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-   -   LA Noire - The Thread. (https://forum.dvdtalk.com/video-game-talk/533295-la-noire-thread.html)

jdpatri 06-13-11 03:00 PM

Re: LA Noire - The Thread.
 

Originally Posted by Groucho (Post 10815061)
Very timely review.

I thought he provided a very fair examination of the "genre" whatever that might actually be. His sentiment echoed my own... a very awkward love/hate relationship based on very little actual logic.

MoviePage 06-13-11 06:16 PM

Re: LA Noire - The Thread.
 
I didn't read that review and haven't played the game yet, but I agree wholeheartedly!

maxfisher 06-13-11 07:15 PM

Re: LA Noire - The Thread.
 

Originally Posted by Liver&Onions (Post 10815019)
I haven't read this yet - because i'm still on the homicide desk...

but what of it for you who've finished it. Agree? Disagree?

http://www.grantland.com/story/_/id/.../full/la-noire

I agree with nearly everything he said, but came away with a less favorable overall opinion of the game. The design of LA is amazing, but the game gives you little reason to explore it for any reason other than to appreciate the work that went into it. The motion capture technology is great, but they didn't trust it enough and used ridiculous overacting to convey lying. The cases are a neat idea, but get old due to repetitiveness and the frequent lack of logic if your line of thought doesn't follow exactly what the game's creators were thinking. The overall story was decent, but the dialog had no flexibility to adapt to the player and often came off as absolutely ridiculous. All in all, nice ambition, but failed execution. At least it was less of a failure than Heavy Rain. Anyway, I agree immensely with the author's point that it seems developers are unable to balance effectively telling a good story and giving the player a high degree of freedom. I look forward to the day when a team gets it right.

SteelgearX 06-13-11 09:04 PM

Re: LA Noire - The Thread.
 
I'm almost at the end of disc 2, but what I really don't like about the game is that what you do or say doesn't really change much of anything. Someone mentioned Heavy Rain being a failure, but at least in that game if you fucked up then that was it. The game just kept going and you had to live with whatever outcome you got. It made for some really good conversation amongst friends because out of four of us that played it, we each had completely different experiences with the game and the way it ended.

The Bus 06-13-11 09:18 PM

Re: LA Noire - The Thread.
 
Now I know how many ignore lists I am on. :lol:

pinata242 06-13-11 09:53 PM

Re: LA Noire - The Thread.
 
Not mine. I loved doing that too. It was extremely satisfying to smash those things into a building in front of the owner's eyes.

Groucho 06-13-11 10:15 PM

Re: LA Noire - The Thread.
 

Originally Posted by SteelgearX (Post 10815683)
I'm almost at the end of disc 2, but what I really don't like about the game is that what you do or say doesn't really change much of anything.

It doesn't change the overall story, but it absolutely changes the case you're on.

pinata242 06-13-11 10:20 PM

Re: LA Noire - The Thread.
 

Originally Posted by Groucho (Post 10815776)
It doesn't change the overall story, but it absolutely changes the case you're on.

:1star: Unbecoming

MoviePage 06-14-11 09:38 AM

Re: LA Noire - The Thread.
 
This is the Deal of the Day at Amazon - $44.99.

Hokeyboy 06-14-11 02:31 PM

Re: LA Noire - The Thread.
 
You know, I'm of two minds of the game. As gameplay, it was nothing spectacular. As a narrative, it was very good but not without flaws. As a stylistic endeavor, it was absolutely magnificent. So much about the game I absolutely loved, and so much of it left me frustrated, and more than a little of it left me confused.

I think vision >>> reach on this one, but I was left with an overall positive taste in my mouth. Kind of reminds me of my response to the first Assassin's Creed game. So much to love, but it was draped over a fundamentally flawed (if still somewhat enjoyable) gaming experience.

If they can expand upon the gameplay elements, make the interrogation experience more logical, open up the world a little bit *AND* have the investigation elements less linear and with more lasting consequences on both the character and the world, we'd really have a stellar game.

I'm hoping that LAN2 is as much a quantum progression as AC2 was to AC1.

foxdvd 06-14-11 04:20 PM

Re: LA Noire - The Thread.
 

Originally Posted by MoviePage (Post 10816241)
This is the Deal of the Day at Amazon - $44.99.

it is now 39.99 both systems...

foxdvd 06-14-11 04:37 PM

Re: LA Noire - The Thread.
 
one of our own at dvdtalk I guess was in LA Noire...amazing...


http://forum.dvdtalk.com/10816927-post138.html

Drexl 06-14-11 08:03 PM

Re: LA Noire - The Thread.
 

