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The One and Only Virtual Console Thread (Wii)

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The One and Only Virtual Console Thread (Wii)

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Old 10-01-07 | 08:30 AM
  #51  
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Originally Posted by Groucho
1200 VC points -- ouch. This one better be worth the hype. Unfortunately, Zelda comes out tomorrow so it'll be a while until I can check it out.

Also released: SMB: The Lost Levels (@ 600 points)
$12 is ouch now? I guess the cost over other N64 titles is that they actually had to recode this one for localization (granted, not by much, by my memory of the game). As for the hype, it is a Treasure game and it definitely delivers on par with their other shooter games.. take that as you will. I picked up two Wii Points cards at the Toys R Us sale last week in anticipation of this, I'm glad it was not unwarranted.
Old 10-01-07 | 08:36 AM
  #52  
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Originally Posted by Groucho
1200 VC points -- ouch. This one better be worth the hype.
It is, unless you hate games.
Old 10-01-07 | 08:44 AM
  #53  
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Official PR for those that need it:
This is a special week on the Wii Shop Channel. Frankly, it's a gamer's dream come true: Nintendo is launching the new Import genre with the release of two games that previously have never been available in the Western Hemisphere on their original platforms. The first will be hugely popular with Mario™ fans, who will love reliving the style of his classic games as they encounter new skills, new levels and new dangers. Nintendo® 64 enthusiasts also get a masterpiece of the shooter genre and perhaps the best game never released outside of Japan. Welcome to Import Week for the Wii Shop Channel!

The two new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Super Mario Bros.™: The Lost Levels™ (NES®, 1 player, rated E for Everyone, 600 Wii Points): Originally released in Japan as Super Mario Bros.® 2, this game has previously made only brief cameo appearances in the Western Hemisphere. Now available on the Virtual Console™ in all of its original splendor, Mario fans will appreciate the familiar look and feel of the game, while finding that its updated game play creates an entirely new challenge. No longer content just to wear different-colored overalls, Mario and Luigi also possess different skill sets: Mario can stop quicker, while Luigi can jump higher. In addition to the classic enemies already known to fans worldwide, there are also Poison Mushrooms, backward Warp Zones, and the occasional wind gust (which can help or hinder your progress) to take into account. And if that's somehow not enough, expert players can go looking for the game's secret worlds. So get ready to put your Mario skills to the ultimate test, and save the Princess again. Just don't be surprised if she's in another castle.

Sin & Punishment™ (Nintendo 64, 1-2 players, rated T for Teen – Blood, Fantasy Violence, Mild Language, 1,200 Wii Points): Created by the legendary development studio Treasure, this is a game that hard-core gamers and fans of Japanese imports recognize as one of the finest Nintendo 64 titles to have never previously reached North American shores. Its unique combination of English voice-overs with Japanese subtitles (preserved in this version) has only added to the enthusiasm for its eventual release here. Experience the frenetic pace of a classic shooter, while choosing from a variety of options and a number of different skill levels until you are ready to take on the full-blown challenge of Turbo Hard mode. Not to be outdone by the action, however, the intriguing story line gives the game its soul and draws you even further into the mix. Set in the near future, on an overpopulated Earth starved for resources, players uncover the intriguing mystery of two teenagers (Saki and Airan) and their battle against the Ruffians as they advance through level after level of nonstop action. Take a deep breath, gather your energy and prepare to see why this game is so highly praised.
Looks like I just lost 1800 points.
Old 10-01-07 | 08:50 AM
  #54  
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Originally Posted by Joe Molotov
It is, unless you hate games.
Hmm...I do hate games, so maybe I'll pass.
Old 10-01-07 | 10:01 AM
  #55  
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The "Lost Levels" was already one of the games on Mario All-Stars for the SNES, right?

