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-   -   Official PSN Games Thread (https://forum.dvdtalk.com/video-game-talk/538625-official-psn-games-thread.html)

Hailey G 02-27-12 08:24 PM

Re: Official PSN Games Thread
 

Originally Posted by brianluvdvd (Post 11131844)
Here is a 30 day free membership code for PS+. I would have used it but don't want to give them my credit card (I don't give Xbox Live my credit card either so I am not playing favorites).

Please post if you use it but again remember, you must have a credit card with them if you don't already have a PS+ account.

B8NT-FFN5-23R5

Redeemed, thanks!

tlwizard 02-28-12 02:16 AM

Re: Official PSN Games Thread
 

Originally Posted by Obi-Wan Jabroni (Post 11132152)
Redeemed, thanks!

Did you already have plus or no? I have a couple of these codes myself and wondering if I can extend my subscription by using them.

Hailey G 02-28-12 07:29 AM

Re: Official PSN Games Thread
 

Originally Posted by TLwizard (Post 11132567)
Did you already have plus or no? I have a couple of these codes myself and wondering if I can extend my subscription by using them.

I do, and I think it worked, but I didn't figure out how to check my subscription end date until after I reedeemed the code, so I'm not 100% sure.

Spiderbite 02-28-12 01:29 PM

Re: Official PSN Games Thread
 
Here's another code for 30 day membership for PS+. Post if you use it. Thanks.

CBTQ-C3N2-HKD4

Decker 03-01-12 03:52 PM

Re: Official PSN Games Thread
 
Joystiq's :5star: review of Journey is up. Sounds as great as I expected/hoped it would be. I dedicate the first line of the review to my dear friend superfro.

Spoiler:
Journey review: I want to go to there

by Jordan Mallory on Mar 1st 2012 12:00PM
http://www.blogcdn.com/www.joystiq.c...logoheader.png

The word "awesome" gets thrown around a lot, but I think we as a culture have lost track of its real meaning. Originally, the word meant "awe inspiring," and Dictionary.com defines "awe" as "an overwhelming feeling of reverence, admiration, fear, etc., produced by that which is grand, sublime, extremely powerful, or the like." Nowadays, "awesome" functions as a synonym for "cool" or "impressive:" When someone says a game is awesome, they're really saying that it's great, and generally are not implying any existential or emotional significance beyond that.

I bring this up, because I don't want to be misconstrued as generic or uninspired when I say that Journey is an awesome game. In the most classical, archaic sense of the word, Journey is a beautiful, evocative and unequivocally transcendental experience.

A big part of what makes Journey so emotionally powerful is how concise and delicately metered the narrative is, although I expect Journey's plot arc often to be interpreted as brief, rather than brilliant. At roughly two hours long, Journey is indeed shorter than the average game, but that's because it doesn't need to be any longer.

As a two-hour jaunt, the game remains consistently engaging, and the player never has a chance to come down from the visceral high brought on by traversing Journey's unimaginably breathtaking world. There's no filler, no dilution, nothing that isn't entirely and absolutely worth seeing. Journey's length means that it can be consumed in the most effective, powerful way possible: Without ever having to stop.

The game's presentation is also unconventional in that, from stem to stern, there is absolutely zero dialogue. Much like Journey's length, this design omission allows the world to speak for itself and lets the narrative avoid obfuscation caused by dialogue or embellishment. Such minimalistic game design created an emotional bond between the me and the world; since nothing is defined, everything from the character's gender and purpose to the significance of the places (s)he visits was filled in by my subconscious.

And when I say subconscious, I mean subconscious. Not once did I find myself deliberately trying to decode or understand where I was, who I was or what was happening. I just got it, but what I got will likely be very different from what someone else gets, because like all works of art, Journey is a reflection of the person interpreting it. It's pure and intrinsically personal.

http://www.blogcdn.com/www.joystiq.c...rground599.png

As cerebral as it can be at times, Journey is primarily an aesthetic experience that relies entirely on its art design and musical score to communicate the mood and character of the world's various stages, and it's in this way that it truly sets itself apart.

My entire first playthrough was spent in slack-jawed amazement at the majestic, awe inspiring and staggeringly beautiful succession of locations that make up the experience. Moving through the world and experiencing its landscape through brilliantly scripted camera angles cannot be sufficiently praised within the narrow confines of the English language.