Originally Posted by Hokeyboy (Post 10816737)
I'm hoping that LAN2 is as much a quantum progression as AC2 was to AC1.

Although I enjoyed it for the most part, I hope there ISN'T a sequel. I find it refreshing that Rockstar hasn't fallen into the endless sequel trap this generation and I'd like to see them do another new game. Yes, GTAIV was a sequel, but sequels on new hardware don't bother me, and it's still the only GTA game on the current systems.

xmiyux 06-14-11 08:12 PM

Re: LA Noire - The Thread.
 

Originally Posted by Drexl (Post 10817209)
Although I enjoyed it for the most part, I hope there ISN'T a sequel. I find it refreshing that Rockstar hasn't fallen into the endless sequel trap this generation and I'd like to see them do another new game. Yes, GTAIV was a sequel, but sequels on new hardware don't bother me, and it's still the only GTA game on the current systems.

I want a sequel that is more a hard boiled detective story.

pinata242 06-14-11 08:14 PM

Re: LA Noire - The Thread.
 
I want a prequel powered by SCUMM.

Hokeyboy 06-14-11 08:32 PM

Re: LA Noire - The Thread.
 

Originally Posted by Drexl (Post 10817209)
Although I enjoyed it for the most part, I hope there ISN'T a sequel. I find it refreshing that Rockstar hasn't fallen into the endless sequel trap this generation and I'd like to see them do another new game. Yes, GTAIV was a sequel, but sequels on new hardware don't bother me, and it's still the only GTA game on the current systems.

I believe Bondi is already talking sequel, since the technology created for LA NOIRE is already in place, road tested, and they could do a new one significantly quicker (a lot less than most of a decade) and cheaper.

But I'd only want the right kind of sequel. Improved gameplay, a tighter story, more open-ended and with action consequences to boot.

The Bus 06-14-11 08:33 PM

Re: LA Noire - The Thread.
 

Originally Posted by foxdvd (Post 10816934)
one of our own at dvdtalk I guess was in LA Noire...amazing...


http://forum.dvdtalk.com/10816927-post138.html

:lol:

Drexl 06-14-11 10:11 PM

Re: LA Noire - The Thread.
 

Originally Posted by Hokeyboy (Post 10817247)
I believe Bondi is already talking sequel, since the technology created for LA NOIRE is already in place, road tested, and they could do a new one significantly quicker (a lot less than most of a decade) and cheaper.

But I'd only want the right kind of sequel. Improved gameplay, a tighter story, more open-ended and with action consequences to boot.

Well, unless they have to re-use the city assets, I hope they set it in a different era and place. San Francisco during the Summer of Love would be pretty cool.

The Bus 06-15-11 09:00 PM

Re: LA Noire - The Thread.
 
I'd never finish the game. I'd just spend it chasing down and shooting all the hippie NPCs.

PacMan2006 06-17-11 01:46 PM

Re: LA Noire - The Thread.
 
Guys, I have a question about this game, but please no spoilers!

I'm only on the 6th mission, but I encountered a potentially odd situation.

In this case, I needed to go to the house of a dead man's wife and question her. After the questioning, I was to leave and go question the driver of a hit and run accident.

But I didn't leave. I walked around the woman's house looking for clues. I walked up to the telephone, phoned the police dept, and was told to go to the morgue immediately.

So I did. I went there over the preferred second location of questioning the driver.

When I get to the morgue, I realize that the game has been played out of order. Phelps is mentioning information to the mortician about the driver (who I hadn't questioned yet), and that I need to go arrest the dead man's wife for murder (which, up to that point, I hadn't necessarily deduced she committed)

Long story short (too late, I know)--is this game not meant to be played "out of sequence" like that? I mean, if a clue comes up that requests I visit a scene immediately, even before the preferred second clue/witness that's listed in my notepad, should I just ignore that and always do it in order?

pinata242 06-17-11 01:52 PM

Re: LA Noire - The Thread.
 
It's a Catch-22 for them. You either give the illusion of choice or put the player in a "linear" path.

Obviously the story required that dialog at the morgue even if Cole shouldn't know it. It's the omniscience of the story.

Your best bet is to go down the list of things you need to do. Or learn that crap and play it again later. It's not a perfect game.

chuckd21 06-17-11 02:02 PM

Re: LA Noire - The Thread.
 