And that SNES version has the better graphics than this one on the VC?
Old 10-01-07 | 10:11 AM
  #56  
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Yes, but that's not (and likely will never be) available on the VC.
Old 10-01-07 | 10:39 AM
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There's also that old debate about updated graphics vs. original graphics. I'll be getting the VC version of the Lost Levels since I think it'll be cool to play the game in its original form. Super Mario All-Stars is pretty great too, but I think there's something to be said for the classic 8-bit look.
Old 10-01-07 | 10:46 AM
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From: Space Junk Galaxy
Originally Posted by PixyJunket
SIN & PUNISHMENT!
Oh hell yes!

Finally 'Sin & Punishment' is here!




Originally Posted by CreatureX
This was my "Top 10 Most Wanted" VC games, way back when the VC was announced as feature of the system.

1. Sin & Punishment (N64)
2. Super Fantasy Zone (Genesis)
3. Super Mario Kart (SNES)
4. Earthbound (SNES)
5. Galaga '88 (TG-16)

6. Super Metroid (SNES)
7. Gunstar Heroes (Genesis)
8. Beetle Adventure Racing (N64)
9. Streets of Rage 2 (Genesis)
10. StarTropics (NES)
Five down, five to go!
Old 10-01-07 | 11:00 AM
  #59  
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Originally Posted by pinata242
Yes, but that's not (and likely will never be) available on the VC.
Maybe, but my point was that I already have the SNES cartridge - and still play it regularly.
Old 10-01-07 | 11:19 AM
  #60  
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Originally Posted by PixyJunket
$12 is ouch now?
For a game no one has played, I'd have to agree. $12 for a blind buy is a bit high. Sure it's only $2 more than the other N64 games, but the others available everyone has played and know what they are getting for their $10.

Now if there were a demo, it would be another matter.

I was going to d/l from the Pixy-hype but it wasn't up yet.
Old 10-01-07 | 11:31 AM
  #61  
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Originally Posted by slop101
Maybe, but my point was that I already have the SNES cartridge - and still play it regularly.
That's fine for you, but not everyone does (like me). I have my N64 so I'm not buying Paper Mario, OOT, or SM64 for example. I, like you, prefer the original experience where possible.
Old 10-01-07 | 11:33 AM
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I think if you like previous Treasure games, it's probably worth risking $12 on it. I've enjoyed most Treasure games that I've played, so I'll give S&P a shot. I think it's really cool that we're getting games that were previously unavailable in the U.S., and I hope they continue this trend.
Old 10-01-07 | 12:41 PM
  #63  
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Originally Posted by Michael Corvin
For a game no one has played, I'd have to agree. $12 for a blind buy is a bit high.
This game is like Snakes on a Plane: a lot of hype from people who have never played it. Back in the day it got a 9.0 from IGN -- that's great -- but a 7.1 from Gamespot -- uh-oh.

I'll check it out, almost certainly. But if (when) this sells poorly I hope Nintendo interprets the results as something other than "Dumb Americans aren't interested in import games!"
Old 10-01-07 | 01:21 PM
  #64  
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Originally Posted by Groucho
This game is like Snakes on a Plane: a lot of hype from people who have never played it.
I wouldn't be too sure about that. Just because it never released outside of Japan doesn't mean no one outside of Japan has played it. With imports and ROMs, there's plenty of people that I'm sure have played this game. I haven't yet, but I'm about to. Even if it doesn't live up to the hype, it was only $12 (or less depending on your point deals) and I'll be happy to own it. Getting to play games I never have is one reason I'm stoked about the VC.
Old 10-01-07 | 01:45 PM
  #65  
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Originally Posted by PixyJunket
$12 is ouch now? I guess the cost over other N64 titles is that they actually had to recode this one for localization (granted, not by much, by my memory of the game). As for the hype, it is a Treasure game and it definitely delivers on par with their other shooter games.. take that as you will. I picked up two Wii Points cards at the Toys R Us sale last week in anticipation of this, I'm glad it was not unwarranted.
I'm okay with the import prices being a bit higher than the regular prices. It is really the regualr prices in general I have an issue with. However, my last three Wii points cards were $15 so for $9 I will definitely buy it.

