Mario Kart Wii
#353
DVD Talk Gold Edition
Re: Mario Kart Wii
Classic controller.
I love this game...this and Punchout are the reasons I would never sell the Wii.
I only wish they would have more customization online (rooms with no powerups) and I wish every powerup had a true counter.
I love this game...this and Punchout are the reasons I would never sell the Wii.
I only wish they would have more customization online (rooms with no powerups) and I wish every powerup had a true counter.
#354
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Re: Mario Kart Wii
I use the N64 (or do I mean game cube?) controller. it gives more precise control over the steering.
Last edited by runner001; 09-06-09 at 11:13 PM. Reason: error
#355
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Re: Mario Kart Wii
I finally picked up this game the other day (just got a Wii at Christmas), and I'm loving it. Rainbow Road is currently pistol-whipping me, but it's just a fun course to race on. I've been doing lots of time trials lately to improve my skill b/c the few online races I did to begin with ended with me getting lapped and timing out...
I don't know if I've ever played any MKs other than a bit of DD (maybe on the SNES? Too long ago...), but this is a lot of fun. Also, I haven't gone any higher than the 50cc class yet; I want to get a good grasp of the game before going up a class. Regardless, this is a fun game.
I don't know if I've ever played any MKs other than a bit of DD (maybe on the SNES? Too long ago...), but this is a lot of fun. Also, I haven't gone any higher than the 50cc class yet; I want to get a good grasp of the game before going up a class. Regardless, this is a fun game.
#356
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Re: Mario Kart Wii
Nice bump.
This thread is especially relevant right now with solid Kart competition out/coming.
Sega All-stars was supposedly very good, and I can't wait to play Modnation Racers.
This thread is especially relevant right now with solid Kart competition out/coming.
Sega All-stars was supposedly very good, and I can't wait to play Modnation Racers.
#357
DVD Talk Hall of Fame
Re: Mario Kart Wii
I finally picked up this game the other day (just got a Wii at Christmas), and I'm loving it. Rainbow Road is currently pistol-whipping me, but it's just a fun course to race on. I've been doing lots of time trials lately to improve my skill b/c the few online races I did to begin with ended with me getting lapped and timing out...
I don't know if I've ever played any MKs other than a bit of DD (maybe on the SNES? Too long ago...), but this is a lot of fun. Also, I haven't gone any higher than the 50cc class yet; I want to get a good grasp of the game before going up a class. Regardless, this is a fun game.
I don't know if I've ever played any MKs other than a bit of DD (maybe on the SNES? Too long ago...), but this is a lot of fun. Also, I haven't gone any higher than the 50cc class yet; I want to get a good grasp of the game before going up a class. Regardless, this is a fun game.
#360
DVD Talk Gold Edition
Re: Mario Kart Wii
#361
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Re: Mario Kart Wii
For me, it comes down to weapons and controls. If it doesn't feel like Mario Kart, it's instant fail, and I've become so accustomed to Mario Kart weapons that nothing else feels quite right.
The videos I'm seeing of Modnation Racers makes me really hopeful...particularly the track creation stuff. I'd imagine we'll have a version of every Mario Kart track inside of a week...along with every other licensed property ever. Sucker Punch already did a pretty cool InFAMOUS track.
#362
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Re: Mario Kart Wii
Timely bump for me as well. My buddy just let me borrow this, but he forgot the wheels. I'm keeping it on my backlog until he gets me those ( I don't have a classic controller yet).