<object width="512" height="328" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="movie" value="http://player.ordienetworks.com/flash/fodplayer.swf" /><param name="flashvars" value="key=a4fd788ce7" /><param name="allowfullscreen" value="true" /><embed width="512" height="328" flashvars="key=a4fd788ce7" allowfullscreen="true" quality="high" src="http://player.ordienetworks.com/flash/fodplayer.swf" type="application/x-shockwave-flash"></embed></object><div style="text-align:center;width:512px;"><a href="http://www.funnyordie.com/videos/a4fd788ce7/real-life-l-a-noire" title="from Funny Or Die, Bob Turton, CharlesIngram, NickCorirossi, Alex Fernie, and BoTown Sound">Real Life L.A. Noire</a> - watch more <a href="http://www.funnyordie.com/" title="on Funny or Die">funny videos</a></div>

pinata242 06-17-11 02:04 PM

Re: LA Noire - The Thread.
 
rotfl

ultimaton 06-17-11 02:19 PM

Re: LA Noire - The Thread.
 

Originally Posted by PacMan2006 (Post 10821055)
Guys, I have a question about this game, but please no spoilers!

I'm only on the 6th mission, but I encountered a potentially odd situation.

In this case, I needed to go to the house of a dead man's wife and question her. After the questioning, I was to leave and go question the driver of a hit and run accident.

But I didn't leave. I walked around the woman's house looking for clues. I walked up to the telephone, phoned the police dept, and was told to go to the morgue immediately.

So I did. I went there over the preferred second location of questioning the driver.

When I get to the morgue, I realize that the game has been played out of order. Phelps is mentioning information to the mortician about the driver (who I hadn't questioned yet), and that I need to go arrest the dead man's wife for murder (which, up to that point, I hadn't necessarily deduced she committed)

Long story short (too late, I know)--is this game not meant to be played "out of sequence" like that? I mean, if a clue comes up that requests I visit a scene immediately, even before the preferred second clue/witness that's listed in my notepad, should I just ignore that and always do it in order?

I did the same thing. I think this is the only instance that I can remember where you're told to go someplace immediately, and... they don't really mean it.

nickdawgy 06-18-11 12:56 AM

Re: LA Noire - The Thread.
 

Originally Posted by chuckd21 (Post 10821075)
<object width="512" height="328" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="movie" value="http://player.ordienetworks.com/flash/fodplayer.swf" /><param name="flashvars" value="key=a4fd788ce7" /><param name="allowfullscreen" value="true" /><embed width="512" height="328" flashvars="key=a4fd788ce7" allowfullscreen="true" quality="high" src="http://player.ordienetworks.com/flash/fodplayer.swf" type="application/x-shockwave-flash"></embed></object><div style="text-align:center;width:512px;"><a href="http://www.funnyordie.com/videos/a4fd788ce7/real-life-l-a-noire" title="from Funny Or Die, Bob Turton, CharlesIngram, NickCorirossi, Alex Fernie, and BoTown Sound">Real Life L.A. Noire</a> - watch more <a href="http://www.funnyordie.com/" title="on Funny or Die">funny videos</a></div>

Great stuff.

tlwizard 06-18-11 01:45 AM

Re: LA Noire - The Thread.
 

Originally Posted by chuckd21 (Post 10821075)
<object width="512" height="328" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="movie" value="http://player.ordienetworks.com/flash/fodplayer.swf" /><param name="flashvars" value="key=a4fd788ce7" /><param name="allowfullscreen" value="true" /><embed width="512" height="328" flashvars="key=a4fd788ce7" allowfullscreen="true" quality="high" src="http://player.ordienetworks.com/flash/fodplayer.swf" type="application/x-shockwave-flash"></embed></object><div style="text-align:center;width:512px;"><a href="http://www.funnyordie.com/videos/a4fd788ce7/real-life-l-a-noire" title="from Funny Or Die, Bob Turton, CharlesIngram, NickCorirossi, Alex Fernie, and BoTown Sound">Real Life L.A. Noire</a> - watch more <a href="http://www.funnyordie.com/" title="on Funny or Die">funny videos</a></div>

Holy shit! I went to college with the guy playing Phelps! Crazy. It was funny, too!

PacMan2006 06-18-11 10:37 AM

Re: LA Noire - The Thread.
 

Originally Posted by pinata242 (Post 10821061)
It's a Catch-22 for them. You either give the illusion of choice or put the player in a "linear" path.

Obviously the story required that dialog at the morgue even if Cole shouldn't know it. It's the omniscience of the story.

