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The Official ** Assassin's Creed ** Thread

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The Official ** Assassin's Creed ** Thread

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Old 11-23-07, 11:23 PM
  #301  
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So how do you counter with the hidden blade? Is it just RT and then X after you've pressed up in the D pad?
Old 11-24-07, 01:03 AM
  #302  
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Originally Posted by lordwow
I am finally able to counter about 25% of the time with the Hidden Blade. I dunno why you'd want to do it other than the fact that it's got the sweetest of the counter animations.
Dude, got any tips on how to do it?
Old 11-24-07, 03:54 AM
  #303  
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Originally Posted by movieking
So how do you counter with the hidden blade? Is it just RT and then X after you've pressed up in the D pad?
Si Senor! (Lock on to fight with L1)
Old 11-24-07, 07:46 AM
  #304  
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Originally Posted by PopcornTreeCt
Dude, got any tips on how to do it?
I found the easiest way to learn to do it is to go backwards. The sword, as someone says, has the widest range (in time) for countering. So perfect that first. Then switch to the short sword (analog left), and learn to counter using that. It has a shorter range for countering, so it's more diffifcult. Once you're pretty good with that, switch to the Hidden Blade. I'm by no means an expert with it, and I don't really see any reason to use it other than the cool animations, and like I said, I only have about 25% success with it, since you have to hit it pretty much perfectly, and thus, in a big fight I'll get wailed on trying to do it. It's easier to try in 1-on-1 fights.
Old 11-24-07, 01:06 PM
  #305  
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I finally finished. I almost wish that this was one of those games that kept track of time played. Almost. I spent way too much time playing this, but I am glad that I played it through. Now for some random thoughts. No real spoilers.

I hated the beggar women and the drunks. The drunks actually got me killed a couple of times by knocking me in the water (really should that be fatal?). Also I had a lot of issues with the video breaking up and slowing down. I usually don't notice this type of thing, but it was so frequent with this game that it was very frustrating.

For investigations, the easiest by far were the interrogations and eavesdropping. I had a lot of trouble with pickpocketing, and depending on the assignment, I found the informers tasks hard (especially if couldn't do it right away, and had to kill a ton of guards, which ends up drawing more guards).

Overall, good game, and at one point I thought that I might replay it, but because of the repetitiveness and the backlog of games that I have, I'll probably sell or trade this.
Old 11-24-07, 05:43 PM
  #306  
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^ Me too. I HATED the drunks and beggars and they ruined so many informer assassination missions for me as well that I almost wanted to smash my TV...almost. I played the shit out of this and loved it...but I'm never going to collect all the flags and I doubt I'd do the missions again, so I'm going to try and trade it (over at RFD )
Old 11-24-07, 11:14 PM
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Okay, I finally pulled off the hidden blade counter. My best advice is to get into an open area with around 4-5 guys then use the dagger to do your first counter then switch to hidden blade. You should be surrounded by guys and as you see the first guy make his move to attack you you counter. I did it twice and got 2 different animations. Very, very cool. One guard started heaving and looked like he was gonna throw up and another flat out ran away.
Old 11-25-07, 11:17 AM
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I was messing around with the hidden blade last night too. Cool thing about it is that no matter who you're fighting, it's a one hit kill counter. So if you're going after the Templars (which usually counter all your stuff) it works great. All I did last night was find a Templar, choose the blade and wait for him to attack, at which point I made him a nice new asshole on his face.
Old 11-25-07, 01:48 PM
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The hidden blade counter is so awesome. There's gotta be at least 6 different animations with it. I pulled it off with a few Templars too. Last night I took out about 4 guys in a row with it and one of the guards that was left got on his knees and pleaded "Please don't kill me" I love the little things like that in this game.
Old 11-25-07, 02:26 PM
  #310  
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I like the game and all, but this guy makes very compelling points on why the game fails.

Expectations are a bitch...
Old 11-25-07, 03:03 PM
  #311  
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I've been playing this game for about a week. My biggest pet peeve with Assassin's Creed is the information gathering stage is pointless and useless. Not only do you learn most of the stuff out of order, but it doesn't help in the slightest when it comes to killing the target.

Take the fat merchant information for instance:

1. Informant: He was going to have a party and it would be heavily guarded.
2. Interragation: There was going to be a feast.
3. Pickpocket: There's going to be lots of guards at the feast. Here's a map that you can't look at.
4. Evesdropping: Did you hear? Everyone is invited to the feast.

