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Where does the Wii go from here?

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Old 04-07-07 | 04:57 PM
  #26  
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First of all, they need to get some units out on the @#$* shelves!
Old 04-07-07 | 05:07 PM
  #27  
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I wanted a 360 because I had the hankering for some online gaming, and I hoped that XBL was indeed better than the xbox1 's XBL (which I let my subscription expire to). Wife split it with me, she wanted to play Viva Pinata.

I'd gladly have stuck with Wii online gaming. But I don't see any in-game voicechat coming yet, nor any online games soon.

Since then I've barely played the Wii single player except to play Star Fox 64 (it's seen play with the wife/friends for multiplayer though). I'm addicted to Gears of war online (and I never liked FPS games on consoles...but the 3rd person POV is better IMO) and playing Dead Rising.

But it's expected. Any new console sucks for the first year or so.

And I only have 2 games for the 360 - Gears and Dead Rising - with no really interesting games coming up for me except for Blue Dragon - whereas there's a lot of coming-up titles I'm interested in for the Wii.

It's the drought period. That's cool. Expected. I played mostly PS1 on our PS2 for over a year when it came out.

Last edited by GreenMonkey; 04-07-07 at 05:11 PM.
Old 04-07-07 | 05:08 PM
  #28  
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What I have my eyes on:

First Party
======
Super Paper Mario
Super Mario Galaxy
Metroid Prime: Corruption
Mario Party 8
Disaster
Mario & Sonic at the Olympics I'm intrigued, what can I say?


Third Party
=======
Nights
Orb
Thorn
Sadness
No More Heroes
Mercury Meltdown
Dewey's Adventure
Escape from Bug Island

Not bad, surprisingly more third party titles than first.

Last edited by Michael Corvin; 04-07-07 at 05:10 PM.
Old 04-07-07 | 05:17 PM
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Originally Posted by Josh Hinkle
Shiggy and others are complaining about the quality of 3rd party games. Most so far have been ports of PS2, PSP etc. games with tacked on motion control. Others have been mediocre (Sonic) or had complicated control schemes that many didn't care for (SSX Blur). Godfather seems to be the first third party getting solid reviews and impressions pretty much across the board.

It may get better in the future, but as of right now there isn't a single third party game on the Wii I'd bother playing if someone gave it to me for free. I have a backlog of PS2, PC and Virtual Console games I'd rather play.
To each their own. I've been gaming a long time (since video games were invented--I remember playing Space Wars and even demoing Breakout on an Apple II, loaded from cassette tape!). I'm kinda bored with new versions of the same old games, better graphics and all. Which is why I wanted, bought and m enjoying the Wii.

I WELCOME ports of games with good control systems. The Godfather on other systems may be OK (in a GTA kinda way), but it is a whole new level of fun on the Wii IMO. Same with Tiger Woods. Just another video olf game, a few more players, courses and options maybe. On the Wii, you're actually swinging to make shots. And playing with a friend, it is more of a golf-type experience (stepping up to take shots, etc.). Much different than sitting on a couch together tuber-style and wiggling your thumbs. Fight Night looks awesome on the 360. And I watch people playing it. Sitting on their butts, moving their thumbs and fingers a bit. I would jump on a similar game) or even a Punch Out or Mocap Boxing port on the Wii. Those would be killer fitness-promoting games.

Wrt 3rd-party support, I think that will increase (quantity and quality) in the coming year. The Wii seems to be selling beyond expectations, and developers go where the user base is. But there is a huge lag time, so it will be a while before we see the newly-motivated 3rd-party apps.
Old 04-07-07 | 05:24 PM
  #30  
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I feel like we are going in a big circle, so I'll just agree to disagree with you guys about the Wii.

But the one thing I'll add, is that I use to be one of the folks that said online doesn't really matter. After getting Xbox Live Gold, I've done a 180.

It's a blast to able to play with friends online while chatting. Having online games also extends the life. Ask any Wii60 owner, and they will you Xbox's online system is amazing while the Wii looks to be lackluster.

