH:3 and not a clear spin off. Which is why I think people are 'meh' about it. Its just missing something to define itself as a unique title and since everyone has already played GH:3 to death this is just more of the same.
And since they outsell RB by a clear majority the competition just isnt there to them.
With WT now released its time for Neversoft to stop riding the coattails of what HMX established and come up with their own refresh of the series. WT is not unique enough IMO. Its too much like GH:3 and not a clear spin off. Which is why I think people are 'meh' about it. Its just missing something to define itself as a unique title and since everyone has already played GH:3 to death this is just more of the same.
#279
This is going to fall squarely under the "Opinion" folder so YMMV, but a big reason is the setlists.
The awesome songs that GH has blows away the best of RB2. However, having played through the career almost 5 times now (guitar, bass, drums, vocals, band) the shitty songs on GH are so much shittier than RB2...
The awesome songs that GH has blows away the best of RB2. However, having played through the career almost 5 times now (guitar, bass, drums, vocals, band) the shitty songs on GH are so much shittier than RB2...
#281
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I don't particularly care who sold more copies. It's clear that both brands are really strong right now. World Tour is selling really well, and the Rock Band guys just got a huge bonus for their sales, so it's all good. What I'm really interested in seeing is what the DLC content and sales are like on both platforms a year from now. I have to imagine that the DLC is where these games really rake in the profits.
As for the lack of discussion, I haven't touched GH:WT lately and don't have much desire to. I think I'm in the same camp as pinata. I will play a little more and then probably sell it. It's not a bad game, but it just doesn't have the same spark of fun that RB has for me. It's hard to put my finger on, but GH:WT just seems to be missing something.
As for the lack of discussion, I haven't touched GH:WT lately and don't have much desire to. I think I'm in the same camp as pinata. I will play a little more and then probably sell it. It's not a bad game, but it just doesn't have the same spark of fun that RB has for me. It's hard to put my finger on, but GH:WT just seems to be missing something.
#282
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Sure, but one could easily make a reasonable assumption that even after the game is released for the other platforms, the numbers will still be heavily slanted toward the 360, with the Wii in 2nd place and the PS3 behind that-just like has been the case.
#284
DVD Talk Hero
So I was curious how long it would take to get $1M in career earnings while doing nothing.
I've got a test tone program running into the mic for a guaranteed 100% on expert vocals on No Sleep Till Brooklyn. That gets me $760 every round.
I from start-start of a run as it takes 5:10-5:15 and this is after I installed the thing to the HDD to minimize the loading portions. Plus you can't do anything to automate it because you have to push start to start the gig in between 4 or 5 pushes of the A button AND you can only do the song once per gig, no 6 quick rounds of the same song
So after completing all 5 career paths and a few one-offs for songs, I have about $120k. Meaning I have roughly $880k to go
$880,000 / 760$/run = 1158 runs * 315 seconds/run = 364,770 seconds / 86,400 seconds/day = 4.22 days.
4.22 days of constant play with manual button presses every 5 minutes...
For 30 gamerpoints. Nice one, Neversoft. Next time try to make the game fun.
I've got a test tone program running into the mic for a guaranteed 100% on expert vocals on No Sleep Till Brooklyn. That gets me $760 every round.
I from start-start of a run as it takes 5:10-5:15 and this is after I installed the thing to the HDD to minimize the loading portions. Plus you can't do anything to automate it because you have to push start to start the gig in between 4 or 5 pushes of the A button AND you can only do the song once per gig, no 6 quick rounds of the same song
So after completing all 5 career paths and a few one-offs for songs, I have about $120k. Meaning I have roughly $880k to go
$880,000 / 760$/run = 1158 runs * 315 seconds/run = 364,770 seconds / 86,400 seconds/day = 4.22 days.
4.22 days of constant play with manual button presses every 5 minutes...
For 30 gamerpoints. Nice one, Neversoft. Next time try to make the game fun.
Last edited by pinata242; 11-21-08 at 09:01 AM.
#287
DVD Talk Hero
I'm not sure if you can get better payouts that 100% on expert, regardless of instrument. You can do shorter songs, sure, but then you're more involved. Along with the 250,000 notes hit in GH3, they're just trying to extend the amount of time you play - or rewarding you for playing it a lot. A whole hell of a lot.
If you could start new bands and get the gig/sponsorship bonuses again, you'd have something.
