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Originally Posted by Shagrath
You can't unlock paint jobs.. Some people make designs and forget to lock them, and therefore those flood the AH. That's why there's tons of scarface, that one zelda one, and that stupid anime thing everywhere from tons of sellers.
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OK, I played Forza demo with MS racing wheel. I saw no difference between controller and steering. I couldn't control the car, I moved the steering very lightly - the car slid across the road into grass/dirt. Come on, if I steer that kind in real life, it would like passing a car. So, Forza is no good for me.
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Originally Posted by McHawkson
OK, I played Forza demo with MS racing wheel. I saw no difference between controller and steering. I couldn't control the car, I moved the steering very lightly - the car slid across the road into grass/dirt. Come on, if I steer that kind in real life, it would like passing a car. So, Forza is no good for me.
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I think I used Nissan 350Z or something like that.
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any chance you'd trade the wheel (if you aren't happy with it)?
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Originally Posted by McHawkson
OK, I played Forza demo with MS racing wheel. I saw no difference between controller and steering. I couldn't control the car, I moved the steering very lightly - the car slid across the road into grass/dirt. Come on, if I steer that kind in real life, it would like passing a car. So, Forza is no good for me.
Apparently there is dead-zone and other adjustments to be made to optimize the wheel for this game. I do not know what they are offhand, as I do not actually have the wheel. Second, I sucked at the demo, but the game is much better. Perhaps you could rent/borrow a copy before giving up completely. |
spinning out generally comes from over gas'n or breaking too much too early
rarely is it because of you turning the wheel |
I dunno about the Forza Demo, I had one hell of a time driving it as well, and I have no (or few) problems in the retail game.
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i thought it was the same
i think the reason everyone is making such a distinction is because the demo only had stock cars. Once you get the game and get some cars, you start mod'n them right away |
Originally Posted by KurrptSenate
i think the reason everyone is making such a distinction is because the demo only had stock cars. Once you get the game and get some cars, you start mod'n them right away
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You will definitely oversteer if you just mash on the gas pedal. But once you start buying aftermarket parts you can tune the car to your driving style. More oversteer, less understeer, transitional oversteer, etc. This can be achieved by tuning different suspension parts (i.e. sway bars, bump damping, rebound, etc.) and through front and rear spoilers.
As mentioned earlier, there is dead zone adjustments for steering, accelerator, and brakes on the full version of the game. |
That's strange, I was doing 40 mph on curve when I spun out. Then I came to stop and start over, I put little gas on it and it still skidding around. Does it mean that the track is way too slicky for me to drive on?
Originally Posted by KurrptSenate
any chance you'd trade the wheel (if you aren't happy with it)?
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your speed is a factor, but it isn't that important
it depends on where your weight is transferred coming into the turn, how you applied the brakes coming in, when you let go of the break, and then ultimately where you ease on the gas coming out of the chicane |
The one upgrade I don't really understand is differential. Can anyone explain what this does?
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Are you saying that I got to keep my happy-trigger foot off gas pedal till AFTER I got out of curve?
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usually
or, if you want to gas it a bit, you need to learn how to gas it about 10% or so with the trigger definitely a challenge at first, but not hard if you focus on the task at hand |
keep in mind, as the game states, turning is all about friction. If you try to gas while turning, then obviously you'll have less friction to turn, causing you to skid, spin, etc.
Same with breaking. The more you break, the less friction you have to turn, and vice versa |
Originally Posted by lordwow
The one upgrade I don't really understand is differential. Can anyone explain what this does?
It has to do with turning, because the outside wheel has to turn faster than the inside wheel. Tuning it allows the wheels to free up and allow you to turn, but yet lock together (posi-track) when accelerating. Here is what I use to start with: 6. DIFFERENTIALS - - FWD = 40% Accel./0% Decel. - RWD = 65% Accel./55% Decel. - AWD Front = 30% Accel./0% Decel. - AWD Rear = 80% Accel./70% Decel. - AWD Split = 25% Front/75% Rear Basically, when you turn the inside wheel is turning faster than the outside wheel. The diff locks them at a certain point so they have to turn at the same speed to increase grip. On decel, turning it up will help you to slow down more when entering the corner, as long as you don't over do it. Turning it down will decrease the resistance and let you roll into the corner more freely. You can actually feel this in the game. The down side is that you lose grip and the car may start to push (understeer) On accel, turning it up will lock the wheels faster as you hit the throttle. If you have enough mechanical grip you can speed up faster. Turning it down will moderate throttle oversteer. The downside is slower acceleration. |
i haven't even bothered to tune my car at all :/
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Originally Posted by KurrptSenate
i haven't even bothered to tune my car at all :/
This is what I have been using. It doesn't provide the absolute optimal tune, but if you have the adjustable components, it gets you quire close. http://www.redshirt1701.com/Forza2/suspensioninput.cfm |
o shit that link looks hot
/bookmark'd I haven't gotten into yet. I really don't people are consistent enough to warrant such things, but Ill try it out on my pagani and see if it suits me |
Nice link. I wonder if there any like that link for EA NASCAR racing game.
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