Zelda: Do the new controls improve the experience?
#1
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Zelda: Do the new controls improve the experience?
Here's a question: I've never been a huge Zelda fan. They've always been a bit long for my attention span, and seemed a bit ponderous. I'm considering getting the Twilight Princess this evening, and was curious if the new controls enhance the experience at all. As someone who didn't really get into the older Zelda games, does this one offer a new enough experience that it might be worth a shot?
I'm not worried as much about the cost of the game, as I think I'll be able to recoup most of my loss via sale or with a good trade if it's not for me.
I'm not worried as much about the cost of the game, as I think I'll be able to recoup most of my loss via sale or with a good trade if it's not for me.
#3
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I feel they do.
Here is a previously unseen (by me) benefit of the Wii controller type: By seperating the control into seperate hands I can actually rest my hands on my leg as I play, versus the old controller style of centering and holding the controller over my crotch. It sounds lazy, but based on the amount of "movement" attention the Wii get in advertising I thought this was worth mentioning.
Here is a previously unseen (by me) benefit of the Wii controller type: By seperating the control into seperate hands I can actually rest my hands on my leg as I play, versus the old controller style of centering and holding the controller over my crotch. It sounds lazy, but based on the amount of "movement" attention the Wii get in advertising I thought this was worth mentioning.
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Originally Posted by PixyJunket
YES. Yes, they do.
But if you haven't liked Zelda before the controls won't really change that.
But if you haven't liked Zelda before the controls won't really change that.
#5
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Overall, they're great. Especially with aiming.
My biggest complaint is with some of the "special" moves you learn throughout the game. They just suck. I spent about 5 minutes last night trying to prove I had mastered the previous one (the back slice). Just couldn't do it and am dreading requiring it in actual battle.
For instance, the shield push where you jab the remote forward to hit the enemy with your shield. 90% of the time Link will do a spin attack. It just doesn't work for me and I'm hoping that's a side effect of transitioning a GCN game to Wii controls at the end of the development cycle. I really, REALLY hope Metroid Prime 3 is more responsive with all the nunchuck movement I've seen in videos.
For Zelda, running, slashing, and aiming are all real treats.
My biggest complaint is with some of the "special" moves you learn throughout the game. They just suck. I spent about 5 minutes last night trying to prove I had mastered the previous one (the back slice). Just couldn't do it and am dreading requiring it in actual battle.
For instance, the shield push where you jab the remote forward to hit the enemy with your shield. 90% of the time Link will do a spin attack. It just doesn't work for me and I'm hoping that's a side effect of transitioning a GCN game to Wii controls at the end of the development cycle. I really, REALLY hope Metroid Prime 3 is more responsive with all the nunchuck movement I've seen in videos.
For Zelda, running, slashing, and aiming are all real treats.
#6
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Agree with what's above.
They do enhance the experience, but if you haven't liked the past games the controls won't change that as it is the same type of game just with a different control scheme.
It's actually a bit longer than the past games, so that could be a negative for you given what you said about losing interest in the prior ones.
They do enhance the experience, but if you haven't liked the past games the controls won't change that as it is the same type of game just with a different control scheme.
It's actually a bit longer than the past games, so that could be a negative for you given what you said about losing interest in the prior ones.
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I'm not so much concerned about the length. It's not that I'm ADD-stricken or anything. I just have a hard time getting into the Zelda games. I'm thinking the more immersive controls might help that.
I'm looking for a more in-depth single player experience on the Wii. I've seen its awesome potential as a multiplayer system, but much of the launch titles aren't really what I'd call "deep." The only games I'd really consider as options at this point would be Zelda, COD3 and Red Steel.
Given that Red Steel has kind of been panned at this point, Zelda almost wins by default. I'm probably going to pick it up and try it out with an open mind. If I don't like it... well, that's why we have a trading forum, I guess.
I'm looking for a more in-depth single player experience on the Wii. I've seen its awesome potential as a multiplayer system, but much of the launch titles aren't really what I'd call "deep." The only games I'd really consider as options at this point would be Zelda, COD3 and Red Steel.
Given that Red Steel has kind of been panned at this point, Zelda almost wins by default. I'm probably going to pick it up and try it out with an open mind. If I don't like it... well, that's why we have a trading forum, I guess.
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Originally Posted by tpc
I'm not so much concerned about the length. It's not that I'm ADD-stricken or anything. I just have a hard time getting into the Zelda games. I'm thinking the more immersive controls might help that.
I'm looking for a more in-depth single player experience on the Wii. I've seen its awesome potential as a multiplayer system, but much of the launch titles aren't really what I'd call "deep." The only games I'd really consider as options at this point would be Zelda, COD3 and Red Steel.
Given that Red Steel has kind of been panned at this point, Zelda almost wins by default. I'm probably going to pick it up and try it out with an open mind. If I don't like it... well, that's why we have a trading forum, I guess.
I'm looking for a more in-depth single player experience on the Wii. I've seen its awesome potential as a multiplayer system, but much of the launch titles aren't really what I'd call "deep." The only games I'd really consider as options at this point would be Zelda, COD3 and Red Steel.
Given that Red Steel has kind of been panned at this point, Zelda almost wins by default. I'm probably going to pick it up and try it out with an open mind. If I don't like it... well, that's why we have a trading forum, I guess.
#11
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Originally Posted by KurrptSenate
ah really
I didn't like Ocarina or Windwaker, but LOVED Link to the Past. I assumed this one would be different...
I didn't like Ocarina or Windwaker, but LOVED Link to the Past. I assumed this one would be different...
It's most like Ocarina for sure. It's a bit more action oriented (once you get a few hours in) and much bigger and grander in scale. But it could be seen as a direct sequel (not story wise) to Ocarina for sure.
#12
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Originally Posted by abrg923
I'll be the first to say that they actually take away from the game, in my opinion.
How long have you played? I had a similar impression for the first several hours, but now that I've gotten to the point that the seem second nature I love them and don't want to go back to button presses and aiming with analog sticks.
I'd kind of parallel it to Mario 64. It took me a long time to get used the the analog stick and 3D control in general, but was amazing after that few hour learning curve.
#13
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Originally Posted by abrg923
I'll be the first to say that they actually take away from the game, in my opinion.
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Originally Posted by pinata242
I'd be interested in hearing why you feel this way.
Granted, I haven't played very long, so my thoughts could change.
#15
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Originally Posted by abrg923
I dunno...it just doesn't feel natural to me.
Granted, I haven't played very long, so my thoughts could change.
Granted, I haven't played very long, so my thoughts could change.
They should change, as per my post above. They just take some getting used to before it feels natural.
#16
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Like Josh, I had a learning curve. I was still hitting A to swing my sword and getting my ass handed to me. Once you get used to it, it's pretty all right. What it gives you far outweighs whatever you can argue it "took away".
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After playing it for another night...everyone that's said it takes some time is right. I was pretty disappointed early on...now I'm completely hooked.