I'm interested to see how well the Wii sells the rest of the year. Will the system fade out, continue to have strong sales, or meet somewhere in the middle? I hope the Wii continues to do well because the main person that benefits from competition is the consumer.
Old 04-07-07 | 05:50 PM
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Originally Posted by asianflow
I feel like we are going in a big circle, so I'll just agree to disagree with you guys about the Wii.

But the one thing I'll add, is that I use to be one of the folks that said online doesn't really matter. After getting Xbox Live Gold, I've done a 180.

It's a blast to able to play with friends online while chatting. Having online games also extends the life. Ask any Wii60 owner, and they will you Xbox's online system is amazing while the Wii looks to be lackluster.
Playing against friends interests me. I'm not into playing against strangers (mostly because I suck). I've played some online games in the past and they're fun, but I really like to play with people I know. So far, I'm the only one I know with a Wii. If that changes, online gaming will become more interesting to me. I think they'll allow some random matches online gameplay on the Wii... They do it with Tetris DS (you don't need friend codes to play online, but you need friend codes to play against a friend).

We'll see. I may change my mind. But I'm pretty sure I don't want to pay for online. I thought WoW was pretty fun (and I know people who play), but I don't want to spend $13/mo to play it.

I'm interested to see how well the Wii sells the rest of the year. Will the system fade out, continue to have strong sales, or meet somewhere in the middle? I hope the Wii continues to do well because the main person that benefits from competition is the consumer.
This is really what matters. If the Wii can sustain this popularity until November, you're going to see MUCH better 3rd party support. If they get a 10million install base by December, I think you'll see some really interesting/good 3rd party exclusives.
Old 04-07-07 | 06:05 PM
  #32  
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Originally Posted by DodgingCars
Playing against friends interests me. I'm not into playing against strangers (mostly because I suck). I've played some online games in the past and they're fun, but I really like to play with people I know. So far, I'm the only one I know with a Wii. If that changes, online gaming will become more interesting to me. I think they'll allow some random matches online gameplay on the Wii... They do it with Tetris DS (you don't need friend codes to play online, but you need friend codes to play against a friend).

We'll see. I may change my mind. But I'm pretty sure I don't want to pay for online. I thought WoW was pretty fun (and I know people who play), but I don't want to spend $13/mo to play it.



This is really what matters. If the Wii can sustain this popularity until November, you're going to see MUCH better 3rd party support. If they get a 10million install base by December, I think you'll see some really interesting/good 3rd party exclusives.
Exactly, I feel the same way about online play. Because of that, I wouldn't mind having to enter the friend codes, rather than having a universal friends list. And like you say, I may change my mind about the whole thing, but I've yet to play a game that made me think, "I'd love to go online and play this with others, even if I don't know them ..."

I wouldn't mind playing some Wii Sports online with friends, but again, it just wouldn't be the same if I didn't know them.
Old 04-08-07 | 04:17 AM
  #33  
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Originally Posted by CreatureX
But we are not just using our "skewed perspective", we are using the monthly sales data of PS2/Wii vs. the Xbox 360. The PS2 has outsold the 360 since it launched. The Wii is also outselling the 360. These are facts not "skewed perspectives". So the argument is, if everyone supposedly wants 360 type games/HDgraphics/online experience, why are people buying these other consoles instead of the 360?
PS2 - More games due to time on market, and low price due to markdowns
Wii - Price (almost 1/2 that of the 360). Folks want a new console but don't want to pay $400/$600

360 - until the time of Gears I'd say that it wasn't a must own console (and
while Gears' online modes weren't up to snuff, R6V certainly picked up the
slack). I'd agree that there are those who don't care about the online, but
the above is the reason for the sales numbers being lower for the 360.