Your best bet is to go down the list of things you need to do. Or learn that crap and play it again later. It's not a perfect game.

Thanks. And what about the times when you drive down the street and people are just randomly running down the sidewalk, as if they're running from someone or just committed a crime?

I'm guessing that's nothing--just some random animation of people running?

Groucho 06-18-11 10:43 AM

Re: LA Noire - The Thread.
 
The pedestrian AI in this game is completely messed up. I was walking calmly through an office building and some guy was screaming "WHAT THE HELL!?" repeatedly.

Rival11 06-18-11 01:46 PM

Re: LA Noire - The Thread.
 

Originally Posted by Groucho (Post 10821929)
The pedestrian AI in this game is completely messed up. I was walking calmly through an office building and some guy was screaming "WHAT THE HELL!?" repeatedly.

I know, I'm sick of constantly hearing "You ever hear of soap" or every time you walk into any of the police stations "Bastard confessed even though he was innocent anyway" or something to that extenet.

There is a bit more dialouge than you think though...if you sit on any bench or shoe shine station in the city you'll hear it.

Other than that it's just a bunch of loud shoes walking all over the place.

maxfisher 06-18-11 03:44 PM

Re: LA Noire - The Thread.
 

Originally Posted by Rival11 (Post 10822104)
I know, I'm sick of constantly hearing "You ever hear of soap"

Change your suit more often. I think that helps with that one.

Rival11 06-18-11 04:42 PM

Re: LA Noire - The Thread.
 

Originally Posted by maxfisher (Post 10822225)
Change your suit more often. I think that helps with that one.

:lol: does it really?

ultimaton 06-18-11 05:24 PM

Re: LA Noire - The Thread.
 

Originally Posted by Groucho (Post 10821929)
The pedestrian AI in this game is completely messed up. I was walking calmly through an office building and some guy was screaming "WHAT THE HELL!?" repeatedly.

The one that made me laugh was during the second arson case. I had to go use a Gamewell to contact HQ, and there was a guy standing next to it who for no reason decides to start screaming "HEY MAN, FUCK YOU! FUCK YOU!" repeatedly. :lol:


Originally Posted by Rival11 (Post 10822104)
every time you walk into any of the police stations "Bastard confessed even though he was innocent anyway" or something to that extenet.

"I'm thinking about moving to a .45. I wanna put 'em down in one shot."

Groucho 06-21-11 02:38 PM

Re: LA Noire - The Thread.
 
Rockstar Pass holders: L.A. Noire "Nicholson Electroplating" DLC Case is now available for download.

http://www.rockstargames.com/lanoire...e-for-dow.html

UncleGramps 06-21-11 03:44 PM

Re: LA Noire - The Thread.
 

Originally Posted by Groucho (Post 10826142)
Rockstar Pass holders: L.A. Noire "Nicholson Electroplating" DLC Case is now available for download.

http://www.rockstargames.com/lanoire...e-for-dow.html

:banana: New L.A. Noire Case Day is my favorite day!

pinata242 06-21-11 03:47 PM

Re: LA Noire - The Thread.
 

Originally Posted by UncleGramps (Post 10826273)
:banana: New L.A. Noire Case Day is my favorite day!

You love it so much that you'll spend it watching three hours of Game of Thrones?

I'm trying to decide what to do with my code now that I have the Rockstar Pass...

UncleGramps 06-21-11 03:51 PM

Re: LA Noire - The Thread.
 

Originally Posted by pinata242 (Post 10826277)
You love it so much that you'll spend it watching three hours of Game of Thrones?

I'm trying to decide what to do with my code now that I have the Rockstar Pass...

They're not mutually exclusive. Three hours of Game of Thrones, and THEN the new case.

pinata242 06-21-11 03:54 PM

Re: LA Noire - The Thread.
 
The case isn't going for anything on eBay, so I'll try to find a local friend that didn't get the pass. I'm a sweetie like that.

Liver&Onions 06-21-11 03:56 PM

Re: LA Noire - The Thread.
 

Originally Posted by pinata242 (Post 10826291)
I'm a sweetie like that.

Spoiler:

dsa_shea 06-21-11 04:35 PM

Re: LA Noire - The Thread.
 

Originally Posted by Liver&Onions (Post 10826301)
Spoiler:

Disgraceful.

Mok 06-21-11 05:52 PM

Re: LA Noire - The Thread.
 
Interesting the new dlc released today is 656MB on PSN and only 208MB on XBL.


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