If you could start new bands and get the gig/sponsorship bonuses again, you'd have something.
#288
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Comparing the setlists of RB2 vs. GHWT, it's clear that GHWT spent their licensing budget on some 'big names' and then the rest is stuff they could get free/cheap. RB2 is more balanced in that regard. Both are valid approaches I suppose, but I'd rather have the shovelware be an optional 20-pack ala RB than force fed on the disc.
#289
DVD Talk Gold Edition
Comparing the setlists of RB2 vs. GHWT, it's clear that GHWT spent their licensing budget on some 'big names' and then the rest is stuff they could get free/cheap. RB2 is more balanced in that regard. Both are valid approaches I suppose, but I'd rather have the shovelware be an optional 20-pack ala RB than force fed on the disc.
#290
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Well everybody has their own opinion to quote JA, though I might question describing Visions as 'lower tier'. Hell, I wouldn't be surprised if there is someone out there who likes the 20 free DLC better than what is on the RB disc. Regardless, licensing costs and such don't really have much to do with our individual tastes.
#291
DVD Talk Gold Edition
Well everybody has their own opinion to quote JA, though I might question describing Visions as 'lower tier'. Hell, I wouldn't be surprised if there is someone out there who likes the 20 free DLC better than what is on the RB disc. Regardless, licensing costs and such don't really have much to do with our individual tastes.
Regardless, one amazing game and one very good game for us to have access to.
#292
DVD Talk Hall of Fame
As others have said it all lies in individual taste. I absolutely love singing the Bikini Kill song (although i have always been a fan of them so that helps) and thought it was a great choice for some girl fronted vocals.
Or should i say grrrl fronted?
Or should i say grrrl fronted?
#293
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<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/50SEmXDh6Bw&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/50SEmXDh6Bw&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
http://www.joystiq.com/2008/11/22/gu...f-personality/
http://blog.wired.com/gadgets/2008/1...-hero-rob.html
http://www.joystiq.com/2008/11/22/gu...f-personality/
If you needed further proof that we're quickly approaching the day when robots will outperform humans in all our endeavors, you may want to turn your attention to a tech demo for the Guitar Hero-playing "Cythbot", which we've posted after the jump. Using a light-measuring camera and six pneumatic "fingers", the Cythbot can strum its way through Guitar Hero's more difficult songs with terrifying accuracy -- check out the Expert run through Living Color's "Cult of Personality" in the embedded video.
So far the Cythbot, which can play both in solo and compete mode, has been able to hit pretty high levels of accuracy of up to 98 percent, says Long, though typically it is in the 75 percent to the 80 percent range. "The reason we can't get to 100 percent is that the pneumatics are not fast enough on certain notes," says Long.
Compare that to one of the best Guitar Hero players in the world, who has a 97 percent accuracy level.
That makes the Cythbot the Deep Blue of Guitar Hero — the ultimate system to beat. Deep Blue, a supercomputer from IBM, played the memorable 1997 chess match against then-world champion Garry Kasparov.
Compare that to one of the best Guitar Hero players in the world, who has a 97 percent accuracy level.
That makes the Cythbot the Deep Blue of Guitar Hero — the ultimate system to beat. Deep Blue, a supercomputer from IBM, played the memorable 1997 chess match against then-world champion Garry Kasparov.
Last edited by DGibFen; 11-23-08 at 08:17 AM.
#297
DVD Talk Limited Edition
#298
DVD Talk Legend
The tradeshow has NOTHING to do with video games. It has a lot to do with industrial automation, test, vision and control. All of which is pretty reasonably displayed in the demo. In fact, Cyth could be considered engineering consultants in that given a test/measurement problem they'll come in and design a solution for it. For people in the industry, such as myself, it's a fun and interesting way for them to display their products and talk about the way they design solutions. It probably cost the company $20k tops but brings a lot of people over to their booth and has the potential to generate millions in sales.
CythBot was one of two guitar playing robots at the tradeshow, the second was a senior design project by a team from A&M. Unfortunately their solution wasn't nearly as solid, had trouble with worn actuators, utilized the actual video signal instead of using a camera to sample it like Cyth did (which created unnecessary problems) and took far longer to develop. I was greatly impressed with what the one guy at Cyth put together. Especially cool was the actuator which worked the whammy bar on held notes.
#300
DVD Talk Legend