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-   -   Why did old school games have sound tests? (https://forum.dvdtalk.com/video-game-talk/500478-why-did-old-school-games-have-sound-tests.html)

7Keys 05-13-07 08:55 PM

Why did old school games have sound tests?
 
I've been playing the Sega Genesis Collection on the PS2 and I've noticed that there is a sound test on most of the games.

Why? Was it designed to actually test the sound?

If so, why don't new games do it? (Or do they and I just haven't noticed?)

Did anyone actually enjoy the sound test?

Is it just a lame extra feature?

I know some sound tests have cheats in them, but I wouldn't think that would be the purpose of them.

Spicollidriver1 05-13-07 09:01 PM

WE use to enjoy them we would play them for crank calls, and what not. Strider was cool it the dramatic voice overs it was fun to here.

Joe Molotov 05-13-07 10:46 PM

I liked listening to the music, but I'm not sure what the point of the sound effects were.

fumanstan 05-13-07 10:53 PM

Maybe just a debug tool that developers never bothered to remove?

UAIOE 05-14-07 01:46 AM

We didn't have "Live" back then so the sound test was the only way to keep us coming back to the game after we beat it.

PixyJunket 05-14-07 08:45 AM

The Streets of Rage games had sound tests so I could record them to cassette. :)

areacode212 05-14-07 09:51 AM

Some games for the GBA still have these sound test type things. It's probably a combination of debug tool/extra feature, where it was useful for the developers, but they thought users would enjoy having it, too.

Breakfast with Girls 05-14-07 11:47 AM


Originally Posted by fumanstan
Maybe just a debug tool that developers never bothered to remove?

Yep. These were used for debugging purposes, but removing them would require extra work, and it was kind of a neat "extra" anyway, so it made more sense to leave it in.

It also gave players the opportunity to compare music and sound effects in mono and stereo.


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