Similarly, the screenshots in this review and elsewhere on Joystiq do not do Journey's cinematography a tenth of the justice it deserves. Seeing the sunlight reflected off the sands of a sunken city filled me with a stirring, deeply-rooted and exuberant joy. Never in my life have I been so powerfully moved by a game's visuals.

There's also a delicate synergy between Journey's cinematic direction and the immaculately composed score by Austin Wintory. The soundtrack is just as vital as the visuals in eliciting an emotional response from the player. I lost count of the number of times Wintory's delicate, subtle interpretations of the world gave me chills.

<iframe width="640" height="360" src="http://www.youtube.com/embed/IMyBnokkqVc" frameborder="0" allowfullscreen></iframe>

That rewarding, visceral sympathy between the game's events and its soundtrack is amplified by its equally rewarding locomotion. Movement across the sand feels natural, which is an impressive feat considering the largely impossible way the character surfs down inclines and across planes, guided by the desert winds.

The character's unique brand of physics makes perfect sense in context with the rest of the world, though, and the simple act of moving is one of the most enjoyable parts of this game. Calling out to a swarm of cloth pieces, having them launch me from one platform to the next still makes me smile, and it always will.

It's a good thing that navigation is as delightful as it is, since there's not much else to the actual "game" part of Journey. There are a few puzzles near the very beginning that educate players on how to use their mystical-cloth-activating vocal ping, but those cease very quickly. There's also no combat to speak of, as the character has no offensive abilities of any kind.

It sounds like it would get boring, but again, the game's length keeps that from being an issue. These are just more examples of Journey's minimalistic design philosophy; movement is the game, any other mechanics would get in the way and dilute the experience.

http://www.blogcdn.com/www.joystiq.c...afriend599.png

Whether the player travels the breadth of Journey alone or with a companion has a profound effect on the overall tone of the trip. My first time through, spent entirely on my own, was colored by a phenomenally vivid sense of isolation, similar to what one experiences in Limbo, although nowhere near as bleak. My utter solitude enhanced the existing desolation inherent to the environments and focused the experience on the relationship between myself and the world, its exploration and my existence in it.

My second journey, however, was spent with a companion. The isolation I had felt previously was replaced by a legitimate sense of camaraderie and affection for the duplicate of myself I had found in the desert. The game stopped being about me and started being about us; focusing the experience on the relationship between my companion and me, the literally unspoken bond we shared, our quest to reach the mountain and, above everything else, our desperate need to stay together. For those two hours, we were all each other had in the whole of existence.

In hindsight, a lot of the emotional attachment I felt for my friend was induced by the game's lack of verbal and written communication between players, apart than the vocal ping used to activate cloth. Similar to how this lack of dialogue shaped my interpretation of the overall story, the fact that my friend's little noises never translated to anything meant that they could mean everything.

I would bleep twice to ask "Ready?" and receiving two bleeps in return clearly indicated an emphatic "Ready!" in reply. Communicating wasn't something I had to actually think about; I had no question as to my friend's motivations or the character of their personality. They were a blank slate, projected upon by my own needs and preconceptions and, as a result, became whatever I needed them to be at the time.

http://www.blogcdn.com/www.joystiq.c...dasquid599.png

Neither experience, be it alone or with a companion, was intrinsically better than the other. Both were surprisingly emotional epics that affected me in ways I didn't know a video game could, and I sincerely hope that everyone is able to play through both psychological sides of the game.

Journey is, for lack of a better word, awesome. It has not only raised the bar for video games as a storytelling medium and a form of artistic expression, but it has also expanded the definition of the term "multiplayer" and changed my perception of what a cooperative gaming experience can be. Every single aspect of its design, be it aural, visual or conceptual, is deliberately and meticulously orchestrated, resulting in a wonderful, harmoniously joyful expression of love.

http://www.blogcdn.com/www.joystiq.c...five-stars.jpg

Gdrlv 03-01-12 04:36 PM

Re: Official PSN Games Thread
 

Originally Posted by Decker (Post 11136100)
Joystiq's :5star: review of Journey is up. Sounds as great as I expected/hoped it would be. I dedicate the first line of the review to my dear friend superfro.

Spoiler:
Journey review: I want to go to there

by Jordan Mallory on Mar 1st 2012 12:00PM
http://www.blogcdn.com/www.joystiq.c...logoheader.png

The word "awesome" gets thrown around a lot, but I think we as a culture have lost track of its real meaning. Originally, the word meant "awe inspiring," and Dictionary.com defines "awe" as "an overwhelming feeling of reverence, admiration, fear, etc., produced by that which is grand, sublime, extremely powerful, or the like." Nowadays, "awesome" functions as a synonym for "cool" or "impressive:" When someone says a game is awesome, they're really saying that it's great, and generally are not implying any existential or emotional significance beyond that.