Anything else is a skewed perspective
Old 04-08-07 | 04:26 AM
  #34  
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Originally Posted by DodgingCars
Playing against friends interests me. I'm not into playing against strangers (mostly because I suck). I've played some online games in the past and they're fun, but I really like to play with people I know.
To this and the other poster who had a similar opinion without having tried it,
I say start off by trying some co-op type games with the headset (R6V Terrorist
Hunts for example). These type games encourage teamwork and communication
whereas the versus stuff can actually do the opposite and worse. While certainly
not as instantaneously (is that a word ) fun as playing with folks you know, it
can be a great experience and lead to meeting others that you enjoy gaming
with just as much. From there you can branch out into the other game types and
not have to worry as much about your skill (especially if you play with those
you've become familiar with).
Old 04-08-07 | 04:48 AM
  #35  
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Originally Posted by CreatureX
But we are not just using our "skewed perspective", we are using the monthly sales data of PS2/Wii vs. the Xbox 360. The PS2 has outsold the 360 since it launched. The Wii is also outselling the 360. These are facts not "skewed perspectives". So the argument is, if everyone supposedly wants 360 type games/HDgraphics/online experience, why are people buying these other consoles instead of the 360?

One can argue that the lower price is the reason, but the Gamecube also had a lower price than Xbox, and the GC was still outsold.

I get that. I'm in no way doubting the sales numbers. I'm simply saying just because you and a few other dvdtalkers own a wii and don't want a "Wii LIVE" experience, that doesn't mean many out there feel the same way. Just like me and few other dvdtalkers digging XBOX LIVE doesn't mean every 360 owner wants it as much as us. That's where your "skewing" comes in.
Old 04-08-07 | 12:35 PM
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Originally Posted by Brooklyn
To this and the other poster who had a similar opinion without having tried it,
I say start off by trying some co-op type games with the headset (R6V Terrorist
Hunts for example). These type games encourage teamwork and communication
whereas the versus stuff can actually do the opposite and worse. While certainly
not as instantaneously (is that a word ) fun as playing with folks you know, it
can be a great experience and lead to meeting others that you enjoy gaming
with just as much. From there you can branch out into the other game types and
not have to worry as much about your skill (especially if you play with those
you've become familiar with).
See.. I actually think I'd feel weird talking to some stranger over a headset playing a game. Especially if I suck at it.
Old 04-08-07 | 12:46 PM
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I just realized I could have named this thread:

Where do Wii go from here?

Old 04-08-07 | 04:06 PM
  #38  
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From: The toe nail of Texas
Originally Posted by Brooklyn
To this and the other poster who had a similar opinion without having tried it,
I say start off by trying some co-op type games with the headset (R6V Terrorist
Hunts for example). These type games encourage teamwork and communication
whereas the versus stuff can actually do the opposite and worse. While certainly
not as instantaneously (is that a word ) fun as playing with folks you know, it
can be a great experience and lead to meeting others that you enjoy gaming
with just as much. From there you can branch out into the other game types and
not have to worry as much about your skill (especially if you play with those
you've become familiar with).
I guess that's the problem, as little as the online gaming experience interests me, using it with a headset interests me even less, unless it's with a friend of mine who lives out of town.

I don't want to work with a team or communicate with others. I just want to play my game and not have to worry about having to speak to another person. That's why I'm in my living room firing up a console. If I wanted to interact with others and meet people, I would actually go somewhere.

I'm sure one of the things that automatically makes me less of a candidate for online play is that I really don't care for FPS games, mainly because I can't really control them very well on a console. But even when I start to get better at them, they still interest me very little, and that seems where most people get really excited about online play (or at least that's been my impression). A friend tried to get me into the Halo games, and while I admired the craft of the game, I never once turned the game on after he left them there for me to borrow.

I can see why some people really enjoy it, but it's just that I'm not sure if it's for me at all.

Last edited by clckworang; 04-08-07 at 04:09 PM.
Old 04-08-07 | 07:15 PM
  #39  
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They need to release a headset for the Wii. It would instantly open up free VOIP (WiiPhone) services or simply voice messaging instead of text. Couple a video camera and now your kids can video conference with their grandparents that you sold on the Wii last Thanksgiving.

Plus it's pretty much the de facto standard for the "Wii Live" service.
Old 04-09-07 | 08:00 AM
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More about 3rd party publishers:

Electronic Arts Plays Catch-Up After Shrugging Off Wii's Appeal

By Michael White

April 9 (Bloomberg) -- Video-game designer Nick Earl spent eight months holed up with his development team rushing to adapt ``The Godfather'' for Nintendo Co.'s Wii.

