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Originally Posted by PopcornTreeCt
Save anywhere would do wonders for Dead Rising. As it stands I just got incredibly frustrated playing the same part over and over again. I quit playing it.
A quicksave anywhere option ala GBA/DS RPGs would be good though. You can only reload it once. So it's more to save where you're at and can't be used to replay things over and over. Save-anywhere makes things VERY easy. Anyone that has played with an emulator and save-states can tell you that. |
The ability to shoot limbs off people like in Soldier of Fortune. That game also had some huge exit wound effects that you don't really see in other games.
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Cover. After GOW and R6V its hard to play a FPS like COD or PDZ without being able to hide and either blind fire, or pick off headshots.
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Originally Posted by fmian
The ability to shoot limbs off people like in Soldier of Fortune. That game also had some huge exit wound effects that you don't really see in other games.
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Originally Posted by stingermck
Cover. After GOW and R6V its hard to play a FPS like COD or PDZ without being able to hide and either blind fire, or pick off headshots.
Yeah, I gotta agree with this. |
The first thing I though of was the Grappling Hook in Bionic Commando:
http://speeddemosarchive.com/gfx/BionicCommando_2.png |
Yup, quicksave anywhere seems to be the most requested... it still amazes me that some portable games don't have this (though I love the fact that you can just flick the PSP off and have it resume as long as it doesn't run out of batteries).
Second most requested seems like skipping cutscenes, which I agree with too. I also like the ability to pause cutscenes, especially if it's really, really long... The ability to go through cutscenes after you've already viewed them is cool too. Although they're pretty frivolous, I liked that Perfect Dark collectors edition came with gamerpics and a background. |
The Gears of War Y Button.
Lost? No problem, press the Y button. |
Difficulty selection. Not that Easy helps me any, but it's nice to see it there (my suggested difficulty level would be: Make enemies freeze in place while you shoot at them. Not that it would help me win the game, but it's a nice gesture).
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Planescape Torments: Journal system. It basically had everything you needed to know and more. Completed missions, pending missions, info on people, log of what you did. It was perfect.
No One Lives Forever, Half Life: Smart AI. Its sad when you shoot a guard in the head and the standing next to him doesn't do anything because he can not see you. Nevermind that the guy next to just caught a bullet. Max Payne, Pain Killer, Half Life: No major bugs. Atari is known for release games with major bugs like the matrix, temple of elemental evil, ever game they put. The fans have to resort to fixing the game. That is just sad. |
Originally Posted by Baron Of Hell
Planescape Torments: Journal system. It basically had everything you needed to know and more. Completed missions, pending missions, info on people, log of what you did. It was perfect.
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