I bring this up, because I don't want to be misconstrued as generic or uninspired when I say that Journey is an awesome game. In the most classical, archaic sense of the word, Journey is a beautiful, evocative and unequivocally transcendental experience.

A big part of what makes Journey so emotionally powerful is how concise and delicately metered the narrative is, although I expect Journey's plot arc often to be interpreted as brief, rather than brilliant. At roughly two hours long, Journey is indeed shorter than the average game, but that's because it doesn't need to be any longer.

As a two-hour jaunt, the game remains consistently engaging, and the player never has a chance to come down from the visceral high brought on by traversing Journey's unimaginably breathtaking world. There's no filler, no dilution, nothing that isn't entirely and absolutely worth seeing. Journey's length means that it can be consumed in the most effective, powerful way possible: Without ever having to stop.

The game's presentation is also unconventional in that, from stem to stern, there is absolutely zero dialogue. Much like Journey's length, this design omission allows the world to speak for itself and lets the narrative avoid obfuscation caused by dialogue or embellishment. Such minimalistic game design created an emotional bond between the me and the world; since nothing is defined, everything from the character's gender and purpose to the significance of the places (s)he visits was filled in by my subconscious.

And when I say subconscious, I mean subconscious. Not once did I find myself deliberately trying to decode or understand where I was, who I was or what was happening. I just got it, but what I got will likely be very different from what someone else gets, because like all works of art, Journey is a reflection of the person interpreting it. It's pure and intrinsically personal.

http://www.blogcdn.com/www.joystiq.c...rground599.png

As cerebral as it can be at times, Journey is primarily an aesthetic experience that relies entirely on its art design and musical score to communicate the mood and character of the world's various stages, and it's in this way that it truly sets itself apart.

My entire first playthrough was spent in slack-jawed amazement at the majestic, awe inspiring and staggeringly beautiful succession of locations that make up the experience. Moving through the world and experiencing its landscape through brilliantly scripted camera angles cannot be sufficiently praised within the narrow confines of the English language.

Similarly, the screenshots in this review and elsewhere on Joystiq do not do Journey's cinematography a tenth of the justice it deserves. Seeing the sunlight reflected off the sands of a sunken city filled me with a stirring, deeply-rooted and exuberant joy. Never in my life have I been so powerfully moved by a game's visuals.

There's also a delicate synergy between Journey's cinematic direction and the immaculately composed score by Austin Wintory. The soundtrack is just as vital as the visuals in eliciting an emotional response from the player. I lost count of the number of times Wintory's delicate, subtle interpretations of the world gave me chills.

<iframe width="640" height="360" src="http://www.youtube.com/embed/IMyBnokkqVc" frameborder="0" allowfullscreen></iframe>

That rewarding, visceral sympathy between the game's events and its soundtrack is amplified by its equally rewarding locomotion. Movement across the sand feels natural, which is an impressive feat considering the largely impossible way the character surfs down inclines and across planes, guided by the desert winds.

The character's unique brand of physics makes perfect sense in context with the rest of the world, though, and the simple act of moving is one of the most enjoyable parts of this game. Calling out to a swarm of cloth pieces, having them launch me from one platform to the next still makes me smile, and it always will.

It's a good thing that navigation is as delightful as it is, since there's not much else to the actual "game" part of Journey. There are a few puzzles near the very beginning that educate players on how to use their mystical-cloth-activating vocal ping, but those cease very quickly. There's also no combat to speak of, as the character has no offensive abilities of any kind.

It sounds like it would get boring, but again, the game's length keeps that from being an issue. These are just more examples of Journey's minimalistic design philosophy; movement is the game, any other mechanics would get in the way and dilute the experience.

http://www.blogcdn.com/www.joystiq.c...afriend599.png

Whether the player travels the breadth of Journey alone or with a companion has a profound effect on the overall tone of the trip. My first time through, spent entirely on my own, was colored by a phenomenally vivid sense of isolation, similar to what one experiences in Limbo, although nowhere near as bleak. My utter solitude enhanced the existing desolation inherent to the environments and focused the experience on the relationship between myself and the world, its exploration and my existence in it.