The reason for the long hours: Earl's employer, Electronic Arts Inc., like some of its competitors, underestimated demand for the Wii, whose motion-activated wand lets players wield a virtual sword, mimic real golf swings or strangle a victim. Instead, game makers put most of their resources into Sony Corp.'s PlayStation 3, which was released two days earlier in November with a more conventional hand controller.

Now, publishers are scrambling to get titles to the 3.56 million U.S. and Japanese Wii owners who have made the machine the top-selling game console this year.

``Those companies are backtracking,'' said Anthony Gikas, an analyst at Piper Jaffray & Co. in Minneapolis. ``They're going to need to get their best-branded product on that platform. That will take a good nine to 12 months.''

A shortage of Wii games contributed to a 25 percent drop in sales in February from a year earlier at Redwood City, California-based Electronic Arts, the world's largest video-game publisher, said Todd Greenwald, an analyst at Nollenberger Capital Partners in San Francisco. Industry sales in February rose 28 percent.

Shares of Electronic Arts have risen 3.1 percent this year, the smallest gain among the four biggest publishers.

Top Games

U.S. and Japanese sales of Wii players totaled 1.47 million in January and February, said market researchers NPD Group Inc. and Enterbrain. PlayStation 3 tallied 604,331, while stores sold 584,329 of Microsoft Corp.'s Xbox 360 consoles. Wii is also leading in Europe, said London-based researcher Screen Digest.

Wii games, all produced by Kyoto, Japan-based Nintendo, took three of the top 10 sales spots in the U.S. in February, said NPD, based in Port Washington, New York. Not a single U.S. publisher had a Wii game in the top 20 in February.

Nintendo's lead will widen, pressuring companies even more. Researcher IDC predicts Nintendo will ship 16.1 million players this year, outpacing Microsoft's 9.87 million Xbox 360s and Sony's 9.1 million PlayStation 3s. Wii game sales will total $2.2 billion, trailing only Xbox 360, said IDC, based in Framingham, Massachusetts.

Electronic Arts wasn't the only publisher slow to see Wii's appeal. New York-based Take-Two Interactive Software Inc., maker of ``Grand Theft Auto'' games, had no Wii titles when the player was released and now plans to have three this year, said spokesman Jim Ankner.

Activision Inc., based in Santa Monica, California, plans to release six Wii games this year, giving the second-largest publisher a total of 11, said spokeswoman Maryanne Lataif.

Miscalculation

Game companies had expected PlayStation 3 to dominate based on the success of PlayStation 2, said John Taylor, an analyst with Arcadia Investment Corp. in Portland, Oregon. Sony has sold more than 100 million PlayStation 2s since 2001, including 37.7 million in the U.S., making it the top-seller. Nintendo's previous console, GameCube, sold 11.7 million units in the U.S.

Perceptions changed when Nintendo unveiled Wii last May in Los Angeles. Demonstration consoles attracted long lines of developers waiting to swing a virtual tennis racquet.

``People got their hands on that controller and started playing games and said, `This is fun, this is going to do better than we expected,''' Electronic Arts Chief Executive Officer Lawrence Probst said at a Morgan Stanley conference on March 5.

With six months to go before Wii's release and games requiring a year or more to develop, publishers knew they were in trouble.

Redeploying

Electronic Arts bought Bountiful, Utah-based Headgate Studios Inc. in November to bolster Wii development. With ``Godfather Black Hand Edition'' and ``Tiger Woods Golf 07'' in stores, Electronic Arts has six Wii titles and plans to have about a dozen in total this year.

``We came back and redeployed a lot of our resources,'' said Earl, who heads Electronic Arts' Redwood Shores studio.

The results are seen in ``Godfather,'' where players use their hands to shake the wand and an attachment, dubbed a nunchuk, back and forth as if strangling or jostling someone. The wand also can be used to punch or shoot victims.

``You really feel like you grab someone,'' Earl said.

