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the first MP didn't have mp
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Originally Posted by KurrptSenate
the first MP didn't have mp
Originally Posted by Groucho
:lol: I mean that last two Metroid Prime games were hindered by adding multiplayer when (imho) the time would have been better spent polishing the single-player experience.
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Originally Posted by KurrptSenate
you mean side-scrolling platformer?
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if thats what he meant, MP:H had a terrible 1p mode, but it was all about the mp, which is why people bought and played the game
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Hunters was actually MEANT as a mutliplayer game, so I'll give that a pass. But, I didn't think Prime 2 suffered from having the multi-player there other than the fact that it went against what they tried so hard to do (and accomplished) in the first game: creating a first person adventure game. To me, it just spoke "We want to be an FPS too!" when it shouldn't have had to.
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i personally liked em both
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After this comes out I really, really, really hope Nintendo lets the world know of their plans for a hot 2D Metroid V on the DS. Then they could do a Zero Mission style remake of Metroid II that includes an unlockable port of Super Metroid on it and you'd have the full 2D series playable on the DS.
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Ok all thanks for the info on past Metroid games. I love side-scrolling platformers, so it sounds like the 2D Metroids will be good. As for the 3D games, should I play any of the older 3D Metroids before playing MP3? In other words, any backstory or common elements which would be best learned from earlier versions?
Thanks for the insight! |
I really wanted to like Echoes, but found the light/dark switching kind of tedious after a while, and some of the boss fights just way too frustrating. I loved the first one, though. I'm just still not sold on the Wii. Having to do "motions" for all of Samus's attacks just sounds like it would be a major PITA.
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Originally Posted by Xander
Having to do "motions" for all of Samus's attacks just sounds like it would be a major PITA.
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Crap, I need to hurry up and finish Echoes. Oh wait, I also need to finish Zelda one of these days. Dangit, I need to finish Ninja Gaiden Sigma, dahhh!
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Originally Posted by Xander
<b> I'm just still not sold on the Wii. Having to do "motions" for all of Samus's attacks just sounds like it would be a major PITA.</b>
Actually, if you're new to the Wii control scheme then it probably will be a PITA. But I'm sure you'll get used to it with time. I've only had my Wii for a few weeks and I'm still getting used to using them for Resident Evil 4. I still have problems with some of the movements but I can see where I'm getting better. |
Nintendo Power gave MP3 a 10/10.
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That's a surprise. :lol:
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Originally Posted by DodgingCars
Nintendo Power gave MP3 a 10/10.
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Originally Posted by DodgingCars
Nintendo Power gave MP3 a 10/10.
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Six more days. :grumble:
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Originally Posted by Giantrobo
Fair and Balanced ;)
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I've been playing through Metroid Prime and the arrangements of save points, especially related to bosses and power-ups, is quite aggravating. I hope the save points are better placed in the new game (or, better yet, it has a "save anywhere" system).
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I personally thought the first prime was way too easy. If they added a "save anywhere", it would not only go against what they've been doing since the first game, but I think it would remove all sense of difficulty from the game
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Originally Posted by Groucho
I've been playing through Metroid Prime and the arrangements of save points, especially related to bosses and power-ups, is quite aggravating. I hope the save points are better placed in the new game (or, better yet, it has a "save anywhere" system).
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:shrug: A 1980-era save system is artificially inflating the difficulty. I'd prefer tougher puzzles and sophisticated enemy AI. Plus, it's a PITA when you don't have a lot of time to play and you have to traipse back through a level where all the critters have miraculously respawned just to get to a save point.
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Just as much (more so, actually), a "save anywhere" option is artificially deflating the difficulty.
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I look at "save anywhere" as a convenience for the time-impaired gamer, not as an "easy mode".
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