My second journey, however, was spent with a companion. The isolation I had felt previously was replaced by a legitimate sense of camaraderie and affection for the duplicate of myself I had found in the desert. The game stopped being about me and started being about us; focusing the experience on the relationship between my companion and me, the literally unspoken bond we shared, our quest to reach the mountain and, above everything else, our desperate need to stay together. For those two hours, we were all each other had in the whole of existence.

In hindsight, a lot of the emotional attachment I felt for my friend was induced by the game's lack of verbal and written communication between players, apart than the vocal ping used to activate cloth. Similar to how this lack of dialogue shaped my interpretation of the overall story, the fact that my friend's little noises never translated to anything meant that they could mean everything.

I would bleep twice to ask "Ready?" and receiving two bleeps in return clearly indicated an emphatic "Ready!" in reply. Communicating wasn't something I had to actually think about; I had no question as to my friend's motivations or the character of their personality. They were a blank slate, projected upon by my own needs and preconceptions and, as a result, became whatever I needed them to be at the time.

http://www.blogcdn.com/www.joystiq.c...dasquid599.png

Neither experience, be it alone or with a companion, was intrinsically better than the other. Both were surprisingly emotional epics that affected me in ways I didn't know a video game could, and I sincerely hope that everyone is able to play through both psychological sides of the game.

Journey is, for lack of a better word, awesome. It has not only raised the bar for video games as a storytelling medium and a form of artistic expression, but it has also expanded the definition of the term "multiplayer" and changed my perception of what a cooperative gaming experience can be. Every single aspect of its design, be it aural, visual or conceptual, is deliberately and meticulously orchestrated, resulting in a wonderful, harmoniously joyful expression of love.

http://www.blogcdn.com/www.joystiq.c...five-stars.jpg

9.0 from IGN. I cannot wait for this game.

http://ps3.ign.com/articles/121/1219641p1.html

slop101 03-01-12 04:40 PM

Re: Official PSN Games Thread
 

Originally Posted by Decker (Post 11136100)
Joystiq's :5star: review of Journey is up. Sounds as great as I expected/hoped it would be. I dedicate the first line of the review to my dear friend superfro.

Never heard of it, but sound super pretentious - I was hopping it'd be this game:

http://ecx.images-amazon.com/images/...500_AA300_.jpg

Decker 03-01-12 05:05 PM

Re: Official PSN Games Thread
 
I still remember the print ad in Scholastic Dynamite Magazine


I agree it does sound sort of artsy-fartsy, but somehow it seems clever and different as well, at least it does to me. Here's the Qore preview:

<iframe width="640" height="360" src="http://www.youtube.com/embed/bkxgepfVItM" frameborder="0" allowfullscreen></iframe>

glassdragon 03-01-12 05:09 PM

Re: Official PSN Games Thread
 

Originally Posted by slop101 (Post 11136171)
Never heard of it, but sound super pretentious - I was hopping it'd be this game:

http://ecx.images-amazon.com/images/...500_AA300_.jpg



<object style="height: 390px; width: 640px"><param name="movie" value="http://www.youtube.com/v/Z9Xto3nPEYE?version=3&feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/Z9Xto3nPEYE?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object>

clappj 03-01-12 09:56 PM

Re: Official PSN Games Thread
 

Originally Posted by brianluvdvd (Post 11133025)
Here's another code for 30 day membership for PS+. Post if you use it. Thanks.

CBTQ-C3N2-HKD4

Used this. Thanks!

Gdrlv 03-02-12 05:09 PM

Re: Official PSN Games Thread
 
Playstation Plus members will be able to download Journey a week early...

http://ps3.ign.com/articles/121/1219878p1.html

Supermallet 03-02-12 05:38 PM

Re: Official PSN Games Thread
 
I want it now! :mad:

glassdragon 03-02-12 06:44 PM

Re: Official PSN Games Thread
 
I'm not sure, they keep going on about how beautiful it is, but while it looks good, I'm not sure it looks as good (at least not on video) as they say. I'm afraid I will be let down if I actually play it.

Decker 03-02-12 07:17 PM

Re: Official PSN Games Thread
 

Originally Posted by Gdrlv (Post 11137748)
Playstation Plus members will be able to download Journey a week early...

http://ps3.ign.com/articles/121/1219878p1.html

No discount for PS Plus members. :down:

collven 03-03-12 03:01 AM

Re: Official PSN Games Thread
 

Originally Posted by glassdragon (Post 11137858)
I'm not sure, they keep going on about how beautiful it is, but while it looks good, I'm not sure it looks as good (at least not on video) as they say. I'm afraid I will be let down if I actually play it.