And so on...

The writing is ridiculously repetitive. None of the information helped me kill him any faster either. I just ran up after the cutscene, sliced the poor bastard up and hauled ass back to the contact.
Old 11-25-07, 03:03 PM
  #312  
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I am going to put this game back in, just to try to do one of those counters.
Old 11-25-07, 03:21 PM
  #313  
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One of the best things about the hidden blade counter is that it literally scares guards shitless. The funniest thing I've seen was when I had about 7 of them following me, I countered 3 of them and the other FOUR ran away.

Another hilarious moment today, on the 5th assassination in Acre:

Spoiler:
I was climbing up above where the guy was speaking to his soldiers, and an archer spotted me (not alerting the guards, but the "Hey get down" speech). So I ran full speed at him to do a jumping assassination. But he countered it.

So, we got into a fight, just about 10 feet above 10 soldiers and the target, and finally, I killed him by throwing him off the roof into the crowd of soldiers.

The target guy ran over to the body and said something to the effect of "find out who did this." And all the guards ran out of the area, leaving him alone.


That was awesome.
Old 11-26-07, 09:45 AM
  #314  
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I killed all the Templars! I'm going for 100% achievements on this one.
Old 11-26-07, 12:07 PM
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I've been playing this for a few days now and I am actually in love with the game. It does have a few faults, but I find this game a pretty nice breath of fresh air.
Old 11-26-07, 02:46 PM
  #316  
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can someone tell me if there is a way to turn off that huge tip box on the left side of the screen when you are fighting? i looked but couldn't find where
Old 11-26-07, 02:56 PM
  #317  
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I don't think you can. Even after I turned off the HUD elements I would still get those every so often if I didn't do something I should have. So if you don't counter attack or block a throw it will tell you how to do it.
Old 11-26-07, 05:19 PM
  #318  
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well it looks like it took me til the 3rd assassination to stop caring about doing all the steps in the game. time to plow through this to get through the story
Old 11-27-07, 07:19 AM
  #319  
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The end of the story is actually pretty good. I agree though, by the 4th or 5th kill I really didn't care about saving all the citizens any more. I had more fun looking for flags.
Old 11-27-07, 08:03 AM
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Originally Posted by slop101
I like the game and all, but this guy makes very compelling points on why the game fails.

Expectations are a bitch...
Wow....dude really came down hard on A.C. I think his main beef is that the game isn't really a true Stealth game. That worked out great for me, as I'm not a stealth fan, but people expecting Spliter Cell set in the middle ages will be disappointed.
Old 11-27-07, 08:13 AM
  #321  
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GameSpot 11/13/2007 9 out of 10 90.0%
GameSpy 11/13/2007 3.5 out of 5 70.0%
IGN 11/13/2007 7.7 out of 10 77.0%
Game Informer 12/1/2007 9.5 out of 10 95.0%
Worth Playing 11/14/2007 7.5 out of 10 75.0%
TeamXbox 11/13/2007 7.9 out of 10 79.0%
VideoGamer 11/13/2007 8 out of 10 80.0%
Eurogamer 11/13/2007 7 out of 10 70.0%
GamerNode 11/17/2007 9 out of 10 90.0%
Gamer 2.0 11/16/2007 9 out of 10 90.0%


It is odd how the big companies are writing this game off almost as a flop while the consumer driven and freelance based companies are giving the game 9's. For as much hype as this game got compared to what it delivered I would say this game is a pretty good 8 or so. It is kind of repetitive, but I am attracted to this game for some reason. It just draws me in.
Old 11-27-07, 11:58 AM
  #322  
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Finally finished the game and I did the bit after the credits.

Can't say I'm impressed with the pacing of the story. It reminded me very much of the second POTC movie. You have to watch the same thing over and over just to get to an ending that only offers more questions.

Last edited by Flay; 11-27-07 at 12:04 PM.
Old 11-28-07, 11:19 AM
  #323  
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Anybody noticed that Altair is missing a finger on his left hand???
Old 11-28-07, 11:26 AM
  #324  
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Originally Posted by danyanez
Anybody noticed that Altair is missing a finger on his left hand???
That's part of the creed. He lost the finger to make room for the hidden blade.
Old 11-28-07, 07:53 PM
  #325  
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For those that beat the game, here's a link to interesting info about the ending.

http://www.computerandvideogames.com...75552&site=xbw


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