The Wii may prove to be a windfall, since games cost just $2 million to $5 million to create, a fraction of the $20 million to $30 million spent on PlayStation 3 or Xbox 360 titles, analyst Taylor said. In addition, Wii appears to be expanding the market, rather than stealing sales from rivals, he said.

Ubisoft

Ubisoft Entertainment SA, maker of ``Rayman'' and ``Tom Clancy,'' was the quickest to recognize Wii's appeal and is reaping the rewards.

Wii games helped increase sales for the December quarter by 24 percent to $405 million. In January, the company raised its 2007 forecast for revenue growth to 16 percent from 10 percent to 12 percent previously.

Ubisoft, based in the Paris suburb of Montreuil-Sous-Bois, had seven Wii games out by December and plans six more by June, said Tony Key, vice president of marketing.

``It's not really a bet anymore,'' he said. ``It's a viable system that's going to make us money.''

To contact the reporter on this story: Michael White in Los Angeles at [email protected]
http://www.bloomberg.com/apps/news?p...16U&refer=home
Old 04-09-07 | 08:17 AM
  #41  
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"It's a viable system that's going to make us money.''

Hopefully a lot of publishers are realizing the same thing.
Old 06-08-07 | 02:43 PM
  #42  
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Originally Posted by Michael Corvin
I think those that think the Wiimote ruined Zelda this gen are in the minority.
I thought it was funny way back when they announced that Windwaker was going to be cell shaded, and EVERYONE immediately started bashing it. It turned out to be one of the greatest Zelda games, second only to Ocarina at the time. Now with Twilight Princess people knock the controls... but regardless of the fact that it was a port which had the Wii controls added onto it... from what I hear it is very intuitive, and the control method fits very well with the content. TP is one of the highest rated games on the Wii right now.

I unfortunately have not had the pleasure of playing Twilight Princess yet... I decided to pick up Super Paper Mario instead... but Zelda was the ONLY game I wanted at launch of the Wii, and it won't be long before I can sink my teeth into it... besides, a Player's Choice price drop can't be too far on the horizon right?
Old 06-08-07 | 02:44 PM
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Originally Posted by C-Mart
...a Player's Choice price drop can't be too far on the horizon right?
Wrong. Probably 2 years off. Nintendo is notoriously slow about dropping price on their games.
Old 06-08-07 | 02:46 PM
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Originally Posted by Josh H
Wrong. Probably 2 years off. Nintendo is notoriously slow about dropping price on their games.
Oh well... I'm sure I'll have it long before then.
Old 06-08-07 | 03:56 PM
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I'm going to freeze myself in some deep snow. Can one of you guys thaw me out when the good Wii games start coming out?
Old 06-08-07 | 04:06 PM
  #46  
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Originally Posted by parrotheads4
I'm going to freeze myself in some deep snow. Can one of you guys thaw me out when the good Wii games start coming out?
Is it that hard to wait until June 19? (RE4).
Old 06-08-07 | 04:27 PM
  #47  
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Originally Posted by Groucho
Is it that hard to wait until June 19? (RE4).
While it might be a good Wii game, getting people to replay this if they already had it on Gamecube or PS2 just for the Wii controls is a tough sell to me.
Old 06-08-07 | 04:51 PM
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Definitely. I just played through it on the GC this spring/summer as I bought it before the Wii version announcement as there wasn't shit I wanted to play on the Wii. Still isn't.

Luckily, I haven't had time for Super Paper Mario yet, so I'll pick that up after I get a damn Ph D comp exam out of the way at the end of the month. So that will tied me over for a while.

This late summer/fall should pick up though with Metroid in August and hopefully both Mario Galaxy and Smash Bros make their fall releases.
Old 06-08-07 | 05:16 PM
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The Wii needs to embrace online tbh.

1 game you can play online isn't nearly enough.
Old 06-08-07 | 06:58 PM
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Originally Posted by DodgingCars
You don't think that Zelda is good? Super Paper Mario? Wii Sports? To a lesser degree... Excite Truck? Godfather?
I assume he meant NEW good games and has already played what he was interested in out of the current lineup.


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