If you've played Flow and/or Flower, you should know what to expect.

glassdragon 03-03-12 11:45 AM

Re: Official PSN Games Thread
 

Originally Posted by collven (Post 11138114)
If you've played Flow and/or Flower, you should know what to expect.

Wasn't a fan of either to be honest so if I pick this one up then it will be when it's on sale.

dsa_shea 03-04-12 06:14 PM

Re: Official PSN Games Thread
 
Anyone on here have Payback: The Heist and interested in playing some 4 player co-op with me and a buddy of mine? I just downloaded the game last night and I would like to find a few people to run with before they get the PSN back up and online.

Decker 03-05-12 04:30 PM

Re: Official PSN Games Thread
 
PS Blog March Update for PS Plus Members:

PlayStation Plus in March: Early Journey Access, Free Sly Cooper, Street Fighter and More

+ Posted by Grace Chen // Director, PlayStation Store

It’s another giant month for PlayStation Plus subscribers with early access to one of PSN’s biggest games, great free content, Mass Effect 3 Full Game Trial and much more.


To start, we’re pleased to announce that Journey will be available to purchase 1 week early for PlayStation Plus subscribers. The game releases PSN-wide on 3/13, but you’ll be able to experience the full game tomorrow.

http://farm8.staticflickr.com/7064/6...be18006e_z.jpg

To back up the early access to Journey, you’ll be able to download Sly Cooper and the Thievius Racoonus and Super Street Fighter II Turbo HD Remix on 3/6, free with your subscription! Sly Cooper and the Thievius Racoonus (part of the Sly Collection) Is fully remastered in HD with Trophy support, this is the ultimate version of a true PS2 gem, and is available free to download in Plus. Super Street Fighter II Turbo HD Remix brings the definitive version of the Street Fighter II series and sports an unforgettable roster of fighters, redrawn in HD with online multiplayer to boot.

http://farm8.staticflickr.com/7184/6...37ae173e_z.jpg

Find more free content this month with PS one Classic Um Jammer Lammy, PS mini Bermuda Triangle, a Journey Dynamic Theme, and much more.

You’ll also find great specials and discounts this month with two great PlayStation Store events. The voting in this year’s PSN Gamers’ Choice Awards is coming to a close, and for 1 week starting 3/6, Plus subscribers will get a 50% discount on the winning games. If you missed out on any of the winners that were released 2011, that’s the time to grab them. If that wasn’t enough, the Spring Fever event, starting 3/13, features amazing new release PSN Games with discounts and/or exclusive items for Plus subscribers. Additional standalone discounts include special prices on the Bioshock 2 PS3 Full Game, Motorstorm RC, Phineas and Ferb: Across The Second Dimension PS3 Full Game.

As usual, PlayStation Plus subscribers get access to Online Game Saves and more free content than you’ll know what to do with. If you’re a PlayStation Plus subscriber, sit back and enjoy this month’s content. If you haven’t seen all that Plus has to offer for yourself, you can go to the PlayStation Store on your PS3 and head to the PlayStation Plus section, or click here to purchase a voucher code online that will be emailed instantly to you to redeem in the PlayStation Store. Some content and/or release dates outlined may change including the addition or removal of content. Let us know your thoughts in the comments below, or continue the discussion on the PlayStation Community forums in the Official PlayStation Plus Update thread.

http://farm8.staticflickr.com/7206/6...a31151d0_z.jpg

Gdrlv 03-07-12 05:34 PM

Re: Official PSN Games Thread
 
Played through Journey last night. At first, I was a little bored by it, but it didn't take me to long to become enchanted by it. It really is a beautiful game. I loved meeting random strangers also playing through the game...some of the most rewarding multiplayer I've ever seen.

It's short, but man, is it cool.

Decker 03-07-12 06:46 PM

Re: Official PSN Games Thread
 
I'm sure it is (both cool and short).

I really was looking forward to it, but I think it's too pricey at $15. I would have gotten it yesterday at $10, but for $15, I'd rather just wait for the first sale.

Raul3 03-08-12 12:19 PM

Re: Official PSN Games Thread
 
Same here. I'll wait for the first sale for Plus users.

And yeah, I think I'll love it.

Decker 03-12-12 04:24 PM

Re: Official PSN Games Thread
 

SPRING FEVER NEW RELEASES:

3/13 – Journey: Enter the world of Journey, the third game from acclaimed indie developers thatgamecompany and presented by SCEA Santa Monica Studio.