Tempted to go through lost levels again, but honestly the only thing that made the SNES version playable was the saving after every section. If that is there for the NES version it will be worth it. If not I have zero interest.
Old 10-01-07 | 01:48 PM
  #66  
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S&P instantly reminded me of Space Harrier, and that's a good thing. Then the 2nd level threw in a bit of Virtua Cop / Time Crisis. I can see myself having a great deal of fun with this and, if I had any friends, even more hypothetical fun!
Old 10-01-07 | 01:56 PM
  #67  
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Originally Posted by pinata242
I wouldn't be too sure about that. Just because it never released outside of Japan doesn't mean no one outside of Japan has played it. With imports and ROMs, there's plenty of people that I'm sure have played this game. I haven't yet, but I'm about to. Even if it doesn't live up to the hype, it was only $12 (or less depending on your point deals) and I'll be happy to own it. Getting to play games I never have is one reason I'm stoked about the VC.
Definitely.. and if there are people hyping it that haven't played it, it's at least from either seeing or hearing about it, from other people that HAVE played it or at the very least, from the fact that it's simply made by Treasure.. any of those having much more merit than a movie hyped simply because of its title or its "blog" fad.
Old 10-01-07 | 02:36 PM
  #68  
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Originally Posted by darkside
Tempted to go through lost levels again, but honestly the only thing that made the SNES version playable was the saving after every section. If that is there for the NES version it will be worth it. If not I have zero interest.
Don't all Virtual Console games allow saving at any point in the game?
Old 10-01-07 | 03:03 PM
  #69  
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Originally Posted by PerryD
Don't all Virtual Console games allow saving at any point in the game?
Sort of. Except for N64 games, all games save their current "state" when you exit out of them. That state is erased as soon as you start playing again.
Old 10-01-07 | 03:06 PM
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Originally Posted by PerryD
Don't all Virtual Console games allow saving at any point in the game?
Yes.. sort of.
Old 10-01-07 | 05:05 PM
  #71  
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Originally Posted by PerryD
Don't all Virtual Console games allow saving at any point in the game?
Sort of... To expand on the above, you can copy the save state to an SD card* if you like your progress to that point. Then go back into the game and continue with the option to overlay your previous save state should you mess up.

A lot of overhead, but adds the functionality that was never there in the NES games.


* I haven't experimented with this since December or January and can not be held responsible if it doesn't work or doesn't work with all games.
Old 10-01-07 | 05:45 PM
  #72  
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Originally Posted by PerryD
Don't all Virtual Console games allow saving at any point in the game?
In the SNES verson you saved after every stage (1-1, 1-2, etc). That way when you die (which you will a lot) you don't have to replay levels. The NES games have a save state if you exit, but if you die you still have to start from the beginning on games that didn't include saving unless you do the trick posted above.

I have no idea if the NES version included this save feature in the All Stars SNES version.

I could just boot up my XBMC emulator and check, but I am too lazy.
Old 10-01-07 | 06:02 PM
  #73  
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Sin and Punishment...this game needs a Wiimake so fucking bad.

Updated graphics (well, last gen anyway) and pointer controls =
Old 10-01-07 | 10:25 PM
  #74  
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Yeah I really don't like this variable pricing scheme. If they do that they should allow for games to go down in price too.

Plus it is basically pure profit for them as there is very little overhead for them to supply roms of old games. If it costs a little money to translate or for a licensed game it should be built into the price of the game. Of course they can price it all they want but if they have a tiered system how come it only goes up and not down.

I know it's arbitrary pricing but it is arbitrarily priced too high IMO.
Old 10-02-07 | 12:00 AM
  #75  
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Originally Posted by Groucho
This game is like Snakes on a Plane: a lot of hype from people who have never played it. Back in the day it got a 9.0 from IGN -- that's great -- but a 7.1 from Gamespot -- uh-oh.

I'll check it out, almost certainly. But if (when) this sells poorly I hope Nintendo interprets the results as something other than "Dumb Americans aren't interested in import games!"
I liked Snakes on a Plane.


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