Available one week early to PS Plus subscribers – Includes an Exclusive Free Theme – One day left!
Available to ALL PSN USERS starting tomorrow

3/20 – Rayman 3 HD: Rayman 3 HD takes Rayman on an epic journey through diverse worlds. This classic is remastered with HD and Trophy support.

PlayStation Plus subscribers – 20% off

3/27 – Closure: In Closure’s dark and foreboding universe, the only things that exist are what you can see. Featuring 100 puzzles, an award-winning soundtrack and hand-drawn art.

PlayStation Plus subscribers – 20% off

SPRING FEVER FRANCHISE SALE – THIS WEEK:

Call of Duty (3/13 – 3/19)

Call of Duty 4: Modern Warfare
PS3 Game + Variety Map Pack Bundle (Reg. $29.99, Sale $20.99, PS Plus $14.69)
PS3 Game (Reg. $19.99, Sale $13.99, PS Plus $9.79)
Variety Map Pack (Reg. $9.99, Sale $6.99, PS Plus $4.89)

Call of Duty Classic
PS3 Game (Reg. $14.99, Sale $10.49, PS Plus $7.34)

Call of Duty: Modern Warfare 2
PS3 Game + 2 DLC Bundle (Reg. $59.99 (value), Sale $41.99, PS Plus $- $29.39)
PS3 Game (Reg. $29.99, Sale $20.99, PS Plus $14.69)
Stimulus Package – (Reg. $14.99, Sale $10.49, PS Plus $7.34)
Resurgence Pack – (Reg. $14.99, Sale $10.49, PS Plus $7.34)

Call of Duty: World at War
Map Pack Bundle (Reg. $24.99, Sale $17.49, PS Plus $12.24)
Map Pack 1 (Reg. $9.99, Sale $6.99, PS Plus $4.89)
Map Pack 2 (Reg. $9.99, Sale $6.99, PS Plus $4.89)
Map Pack 3 (Reg. $9.99, Sale $6.99, PS Plus $4.89)

Call of Duty: Black Ops
PS3 Game (Reg. $49.99, Sale $39.99)


Final Fantasy and Tom Clancy are the franchises that will see sales over the last two weeks of Spring Fever, so those PS1 games may finally get sales in the next week or two.
So far, that's pretty disappointing to me. Don't really need to re-buy the older Call of Duty games and can't imagine many others want to either. Might grab that Rayman game though, maybe.

Gdrlv 03-12-12 05:04 PM

Re: Official PSN Games Thread
 
Not that it'll push anyone to buy the game early, but the free Journey theme that comes with it is really cool...by far the best theme that I've seen on the PS3.

Decker 03-16-12 12:54 PM

Re: Official PSN Games Thread
 
Here's a preview of the Final Fantasy discounts coming next week:

Spring Fever 2012 Week 2 - Final Fantasy Sale (3/20 to 3/27)
Disclaimer: Only 10 of these titles will be on sales, but there's no word which game will be the odd man out of the 11 on PSN.

PS1 Classics
Final Fantasy Origins - $6.99 PSN - $4.89 PS+
Final Fantasy V - $6.99 PSN - $4.89 PS+
Final Fantasy VI - $6.99 PSN - $4.89 PS+
Final Fantasy VII - $6.99 PSN - $4.89 PS+
Final Fantasy VIII - $6.99 PSN - $4.89 PS+
Final Fantasy IX - $6.99 PSN - $4.89 PS+
Final Fantasy Tactics - $6.99 PSN - $4.89 PS+

PSP
Dissidia Final Fantasy - PSP - $13.99 PSN - $9.79 PS+
Dissidia 012 [duodecim] Final Fantasy - PSP - $20.99 PSN - $14.69 PS+
Final Fantasy IV: The Complete Collection - PSP - $20.99 PSN - $14.69 PS+
Final Fantasy Tactics: The War of the Lions - PSP - $6.99 PSN - $4.89 PS+
I really look forward to finally getting FF IX. I've wanted to play that for years but never got around to it.

glassdragon 03-16-12 01:13 PM

Re: Official PSN Games Thread
 

Originally Posted by Decker (Post 11154467)
Here's a preview of the Final Fantasy discounts coming next week:


I really look forward to finally getting FF IX. I've wanted to play that for years but never got around to it.

son of a bitch, I just paid 30 for FF IV complete. You suck psn


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